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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Krystyn
Serenity Rising LLC
Controlled Chaos
#921 - 2016-09-02 17:39:52 UTC
VicturusTeSaluto wrote:
I do not like this change as I see it following CCP's consistent theme of only making changes to the game to make combat less likely to occur.

For me, when gang links are used it is almost exclusively for tackling. Usually that would mean the Interdiction Maneuvers link, but some others help a little as well. Removing the point range bonus already applied to your tackler as soon as the land on grid will be another huge nerf to tackling. These point bonuses are needed because CCP has already gone out of their way to give every advantage in the book to your intended target. Not only are at baseline they likely to be 100km off your warp in and algined, but MWD's now more or less accelerate at afterburner speeds following the old, over-zealous "nano-nerfs" affecting every ship that fits a MWD. You probably need a long range scram with your long range point as well because they gave them the escape tool of the MJD as well. Good lucky keeping them there with your webs that are not as effective as they were originally intended to be. And of course how will you even know when to look for your target or if they unsubbed a year ago now that CCP apparently removed the watchlist to make eve once again a less risky place. I could keep going forever.

On top of everything, in typical CCP fashion they go one step further from what was intended in the first place of their redesign and remove all bonuses from the gang skills themselves?


I totally agree on the watchlist. I had a whole bunch of enemy super pilots etc and the random tengu who I ran out of PLEX who logged off in space and I'm waiting for him to come back online so I can try to kill him...

And I know that other people did the same to me so it was perfectly balanced that way.
Resa Moon
New Eden Miners Association
Interplay
#922 - 2016-09-02 17:48:29 UTC
Pretagos Omilas wrote:
This discussion is running in circles... plenty of people already pointed out the current broken "get benefits for zero risk" mechanic of possed boosts; I have yet to see a response addressing that argument from a miner other than "this is how miners do things for I.don't.know.how.long and we are (for some reason) entitled to it!"

Anyone feel free to link me a post I might have missed reading in this thread addressing it.


Miners have repeatedly pointed out the risk vs. reward problem of forcing the Rorqual on to the field - the risk becomes ridiculously high versus the reward.

Balder Verdandi
Wormhole Sterilization Crew
#923 - 2016-09-02 18:02:14 UTC
Pretagos Omilas wrote:

This discussion is running in circles... plenty of people already pointed out the current broken "get benefits for zero risk" mechanic of possed boosts; I have yet to see a response addressing that argument from a miner other than "this is how miners do things for I.don't.know.how.long and we are (for some reason) entitled to it!"

Anyone feel free to link me a post I might have missed reading in this thread addressing it.


I don't think anyone considers it as an entitlement since it's within the mechanics of game play. What CCP wants is to change the mechanics of game play under a "risk versus reward" idea but after reading the dev blog there is no reward for boosting miners. With the November update mining boosts will need to be on grid, right?

What it means:

- "Shooting" boosts to fleet mates will make you go suspect and/or get an aggression timer. CCP has yet to address this per their published information.

- "Shooting" boosts could make you vulnerable to neutrals outside your fleet since it flags you with a suspect/aggression timer since "shooting" is considered combat.

- No word on whether or not high-sec boosters could end up getting CONCORD'ed if fleet members are outside the organization that's providing boosts; for example "Corp 1" is providing boosts to that corp, but now that character "shoots" someone in an NPC corporation to provide fleet boosts to them.

- Information is inaccurate or incomplete about what the attributes are for the new boosts compared to the current boosts.


Resa Moon wrote:


Miners have repeatedly pointed out the risk vs. reward problem of forcing the Rorqual on to the field - the risk becomes ridiculously high versus the reward.



This is exactly the issue in a nutshell. Putting a ship on the field that cannot defend itself has no reward and is 100% risk, and I ask that someone show me where the reward is for doing this.


What I would like to see done with boosts and how to handle them going forward.

Mining boosts are not combat boost, and combat boosts are not logi boosts. If CCP wants to update boosts that's fine, but what I'm arguing for is a definite separation of boosts and treat them accordingly:

- Logi boosts should fall under Logistics.

- Mining boosts should fall under either Mining or Industrial skills

- Combat boosts should fall under a combat oriented skill set, or let them remain where they are under the current skill tree and separate Logi/Mining from Combat.



Demortis
Galloglas
Fraternity.
#924 - 2016-09-02 18:55:47 UTC
or do something CCP like the miner drones that can do high DPS to even the playing field it sounds to me CCP just wants pvpers to drain the tradehubs and go into a bare market where no one can find supplies and then lose members to other games that's whats happening right this second in eve and this idea is gonna tip the scales for sure into non payers and non players for that matter.
Arrendis
TK Corp
#925 - 2016-09-02 19:13:38 UTC
Krystyn wrote:
And 3 Tech 3 Destroyers with 1 logi frig can wipe out an entire mining fleets even of procurers and then if they brought enough ammo they kill the orca too.


'an entire mining fleet'?

I've seen upwards of 50-60 procurers in the same bunch of rocks. No, 3 T3Ds and a Logifrig can't even hope to kill that before the drones eat the logifrig alive, and then start on the T3Ds.
Antheria
VVV Enterprises
#926 - 2016-09-02 20:29:55 UTC
Without going into detail, I feel the proposed changes (insofar as they apply to PvE & especially mining) are ill considered & badly thought through.

I agree with the general thrust of the proposed changes (to have boosters on grid), but the effect on miners especially is drastic.

After all this is a game & we are supposed to be playing for fun & enjoyment. The way these changes (& some of the other recent changes) are structured CCP is turning this game into one which requires micro-management. I disagree completely with people playing this game AFK but these changes are turning this game into a job & sucking the enjoyment out of it.

There is a tipping point where people will simply say WTF & unsub - is that what CCP really wants?
Nasar Vyron
S0utherN Comfort
#927 - 2016-09-02 22:29:49 UTC
Without going into a ton of detail which would be wasted deep in a thread.

Why not add a new module called "Industrial Relay" which can be fit to any industrial boost ship (porpoise/orca/rorqual) and allow for relaying of industrial boosts from any Rorqual with an active Industrial Core. At the same time go ahead and remove the ability to boost from within a POS shield and force break tether like all other boosts. Also while we're at it reduce the Industrial Core cycle time to 1 minute and the fuel requirement accordingly.

With this you allow for boosting pilots to avoid sitting directly in warpable anoms/belts for 5 minute intervals; at the same time attaching the burst effect to mobile ships which can move with the mining fleet through large belts without having to turn off the industrial core, slowboat/warp out and back to a new location, and repeat. All this while still leaving enough vulnerability to be caught, but not overly-so for a non-combat activity.



FYI-I'm not exactly changing my stance on my previous post. I'm still against the requirement of the Industrial Core for providing boosts. However, if use of the Industrial Core allowed for the bonus of being able to position anywhere in system and relaying those boosts through other ships with an active Relay Module then I can see a balance being obtained.
helana Tsero
Science and Trade Institute
Caldari State
#928 - 2016-09-03 00:50:57 UTC  |  Edited by: helana Tsero
So now my command ships will be priests and have area of effect buff potions... can my arty machariels now be sorcerers and their guns converted to giant wands please...

Also would like citadels to now have draw bridges and bats circling around the top. and shuttles now be broomsticks..

Shocked

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Lugh Crow-Slave
#929 - 2016-09-03 01:38:08 UTC
Resa Moon wrote:
Pretagos Omilas wrote:
This discussion is running in circles... plenty of people already pointed out the current broken "get benefits for zero risk" mechanic of possed boosts; I have yet to see a response addressing that argument from a miner other than "this is how miners do things for I.don't.know.how.long and we are (for some reason) entitled to it!"

Anyone feel free to link me a post I might have missed reading in this thread addressing it.


Miners have repeatedly pointed out the risk vs. reward problem of forcing the Rorqual on to the field - the risk becomes ridiculously high versus the reward.



considering it went from 0 risk to having risk
Lugh Crow-Slave
#930 - 2016-09-03 01:40:23 UTC
Nasar Vyron wrote:
Without going into a ton of detail which would be wasted deep in a thread.

Why not add a new module called "Industrial Relay" which can be fit to any industrial boost ship (porpoise/orca/rorqual) and allow for relaying of industrial boosts from any Rorqual with an active Industrial Core. At the same time go ahead and remove the ability to boost from within a POS shield and force break tether like all other boosts. Also while we're at it reduce the Industrial Core cycle time to 1 minute and the fuel requirement accordingly.

With this you allow for boosting pilots to avoid sitting directly in warpable anoms/belts for 5 minute intervals; at the same time attaching the burst effect to mobile ships which can move with the mining fleet through large belts without having to turn off the industrial core, slowboat/warp out and back to a new location, and repeat. All this while still leaving enough vulnerability to be caught, but not overly-so for a non-combat activity.



FYI-I'm not exactly changing my stance on my previous post. I'm still against the requirement of the Industrial Core for providing boosts. However, if use of the Industrial Core allowed for the bonus of being able to position anywhere in system and relaying those boosts through other ships with an active Relay Module then I can see a balance being obtained.


the industrial core is no longer needed you only need it for MAX boosts if you are willing to take that extra risk
Jaina Valencia
Imperial Shipment
Amarr Empire
#931 - 2016-09-03 03:34:47 UTC
This will make for some interesting gameplay as far as combat is concerned, however, claiming it "effects the same type of gameplay" as a reason for a lack of SP refund for fleet skills is a bit of a stretch. You can't honestly say with a straight face that offgrid boosting and ongrid boosting are even in the same ballpark. This idea completely devastates the average eve player using an alt to boost the typical fleet.

I think an SP refund would be prudent, otherwise this whole idea seems to come across as a $$ making gimmick meant to suck funds through skill extractor purchases from the offgrid orca pilots that are extremely prevalent in-game and makes booster alts utterly useless to someone who isn't running multiple monitors.
Nasar Vyron
S0utherN Comfort
#932 - 2016-09-03 03:47:35 UTC  |  Edited by: Nasar Vyron
Lugh Crow-Slave wrote:

the industrial core is no longer needed you only need it for MAX boosts if you are willing to take that extra risk



Quote:
T1 Industrial Core (while active)

+25% bonus to Mining Foreman Burst strength

+100% bonus to Mining Foreman and Shield Command Burst Area of Effect Range


T2 Industrial Core (while active)

+30% bonus to Mining Foreman Burst strength

+200% bonus to Mining Foreman and Shield Command Burst Area of Effect Range



Say what?

You would be better off using an orca for the risk/reward if you didn't use the core... an extra 10% from level 5 between the two doesn't warrant fielding it in the slightest for base bonuses. Should we see all command ships/carriers/FAX/supers/titans siege to provide their boosts? Of course not, why are we even discussing this? These aren't even combat bonuses being given. Yet you want it to carry more risk than to those boosting in active combat.
Defentora Thentax
Derpyversity
#933 - 2016-09-03 03:50:29 UTC
HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.

this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.

indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to.
Lugh Crow-Slave
#934 - 2016-09-03 03:52:09 UTC
Nasar Vyron wrote:
Lugh Crow-Slave wrote:

the industrial core is no longer needed you only need it for MAX boosts if you are willing to take that extra risk



Quote:
T1 Industrial Core (while active)

+25% bonus to Mining Foreman Burst strength

+100% bonus to Mining Foreman and Shield Command Burst Area of Effect Range


T2 Industrial Core (while active)

+30% bonus to Mining Foreman Burst strength

+200% bonus to Mining Foreman and Shield Command Burst Area of Effect Range



Say what?

You would be better off using an orca for the risk/reward if you didn't use the core... an extra 10% from level 5 between the two doesn't warrant fielding it in the slightest for base bonuses. Should we see all command ships/carriers/FAX/supers/titans siege to provide their boosts? Of course not, why are we even discussing this? These aren't even combat bonuses being given. Yet you want it to carry more risk than to those boosting in active combat.


considering you can make yourself invuln until your support show up i wouldn't say its more risk.... that is unless you have no intention of defending yourself then i can see your issue. but if that is the case go ahead and use the porpus


as for "but but the mean combat guys dun have to" the combat boosts don't give a huge increase to the amount of isk you are getting the mining one does
Lugh Crow-Slave
#935 - 2016-09-03 03:54:02 UTC
Defentora Thentax wrote:
HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.

this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.

indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to.



I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels
Nasar Vyron
S0utherN Comfort
#936 - 2016-09-03 04:02:12 UTC  |  Edited by: Nasar Vyron
Lugh Crow-Slave wrote:

considering you can make yourself invuln until your support show up i wouldn't say its more risk.... that is unless you have no intention of defending yourself then i can see your issue. but if that is the case go ahead and use the porpus


as for "but but the mean combat guys dun have to" the combat boosts don't give a huge increase to the amount of isk you are getting the mining one does



I honestly ask myself every time I read something from you if we even play the same game. The invulnerability, which is likely 1 cycle burnout like the EDC, is for a limited time (5 minutes best guess). Unless you have a standing fleet, that's not going to save anyone, it just delays the inevitable. And in what day and age we play this game in are people willing to stand around waiting for you to possibly be jumped? Even if they will respond unless they are flying nano-faggotry ships already close by they will not be able to respond without cyno and titan bridge within 5 minutes.

Now I ask myself, do I know anyone willing to stay on standby with a titan to save a mining fleet. Do I know enough people who are willing to stay logged in and fly my location or the titans (which is likely in blue space, so not much to hunt) just to save me from being caught by people jumping in via a WH which eluded my eyes to prevent the situation. The answer to all is no.

This is not the game we play or have ever played. This is a grand image of what this game could be like if EVE was life and not a game. We must deal with the reality within the game we play, which is Invulnerability is a gimmicky joke which doesn't even belong in EVE. And the idea of having to put a PvE booster at more risk than those which are combat oriented is outrageous.
Defentora Thentax
Derpyversity
#937 - 2016-09-03 04:03:55 UTC
Lugh Crow-Slave wrote:
Defentora Thentax wrote:
HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.

this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.

indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to.



I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels



ur right, but that doesnt mean were not at risk, were always at risk regaurdless of intel channels dont be a fool
Lugh Crow-Slave
#938 - 2016-09-03 04:04:39 UTC
yet regularly when i attack mining fleets in provie they have support show up in under 60 seconds. sorry if the people you fly with can't be bothered sounds like you need to find some one better to mine for
Lugh Crow-Slave
#939 - 2016-09-03 04:05:26 UTC
Defentora Thentax wrote:
Lugh Crow-Slave wrote:
Defentora Thentax wrote:
HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.

this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.

indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to.



I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels



ur right, but that doesnt mean were not at risk, were always at risk regaurdless of intel channels dont be a fool


not currently where your rorq is tucked under the shield of a POS
Nasar Vyron
S0utherN Comfort
#940 - 2016-09-03 04:11:26 UTC  |  Edited by: Nasar Vyron
Lugh Crow-Slave wrote:
yet regularly when i attack mining fleets in provie they have support show up in under 60 seconds. sorry if the people you fly with can't be bothered sounds like you need to find some one better to mine for


You expect all of null to be like Provi... How very cute. Remember how I said about a grand image of what the game could be like? You are kinda flying in an area most resembling that, a microcosm if you would, which does not in any way represent the rest of null.

I'm going to end this here tho with you before it derails.