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Uedama bumper topic

First post
Author
Warleng Aurilen
The Intrinsic Ones
#1 - 2016-09-08 12:23:50 UTC
Look This is gonna be a whine topic for losing to much billions in a day.
Again, we needed to swollow a 4 billion loss in ship and minerals today from bumpers in uedama.
I have respect for the game mechanics but making losing isk in high sec this easy is getting on my nerves.

Losing ships... fine...

But the constant penalty free bumping getting freighters to lose alignment needs to change... FAST.

We have a lot of work making a few b to get us going.

the endless wardecs, losing isk from bumpers ..... done with it...

CCP please have a look at this because I and a few others might agree that targetting and locking a ship in high sec
should at least punnishable by concord.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2016-09-08 12:32:19 UTC  |  Edited by: Scipio Artelius
Let me guess:

1. No webbing alt
2. No scout
3. No check of zkill to see what recent activity there has been before travelling
4. Profitable amount of cargo

It's not the bumping mechanics that killed you if any of those are true.

Take more responsibility for your own safety to begin with and bumpers aren't a problem in the first place.

That aside, CCP have proposed a change in the bumping mechanics that they will eventually introduce, leaving gank losses of freighters even more the responsibility of lazy players.
sero Hita
Science and Trade Institute
Caldari State
#3 - 2016-09-08 12:35:57 UTC  |  Edited by: sero Hita
Warleng Aurilen wrote:
Look This is gonna be a whine topic for losing to much billions in a day.
Again, we needed to swollow a 4 billion loss in ship and minerals today from bumpers in uedama.
I have respect for the game mechanics but making losing isk in high sec this easy is getting on my nerves.

Losing ships... fine...

But the constant penalty free bumping getting freighters to lose alignment needs to change... FAST.

We have a lot of work making a few b to get us going.

the endless wardecs, losing isk from bumpers ..... done with it...

CCP please have a look at this because I and a few others might agree that targetting and locking a ship in high sec
should at least punnishable by concord.


I don't like this. There are ways to avoid loosing a freigther. I would not be against people getting a suspect timer when locking someone though, but that is mostly out off my own selfish lowsec reasonsTwisted. I hope we do agree though that you don't need to lock someone to bump them.... So this will not solve your problem.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2016-09-08 12:43:27 UTC
sero Hita wrote:
I would not be against people getting a suspect timer when locking someone though, but that is mostly out off my own selfish lowsec reasonsTwisted. I hope we do agree though that you don't need to lock someone to bump them.... So this will not solve your problem.

Locking is required to prevent safe logoff. So if the bumping ship doesn't lock, then that just switches the responsibility to a second ship, most likely either an interceptor than can use speed to avoid the antigankers and/or a ship that combines speed with a long lock range.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#5 - 2016-09-08 12:49:29 UTC
Why did you fly a 4b freighter thru Uedama? How much m3 were you carrying?
Ima Wreckyou
The Conference Elite
The Conference
#6 - 2016-09-08 12:49:31 UTC
Your ship exploded because of a bump? Shocked
Serene Repose
#7 - 2016-09-08 12:52:56 UTC
LOL. The "bumping mechanic" is its own brand of foolishness. If it actually worked universally in our own little world here, the jumpgates would be traveling all over the systems. Stations would be like billiard balls careening into each other.

It's an obvious oversight someone failed to identify, and as in all such things, that precious few has found a way to become preoccupied with it - as in make it into a career. I want to not believe people SO intelligent as those who could create an EVE would allow this sort of thing to continue - to the obvious disadvantage of industrial players who presumably CCP wishes to remain in the game. However, knowing management like I now do...

The ones who love it, of course, are dining out on it daily, thriving on the low-hanging fruit and claiming it's some sort of exotic skill position...takes practice and timing....just look at the disproportionate amount of kills in U-damn-ah!

Or, let the vultures be your guide.

We must accommodate the idiocracy.

Ahmed Ibn Rustah
Maxim 6
#8 - 2016-09-08 12:53:52 UTC
As someone who has had a visit from said bumpers in that sytem there are a few things you can do to help yourself.

1. Scout the gates and use dscan - have some friends/alts on the gates you are going through, use them to check if the bumper is on d-scan or on grid before you warp

2. Use corp/personal bookmarks and create some pings off grid near the out gates, warp here and not to the gate. If a bumper follows you to the gate you are safe so just go dock up.

3. Use a webber - I use a Hugin with a few T2 webs to help get the hauler into warp. In the case you get bumped the webs can help you stay near the gate and the gate guns.

4. Bring your own bumper! Nothing will give you more fun than using your own bumping Mach alt to bump the other mach away.
Revis Owen
Krigmakt Elite
Safety.
#9 - 2016-09-08 12:59:03 UTC  |  Edited by: Revis Owen
Warleng Aurilen wrote:
We have a lot of work making a few b to get us going.


But you really didn't do a lot of work, at least regarding what you should have done to keep your ship safer while transiting.
-Look at the map for ship kills.
-Use other free Intel sources to know when not to transit Uedama.
-A scout, and proper scouting.
-A Webber.
-Counter-bumpers and counter-gankers escort.

Highsec is not safe. You didn't do a lot of work dealing with that fact, despite your claims.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#10 - 2016-09-08 13:04:36 UTC
Warleng Aurilen wrote:
CCP please have a look at this because I and a few others might agree that targetting and locking a ship in high sec
should at least punnishable by concord.

Yes, lets entirely remove PVP from Hisec and turn it into carebear paradise. Excellent.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

TigerXtrm
KarmaFleet
Goonswarm Federation
#11 - 2016-09-08 13:19:38 UTC
I thought they added that 3 minute rule where you will warp after 3 minutes regardless of being aligned or not? Was that added yet?

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Vincent Athena
Photosynth
#12 - 2016-09-08 13:31:27 UTC  |  Edited by: Vincent Athena
So what if we did?
Say the only PvP combat that happened in high sec were duels, and wars where at least one corp had an in-space asset (POCO, citadel). What would happen to the game? I'm not asking about the basic philosophy of the game, I know this would be a fundamental change. I'm asking about what would happen to the game itself. For example:

A bad thing, at least for traders:
Price differences between the trade hubs would drop.

Two good things:
The number of whine threads in the forums would go down.
The number of tickets CCP gets for "harassment" would drop.

What else?

To the Op: I keep my cargo below 1000 ISK per EHP, and get left alone.

TigerXtrm wrote:
I thought they added that 3 minute rule where you will warp after 3 minutes regardless of being aligned or not? Was that added yet?

Not yet. But when they do, it just means the gankers need to hit the freighter with a scram, shot from a rookie ship, once every 2 minutes. One or two more gankers will be needed over the 20 to 30 needed now, so its not a big deal.

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Esrevid Nekkeg
Justified and Ancient
#13 - 2016-09-08 13:35:08 UTC
The only ship your corporation lost today in Uedama is a Machariel flown by your corp mate Sander Heleneto and reasonably well fit for bumping.
I would hazard to guess you (or at least one member of your corporation) are playing the bumping game yourself. Was the reason for this post the fact that your corp mate was blown up by the competition?

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#14 - 2016-09-08 13:43:37 UTC
Highsec bumping while the would-be aggressor is protected from effective counter-attack by CONCORD (a 15 minute timer if you try to counter-gank) is an idiotic mechanic that can only reliably be countered by a triple-web huginn / rapier... which in itself was an accidental mechanic.

Scouting the gate won't offer a great deal either, because unless you know the name of every ganker, and check every station first, it's quite easy to sit a cloaked machariel a few K off the gate and still ram into something else before it can warp without slingshot, as bumping is not effected by the cloak cooldown timer.

Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#15 - 2016-09-08 14:03:16 UTC
At least CCP introduced a feature that after being aligned for a certain amount of time that you instantly warped.
Oh wait that got delayed again Roll
Lacori
Doomheim
#16 - 2016-09-08 14:07:48 UTC
Warleng Aurilen wrote:
Look This is gonna be a whine topic for losing to much billions in a day.
Again, we needed to swollow a 4 billion loss in ship and minerals today from bumpers in uedama.
I have respect for the game mechanics but making losing isk in high sec this easy is getting on my nerves.

Losing ships... fine...

But the constant penalty free bumping getting freighters to lose alignment needs to change... FAST.

We have a lot of work making a few b to get us going.

the endless wardecs, losing isk from bumpers ..... done with it...

CCP please have a look at this because I and a few others might agree that targetting and locking a ship in high sec
should at least punnishable by concord.



http://tinyurl.com/qfs44n5
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2016-09-08 14:20:10 UTC
Waaaa I lost a ship ccplease fix
Kitsune Rei
Tastes Like Purple
#18 - 2016-09-08 14:22:28 UTC
OP lost a ship in Uedama? It must be a Thursday.
Roenok Baalnorn
Baalnorn Heavy Industries
#19 - 2016-09-08 14:42:58 UTC
Warleng Aurilen wrote:
Look This is gonna be a whine topic for losing to much billions in a day.
Again, we needed to swollow a 4 billion loss in ship and minerals today from bumpers in uedama.
I have respect for the game mechanics but making losing isk in high sec this easy is getting on my nerves.

Losing ships... fine...

But the constant penalty free bumping getting freighters to lose alignment needs to change... FAST.

We have a lot of work making a few b to get us going.

the endless wardecs, losing isk from bumpers ..... done with it...

CCP please have a look at this because I and a few others might agree that targetting and locking a ship in high sec
should at least punnishable by concord.


The bumping problem, the wardec problem, and isk making problem can all be solved with one simple solution. LEAVE HIGH SEC. CCP already solved this problem for you, you just choose not to use it.
Warleng Aurilen
The Intrinsic Ones
#20 - 2016-09-08 15:01:34 UTC
Esrevid Nekkeg wrote:
The only ship your corporation lost today in Uedama is a Machariel flown by your corp mate Sander Heleneto and reasonably well fit for bumping.
I would hazard to guess you (or at least one member of your corporation) are playing the bumping game yourself. Was the reason for this post the fact that your corp mate was blown up by the competition?


No mate.

I lost a charon. and 2.7b in minerals today.

a whole fleet came to get me blown up and I needed to eject from charon preventing the loss of a billion in implants.

but that aside.....


its not losing the few billions and charon.... its the time they take from me and my corp mate not being able to do anything about me getting ganked.

Thats what is frustrating me the most..... and the reason to spill it here on the forum.

It is to easy to take.... but to damn hard to actively pursue those attacking us indy's.
In cases like mine it should be possible to shoot down a bumper by a corp mate.
Even without a wardec...... this will even the ods in uedama.

Yess we do know all the webbing, zkill,and what not.
still no guarantee not being bumped in uedama.

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