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Question of Heron, the Universe and Everything

Author
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#41 - 2016-09-08 05:25:19 UTC
To sell exploration loot relatively safely if your corporation is at war :
Have a "home" just inside the border of highsec.
Bring all your loot there.
Create an alt who stays in the NCP corporation.
Contract your loot to your alt.
Give your alt a fast T1 frigate he can fly and fill it with exploration loot.
Travel to the main trade hub of your choice.
Make a insta-dock bookmark on the trade hub station, as well as an insta-undock one.
This solution is not 100% safe, nothing is in EVE, but it limits the risks.
Richard Law
School of Applied Knowledge
Caldari State
#42 - 2016-09-08 08:04:43 UTC
Iria Ahrens wrote:
When you have enough to fill a hauler take them to the nearest hub.

Filling a hauler with explo loot at my rate will take some months I believe :D

I actually looked for the orders in a 1.0 system (the exit WH lead me to one of Amarr' sectors), but I apparently did something wrong, I see now in Eve-Central (thanks for pointing this thing out!) that there are buy orders... And that the difference between sell and buy orders is ~300k, I wonder if anyone buys from them.

Quote:

Keep in mind that this is a PVP game, and if you carry more in your cargo hold than the cost of the ship required to kill you, Concord or not, you will get attacked.


I'll keep that in mind. I think I'll use my frigate with cloak though, it's not like there is a lot to haul...
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#43 - 2016-09-08 08:09:45 UTC
Personally I never sell to buy orders unless the value of the stack is under 500k or so or the buy order is within 10% of the closest sell order.

A lot of people take advantage of lazy people by setting up really low ball buy orders and sell them off with their own sell orders. If might not he instant isk but I think it's worth the wait.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#44 - 2016-09-08 08:10:59 UTC  |  Edited by: Tsukino Stareine
silly double post
Richard Law
School of Applied Knowledge
Caldari State
#45 - 2016-09-08 08:29:22 UTC
I have to admit that's far more interesting than typical NPC looting and dealing stuff to NPC traders for a fixed price. Obtain the goods, locate the buyer, deliver the cargo safe, just like IRL. Thank god there's no fuel in the game.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#46 - 2016-09-08 10:56:58 UTC
Richard Law wrote:
Thank god there's no fuel in the game.


There is. Not for your average ship, but later you'll see that some specific things need fuel ;)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#47 - 2016-09-08 11:22:08 UTC
There's no magical universal bank either that somehow has all your stuff even if you deposited it half a world away :p
Richard Law
School of Applied Knowledge
Caldari State
#48 - 2016-09-08 11:33:10 UTC
Tsukino Stareine wrote:
There's no magical universal bank either that somehow has all your stuff even if you deposited it half a world away :p

Hey, I'm not complaining. This way Jita is a major trading hub not because the Devs decided to make it one but because the pilots chose so, and it's cool.

However... Is there price inflation? And do Eve corps issue shares? That might be fun to play with :D
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#49 - 2016-09-08 11:35:00 UTC
Inflation is a thing, plex used to hover around 500m in 2012 and now it sits near 1BIL

Richard Law
School of Applied Knowledge
Caldari State
#50 - 2016-09-08 12:32:58 UTC
Tao Dolcino wrote:
Richard Law wrote:
Thank god there's no fuel in the game.


some specific things need fuel ;)

Really? Please elaborate :D You mean, like solid structures and such?

Quote:
Inflation is a thing, plex used to hover around 500m in 2012 and now it sits near 1BIL
Then there gotta be a location where capsuleers could sit and grumble about the government! Oh wait that's the forum.
Memphis Baas
#51 - 2016-09-08 13:51:59 UTC
Jump-capable ships require fuel to jump to a destination cyno beacon (instead of going through the gates, which is quite risky). Player-owned starbases (POS'es) need fuel to operate. Capital ships need fuel to activate their "siege" module. And if you extend the concept of "fuel", ships need ammo, spare missiles, capacitor charges, nanite paste, and other various consumables in order to function properly in combat.
Varcutii Renalard
#52 - 2016-09-08 14:59:14 UTC
Ezin wrote:
think of your heron as a ford fiesta, would you put turret on a fiesta?


Yes. Absolutely. Technicals are the best when they're sleepers too!
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