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Dev blog: Command Bursts and the New World of Fleet Boosting

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Lugh Crow-Slave
#1021 - 2016-09-05 12:23:19 UTC  |  Edited by: Lugh Crow-Slave
i can see this being much better and for one thing it will be harder for alts to do it meaning players who want to fill the buffer role can do it now even if they don't have max skills

be nice if it wasn't so hard to fit a T1 booster too :/
Troubled Basterd
Island Life Capitalist Bastards
#1022 - 2016-09-05 12:23:52 UTC
Marauders in higher clas wormholes are ****** as wel. No refitting and needing to fit even more tank becaus of the lack of boosts is making the marauder usles in my opinion.

Marauders have the tank advantage over other ships, thats wy its fun to drop them on to a (small) fleet. Links are wat make and break this. Not having links wil result in less solo marauder pvp. Thats a shame.

Pleas make the links ongrit, not close range. I do agree that an unscannable claymore aint fair. Thats wy i have a maxed out unscannable claymore alt.

o/,

Tb.
Lugh Crow-Slave
#1023 - 2016-09-05 12:27:50 UTC  |  Edited by: Lugh Crow-Slave
1 have run high class holes in marauders w/o boosts

2 boosting alt is not solo but i do agree 34.8k is a bit on the short side for command ships closer to 50k would be nice (the should at least be able to work at close to their max weapon range give or take ~10k) if not kite fleets will not work well and this would undo the efforts to stop fleets from balling up as much

3 things havent been unscannable for years there is now a cap on how hard it is to scan you
X Mayce
South Sun Industries
Brave Collective
#1024 - 2016-09-05 12:53:08 UTC  |  Edited by: X Mayce
Mining stuff:

Remove boosts from the rorqual completly, nobody needs this gameplay, where this giant sits next to barges doing again nothing except running a booster and sometimes pressing "F" to assign drones to a new target.

Instead make the boosts a system upgrade/structure if you please, god you could make it something deployable so even the highsecguys are happy. -> so dependant on the sec-status (high, low, null) the structure/deployable gives different % values.

I know, that in high-sec this would buff everyone equally in system, not sure what could be done against that for regulation, respectively proper distribution of these "boosts" -> was just a first idea

Changes for the rorqual: the new mining drones and something like a capital mining laser.

This would make it a capital vessel for mining, risk vs reward you bring capital you gather ore on a capital level.

for the orca: introduce a miniversion of the superdefense weapon, give it strip miner -> you can miner with more squishy stuff in highsec and eventually survive suicide ganks, but the orca does mine less than the barges.
if you dont want the orca you use another barge, means more ore, but less "oh **** button"

and please for the sake of sense, just remove this flippin 5 minutes siege core crap, that nobody needs these days.

I agree and understand, that ships should be actually on grid to do stuff, but mining boosts are no active thing, and the so called "changes" for the rorqual don't encourage active gameplay, they just place the thing in the goddamn middle of a belt, basically saying: "come here and hotdrop me"

with this you still can introduce your defensive super weapon, rorqual can still encourage/bait fights, but they don't feel like complete garbage, at least I hope so.

I am all open for constructive feedback on this idea

Regards
Mayce
Lugh Crow-Slave
#1025 - 2016-09-05 12:56:37 UTC  |  Edited by: Lugh Crow-Slave
why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?

upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#1026 - 2016-09-05 12:57:36 UTC
Lugh Crow-Slave wrote:
i can see this being much better and for one thing it will be harder for alts to do it meaning players who want to fill the buffer role can do it now even if they don't have max skills

be nice if it wasn't so hard to fit a T1 booster too :/


You can fit t1, we did it for at :_) but the point here is that the only difference here is that you only reload ..... if you would still have passive with limited range on grid the only thing more to do would press "reload" and "activate module" again.... so why changing this that hard .... while you buff the super blobb?

NCPL (Necromonger of new Eden) will make EVE great again!

X Mayce
South Sun Industries
Brave Collective
#1027 - 2016-09-05 12:59:38 UTC
Lugh Crow-Slave wrote:
why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?

upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue



you would have boosts and the rorqual mining -> so more ore than before

that doesnt have anything to do with riskless, the buff is just moved away from the rorqual, and the rorqual can actually be used for stuff
Lugh Crow-Slave
#1028 - 2016-09-05 13:01:16 UTC
GROUND XERO wrote:
Lugh Crow-Slave wrote:
i can see this being much better and for one thing it will be harder for alts to do it meaning players who want to fill the buffer role can do it now even if they don't have max skills

be nice if it wasn't so hard to fit a T1 booster too :/


You can fit t1, we did it for at :_) but the point here is that the only difference here is that you only reload ..... if you would still have passive with limited range on grid the only thing more to do would press "reload" and "activate module" again.... so why changing this that hard .... while you buff the super blobb?



i meant SP wise with fitting a T1


again managing range in logi is a big part of it so i imagine it would be the same in these ships so that is what the range adds to command ships. it adds a lot more to the dessi who may have to move around simply to spread boosts while not getting caught in a scram/web or with low trans and at the same time you are trying for an opportunity to mjd someone.
Lugh Crow-Slave
#1029 - 2016-09-05 13:03:22 UTC
X Mayce wrote:
Lugh Crow-Slave wrote:
why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?

upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue



you would have boosts and the rorqual mining -> so more ore than before

that doesnt have anything to do with riskless, the buff is just moved away from the rorqual, and the rorqual can actually be used for stuff


if the boosts are put into an upgrade they are not really at risk


so now you just want even more yeild on top of the boosts yeah that sounds reasonable. Roll

and you didn't explain why boosting and mining with drones was less active than using a mining lazer
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#1030 - 2016-09-05 13:04:58 UTC


again managing range in logi is a big part of it so i imagine it would be the same in these ships so that is what the range adds to command ships. it adds a lot more to the dessi who may have to move around simply to spread boosts while not getting caught in a scram/web or with low trans and at the same time you are trying for an opportunity to mjd someone.[/quote]

i doubt there will be command dessis for boosts but more caps, supers and Titans!

NCPL (Necromonger of new Eden) will make EVE great again!

X Mayce
South Sun Industries
Brave Collective
#1031 - 2016-09-05 13:06:05 UTC
Lugh Crow-Slave wrote:
X Mayce wrote:
Lugh Crow-Slave wrote:
why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?

upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue



you would have boosts and the rorqual mining -> so more ore than before

that doesnt have anything to do with riskless, the buff is just moved away from the rorqual, and the rorqual can actually be used for stuff


if the boosts are put into an upgrade they are not really at risk


so now you just want even more yeild on top of the boosts yeah that sounds reasonable. Roll

and you didn't explain why boosting and mining with drones was less active than using a mining lazer


well the structure is at risk if it's deployed (means if not made an upgrade, because that's no option for highsec)

more yield, yeah well watching a mining laser actually gathering something is more fun, than watching 1min cd boosts doing nothing, i guess?

well more risk more yield, what's the issue? you don't put the flippin giant into the belt for nothing at all.
Lugh Crow-Slave
#1032 - 2016-09-05 13:13:18 UTC
X Mayce wrote:



well the structure is at risk if it's deployed (means if not made an upgrade, because that's no option for highsec)

more yield, yeah well watching a mining laser actually gathering something is more fun, than watching 1min cd boosts doing nothing, i guess?

well more risk more yield, what's the issue? you don't put the flippin giant into the belt for nothing at all.


i made a different point if it was a structure


thats poor reasoning


but you want more yield (boost + rorq laser) with the same risk (rorq in belt)
Lugh Crow-Slave
#1033 - 2016-09-05 13:14:20 UTC
GROUND XERO wrote:


i doubt there will be command dessis for boosts but more caps, supers and Titans!


yeah i don't see ppl wiping out the caps for frig/cruiser gangs but silly me i forgot most pvp is done at the capital level in eve doi
Qutain Malakovic
Republic Military School
Minmatar Republic
#1034 - 2016-09-05 13:19:16 UTC
Lugh Crow-Slave wrote:
why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?

upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue



You have just proved what a great and knowledgable industrialist you are when you think that an additional 100m3 an hour is a large amount.
Lugh Crow-Slave
#1035 - 2016-09-05 13:22:20 UTC
Qutain Malakovic wrote:
Lugh Crow-Slave wrote:
why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?

upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue



You have just proved what a great and knowledgable industrialist you are when you think that an additional 100m3 an hour is a large amount.



you have just proven how deductive you are for thinking that was anything but an easy number for examples sakeRoll
X Mayce
South Sun Industries
Brave Collective
#1036 - 2016-09-05 13:24:51 UTC
Lugh Crow-Slave wrote:
X Mayce wrote:



well the structure is at risk if it's deployed (means if not made an upgrade, because that's no option for highsec)

more yield, yeah well watching a mining laser actually gathering something is more fun, than watching 1min cd boosts doing nothing, i guess?

well more risk more yield, what's the issue? you don't put the flippin giant into the belt for nothing at all.


i made a different point if it was a structure


thats poor reasoning


but you want more yield (boost + rorq laser) with the same risk (rorq in belt)


i know you did.

it's also poor reasoning by ccp saying we want active gameplay with the rorqual, if there is obviously not more active gameplay afterwards. the most important part is to remove the core mechanic. the rest was an idea, to make the rorqual more fun to actually "play" it.

i dont necessarily want more yield, I want the ship to actually do stuff, Capital mining lasers could be that special thing that ships does, but this yeah boosts are now on grid, is not very spectacular to me. Feels to me like a supercarrier with no fighters, but boosts on it?

I mean it's already the Rorqual guy "flying" his space coffin, hopefully getting safed by friends, that's his "fun gamplay" anyway -.-


Lugh Crow-Slave
#1037 - 2016-09-05 13:34:10 UTC
by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work....


the new rorq only mining drones are not enough for you?
X Mayce
South Sun Industries
Brave Collective
#1038 - 2016-09-05 13:38:34 UTC
Lugh Crow-Slave wrote:
by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work....


the new rorq only mining drones are not enough for you?


I just dont get their idea of "active", the rorqual has to be in the belt, I am completly fine with that, but this be afk in the belt instead of the pos, what's this game design? xD
Lugh Crow-Slave
#1039 - 2016-09-05 13:45:00 UTC
X Mayce wrote:
Lugh Crow-Slave wrote:
by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work....


the new rorq only mining drones are not enough for you?


I just dont get their idea of "active", the rorqual has to be in the belt, I am completly fine with that, but this be afk in the belt instead of the pos, what's this game design? xD



in belt mining with drones is just as active as miners mining with lasers and much more active than not being in the same zip code as your PC


i do like how you are one of the few who not only realizes they will still be used but even that ppl will still afk with them though.
X Mayce
South Sun Industries
Brave Collective
#1040 - 2016-09-05 13:57:37 UTC
Lugh Crow-Slave wrote:
X Mayce wrote:
Lugh Crow-Slave wrote:
by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work....


the new rorq only mining drones are not enough for you?


I just dont get their idea of "active", the rorqual has to be in the belt, I am completly fine with that, but this be afk in the belt instead of the pos, what's this game design? xD



in belt mining with drones is just as active as miners mining with lasers and much more active than not being in the same zip code as your PC


i do like how you are one of the few who not only realizes they will still be used but even that ppl will still afk with them though.



ye you are right, i guess i would just love to see the rorqual doing something different than the boosting.

well mining is completly designed to be afk while doing it, except the hulks, where you shuffle ore around.

To me the rorqual should be something like a dread, you bring it to maybe break big ore or to mine more than normal stuff (in relation to a dread who is a classcannon in regards of damage)

but the current state, it's this stupid thing sitting there, hoping for times where it can finally shine.

-> you need the rorqual for efficiency but again not for fun :/