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Bonus Neural remap as a reward

Author
Emma Madullier
Nomads of Republic
Smile 'n' Wave
#1 - 2016-09-02 22:44:08 UTC
Hi guys.

I'd like to return once again to the topic of neural remaps.

I think lots of pilots would agree that 1 remap per year is not enough. When you make a remap to save some time training a couple of very long skills, you get stuck with it for the rest of the year. This gives you no incentive to train skills you need right now if they depend on different attributes. So you have to defer them and defer your fun flying ships you want. It's dissappointing and it's not fun.

I know there're threads about buying bonus remaps for aurum, and about ditching whole attributes system. But I'd like to propose an alternative.

I suggest giving an ability to players to get bonus remaps as a reward for ingame activity.

I suggest introducing a new kind of missions which will be:

- available once in every 3 months (just like epic arc)
- available in high, low and NPC null secutity sectors
- impossible to blitz
- very hard to do solo (make it a real challange for a small gang of 4-6 pilots)
- have no or very little ISK reward
- have a bonus remap as a reward for a pilot who started a mission with no ability to share it with the fleet.

Bonus remap is a very good incentive for a pilot to do anything. I invision pilots who really need bonus remap to persuade their friends to help them get it (or to hire a fleet of mercenaries).

This will add some not ISK oriented PvE which will be very popular(even with hardcore PvP players), because everyone need remaps.
Zid Freeman
#2 - 2016-09-03 09:29:57 UTC  |  Edited by: Zid Freeman
I concur.

Reading the old threads on the same topic with the arguments from some of the "pros", their argument seem to mainly fall in the category that it would favor the pros/those who have isk/real money to spend.

So what we have are basically arguments from people who already have (found) all the optimal settings and tools to skill up optimally anyway. And so the argument becomes in effect /reality: ye, why change if it works for the few? Screw the rest.

As for the "pay to win argument" :
as far as I can see it's not at all necessary to make it isk based (pay directly to change it) - and the options are numerous, and there can be no great income for ccp based on the errors of players who err here - on the contrary, it will take them longer time to get to the ship that cost more, and make them spend more on PLEX to buy more of the ships and module that require higher proficiency and are more expensive. (and income wise its really shooting yourself in the foot as a business if or when you make it more difficult for players to access more expensive "assets" anyway, no?)

General example: like the skill injectors give larger bonus to the new players w lower skills - new players can be given this option more often or within shorter timeframes,(with greater frequency) based on age / time in game. etc or skillpoints (or whatever other newplayer trait really).

At the very least one could give the newer players the option to reset it to a "flat line" if they find their mistakes have been too grieveous.

While this mechanic heavily penalizes the mistakes of the new player, it's benefits is equal for all after a while when optimized, or like I said: could be nerfed as skillpoints, game time is increasing, thus not giving any extra advantages to "the pros". As it is it just augments the pros already enormous head start.

As it is it's just one gigantic penalty to the new player and a huge punishment for his or her lack of knowledge/insight/time in game or stupidity if you will (mine included there in I'll happily admit).

For those who never tinker much with the mechanic and just set the standard settings it is of course of little to no consequence, but already people with tons of isk can buy Ourouborus modules, skill injectors etc. so harping on about how "dangerous" extra remaps (even just or enhanced for new players mostly) are - is really a completely mute point at this stage. A skill injector cancels out and far exceeds any benefit even a once a month remap the first year could _ever_ add.

ISK income, proficiency, experience and the wallet already rules supreme in all of this domain. (skill training - if at all unclear).

Sincerely.
Zid Freeman


(Yup, it's a nod to Frank Herbert's DUNE. In case you ever noticed).

Feature Request: User definable voice actor files https://forums.eveonline.com/default.aspx?g=posts&t=500415 Please bring Aura's original voice back CCP - or failing that: an OPTION https://community.eveonline.com/backstory/chronicles/au