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Player Features and Ideas Discussion

 
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More Space, real exploration and a truly player created story

Author
Carela Loki
Banana-Republic.
Shadow Cartel
#1 - 2016-09-07 11:17:15 UTC  |  Edited by: Carela Loki
This is a long term idea, for the time after CCP is done with citadels and hopefully too with redoing Sov again. (2018?)

Why:
In my opinion the game lacks of something really new and exciting, where you are the one who explores and discovers everything and be part of a group to shape parts of new space, and where you can destory every aspect of your enemies infrastructure (incl. gates)

Explanation of the basics i thought about:
500-1000 new solar systems, which are by design capable of being completely independant fom K-space if connected properly, still some resourch shortages are present in certain areas to maybe provide content and reason to fight.
Vanilla state: no gates, no local, no stations, no other k-space luxury gizmos.
Everything you want to have in there, you have to produce first or it has to fit in a DST.

Things and luxury you could achieve through the production of structures:
Citadels, Sov, Capitals, Supercapitals incl. titans.
Instant Local-Chat member list, Gates with fitting, Security Rating (only going negative to get better rats), different types of rats maybe sth like old rogue drones, or simmilar to sleepers, difficulty depending on sec rating - all other structures and their effects CCP didn't release yet.

How to get there:
Accesible ONLY through a small number (25 maybe) special shattered WH systems (with one static k-space to high or lowsec and one static to the new-space) of which the wormholes support max. one Deep Space Transport (DST) before closing.

Alternative idea, 25 or more entry systems with a static k-space whose WHs can only support one DST


Some questions I would like to discuss:
Can everyone use the gates you've build?
Will the gates give you jump fatigue until you upgrade them with a rig?
How will the market work without bounties and huge imports from k-space?
How many gates per system and their range?
Will players be able to name the systems if they discover them first (with CCP name approval ofc)?
What are all the things can you change with new structures?
Will part of the systems have Wormhole effects and how strong are they?
Will there be asset safety?
Will the rarity of entrances disable people from going there? (campers on the holes)
Dark Lord Trump
Infinite Point
Pandemic Horde
#2 - 2016-09-07 11:21:28 UTC
sounds like a nullbear's paradise.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#3 - 2016-09-07 12:17:54 UTC
True. Ratting droneboat can last 4ever. It's going to close gate on itself and transfer ISK to main if needed.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Merchant Rova
Hedion University
Amarr Empire
#4 - 2016-09-07 13:14:11 UTC
Donnachadh
United Allegiance of Undesirables
#5 - 2016-09-07 13:17:23 UTC  |  Edited by: Donnachadh
How about NO. The game does not need MORE areas where players can go to make mass ISK virtually free of any interactions with other players we already have sov nul and worm holes.

So even if CCp gives you this how long does it offer up things that are new and different?
How many of these 500 to 1,000 new systems that all contain the same things are you going to "explore" before you want CCP to change them again because nothing new and different.

If you want new and different then how about crawling out of your I make stupid amounts of ISK stupidly easy areas and venture forth into somewhere that will make your life interesting, like low sec.
Lugh Crow-Slave
#6 - 2016-09-07 13:38:17 UTC
It would be concord quickly by only a few if not one major alliance
Crack Spawn
Doomheim
#7 - 2016-09-07 14:10:04 UTC
not supporting this idea BUT

CCP has problems keeping NEW players 1 reason was {us lot :P} some people and by some I believe I read like 90% on people looking for games like the solo effect, "because we're too mean"

Having some place to be alone [besides behind the kitchen door] is a good thin for a game eve doesn't support solo and is getting less solo friendly every year, maybe maybe a solo affect is not a bad thought ?

Flame or rage but I'm just throwing it out there hoping some women washes it and sends it back :P Blink
Dolorous Tremmens
The Scope
Gallente Federation
#8 - 2016-09-07 18:35:01 UTC
think of most other MMO's as slightly more expensive tutoring-private schools with ridgid guidelines.

Think of eve as a slum highschool with teachers living in fear. The emo kids will be picked on, the cliques and gangs don't want them and there is no safe space. go hard, or go home.

Get some Eve. Make it yours.

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2016-09-07 18:40:15 UTC  |  Edited by: Daichi Yamato
Crack Spawn wrote:
not supporting this idea BUT

CCP has problems keeping NEW players 1 reason was {us lot :P} some people and by some I believe I read like 90% on people looking for games like the solo effect, "because we're too mean"

Having some place to be alone [besides behind the kitchen door] is a good thin for a game eve doesn't support solo and is getting less solo friendly every year, maybe maybe a solo affect is not a bad thought ?

Flame or rage but I'm just throwing it out there hoping some women washes it and sends it back :P Blink


If you want a pure solo game then you cannot have access to the market, mine ore that other people have access to or any other ability to influence other players.

In other words, play on the test server.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Vic Jefferson
Stimulus
Rote Kapelle
#10 - 2016-09-07 19:13:14 UTC
If you really think about it, most of the problems with EvE right now come from...

A)Everything that is vulnerable, is actually not worth holding in the first place.

B)Everything that in invulnerable or non-interdictable is disproportionately valuable.

Your idea highlights everything that is wrong with the current game, where the risk/reward ratios are broken, and the impetus for interaction is a tepid and congealed, unmoving mass of jello.

You have to realize what makes everything valuable in this game is opportunity cost. You don't seem to get that, yet.

Vote Vic Jefferson for CSM X.....XI.....XII?

Celthric Kanerian
Viziam
Amarr Empire
#11 - 2016-09-07 21:30:32 UTC
Carela Loki wrote:

500-1000 new solar systems


Let me stop you right there, and say no.
Kione Keikira
Perkone
Caldari State
#12 - 2016-09-07 21:56:35 UTC
Carela Loki wrote:

Explanation of the basics i thought about:
500-1000 new solar systems


Nope, EVE needs more to do / find in each system and not boatloads of systems.

Master of being misunderstood.

FireFrenzy
Cynosural Samurai
#13 - 2016-09-09 07:00:40 UTC
If you want to go hide someplace the scary pplz cant find you, go live in an empty wormhole, plenty of those around to hide in...

As for player driven narative, lets put it this way remember when Nulli Secundus became Nulli Secunda?

I may have been responsible for that one:) I had a business arrangement with them that went south and one of my intel buddies turned out to be scarier then i thought they were. Making me probably the only one in eve to murder an alliance out of spite, entirely by accident....

How is that for player story?
Shallanna Yassavi
qwertz corp
#14 - 2016-09-09 07:49:07 UTC
The new space would mean almost nothing unless a lot of players wanted to get their hands dirty and try to claim it.

Which, under current conditions, isn't happening.

A signature :o

Sonya Corvinus
Grant Village
#15 - 2016-09-09 13:55:35 UTC
Crack Spawn wrote:
not supporting this idea BUT

CCP has problems keeping NEW players 1 reason was {us lot :P} some people and by some I believe I read like 90% on people looking for games like the solo effect, "because we're too mean"

Having some place to be alone [besides behind the kitchen door] is a good thin for a game eve doesn't support solo and is getting less solo friendly every year, maybe maybe a solo affect is not a bad thought ?

Flame or rage but I'm just throwing it out there hoping some women washes it and sends it back :P Blink


EVE is already easy to play solo. I've done solo PVE in WHs and LS for a long time with next to no losses. You just have to pay attention and understand the game mechanics.

Dullahan Solo
Doomheim
#16 - 2016-09-09 14:04:30 UTC  |  Edited by: Dullahan Solo
Let's wait until after November to see whether a boost in PCU occurs and if it is enough to make our current space feel more crowded (not likely).

Otherwise, unless something's changed, I'd rather see CCP bring to fruition their ideas about shaping the topography of sovspace through the use of destructible player-created jump gates than spend time expanding what already feels a bit sparse at times.