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Industrialist Career

Author
Keno Kane
Brutor Tribe
Minmatar Republic
#1 - 2016-09-07 21:00:19 UTC
Any advice for a newbro industrialist career path? I like the idea of going out to mine rocks to make something to sell for a profit, or discovering a trade route for myself.

Is there a good ship that's all in one for mining, transport, etc? Or will I be moving niche ships around to do it all?

Keno
Sonya Corvinus
Grant Village
#2 - 2016-09-07 21:32:56 UTC
Keno Kane wrote:
Any advice for a newbro industrialist career path? I like the idea of going out to mine rocks to make something to sell for a profit, or discovering a trade route for myself.

Is there a good ship that's all in one for mining, transport, etc? Or will I be moving niche ships around to do it all?

Keno


I don't do much industrial stuff in EVE, but as far as mining goes its:

newbie: venture
next: covetor (yield, no tank, small ore hold), retriever (medium tanked, largest ore hold), procurer (medium ore hold, most tank, I'd shoot for this)
next: hulk/mackanaw/skiff, which are the next tier for covetor/retriever/skiff

For mining gas, use the prospect, it's a frigate that can cloak in hostile space. For mining ice in hostile space, there's the endurance (another frigate)

Every race has hauling ships. There are a few with bonuses. The Kryos has a bonus to hauling minerals, The Epithal is bonused to hauling planitary interaction materials, The Miasmos is bonused to hauling ore.

Those without bonuses, I'll pick minmitar for this example, but every race has an equivalent, the easiest all purpose haulers to get into are Wreathe and Mammoth. The next step are deep space transports (larger cargo capacity, harder to take out), minmitar's is the Mastodon, as well as blockade runners (minmitar is the Prowler). blockade runners can cloak while in warp, making them harder to kill, but the tradeoff is less cargo capacity.

After that, there are freighters which I'd ignore for now. They have the largest hauling capacity in the game, but it will be a while until you can fly one, and if you don't know what you're doing they are very easy to kill.


tl/dr, yes you will end up with a variety of ships for mining and moving materials/goods/items/etc around. Ships are bonused for specific things, so it's most efficient to use whatever ship has the proper bonuses.

Go here http://wiki.eveuniversity.org/Prowler, go to the bottom of the page and read the descriptions under 'ORE' ships (mining), industrial ships and freighters.
Keno Kane
Brutor Tribe
Minmatar Republic
#3 - 2016-09-07 21:54:16 UTC
Sonya Corvinus wrote:
Keno Kane wrote:
Any advice for a newbro industrialist career path? I like the idea of going out to mine rocks to make something to sell for a profit, or discovering a trade route for myself.

Is there a good ship that's all in one for mining, transport, etc? Or will I be moving niche ships around to do it all?

Keno


I don't do much industrial stuff in EVE, but as far as mining goes its:

newbie: venture
next: covetor (yield, no tank, small ore hold), retriever (medium tanked, largest ore hold), procurer (medium ore hold, most tank, I'd shoot for this)
next: hulk/mackanaw/skiff, which are the next tier for covetor/retriever/skiff

For mining gas, use the prospect, it's a frigate that can cloak in hostile space. For mining ice in hostile space, there's the endurance (another frigate)

Every race has hauling ships. There are a few with bonuses. The Kryos has a bonus to hauling minerals, The Epithal is bonused to hauling planitary interaction materials, The Miasmos is bonused to hauling ore.

Those without bonuses, I'll pick minmitar for this example, but every race has an equivalent, the easiest all purpose haulers to get into are Wreathe and Mammoth. The next step are deep space transports (larger cargo capacity, harder to take out), minmitar's is the Mastodon, as well as blockade runners (minmitar is the Prowler). blockade runners can cloak while in warp, making them harder to kill, but the tradeoff is less cargo capacity.

After that, there are freighters which I'd ignore for now. They have the largest hauling capacity in the game, but it will be a while until you can fly one, and if you don't know what you're doing they are very easy to kill.


tl/dr, yes you will end up with a variety of ships for mining and moving materials/goods/items/etc around. Ships are bonused for specific things, so it's most efficient to use whatever ship has the proper bonuses.

Go here http://wiki.eveuniversity.org/Prowler, go to the bottom of the page and read the descriptions under 'ORE' ships (mining), industrial ships and freighters.


Thanks so much for taking the time to reply. The blockade runners actually look like fun. The Prowler is like a smuggler ship? the risk = big reward works in eve universe I imagine.
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#4 - 2016-09-07 22:07:14 UTC
If you want to really get serious about the industrial side, then there is a lot more than minerals required in order to build a wide range of products for the market.

Some general tips:

Leave the mining to characters with dedicated skills for that and concentrate on other areas.

Don't buy minerals from sell orders (ie. don't go and just buy immediately). Instead place buy orders at lower prices so you buy from people looking to sell their minerals quickly. You can buy much cheaper through buy orders than you can buying off sell orders.

Look at Fuzzworks (developed and provided by one of our player reps on the Council of Stellar Management):

https://www.fuzzwork.co.uk/

There is a lot of good tools available there that can show you the potential profits, time, etc. that you can make depending on how you plan it out.

Use that as a planning tool and run different scenarios for different manufacturing jobs and then train your skills to improve the results.

There is a lot of ISK to be made in this game, and industrialists who corner a market can make heaps. Trading is also good if you manage both the manufacturing and trading. Trading is where the real ISK is (but also requires very good attention to detail and lots of time). If you look at the leaderboards, there's some very rich Eve industrialsts/traders:

https://www.eve-mogul.com/leaderboards



Funtime Factory - We put the fun back in funtime

ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2016-09-07 22:12:07 UTC
"Industrialist" is a very general term. Some of the things that fall into that category are:

-T1 simple manufacturing (One step process used in making modules and sub-cap ships )
-Capital ship manufacturing. Still T1 but multiple phases involved. ( JFs are capital and T2 )
-T2 / T3 multi-phased manufacturing
-T2 / T3 invention / reverse engineering
-Station trading
-Interegional tradiing
-Intraregional trading
-Contract Hauling
-Various types of mining
-Drug manufacturing
-PI

I'm sure I am leaving out some. You can look into any one of these for more info.

Want to talk? Join Cara's channel in game: House Forelli

DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2016-09-07 22:27:34 UTC
Hello and welcome to Eve.

As a new player hopefully you've completed missions for all 5 Career Agents. If not I strongly advise you to do so asap. They not only give you ships, skills, modules, implants, Isk, Faction and Corporation standing, they also give you information and some experience.

If you've already completed them, you should have a variety of ships available to use including the Mining Venture (Fitting) and a Transport Wreathe (Fitting).

I suggest buying a few Giant Secure Containers and anchor them at various spots along the Asteroid Field and use the Venture to fill them up with Ore. When they're full, fill up the hold on the Venture, dock and unload in station, switch into the Transport Wreathe with a couple of empty Giant Secure Containers in it's cargohold and collect the Ore from the Giant Secure Containers anchored at the asteroid belt, unload the Ore in station and switch back into the Mining Venture and start filling up the anchored containers with Ore again.

Just remember when mining in High Security space (the usual activity for new miners), you are a potential target for Suicide Ganking. Even though Ventures are relatively cheaper (and less desirable) targets than mining barges, you may still be attacked. It is best to orbit the asteroid you are mining and begin aligning and be ready to warp to station when a threat enters your belt (e.g., a destroyer such as a Catalyst or Thrasher). By continually moving, you make it more difficult to be struck by an aggressor.

As for building stuff, in my opinion the best item to start with would be munitions. Those always sell and doesn't require a lot of skills to produce. Be aware there's a lot of competition in the Market and dealing with that could easily become a full time job.

In this game skills matter so make sure all skills pertaining to your ship and career are trained up. Good luck to you, may you have a long and rewarding career here in Eve.


DMC
Keno Kane
Brutor Tribe
Minmatar Republic
#7 - 2016-09-07 22:48:06 UTC
I'm glad I looked at Fuzzworks

I had some ideas and it shot them down by showing a negative profit. However, I did find some little nuggets to make a modest roi if seeded in the right places.

I will save money buying researched bpc's of those things I found.

Thanks for showing me this tool, it's already saved me money.
Sonya Corvinus
Grant Village
#8 - 2016-09-07 22:59:05 UTC
Keno Kane wrote:
I'm glad I looked at Fuzzworks

I had some ideas and it shot them down by showing a negative profit. However, I did find some little nuggets to make a modest roi if seeded in the right places.

I will save money buying researched bpc's of those things I found.

Thanks for showing me this tool, it's already saved me money.


One thing to realize is you are paying for one training queue, but for three characters. You can start a second character, train only research skills and then flip your training queue back to your main character. Then you can research blueprints on one character while actively playing with this one. PI (planetary interaction) is also a very popular, easy to train into thing for other character slots.

I have multiple accounts, but I absolutely have characters trained for specific purposes on all three slots on every account. You can still log in and fly with slots #2/3 even if your training queue isn't being used by them
Keno Kane
Brutor Tribe
Minmatar Republic
#9 - 2016-09-07 23:07:20 UTC
DeMichael Crimson wrote:
Hello and welcome to Eve.

As a new player hopefully you've completed missions for all 5 Career Agents. If not I strongly advise you to do so asap. They not only give you ships, skills, modules, implants, Isk, Faction and Corporation standing, they also give you information and some experience.


I'm currently doing those agents and seeing if I will actually like mining and things. If anything, I will have some ships and things to sell for funding money whichever path I choose. I appreciate the welcome and advice!

Keno
Sonya Corvinus
Grant Village
#10 - 2016-09-07 23:10:21 UTC
Keno Kane wrote:
I'm currently doing those agents and seeing if I will actually like mining and things. If anything, I will have some ships and things to sell for funding money whichever path I choose. I appreciate the welcome and advice!

Keno


Do the Sisters of EVE arc after you're done with career agents.

http://wiki.eveuniversity.org/The_Blood-Stained_Stars
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2016-09-08 02:16:25 UTC
Industry in high sec is very rarely profitable. Too much competition with poor facilities.

This might change in the future with industrial arrays providing better refining rates and tax but right now all the multi trillionaire industry folk reside in low and null and see locally to their alliances or just to people out there doing faction warfare

If you're hard set on doing industry and do not want to kill yourself over making 1000 isk per unit you produce you might want to look into doing wormhole planetary interaction. It's kind of like industry since you're producing something but uses a different interface.

You can easily train an alt character to do this ( or 2 ) and then train your main to whatever else you want to do.

The hauling aspect in this game, again high sec is low reward being in competition with so many people. The players who make the most money are the ones taking contracts from null alliances to shift things in a jump freighter.

Second richest haulers would be ones moving desirable items down to hotspots, either faction warfare zones or areas of null where there's a lot of turnover ( think pvp alliances )

Either way high sec has way too low margins and you should want to get out as soon as you're comfortable enough
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#12 - 2016-09-08 05:07:33 UTC  |  Edited by: Tao Dolcino
Some recorded classes from our library about industry :

Salvaging :
https://www.youtube.com/watch?v=zd8WvRbm1_4
https://www.youtube.com/watch?v=QXHH1z6I56M

Hauling :
https://www.youtube.com/watch?v=cCn9qR4NLnE
https://www.youtube.com/watch?v=biKL8kFECCw
https://www.youtube.com/watch?v=ZVLnoy9DrKY

Mining :
https://www.youtube.com/watch?v=E4Xc32x_9DQ
https://www.youtube.com/watch?v=eVY7lbBrMaU
https://www.youtube.com/watch?v=1MHuZKw3Eb4
https://www.youtube.com/watch?v=gl9A8p0D4Nk

Trading :
https://www.youtube.com/watch?v=zVu30B5zLKE
https://www.youtube.com/watch?v=ITpH0czrm9E
https://www.youtube.com/watch?v=JNAkOw-SZKo
https://www.youtube.com/watch?v=-hU39N8cW6Q
https://www.youtube.com/watch?v=1w0aAYOq2yA

Planetary Interaction :
https://www.youtube.com/watch?v=junu6H4KGO8
https://www.youtube.com/watch?v=vFWMwYPvIjc
https://www.youtube.com/watch?v=Jr8eQbrWxZs
https://www.youtube.com/watch?v=11IIYnw4xKU

Moon Mining :
https://www.youtube.com/watch?v=JeN95Quk-CY

You can also check our wiki, for example :
http://wiki.eveuniversity.org/Industry
http://wiki.eveuniversity.org/Blueprint
http://wiki.eveuniversity.org/Manufacturing
http://wiki.eveuniversity.org/Research
http://wiki.eveuniversity.org/Invention
http://wiki.eveuniversity.org/Tech_3_Production
http://wiki.eveuniversity.org/Mining
http://wiki.eveuniversity.org/Reprocessing
http://wiki.eveuniversity.org/Planetary_Interaction
http://wiki.eveuniversity.org/Guide_To_Salvaging
http://wiki.eveuniversity.org/Gas_Cloud_Mining
http://wiki.eveuniversity.org/Hauling
http://wiki.eveuniversity.org/Trading
etc...

At the EVE-University, we don't only learn to PVP. Our activities cover almost everything in EVE. You could consider joining us to learn the ropes and then make your own way when you feel ready ;)
Piugattuk
Litla Sundlaugin
#13 - 2016-09-08 05:31:10 UTC  |  Edited by: Piugattuk
Best mining ship, the venture, low cost, good ore bay, fast to move about, mines well?

Best industrial ships, Gallente line up, each one has roles.best starting Gallente industrial for beginners is the Nereus, good cargo hold and drone bay, fit it with 2 salvagers, and cargo scanner, an afterburner, maybe a medium battery for cap stability and just run the afterburner all the time and a small shield booster in case an NPC sneak up on you, and cargo expanders, cargo rigs.

Listen don't pile on all the shield mods and big defensive stuff, if someone is going to shoot you, your going to pop, and Indy ship is just aluminum foil flying around.

Now, things to do with your industrial, take distribution missions, just start running them (just don't take no low sec ones), take them all over high sec and as you running those missions set up the contracts for Courier contracts for a little extra, however be careful of the scam ones that send you to places you can't dock, or again low sec, also mega collateral contracts are 99.9999% of the time scams.

Anyway, what you will learn is what is what is selling for what all over, I've picked up ships selling for cheap in one area and sell them in areas that the buying prices are higher, learn to spot good deals, as your flying all over you will run into wrecks and dead bodies, salvage and scoop the dead up, not only does this keep our game litter free but makes you ISK, why players buy dead bodies....you got me, but they do.

Anyway, soon as your missions pile up you will get special missions and those often pay out some good stuff, not always but often, good luck.
Wombat65Au Egdald
R I S E
#14 - 2016-09-08 08:36:46 UTC
I'll just follow up on something DeMichael Crimson mentioned, the career agents in the "newbie" systems.

There are four main NPC empires, Amarr, Caldari, Gallente and Minmatar. Each empire has three newbie starting systems, for a total of 12 newbie systems across the four empires. There is nothing stopping you from travelling to any of the other newbie systems and repeating the career agent missions.

"I've already done them. Why would I want to repeat them?"

1: More free ships. Some of the ships will be specific to the empire for that starter system. You will get some Amarr ships if you repeat the career agent missions in an Amarr newbie system. Some ships like the Venture mining frigate are given by every empire. If you complete the career agent missions in every newbie system, you'll get 2 free Ventures per newbie system, for a total of 24 free Ventures.

2: More isk from the rewards for the career agent missions. More isk is the best isk.

3: Standings. Standings are your "reputation" with each empire. If your standings with a particular empire get low enough, NPC ships from that empire can start shooting at you on sight. Completing the career agent missions in a different empire's newbie system can give you an improvement in your standings with that empire, as long as you haven't dropped to the "shoot on sight" level of standings.

I'm not saying you should repeat the career agent missions in every newbie system right away, but if you've had a string of bad luck and need some new ships without having to spend much isk, being able to get some more free ships to help get back on your feet is useful, and repeating some career agent missions will get you some basic free ships.
Tipa Riot
Federal Navy Academy
Gallente Federation
#15 - 2016-09-08 10:24:26 UTC
Tsukino Stareine wrote:
Industry in high sec is very rarely profitable. Too much competition with poor facilities.

This is far from true, it's all about selecting the right things and place to produce and the right time and place to sell.

I'm my own NPC alt.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2016-09-08 11:27:14 UTC
It's all very well saying that but when it comes to application it doesn't work. There's only a few places where items move at a decent rate and temporary trade stops like incursions get flooded real quick.

Also as a new player the information and contacts you don't have will mean taking advantage of flash sale opportunities ( think spectre fleets) will be nigh impossible.

Industry can be profitable, just rarely if you do it all from high sec
Tipa Riot
Federal Navy Academy
Gallente Federation
#17 - 2016-09-08 12:13:07 UTC
Tsukino Stareine wrote:
Industry can be profitable, just rarely if you do it all from high sec

I'm not telling that a new player can make decent profits right from the start ... T2 items are skill intensive. But I'm doing production of high margin low volume stuff in highsec casually (some batches about every 2 weeks) with my 10 slots since the citadel patch and my wallet shows +20B alone from that. This is not much for the real industrialists, but for the little effort once you're set up, it's nice.

I'm my own NPC alt.

SurrenderMonkey
State Protectorate
Caldari State
#18 - 2016-09-08 15:17:27 UTC
Piugattuk wrote:


Listen don't pile on all the shield mods and big defensive stuff, if someone is going to shoot you, your going to pop, and Indy ship is just aluminum foil flying around.


I've got some thrashers and catalysts dead at the hands of a well-tanked nereus that would tell you this is the worst advice in the thread.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Piugattuk
Litla Sundlaugin
#19 - 2016-09-08 15:39:58 UTC  |  Edited by: Piugattuk
SurrenderMonkey wrote:
Piugattuk wrote:


Listen don't pile on all the shield mods and big defensive stuff, if someone is going to shoot you, your going to pop, and Indy ship is just aluminum foil flying around.


I've got some thrashers and catalysts dead at the hands of a well-tanked nereus that would tell you this is the worst advice in the thread.



You've been lucky, I'd say shhhhhh, people listen, people will take notice and "try their hand" I'm sure there are fail ganks out there, but staying ahead involves more then tanking, speed is your friend, you move fast you are harder to catch, act like your flying in low sec and you will do better then tanking....believe it, you just got lucky.
SurrenderMonkey
State Protectorate
Caldari State
#20 - 2016-09-08 15:51:22 UTC  |  Edited by: SurrenderMonkey
Piugattuk wrote:
SurrenderMonkey wrote:
Piugattuk wrote:


Listen don't pile on all the shield mods and big defensive stuff, if someone is going to shoot you, your going to pop, and Indy ship is just aluminum foil flying around.


I've got some thrashers and catalysts dead at the hands of a well-tanked nereus that would tell you this is the worst advice in the thread.



You've been lucky, I'd say shhhhhh, people listen, people will take notice and "try their hand" I'm sure there are fail ganks out there, but staying ahead involves more then tanking, speed is your friend, you move fast you are harder to catch, act like your flying in low sec and you will do better then tanking....believe it, you just got lucky.


"Lucky"? These weren't failed ganks that I happened to survive by the grace of Concord. I was the one doing the killing, and it was quite planned.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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