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Prospective New Player Imput on the Proposed new Alpha Clone state

Author
Malovic Drosen
Dark Midgard
#1 - 2016-09-04 13:07:39 UTC
As a new player on a limited trial account trying out the game so far - The trial has been good in that:

The game didn't require a lot out of me to start a trial account. Too high a bar when I'm not sure if I will like a game and I might be inclined to go for a different games Free to Play or Trial version.

It is also good for not locking out young players that don't have their own credit cards, etc.

( I would hate to see the ability of young people to make trials get messed up because experienced adult players insist on unlimited trials being 100% gank capable but can't limit how many each person has without Real Life ID / credit card info. )

It has been good in that I could try out the basics of the game. At least enough to see that this one is a deep game with a very high learning curve – which in my case is not a turn off.

Now before ANY announcements or changes in the game occurring I quickly figured out that I wanted to try all four factions on trial before picking one account to become a subscriber on, if, the game has not turned out to be a bad experience by the time I am confident that I have an accurate grasp of each factions style and want to really develop one or two of them.

The down side of the current Trial system is that I have a limited time to learn the basic feel of each faction and that, basically, I have to do the trials consecutively. I can't do them simultaneously.
Malovic Drosen
Dark Midgard
#2 - 2016-09-04 13:08:56 UTC
The initial information on the upcoming NEW ALPHA CLONE state was quite exciting:


First it means I can get back into any of my faction trials.

Second it seems to create some possibility that I could play up to a limited skill level on multiple accounts at once. Something that is really attractive to me and is more likely to lead to my paying for multiple subscriptions than any other possibility. More than anything I would like to be able to trade gear between said accounts. ( It really angers me seeing experienced players arguing for locking a player into playing only one account at a time – and therefore blocking us Rookies from being able to trade gear with our other accounts - because they fear other experienced players using ALPHA CLONE accounts for non-rookie areas of the game. )

If I am from the get go, forced into a one account only play style, then one subscription it is more likely to be in the long run.

Experienced players seem to be concerned about generally:

A) Experienced players abusing new free additional ALPHA CLONE accounts .

B) Relatively new players behavior being altered by relatively quick and easy free access to enduring accounts.

Specifically there has been a lot of concern that there will suddenly be fleets of T1 craft altering the games economy, though things like mass bot mining, or T1 fleets “Suicide Ganking” in secure sectors of space.


I have seen arguing over keeping very limited, or greatly expanding, the skills of ALPHA CLONE accounts; I have seen arguing over limiting, or not, the number of ALPHA CLONE and or OMEGA CLONE accounts a player can run at once.; I have see arguing over allowing, or not allowing, ALPHA CLONE accounts the ability to change from security default enabled = green, into security partial = yellow ( can acquire a suspect flag ), or into security disabled = red ( can acquire a criminal flag and enables a player to attack anyone, anywhere, abet with consequences.)
Malovic Drosen
Dark Midgard
#3 - 2016-09-04 13:15:24 UTC
I have seen people call Eve a simulator as much as a game.

What Eve is doing for sure is simulating ecosystems.

The economic side I will not address as much because it is more complex with, I perceive, more variables. But will still have related elements.

Put bluntly most natural ecosystems have predators and prey.

These have to balance out.

If you have too many predators you wind up with prey scrambling into places they probably should not be looking for places to hide from overly high predation and you have predators starving, fighting each other over scant resources, or literally eating each other.

If you have too many prey species as compared to predators populating an ecosystem they tend to exhaust their food sources and starve.

Now you may be looking at this and say “what the heck does this have to do with Eve, there is no such thing as starvation in the game.”

Literal starvation no. But the prey and predator behavioral effects yes, it does, and it does so on two levels.

1) On the Economic level of Production vs Destruction of resources and assets.

2) On the physical level of a player can “kill” another player or be “killed” by another player.

So I'm going to apply this concept to Eve's High Sec ( supposedly relatively safer ) space for Newbie Players.
Malovic Drosen
Dark Midgard
#4 - 2016-09-04 13:21:23 UTC
This is the space I currently inhabit as a rookie player.

Now as a rookie player I am well aware that this is:

1) A PvP game.
2) That I am not 100% safe anywhere when not docked to a station. ( Not unlike not being 100% safe from being attacked by a shark while swimming in the ocean. )
3) That as a rookie I am effectively “prey” by default from lack of experience and game mechanics making new characters far weaker than well established ones in terms of skills and equipment.


So here I am in High Sec space as a “herbivore” grazing on newbie missions and lower value minerals in asteroid fields.

The proposed ALPHA CLONE account system, if it works vaguely as intended, is going to increase the rookie population a lot!

This is one server, with limited High Sec space.

If all of these new Rookie players are all locked in to being “herbivores” I see two effects.

A) The higher “herbivore” population will either start drawing more OMEGA CLONE account predators into High Sec space, or...

B) The increased “herbivore” population will begin to exhaust its daily mineral food supply, getting very competitive for “food” in the process. Part of it will likely migrate out of High Sec for “greener” but riskier pastures. And the influx of minerals and end product demand will likely create market changes.

As a Rookie player I see this as the best option since I'm already entering a very complicated game as a prey critter and I really would like to have a starting area that is “relatively” safe.
Malovic Drosen
Dark Midgard
#5 - 2016-09-04 13:27:14 UTC
If all of these new Rookie players can change their security status, then some of them, in competing with other herbivores, may convert into predators. Combined with OMEGA CLONE account predators this could create the diss-balance where there are too many predators running around and not enough prey to economically support the financial destruction wrought on rookies.

This is not a preferable scenario. If in effect you get groups of, either newbies or experienced, players basically “King of the hill”ing other Rookie players out of High Sec, and possibly out of the game.

Why would it drive players out of the game ?

Currently with low “prey” numbers I can sit out in relatively empty sectors of space and mine away to collect money ( with little competition and even often AFK ) that will probably eventually get used to buy mid level ships and gear with a paid account.

If I'm getting ganked left and right in “safe space” before I even know how to play the game and I am constantly loosing money and perceive that I am never going to get out of being constant prey, **** it, I'll go play some other game that doesn’t have persistent skills or gear which inherently tilts Eve against me as a new player.

Now I have only visited High Sec and Worm Hole space. But in reading the musings of experienced players that rampant “Suicide Ganking” could make faction controlled nul-sec space the only relatively “safe” place in the game, it occurred to me that the new ALPHA CLONE accounts could actually pose more of a problem in nul-sec space. As in, what happens if Experienced players can create unlimited numbers of ALPHA CLONE accounts as “herbivores” AFK resourcing and then spend their time being sheep herders guarding their flocks? Or convert them more efficiently than current new accounts into skill point farms? If they succeeded in doing so with high end resources, etc. could they not affect the economy more than a flood of rookies mining Veldspar?
Malovic Drosen
Dark Midgard
#6 - 2016-09-04 13:30:10 UTC
I'll leave the economic and advanced area arguments to more experience players.

But I will say this as a Rookie: I love the idea of being able to try out multiple factions at once and swapping gear between them but please don't allow a bunch of sharks in the shallow end of the pool.

If folks want to PvP on ALPHA CLONE accounts then let them do so as Safety enabled accounts. i.e. Respond to being attacked or go out to Nul Sec / Worm Hole space to attack.

As far as I can tell ALPHA CLONE accounts are designed for new players to get their feet wet and for encouraging returning players become active again.

Not for former subscribers to get revenge on their enemies or for anyone to make consequence-less gank fleets.

If the purpose is also to increase Eve revenue – then shouldn't this move also be paired with more cosmetic “pay for” items players can buy? Items the flood of free to play players might be enticed to buy?
Ezin
Doomheim
#7 - 2016-09-04 14:14:05 UTC
Malovic Drosen wrote:

It is also good for not locking out young players that don't have their own credit cards, etc.


for gamers not old enough to have a credit card Eve is to slow for anyway.
they like playing CS and other fast phased games.
Mara Pahrdi
The Order of Anoyia
#8 - 2016-09-04 15:07:04 UTC  |  Edited by: Mara Pahrdi
+1 to the OP for general attitude. -1 for making me feel like a cow. I'm off to ruminate this now.

Edit: A piece of advice regarding your length of posts: Please do not become another James315.

Remove standings and insurance.

ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-09-04 20:28:05 UTC
I don't know what Alpha clones are.

Unless you RP, outside of looks of your character there really isn't any difference between the races. You can fly any race's ships and you can join any militia regardless of your character's race etc... so there is no functional difference.

Other than that I checked out on the text wall pretty early on as it seemed like a lot of theoretical mumbo jumbo from someone trying to tell me what they think the game might be like before they have even tried it. The devs might care about your initial impression buy as a regular in this section of the forum I feel my job here is to answer more practical questions.

I'm not trying to deride you for posting your opinion more just pointing out that I did not see much of a question so don't be surprised if you don't see much in the way of answers. However if you did have a question that got lost in the text wall try posting just the question.

Other than that welcome to Eve and have fun.

Want to talk? Join Cara's channel in game: House Forelli

Tipa Riot
Federal Navy Academy
Gallente Federation
#10 - 2016-09-04 21:53:21 UTC
ergherhdfgh wrote:
I don't know what Alpha clones are.


You missed the news, EvE goes free to play in November. Alpha clones will be free, but locked into skills of one race and limited to cruiser below and mostly T1 stuff.

I'm my own NPC alt.

Malovic Drosen
Dark Midgard
#11 - 2016-09-05 02:46:12 UTC
Ezin wrote:
Malovic Drosen wrote:

It is also good for not locking out young players that don't have their own credit cards, etc.


for gamers not old enough to have a credit card Eve is to slow for anyway.
they like playing CS and other fast phased games.


I don't agree at all.

When I was in college I got my classmates son, who was seven to nine years old at the time, into playing Starcraft on a PC. Up to that point he had mostly played things on his Nintendo. It became his favorite game. He was a whip smart kid and intellectually challenging games really gave him something to do. And do well.

Believe in their ability and they will likely live up to your expectations.

Not that "twitch" games aren't fun. But I take credit for encouraging him to step into things that take much more thinking.

Don't assume that kids can't take to this well.
Malovic Drosen
Dark Midgard
#12 - 2016-09-05 02:55:22 UTC
Mara Pahrdi wrote:
+1 to the OP for general attitude. -1 for making me feel like a cow. I'm off to ruminate this now.

Edit: A piece of advice regarding your length of posts: Please do not become another James315.


Does it have to be Cow?

Why not Giselle, Deer, Rabbit, Squirrel, Field mouse, etc.

And whatever it is I share it with you, though yours may be more elegant.
Malovic Drosen
Dark Midgard
#13 - 2016-09-05 03:00:50 UTC
ergherhdfgh wrote:
I don't know what Alpha clones are.

Unless you RP, outside of looks of your character there really isn't any difference between the races. You can fly any race's ships and you can join any militia regardless of your character's race etc... so there is no functional difference.

Other than that I checked out on the text wall pretty early on as it seemed like a lot of theoretical mumbo jumbo from someone trying to tell me what they think the game might be like before they have even tried it. The devs might care about your initial impression buy as a regular in this section of the forum I feel my job here is to answer more practical questions.

I'm not trying to deride you for posting your opinion more just pointing out that I did not see much of a question so don't be surprised if you don't see much in the way of answers. However if you did have a question that got lost in the text wall try posting just the question.

Other than that welcome to Eve and have fun.



Sorry there isn't more question here. I would have liked to post directly to the Dev board but I am on a Trial account so this is what I had access to. Rookie input on the proposed ALPHA CLONE idea is something the Devs should have. It was my hope that other Rookies would put their thought on it here too.
Roenok Baalnorn
Baalnorn Heavy Industries
#14 - 2016-09-05 03:35:55 UTC  |  Edited by: Roenok Baalnorn
Malovic Drosen wrote:
Ezin wrote:
Malovic Drosen wrote:

It is also good for not locking out young players that don't have their own credit cards, etc.


for gamers not old enough to have a credit card Eve is to slow for anyway.
they like playing CS and other fast phased games.


I don't agree at all.

When I was in college I got my classmates son, who was seven to nine years old at the time, into playing Starcraft on a PC. Up to that point he had mostly played things on his Nintendo. It became his favorite game. He was a whip smart kid and intellectually challenging games really gave him something to do. And do well.

Believe in their ability and they will likely live up to your expectations.

Not that "twitch" games aren't fun. But I take credit for encouraging him to step into things that take much more thinking.

Don't assume that kids can't take to this well.


One of the things i like about eve is the lack of children. Most of eve players are college age and older. We have some seniors and many of us are in our 30s and 40s. There are immature people in this game but its much more mild than most F2P games.

I dont like F2P players. They are typically the worse players in behavior, respect and manners and they dont even contribute anything useful to the game. Its not like i cant find people to shoot at now so i need them to have targets to shoot at.

Personally, i am all but thrilled by the decision by CCP to do this alpha clone thing as i have a large amount of experience playing with the free to play crowd in other games and they have been nothing but a cancer on the paying customer base. Yes you do get your exception to the rule but a majority of people who contribute nothing to a game in terms of revenue are also the worst ones to play with or against in game.


CCP is going to drive out a lot of the older players over time with this... the ones with credit cards that have good jobs and pay for multiple accounts and plexes. Ive seen this before multiple times in other games. But hey you never know maybe CCP will get lucky and most of the trashy f2p players will stay away because of game complexity and we will only get mostly good ones.


This Alpha clone release is going to end up doing about as well as walking in stations did at/after release in my opinion. Hope im wrong...Never wanted to be more wrong in a video game. Lost quite a few friends after that release.
Iria Ahrens
Space Perverts and Forum Pirates
#15 - 2016-09-05 03:52:35 UTC
There are so many words in so many posts, and I suppose there is a point or a question in there somewhere.

The only real advice I have at this point is not to worry about trying all four factions. Gallante/Amarr and Caldar/Minmatar have pretty similar playstyles. So doing either in each group gives you a feel for either. Shield/Missiles or Armor/Drones with gunnery available for all races. If you switch to omega, then all skills become available and your race stops mattering.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Iria Ahrens
Space Perverts and Forum Pirates
#16 - 2016-09-05 03:55:58 UTC
ergherhdfgh wrote:
I don't know what Alpha clones are.


https://community.eveonline.com/news/dev-blogs/clone-states-post-announcement-follow-up/

I've linked the follow-up announcement, since it deals with the immediate player response. But the main announcement is here
https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/

At the bottom is the skill caps. Each is based on race. I haven't done the math, but I assume that the skill points for all the skills add up to 5m or so. No cloak or cyno skills available to alphas.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Vortexo VonBrenner
Doomheim
#17 - 2016-09-05 05:26:18 UTC
Malovic Drosen wrote:
Ezin wrote:
Malovic Drosen wrote:

It is also good for not locking out young players that don't have their own credit cards, etc.


for gamers not old enough to have a credit card Eve is to slow for anyway.
they like playing CS and other fast phased games.


I don't agree at all.

When I was in college I got my classmates son, who was seven to nine years old at the time, into playing Starcraft on a PC. Up to that point he had mostly played things on his Nintendo. It became his favorite game. He was a whip smart kid and intellectually challenging games really gave him something to do. And do well.

Believe in their ability and they will likely live up to your expectations.

Not that "twitch" games aren't fun. But I take credit for encouraging him to step into things that take much more thinking.

Don't assume that kids can't take to this well.

Your friend's kid is an exception. Personally I am nervous that many kids that act badly will come into EvE. I play two F2P games and the players in those are so annoying I muted all players as I don't want to hear their foolishness. I am concerned there could be many of these in EvE. Players in EvE don't care if you are 15 or 51 if you are not acting badly.


Tao Dolcino
Garoun Investment Bank
Gallente Federation
#18 - 2016-09-05 05:51:50 UTC  |  Edited by: Tao Dolcino
Roenok Baalnorn wrote:
One of the things i like about eve is the lack of children...
I dont like F2P players... they have been nothing but a cancer on the paying customer base...
CCP is going to drive out a lot of the older players over time with this... the ones with credit cards that have good jobs and pay for multiple accounts and plexes...


You don't like young people, you don't like new players, and you don't like poor people.
I propose that you become the big boss at CCP. I'm looking forward to see how many players will be left in your paradise for elitist rich old men.
Solecist Project
#19 - 2016-09-05 10:10:08 UTC  |  Edited by: Solecist Project
whooops, wrong subforum.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2016-09-05 11:34:13 UTC
Malovic Drosen wrote:

Why not Giselle


Giselle
Gazelle

Not knowing the difference could be embarrassing.

In the beginning there was nothing, which exploded.

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