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Myrmidon or Brutix LVL 2 / 3 Missions

Author
Vector en Dancer
Eclipse Strike Unit
#1 - 2016-09-02 12:12:49 UTC
Good Afternoon,

I've recently joined EVE and with the help of my brother I've used some Injectors he gave me to speed up my SP a little.

He is currently doing missions for the Republic Fleet but I've noticed alot of the missions are against Serpentis.

I was thinking of using a Myrmidon or a Brutix but I cant use Medium T2 Rails/Blasters yet and skilling now for T2 Drones. I am also open to using Amarr ships also if they are better. Personally I love the Hyperion and would eventually like to use that ship for LvL4's if possible.

Could anyone help me with a fit? Would 1 x Medium Armor Repairer be sufficient for Lvl 2/3's

Regards,

Vector

"Science is a differential equation. Religion is a boundary condition"

“One day, in retrospect, the years of struggle will strike you as the most beautiful.”

Flitz Farseeker
Federal Navy Academy
Gallente Federation
#2 - 2016-09-02 12:26:47 UTC
Myrm over Brutix for missions (although either will handle L3s).
If one repper is not enough, you messed up.
Reinhardt Kreiss
TetraVaal Tactical Group
#3 - 2016-09-02 12:31:21 UTC  |  Edited by: Reinhardt Kreiss
All depends on what you other goals are, if you chose to fly Minmatar ships and now run into Serpentis a whole lot you can just change your ammo for projectiles (Phased Plasma) and you'll be fine. No need to switch to other ships.

If you train up Gallente anyway then it's personal preference. Drone ships are very versatile, tend to be easier to use and having drone skills is always handy. Then again turret ships are also very powerful in their own right and any support skill you train for turrets affects all turret types, which makes it easier to cross train later on. Having said that, on most bigger ships you're going to need drone skills, if only rudimentary ones, so training drones early on makes good sense.

On T2 weapons, they're not really needed at all unless you want to use T2 ammo. With all other skills being equal the difference between a meta 4 (best named) and T2 turret is 10% increased damage at best, 2% per lvl of specialisation skill which you probably won't get beyond lvl 3 or 4 anyway. So realistically the performance difference between a T2 and a Prototype Gauss rail gun is probably 6% while requiring a lot more power grid, cpu and cap. Just ignore it for now, anyone who told you "T2 or bust" lied to you.
Vector en Dancer
Eclipse Strike Unit
#4 - 2016-09-02 12:34:49 UTC
Flitz Farseeker wrote:
Myrm over Brutix for missions (although either will handle L3s).
If one repper is not enough, you messed up.


Thankyou Flitz.

I was thinking:-

LOWS
Damage Control II
Energized Adaptive Nano Membrane II
2 x Hardeners II (Mission Specific)
Medium Armor Repairer II
Drone Damage Amp II

MIDS
10MN Afterburner II
Large Cap Battery

Unsure what else to put on the ship? Is the Tank too much?

"Science is a differential equation. Religion is a boundary condition"

“One day, in retrospect, the years of struggle will strike you as the most beautiful.”

Reinhardt Kreiss
TetraVaal Tactical Group
#5 - 2016-09-02 12:48:45 UTC
[Myrmidon, LVL 3 low SP - Serpentis]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermal Hardener I
Prototype Armor Thermal Hardener I
Prototype Armor Kinetic Hardener I
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Monopropellant Enduring Afterburner
Medium Micro Jump Drive
Large Compact Pb-Acid Cap Battery
Denny Enduring Omnidirectional Tracking Link, Optimal Range Script
Denny Enduring Omnidirectional Tracking Link, Optimal Range Script

Civilian Gatling Railgun, Civilian Railgun Charge
Medium Knave Scoped Energy Nosferatu
Medium Solace Scoped Remote Armor Repairer
Small Tractor Beam I
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Federation Navy Garde x4
Caldari Navy Warden x3
Hobgoblin I x5
Tracking Speed Script x2
Flitz Farseeker
Federal Navy Academy
Gallente Federation
#6 - 2016-09-02 12:49:44 UTC
Vector en Dancer wrote:

I was thinking:-

LOWS
Damage Control II
Energized Adaptive Nano Membrane II
2 x Hardeners II (Mission Specific)
Medium Armor Repairer II
Drone Damage Amp II

MIDS
10MN Afterburner II
Large Cap Battery

Unsure what else to put on the ship? Is the Tank too much?
I tend to over tank my fits:

[Myrmidon, 800 Plate]
Damage Control II
Medium Armor Repairer II
800mm Rolled Tungsten Compact Plates
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

10MN Monopropellant Enduring Afterburner
Stasis Webifier II
Faint Scoped Warp Disruptor
Sensor Booster II, Scan Resolution Script
Cap Recharger II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M

Medium Drone Durability Enhancer I
Medium Semiconductor Memory Cell I
Medium Anti-Explosive Pump I

Hammerhead II x5
Hobgoblin II x5
Ogre II x4
Salvage Drone I x5

Need to juggle the drones and watch out they dont take aggro. Another option is to replace some of the guns with Drone Links to boost drone range and use MJD to keep your distance and engage with sentries. In this case can have (a lot) less tank and more Drone Damage Amps.

Note the tackle is there just in case, although webber can help against frigate rats. This is not a PVP fit.
Reinhardt Kreiss
TetraVaal Tactical Group
#7 - 2016-09-02 12:51:12 UTC
Why are you posting a PVP fit in an obvious PVE thread? And a bad one at that?
Flitz Farseeker
Federal Navy Academy
Gallente Federation
#8 - 2016-09-02 13:01:32 UTC  |  Edited by: Flitz Farseeker
Reinhardt Kreiss wrote:
Why are you posting a PVP fit in an obvious PVE thread? And a bad one at that?
I specifically stated it is NOT a PVP fit. Although I do believe I did once catch a nosy scout in 0.0 with a similar build. PVP fit would have blasters (or autocannons or neuts) instead of rails, faction or T2 ammo and either a dual or triple rep setup with cap injectors or full hull tank.

Omni-tank fit is purely because I am too lazy to refit, although might switch out one of the EANMs for an Explosive hardener for specific missions.
Vector en Dancer
Eclipse Strike Unit
#9 - 2016-09-02 13:55:09 UTC
Reinhardt Kreiss wrote:
[Myrmidon, LVL 3 low SP - Serpentis]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermal Hardener I
Prototype Armor Thermal Hardener I
Prototype Armor Kinetic Hardener I
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Monopropellant Enduring Afterburner
Medium Micro Jump Drive
Large Compact Pb-Acid Cap Battery
Denny Enduring Omnidirectional Tracking Link, Optimal Range Script
Denny Enduring Omnidirectional Tracking Link, Optimal Range Script

Civilian Gatling Railgun, Civilian Railgun Charge
Medium Knave Scoped Energy Nosferatu
Medium Solace Scoped Remote Armor Repairer
Small Tractor Beam I
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Federation Navy Garde x4
Caldari Navy Warden x3
Hobgoblin I x5
Tracking Speed Script x2



Thankyou very much for the fit. I will check this out tonight. I'll be honest I do like to get up close and personal so I might swap the omni links for nav comps or have one of each. cant use sentries yet so will have to use orge's. Not long tho as I think I plan on going for t2 sentries and then t2 large rails to get a hyperion

"Science is a differential equation. Religion is a boundary condition"

“One day, in retrospect, the years of struggle will strike you as the most beautiful.”

Paranoid Loyd
#10 - 2016-09-02 14:00:13 UTC  |  Edited by: Paranoid Loyd
Myrm is the safer route, Brutix is more efficient.
Waiting for drones to fly to the target is inefficient.

https://forums.eveonline.com/default.aspx?g=posts&m=5462745#post5462745

A cruiser really should be used for level 2s, warp speed is what really slows you down once you figure out how to mission.
Under the same train of thought, one should also consider using a T2 cruiser like Demios for level 3s. A Proteus (replace cap rigs with HVO rigs, he posted this before they existed) really is the best way Gallente has to offer but it's a long train.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kitty Bear
Deep Core Mining Inc.
Caldari State
#11 - 2016-09-02 15:32:49 UTC  |  Edited by: Kitty Bear
Both will be fine.

As your plan is
- Hyperion for L4's : Use the Brutix


The Myrm is on the Dominix for L4's planning path
fyi you can use Projectiles on the Myrm to reduce cap needs
You can even shield tank it

Yes 1 repper on either will be fine for L2's & L3's

Amarr ships will work too, standard fits are Armour based so you wont need to heavily cross-train
BC - Prophecy or Harbinger
BS - Apocalypse or Armageddon

Both the Harbinger & Armageddon have a drone focus
Essentially they are the Myrm/Dominix equivalents of the Amarr fleet
elitatwo
Zansha Expansion
#12 - 2016-09-02 23:15:53 UTC
This is more of a question of taste, not us.

If you like to have the server do the missions for you, you will like the Myrmidon and if you like to fly ships, you will like the Brutix more.

Since you are aiming at the Hyperion, my suggestion is the Brutix.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2016-09-03 00:05:09 UTC
I used a sentry myrm to great effect even in level 4 missions. Passive shield tank and artillery in the highs to supplement my drone damage.
Zhilia Mann
Tide Way Out Productions
#14 - 2016-09-03 05:21:14 UTC
Myrm is the safer, easier ship. I'd still take a Brutix. Something along these lines:

[Brutix, L3 rails low skill]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Armor Repairer II
Armor Thermal Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Range and speed are part of your tank. Blap things at distance and you'll be in fine shape.

Brutix can also shield tank reasonably well:

[Brutix, L3 rails shields low skill]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

10MN Afterburner II
Large C5-L Emergency Shield Overload I
Thermal Dissipation Field II
Kinetic Deflection Field II

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I

It's light on cap; manage it well.

Passive tank is... not especially the best way to go, but ok:

[Brutix, L3 rails shields old skool passive low skill]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Power Diagnostic System II
Shield Power Relay II
Tracking Enhancer II
Tracking Enhancer II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

That would do the trick in L3s. Cap management becomes basically a non-issue. If you find you're not tanking hard enough, swap a TE for another PDU (or SPR, but that's going to compromise cap).
Vector en Dancer
Eclipse Strike Unit
#15 - 2016-09-03 20:49:50 UTC
So In the end i went for the thorax for lvl 2s and then brutix for lvl 3s and hopefully hyperion for lvl 4s
All rail fitted and with light drones for those pesky frigates..

Thankyou all for the help

"Science is a differential equation. Religion is a boundary condition"

“One day, in retrospect, the years of struggle will strike you as the most beautiful.”

Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2016-09-07 02:23:28 UTC
Why not to try lite version of the Iskshtar? Vexor Navy Issue would do everything for you which Brutix and Myrmidon do but this ship is more flexible.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Vector en Dancer
Eclipse Strike Unit
#17 - 2016-09-15 13:17:10 UTC
Tiddle Jr wrote:
Why not to try lite version of the Iskshtar? Vexor Navy Issue would do everything for you which Brutix and Myrmidon do but this ship is more flexible.


Thankyou I will definately try it out. Heard good things in game about the VNI.

"Science is a differential equation. Religion is a boundary condition"

“One day, in retrospect, the years of struggle will strike you as the most beautiful.”

erg cz
Federal Jegerouns
#18 - 2016-09-15 15:00:39 UTC
Brutix navy issue. You will get tracking bonus, so your guns will finnaly do the job.

Mission running means to adapt your damage type to the mission's NPC. For example you will be strugling with lasers against angel cartel NPC. Drones is the gallente and amarr way to adapt the damage type, just like missiles for caldari or projectiles for minmatars. And you will find no better gallente boat to run L4 missions, than Dominix. Its unique drone range bonus let you range tank rats and use almost all your slots to dmagae modules. Later you will want to switch to Rattlesnake or Machariel, but they both utilize gallente battle ship skills.

Untill your battlecruiser skills are at least at 4 you are better off with Gnosis for level 3 missions. Even if you can finish mission in other ship it does not mean you should. ISK/time ratio can be very bad if you use Hyperion in missions with lots of ECM. Drones will keep fire even if you lost the lock, same auto-guided missiles. But if you dumped to 10-20 km range during Blockade mission, for example, you are pretty much delayed in hyperion, megathron or any other non-drone / missile ship.
Ralph King-Griffin
New Eden Tech Support
#19 - 2016-09-15 22:52:44 UTC
Reinhardt Kreiss wrote:
Why are you posting a PVP fit in an obvious PVE thread? And a bad one at that?

i pve in pvp fits literally every time i could be arsed .
Paranoid Loyd
#20 - 2016-09-16 00:52:07 UTC
Ralph King-Griffin wrote:
Reinhardt Kreiss wrote:
Why are you posting a PVP fit in an obvious PVE thread? And a bad one at that?

i pve in pvp fits literally every time i could be arsed .

Yeah but you actually pull the trigger when the opportunity presents itself.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

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