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The new pirate faction ships

Author
Nalha Saldana
Aliastra
Gallente Federation
#1 - 2012-01-17 08:55:05 UTC  |  Edited by: Nalha Saldana
CooganV3 wrote:
Might just be me but the pirate faction ships are unbalanced in the sense that Gallente/Minmatar have 2 ships to choose from with pirate factions in each class of ship.


I was just reading this other thread and didnt want to go too much off topic.
This guy kinda is right, we should have another line of caldari and amarr pirate ship so i started thinking what this game needs and came up with this:

Black Gurista Frigate

Special Ability: 125% bonus to ECM Target Jammer strength

Caldari Frigate Skill Bonus: 20% bonus to ECM Target Jammer optimal and falloff range per level
Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret optimal range per level

3 low
3 mid
4 high
4 turret harpoints

---

Black Gurista Cruiser

Special Ability: 125% bonus to ECM Target Jammer strength

Caldari Cruiser Skill Bonus: 20% bonus to ECM Target Jammer optimal and falloff range per level
Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret optimal range per level

6 low
4 mid
6 high
6 turret hardpoints

---

Black Gurista Battleship

Special Ability: 125% bonus to ECM Target Jammer strength

Caldari Battleship Skill Bonus: 20% bonus to ECM Target Jammer optimal and falloff range per level
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret optimal range per level

7 low
5 mid
8 high
8 turret hardpoints


Guristas uses ECM but there is no pirate ECM ship out there, this one would add that while still not being overpowered.

It adds armor tanked ECM to the game, for a expensive ship it does this with a nice buffer tank which makes it useful in fleet fights.

It uses turrets and it has a range bonus which makes it able to dictate range like any ECM ship usually wants.

Its ECM strength is between that of a scorp and a caldari recon but with many lows to have signal distortion amps in if you want to sacrifice some tank.

With no damage bonus (but a nice amount of turret slots) it can bring a bit of dps while still not being totally overpowered.

So would you fly this?
Is it overpowered in your eyes? (more then just ECM hate)
Trinkets friend
Sudden Buggery
Sending Thots And Players
#2 - 2012-01-17 09:31:47 UTC
Why not EOM? Or Rogue Drone? Or space weasels?
Anya Ohaya
School of Applied Knowledge
Caldari State
#3 - 2012-01-17 09:41:13 UTC
Sansha are Amarr/Caldari. Guristas are Gallente/Caldari, and they are shield tanking / drone+missile boats (and elite Guristas are called Dread Guristas, not black Guristas).
Nalha Saldana
Aliastra
Gallente Federation
#4 - 2012-01-17 09:49:29 UTC
Anya Ohaya wrote:
Sansha are Amarr/Caldari. Guristas are Gallente/Caldari, and they are shield tanking / drone+missile boats (and elite Guristas are called Dread Guristas, not black Guristas).


Yes, this would be some rogue part of guristas gone mad and slept with amarr :P
Didnt really bother with the lore right now.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#5 - 2012-01-17 10:11:52 UTC
Mordus. The word you are looking for is Mordus.
Nalha Saldana
Aliastra
Gallente Federation
#6 - 2012-01-17 10:15:10 UTC
Trinkets friend wrote:
Mordus. The word you are looking for is Mordus.


They also seems to have more ties to gallente but it probably fits better, anyhow this is not why i made the thread xD
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#7 - 2012-01-17 10:31:58 UTC
Theres a large scope for new ships including new pirate factions, empire factions, and corperate (quafe ships!!). Thats not including adding to existing ideas...

Howerver making an end all super ecm pirate ship with a huge buffer and dmg progection... how about no

No Worries

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#8 - 2012-01-17 10:37:49 UTC  |  Edited by: Rel'k Bloodlor
Would rather rouge drone or EoM or The seven for a amarr/gallente pie faction
Would rather mercenaries or new faction or change angels to caldari/minnie
(at the time or the angle cartels formation the calldari and gallente were one big federation any way so redoing it to caldari wouldn't be as strange as it sounds. buy alacounts they may very well have funded them to put presher on the gallente so they could separate from them ect ect)

not just more caldari amarr ships

I wanted to paint my space ship red, but I couldn't find enough goats. 

carbomb
Super Team Munkey
#9 - 2012-01-17 10:41:55 UTC
yes exactly what this game needs, moar ecm g@yness! Roll Serpentis use damps I don't see you campaigning to get a damp bonus on the vindi!?


move along, nothing to see here......
Nalha Saldana
Aliastra
Gallente Federation
#10 - 2012-01-17 10:42:38 UTC
ChromeStriker wrote:
Theres a large scope for new ships including new pirate factions, empire factions, and corperate (quafe ships!!). Thats not including adding to existing ideas...

Howerver making an end all super ecm pirate ship with a huge buffer and dmg progection... how about no


Remember that this battleship probably will cost over 900m and wont bring better dps then any t1 amarr battleship
Nalha Saldana
Aliastra
Gallente Federation
#11 - 2012-01-17 10:45:40 UTC
carbomb wrote:
yes exactly what this game needs, moar ecm g@yness! Roll Serpentis use damps I don't see you campaigning to get a damp bonus on the vindi!?


move along, nothing to see here......


No I wouldnt want to see any of the current faction ships redesigned into a ewar ship but i can see a possibility for a faction damp ship too (wouldnt be very popular tho)
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#12 - 2012-01-17 10:54:38 UTC  |  Edited by: Rel'k Bloodlor
T1 is all-around
T2 is roll specific
Navy(T1.3)is boosted combat/all-around
Pirate(T1.6) is style based(fast or passive or max damage or no escape)

A line of 2 ECM bonus ships is kinda more T2 than pie. Now an ECM bonus and other stuff that fits a style would be different.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Nalha Saldana
Aliastra
Gallente Federation
#13 - 2012-01-17 11:19:16 UTC  |  Edited by: Nalha Saldana
Rel'k Bloodlor wrote:
T1 is all-around
T2 is roll specific
Navy(T1.3)is boosted combat/all-around
Pirate(T1.6) is style based(fast or passive or max damage or no escape)

A line of 3 ECM bonus ships is kinda more T2 than pie. Now an ECM bonus and other stuff that fits a style would be different.


Have you taken a look at the current pirate ships? They are all made in a line of similar ships and have special roles just like mine to fill.
cruor, ahimmu, bhaalgorn - neut, webs, some laser dps
worm, gila, rattlesnake - drones, missiles, tank
succubus, phantasm, nightmare - high damage + tracking lasers, spare highs
daredevil, vigilant, vindicator - 90% webs, high dps
dramiel, cynabal, machariel - speed, falloff range

So my line of ships would be like the Blood Raider ships but with ecm and range
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#14 - 2012-01-17 11:26:51 UTC  |  Edited by: Rel'k Bloodlor
Neut+web is "no escape", the web bonus is wasted buy the neut one after time in a fight. Its redundant and 2 different Ewar from 2 Different races.
That would be like yours being "crippling" and having both ECM and turret disruptors. So one ECM fails they still take a penalty to hit.

Blood Raiders- no escape
Gurista-pasive
Sansha's/Serpentis-max damage
Angels-speed

They all match the feel of the faction they belong to.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Squatdog
State Protectorate
Caldari State
#15 - 2012-01-17 11:27:35 UTC
Sanshas got the Giant Space Turd.

They don't need any more ships.
Nalha Saldana
Aliastra
Gallente Federation
#16 - 2012-01-17 11:39:38 UTC
Rel'k Bloodlor wrote:
Neut+web is "no escape", the web bonus is wasted buy the neut one after time in a fight. Its redundant and 2 different Ewar from 2 Different races.
That would be like yours being "crippling" and having both ECM and turret disruptors. So one ECM fails they still take a penalty to hit.

Blood Raiders- no escape
Gurista-pasive
Sansha's/Serpentis-max damage
Angels-speed

They all match the feel of the faction they belong to.


So mine would be damage evasion, small sig + range + ecm, those rats would be annoying as hell to fight ^^
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#17 - 2012-01-17 12:00:11 UTC
Aside from the fact that ECM and an armour tank is just better ECM( your-ECM+ECM+RANGE Vs. T1 caldari hulls-ECM+ECMorRANGE). Your Pairing a Multiplyer like Ewar with no drawback at all. Just not T2 level bounes to tank and ECM but tons of mids and lows.
Your simply removing the weakness of caldari ECM boats. Also most pie ships have a redundcy/overlap/underutilized bonus. All of your bonuses are good the whole fight and the ship takes full advantage of them all at once.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Private Ramierez
#18 - 2012-01-17 12:20:10 UTC
+1 for gurista super-ecm. If we can't compete with angels, at least we can jam them. Twisted
Nalha Saldana
Aliastra
Gallente Federation
#19 - 2012-01-17 14:46:42 UTC  |  Edited by: Nalha Saldana
Rel'k Bloodlor wrote:
Aside from the fact that ECM and an armour tank is just better ECM( your-ECM+ECM+RANGE Vs. T1 caldari hulls-ECM+ECMorRANGE). Your Pairing a Multiplyer like Ewar with no drawback at all. Just not T2 level bounes to tank and ECM but tons of mids and lows.
Your simply removing the weakness of caldari ECM boats. Also most pie ships have a redundcy/overlap/underutilized bonus. All of your bonuses are good the whole fight and the ship takes full advantage of them all at once.


It should be lacking in both PG and capacitor, should be really hard to make them cap stable with a AB and impossible to active tank.

The cruiser will be able to fit 2-3 ECM when its got a prop mod and chooses between cap booster or not.
The BS will have 3-4, which will be about same as a shield scorp.

The low PG stops it from fitting big guns, multiple plates, mwd and cap booster. It should be tight so you have a lot of options here but you cant get it all.
Noisrevbus
#20 - 2012-01-17 14:54:14 UTC
A fun, and pretty hot topic.

There's two sides to the argument, on one side the lack of armor-tanked options for players with predominant Caldari skillsets (no Caldari or Amarr BS with either enough slots for sufficient tank or Missile bonuses; Scorpion offering the tiebreaking example, and likely the base of Saldana's suggestion).

On the other hand you have the question of wether we need "more ECM", which is better exemplified wether we need ECM at that level of gameplay. The pirate-faction BS, as mentioned, cost a great deal and usually only see the light of day in very specific situations and a certain level of high-resource, well-composed, medium-scale gameplay. In that small frame the other pirate faction BS already have exceptionally strong EW and conceptual roles (Bhaalgorns, Vindicators - to some extent Machariels). Something as powerful as suggested could shake things up there, and is at least worth discussing (even if there's grounds to be sceptical as well).
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