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[Focus Group] Contracts in Citadels

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#41 - 2016-07-12 12:04:27 UTC
Rivr Luzade wrote:
Out of curiosity: When it comes to docking rights removal after someone accepted a courier contract, why simply not allow the citadel owner to remove the contract taker from a docking/service access list or not allow the taker to be set on a docking/service denial list?


One problem is, it's often not the contract taker that's doing the actual delivery.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rivr Luzade
Coreli Corporation
Pandemic Legion
#42 - 2016-07-12 19:13:27 UTC  |  Edited by: Rivr Luzade
Steve Ronuken wrote:
Rivr Luzade wrote:
Out of curiosity: When it comes to docking rights removal after someone accepted a courier contract, why simply not allow the citadel owner to remove the contract taker from a docking/service access list or not allow the taker to be set on a docking/service denial list?


One problem is, it's often not the contract taker that's doing the actual delivery.

Since hangars aren't the issues on citadels, when the delivery guy cannot dock to deliver on a citadel, they can transfer the package into the personal hangar/deliveries hangar of the contract taker from outside the citadel. The game already know that a contract package to this citadel is in the ship trying to do this and it knows who took the contract, so that should not be an issue. Tethering does not matter, but the delivery guy needs to be on grid and not cloaked with the destination citadel for the package transfer to work. With asset safety, space transportation magic got its precedent already.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Liam Boothby
Red Frog Freight
Red-Frog
#43 - 2016-07-13 10:28:02 UTC  |  Edited by: Liam Boothby
I saw CCP Mimic asking about the contract window and if there is something missing, if I may suggest what I think public haulers would really want is an "Ignore Contracts from This Citadel" option exactly as there is already an "Ignore Contracts from This Issuer" option (which appear on the Available Contracts window when you right click on a specific contract).

When contract will go live on TQ we'll probably see a lot of clone-citadels trying to impersonate others more known citadels, introducing this option would help contractors optimize their searches and clean up a bit che contract list.
Liam Boothby
Red Frog Freight
Red-Frog
#44 - 2016-07-13 10:30:44 UTC  |  Edited by: Liam Boothby
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Felix Judge
Regnum Ludorum
#45 - 2016-08-08 21:14:33 UTC
Amarisen Gream wrote:
Just an idea [...] make it so couriers don't need to dock to deliver. Just be tethered [...]
or within tethering range.

Seems a handy solution. Thus docking rights are no longer an issue.

Could apply to picking up the parcel as well. Even if some citadel owners may not want to allow that, since the goods' owner can initiate safety procedures, it would not make a huge difference.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#46 - 2016-08-09 19:27:16 UTC
Felix Judge wrote:
Amarisen Gream wrote:
Just an idea [...] make it so couriers don't need to dock to deliver. Just be tethered [...]
or within tethering range.

Seems a handy solution. Thus docking rights are no longer an issue.

Could apply to picking up the parcel as well. Even if some citadel owners may not want to allow that, since the goods' owner can initiate safety procedures, it would not make a huge difference.



It's been mentioned in the focus group as something CCP would like to do.

Just not something to gate the release of contract functionality.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Faylee Freir
Slavers Union
Something Really Pretentious
#47 - 2016-09-05 06:30:24 UTC
Annette Nolen wrote:
Quote:
:ccp_mimic: :slightly_smiling_face: I know, but was wondering if there was a way to change this behavior of constantly double-wrapping and all that goes along with it. If there was an underlying issue there that could be solved a different way, or if leaving that in place was the way it should be. It just always seemed like such a complete waste of time, and always caused issues when trying to solve Lost Items cases
:ccp_mimic: "having" to do a thing is never best. Its just a grind. Can it be better? Can it be easier? Can it be more intuitive?
...
:querns: the double wrap thing is because of wardecs


If CCP wants to make our ability to dodge wardecs this way more intrinsic and less grindy, I'd happily use a system that let me "accept contract to delegated hauler" option, that accepted the contract under my name but placed the package into the hauler's inventory. Likewise assuming it also allowed the hauler to then "complete the contract on acceptor's behalf" at the destination. In order to avoid all of the courier package item exchange/trade/double-wrapping that goes on now.

I'd even be fine with this exposing the out-of-corp hauler identity to the contract creator, personally, if that were the trade-off necessary to get rid of having to trade couriers packages all the time :)

I havent read the logs, but I intend on doing so shortly.. Just wanted to quickly comment on what you quoted by mimic... How are wardecs related ti double wrapping? You dont double wrap to avoid being caught by war dec'ers. You double wrap so that when youre cargo scanned you are able to hide the true contents of your package. This is a double edged sword in that while youre hiding the value, gankers will assume that youre a good target because youre carrying wraps... Again this has nothing to do with wardecs at all.
Commander A9
Aurora University
#48 - 2016-11-05 01:41:06 UTC  |  Edited by: Commander A9
My concern is what kind of assurance or security can be granted to couriers who utilize the contract system to retrieve goods, while addressing access lists.

Simply, a courier could accept a contract, then find himself prevented from docking at the Citadel because he hasn't been granted access. Thus, that courier just got scammed...and is now floating outside a floating gun emplacement, in potentially hostile territory...

So, if we're going to allow contracts to be hosted inside Citadels, then we need to do something about enabling access to said Citadels and guaranteeing it. I can envision alot of buyers and couriers getting scammed unless their access to the Citadel is guaranteed, if only temporarily to retrieve the goods or sold product.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

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Maldiro Selkurk
Radiation Sickness
#49 - 2017-01-13 05:14:42 UTC  |  Edited by: Maldiro Selkurk
OMG the model for game development you should always be using as opposed to the sham and stacked deck that is the CSM.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Shadowlance
Damsel Industries
#50 - 2017-02-24 17:21:47 UTC  |  Edited by: Shadowlance
del
DrysonBennington
Eagle's Talon's
#51 - 2017-03-12 23:51:12 UTC  |  Edited by: DrysonBennington
(for instance, how we can best handle situations where the citadel explodes or changes access while a courier contract is in progress).

If a Citadel is within a certain percentage of damage from exploding the Citadel would automatically transfer the contract and items to the contract to a nearby Citadel. This would be done within the backdrop of the citizens of the Citadel transferring the items if the items are in the Citadel in question.

Transferring the contract and items would take time and would be based on a queue that would be managed by AI of the Citadel.

If the Citadel explodes before the contracts and items are transferred then that is part of the experience of using the Citadel.
Kingkev4555 Solette
Brothers of Tyr
Goonswarm Federation
#52 - 2017-03-20 15:36:31 UTC
Since the release of player owned citadels there has been a problem with the mechanic of courier contracts. This problem is that a person can scam you out of isk without there being anything you can do about it. This happens by the player creating a contract from a NPC station to a player owned citadel and once accepted they simply lock the station to where no one can enter it. This mechanic needs to be updated for Citadels so players are not losing so much isk. I know of at least 10 players that have quit the game entirely because of the loss of big isk. All that i am proposing is that CCP put a delivery docking system in so that players delivering stuff to player owned citadels can still deliver the stuff. All that this docking system needs to allow is for players to dock and empty their ships into a delivery bay. I understand that not every station wants people docking and using their services, so the delivery bay could just be that. You would not be allowed to use services at the station just dock and drop off. This could also be used for picking up contracts as well. If something in that bay is assigned to you, only you can see it and only you can pick it up. Same goes with the people receiving the goods. This needs to be put in every citadel so no more scamming goes on. Billions upon billions of isk are lost everyday due to this mechanic. I think its just something that was not thought of when making citadels and we need to raise CCP's attention. This would also allow for players that have been kicked from their corp to receive their stuff that is in a station because it being locked up the goods are pretty much lost from the market no one can get to them. I pretty sure that are billions of items that are locked this way and if CCP wants to keep the market healthy without having to create stuff every so often this will save a lot of the stuff. One thing they could do is make it so you have to request your stuff from either CCP or the station owner to get it back and pay to get it. This could work like insurance for your stuff. You insure your stuff in a citadel by paying the owner of the citadel a price set by the owner and if you get locked out or the corp no longer plays you can request the insurance release your stuff to the delivery bay as a form of payout.

Thanks for reading
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