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Crime & Punishment

 
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Miners and Indies need to step up

First post
Author
Paranoid Loyd
#81 - 2016-09-01 22:09:19 UTC
I'm against the change because your reasoning is highly flawed and does not accomplish anything you claim it will.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Caco De'mon
The Conference Elite
Safety.
#82 - 2016-09-01 22:10:44 UTC
The Butthole Licker wrote:
Caco De'mon wrote:
The Butthole Licker wrote:
There are plenty of means to prevent getting ganked. But just because you where "dumb" enough to get ganked, does not mean the mechanics should not be in place to allow the dummy to retaliate.


Retaliation needs a buff



Please go on then...HOW do you suggest to retaliate? What mechanic needs a buff?


Because in the past I was a ganker, and feel it is important aspect of EVE, I would undo a lot of the nerfs to ganking. That would be the first change, followed by the ones below:

-5s cant dock in npc stations in high sec, but can dock in citadels in high sec at owner discretion

-Tags can only be used to pay sec status up to -5, to increase sec status further you must kill rats

-No criminal flag for destroying unoccupied ships floating in space

This is where you cry about how this is a nerft to ganking, however these changes do not affect ganking in its current state at all.



- not being allowed to dock in HS would do nothing...we'd just spend more time in warp-limbo while the scout found a target.

- Tags only would effect your first point, maybe, and that point isn't practical anyways

- irrelevant


Nothing you suggested would make it any easier to "retaliate" against gankers. It would make our lives more inconvenient yes but that's about it.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

The Butthole Licker
Doomheim
#83 - 2016-09-01 22:18:52 UTC  |  Edited by: Gallente Citizen 10441710
Caco De'mon wrote:
The Butthole Licker wrote:
Caco De'mon wrote:
The Butthole Licker wrote:
There are plenty of means to prevent getting ganked. But just because you where "dumb" enough to get ganked, does not mean the mechanics should not be in place to allow the dummy to retaliate.


Retaliation needs a buff



Please go on then...HOW do you suggest to retaliate? What mechanic needs a buff?


Because in the past I was a ganker, and feel it is important aspect of EVE, I would undo a lot of the nerfs to ganking. That would be the first change, followed by the ones below:

-5s cant dock in npc stations in high sec, but can dock in citadels in high sec at owner discretion

-Tags can only be used to pay sec status up to -5, to increase sec status further you must kill rats

-No criminal flag for destroying unoccupied ships floating in space

This is where you cry about how this is a nerft to ganking, however these changes do not affect ganking in its current state at all.



- not being allowed to dock in HS would do nothing...we'd just spend more time in warp-limbo while the scout found a target.

- Tags only would effect your first point, maybe, and that point isn't practical anyways

- irrelevant


Nothing you suggested would make it any easier to "retaliate" against gankers. It would make our lives more inconvenient yes but that's about it.




Either the player base could go after your ratting ships or go after your citadels. You say these changes would only make things more inconvenient, but you and I both know that these changes would boost retaliation.

If you were not concerned, your attitude would be to bring on the changes, but that is not your attitude is it?

It really doesn't matter though, CCP will continue to nerf ganking just like they have for years unfortunately. Versus boosting the retaliation aspect of the game which would create more content, and balance things out.

To be honest, I benefit from CODE, however, I doubt the EVE player base does. I'm more concerned about the player base.
Caco De'mon
The Conference Elite
Safety.
#84 - 2016-09-01 22:45:32 UTC
The Butthole Licker wrote:
Either the player base could go after your ratting ships or go after your citadels. You say these changes would only make things more inconvenient, but you and I both know that these changes would boost retaliation.

If you were not concerned, your attitude would be to bring on the changes, but that is not your attitude is it?



But we don't care about being -10 so why rat? There would be zero increase in "retaliation" as we'd just dock in NPC stations in LS. BTW, if the miners are too lazy/terrified to attack us in HS then do you REALLY think they come to LS to get us? LOL....keep dreaming...

I do want changes just to the pointless ones you are promoting...

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Caco De'mon
The Conference Elite
Safety.
#85 - 2016-09-01 23:14:27 UTC
The Butthole Licker wrote:
...



BTW, the only true-way to make it harder for all criminals is to make a bounty system that actually works. For your retaliation based buff, the risk-reward equation needs to be fixed as there is very little reward for coming after me (for example) even with a 6 figure bounty.

Change that and you change the whole 'cops and robbers' aspect of the game and THAT would be a good thing...bounty hunters would actually be a thing...

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

The Butthole Licker
Doomheim
#86 - 2016-09-01 23:27:06 UTC  |  Edited by: Gallente Citizen 10441710
Caco De'mon wrote:
The Butthole Licker wrote:
Either the player base could go after your ratting ships or go after your citadels. You say these changes would only make things more inconvenient, but you and I both know that these changes would boost retaliation.

If you were not concerned, your attitude would be to bring on the changes, but that is not your attitude is it?



But we don't care about being -10 so why rat? There would be zero increase in "retaliation" as we'd just dock in NPC stations in LS. BTW, if the miners are too lazy/terrified to attack us in HS then do you REALLY think they come to LS to get us? LOL....keep dreaming...

I do want changes just to the pointless ones you are promoting...



You guys staging out of low sec would be fine too. At least there would be choke points to catch you guys at.

Ideally faction police would be completely removed as well so yall could hang out on grid.
Caco De'mon
The Conference Elite
Safety.
#87 - 2016-09-01 23:52:23 UTC
The Butthole Licker wrote:
You guys staging out of low sec would be fine too. At least there would be choke points to catch you guys at.

Ideally faction police would be completely removed as well so yall could hang out on grid.



Remember, "you guys" isn't just CODE but all "criminals"....you can't separate one from the other....


Also, no to the choke points idea. In my area of patrol, there are about 8 systems I could use to enter HS and you would need to watch each one of those....again, totally not cost effective and in the end, you just become gate campers...

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Ima Wreckyou
The Conference Elite
Safety.
#88 - 2016-09-01 23:53:07 UTC
The Butthole Licker wrote:

Because gankers would have to rat their sec status up, likely in something other than a throw away gank ship, that ship is at risk for retaliation

It is perfectly possible to rat in Lowsec with a ship which has even lower value than your regular 10mil ISK "throw away" gank catalyst. Also insured and I heavily doubt some carebear or anti-ganker will follow us into lowsec where they don't have NPC support to kill us.

The Butthole Licker wrote:

OR

If they choose not to rat then they have to set up a citadel, the community can retaliate agaisnt citadels that harbor criminals.

I mean CODE is so leet, they should have no problems defending citadels that they stage out of, and its business as usual for CODE

Even if you somehow manage to get a fleet together or throw all your money at a merc. They get cheaper every day, and if I am not mistaken you need a full week to remove one of those. Another one will probably be up before the first one is removed and you will be back here crying about "throw away" citadels.
Faylee Freir
Slavers Union
Something Really Pretentious
#89 - 2016-09-02 01:14:37 UTC
Gankers already have citadels scattered around. The truth here isnt that you want to destroy their assets... I mean im sure you wish you could but the truth is that destroying their citadels requires effort on your part. Thats always been the biggest difference between gankers and most carebears... Gankers are used to adapting and using mechanics to their advantage while the other side just complains and lies down.

I challenge any of you to actually go out and destroy a citadel.. Go gank a bump machariel, steal their loot, or seed a spy to deal damage as you see possible.
ISD Buldath
#90 - 2016-09-02 02:49:33 UTC
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Serendipity Lost
Repo Industries
#91 - 2016-09-02 11:47:30 UTC
I think it would be great if -5 or lower players could only dock in citadels that their corp owns. Just hard code that into all HS citadels. That way gankers would be given some choices. Put up a destructible asset in HS, make the run from LS to HS every time they want to get the band together, or just continually warp around in space until a target is acquired.

I think this would do a couple of things:

1. Citadel must be corp owned for -5 or lower: Provides assets that are at risk. It can be attacked through the war dec mechanics. It's something solid that the AG community can pound on for content. Content is good. (removing space magic from the game so folks could loot the citadel would be more Eve-ish, but I've put that on my 5 year plan to get into the game).

2. The -5 or lower character would need to park in LS, an attackable citadel or log off. The trip from LS would require some effort which is sorely lacking from the profession at this time. Logging in and grabbing a ship in space would also require effort. It would also allow for some game play at the safe spot where the ORCA or whatever provides the ships (yellow carding a pilot for giving ships to -5 or lower types would be acceptable to enhance this content point). Again - content is good. And I like this one as it gives AG some avenues to inflict damage on the gankers. They would have to work for it through scanning down safes or (dare I say) be somewhat evil and infiltrate the ganking organization to discern the names of the ORCA pilots and figure out when they will be where. CONTENT.


Currently ganking is pretty much an alt character function that is ping driven with no reasonable interaction points until the gank is in progress. AFK belt mining is more difficult than ganking currently is. AFK belt mining has obvious interaction / content points, I think adding some interaction / content points to the ganking profession would be healthy for the game.
Limi Etherseed
The Seven Sisters
#92 - 2016-09-02 12:15:07 UTC
I browse these forums fairly regularly of late, and there's something about this whole "CODE vs Miners/Freighter Pilots/Whatever" that confuses me.

Why do the High-Sec carebears still play Eve? If they're not complaining about one mechanic that works against them, it's another. Never mind the fact that the mechanics seem to be applied equally on all fronts.

Want CODE to have to operate out of non-safe Citadels? Fine. Make that change. Take away ALL NPC stations and see how many miners would whine about their assets no longer being safe. It's fine when its only the gankers that are hit, but I don't think many of the carebears would sign off on that change if they were hit by it too.

I was told when I started that Concord did not prevent crime, it punished the offenders. If your defense against someone taking your toys is to rely on the authorities that be to save you every single time then you're doing it wrong. Seems to me that you've got to handle your own business. If you're not willing to tank your ship, cutting into your profits to up your potential survival rate... then you deserve to lose that ship in an always-on pvp game where everything is consumable.

Especially when CODE has seemingly given out tons of information (based on repetition because apparently Carebear heads are hard) on how to minimize losses and minimize encounters. They tell you how to get them to leave you alone. Seems fairly straightforward and simple to me.

Maybe you oppose the permit on principle? Fine. Be prepared to fight for it then, instead of whining and complaining every time your principles get challenged with gunfire.

What I've gathered over the last... I don't know, couple of months probably is that the average High-Sec Carebear/Miner/whatevs wants complete safety, the ability to decline PVP without effort, free and unhindered income and for mechanics to function for them but not against them.

... so why are they still playing Eve?

(I'll be the first to admit that I'm bad at this game, but I like it. Even when I warp into a gatecamp and know what's going to happen before that first server tick rolls over. Still... just what?)

Ah! Don't shoot me there, I'm a bleeder!

Serendipity Lost
Repo Industries
#93 - 2016-09-02 13:04:47 UTC
Limi Etherseed wrote:
I browse these forums fairly regularly of late, and there's something about this whole "CODE vs Miners/Freighter Pilots/Whatever" that confuses me.

Why do the High-Sec carebears still play Eve? If they're not complaining about one mechanic that works against them, it's another. Never mind the fact that the mechanics seem to be applied equally on all fronts.

Want CODE to have to operate out of non-safe Citadels? Fine. Make that change. Take away ALL NPC stations and see how many miners would whine about their assets no longer being safe. It's fine when its only the gankers that are hit, but I don't think many of the carebears would sign off on that change if they were hit by it too.

I was told when I started that Concord did not prevent crime, it punished the offenders. If your defense against someone taking your toys is to rely on the authorities that be to save you every single time then you're doing it wrong. Seems to me that you've got to handle your own business. If you're not willing to tank your ship, cutting into your profits to up your potential survival rate... then you deserve to lose that ship in an always-on pvp game where everything is consumable.

Especially when CODE has seemingly given out tons of information (based on repetition because apparently Carebear heads are hard) on how to minimize losses and minimize encounters. They tell you how to get them to leave you alone. Seems fairly straightforward and simple to me.

Maybe you oppose the permit on principle? Fine. Be prepared to fight for it then, instead of whining and complaining every time your principles get challenged with gunfire.

What I've gathered over the last... I don't know, couple of months probably is that the average High-Sec Carebear/Miner/whatevs wants complete safety, the ability to decline PVP without effort, free and unhindered income and for mechanics to function for them but not against them.

... so why are they still playing Eve?

(I'll be the first to admit that I'm bad at this game, but I like it. Even when I warp into a gatecamp and know what's going to happen before that first server tick rolls over. Still... just what?)



I'd say that's true of players in general. Look at the act of acquiring skills. It's been made increasingly easy over time. More SP at sign up. Adjustable attributes. Skill maps. BONUS skill maps. Learning skills removed. Training accelerators from time to time. Newbro rate perks. Skill injectors to bypass the whole thing. And still folks are trying to 'improve' the process. It's pretty insane.

So for ganking it's 'just one more nerf' and for skilling it's 'just one more buff'. It's not ganking that is the problem - it's society and parenting and the media and what not. The world is swirling toward the drain on all fronts. All that being said, in the little immortal elite space pilot simulator we know as Eve, let's just focus on creating more interaction / content points and kind of leave the larger more far reaching societal problems alone. The masses will always want more handouts, that's the way of things right now. Accept it. It's not a ganking or CODE (mostly irrelevant deep immersion role players) thing specifically. Please don't try to make miners out to be the only ninnies whining around looking for a handout. (don't get me started on needy, self important super pilots - Gaaahhhh).

You're probably not bad at the game. If you log in and overall you're enjoying the game, then you're good at it and possibly winning.
Limi Etherseed
The Seven Sisters
#94 - 2016-09-02 13:18:30 UTC
Serendipity Lost wrote:
I'd say that's true of players in general. Look at the act of acquiring skills. It's been made increasingly easy over time. More SP at sign up. Adjustable attributes. Skill maps. BONUS skill maps. Learning skills removed. Training accelerators from time to time. Newbro rate perks. Skill injectors to bypass the whole thing. And still folks are trying to 'improve' the process. It's pretty insane.

So for ganking it's 'just one more nerf' and for skilling it's 'just one more buff'. It's not ganking that is the problem - it's society and parenting and the media and what not. The world is swirling toward the drain on all fronts. All that being said, in the little immortal elite space pilot simulator we know as Eve, let's just focus on creating more interaction / content points and kind of leave the larger more far reaching societal problems alone. The masses will always want more handouts, that's the way of things right now. Accept it. It's not a ganking or CODE (mostly irrelevant deep immersion role players) thing specifically. Please don't try to make miners out to be the only ninnies whining around looking for a handout. (don't get me started on needy, self important super pilots - Gaaahhhh).

You're probably not bad at the game. If you log in and overall you're enjoying the game, then you're good at it and possibly winning.


I didn't intend to pin that all on miners, so for that you have my apologies. Just seems like every time the conversation comes up they are one of the most vocal parties about it. I have no exposure to the world of super pilots yet, so I can't speak to that. :)

I'm bad by my own metrics. I have yet to successfully defend myself to the degree I want, but I'm trying to improve and get better when I do get a chance to play. I figure if something is really and truly broken, then sure that needs reporting and fixing. But if the problem is me... then all that can fix it is me. And experience mixed with a bit of learning and work.

I'd rather Eve remain a complex balancing act, since it seems like you have to actually think, prepare and play well to survive. And I like that. At least on the level where I'm at, which is frigate to cruiser small fights. I've not been involved with anything beyond that. Yet. Honestly, I need to stir myself to get out and PVP more so I can learn by fire. Trying now to rat a bit, up my skills some and get more comfortable with what ships I like and how they function, as well as building an income source so I can go out and do dumb crap. :D

Ah! Don't shoot me there, I'm a bleeder!

Caco De'mon
The Conference Elite
Safety.
#95 - 2016-09-02 13:23:12 UTC  |  Edited by: Caco De'mon
Serendipity Lost wrote:
It's not ganking that is the problem - it's society and parenting and the media and what not.


This.

You can look to daily news, anywhere, to find examples of people ignoring the common wisdom, knowledge and information of the day that will keep them safe(safer) if event XYZ happens. Yet, this small percentage of people refuse to learn, adapt or do anything to protect themselves and when something does happen, it's the other 90% of society that needs to bail them out...over and over and over. And if not bail them out, listen to them whine on and on about how they never thought it could happen to them.

RL or EVE, it's the same thing....sadly....

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Sonya Corvinus
Grant Village
#96 - 2016-09-02 14:04:22 UTC
Limi Etherseed wrote:
I browse these forums fairly regularly of late, and there's something about this whole "CODE vs Miners/Freighter Pilots/Whatever" that confuses me.

Why do the High-Sec carebears still play Eve? If they're not complaining about one mechanic that works against them, it's another. Never mind the fact that the mechanics seem to be applied equally on all fronts.

Want CODE to have to operate out of non-safe Citadels? Fine. Make that change. Take away ALL NPC stations and see how many miners would whine about their assets no longer being safe. It's fine when its only the gankers that are hit, but I don't think many of the carebears would sign off on that change if they were hit by it too.

I was told when I started that Concord did not prevent crime, it punished the offenders. If your defense against someone taking your toys is to rely on the authorities that be to save you every single time then you're doing it wrong. Seems to me that you've got to handle your own business. If you're not willing to tank your ship, cutting into your profits to up your potential survival rate... then you deserve to lose that ship in an always-on pvp game where everything is consumable.

Especially when CODE has seemingly given out tons of information (based on repetition because apparently Carebear heads are hard) on how to minimize losses and minimize encounters. They tell you how to get them to leave you alone. Seems fairly straightforward and simple to me.

Maybe you oppose the permit on principle? Fine. Be prepared to fight for it then, instead of whining and complaining every time your principles get challenged with gunfire.

What I've gathered over the last... I don't know, couple of months probably is that the average High-Sec Carebear/Miner/whatevs wants complete safety, the ability to decline PVP without effort, free and unhindered income and for mechanics to function for them but not against them.

... so why are they still playing Eve?

(I'll be the first to admit that I'm bad at this game, but I like it. Even when I warp into a gatecamp and know what's going to happen before that first server tick rolls over. Still... just what?)


They play because it's a sandbox, and you don't get to tell anyone their play style is right or wrong in a sandbox.

And when we say "high sec carebear" we're talking about the miner and the ganker. HS ganking is one of the safest, most risk free playstyles in the game. There's nothing wrong with it by any means, it's healthy for the game, but it's like playing a game with the difficulty set to easy 24/7. I'm rarely in HS, so I don't have a horse in the race, but we should be honest about how HS truly works.
Limi Etherseed
The Seven Sisters
#97 - 2016-09-02 14:20:56 UTC  |  Edited by: Limi Etherseed
Sonya Corvinus wrote:
They play because it's a sandbox, and you don't get to tell anyone their play style is right or wrong in a sandbox.

And when we say "high sec carebear" we're talking about the miner and the ganker. HS ganking is one of the safest, most risk free playstyles in the game. There's nothing wrong with it by any means, it's healthy for the game, but it's like playing a game with the difficulty set to easy 24/7. I'm rarely in HS, so I don't have a horse in the race, but we should be honest about how HS truly works.


You're right. It is a sandbox. Meaning a person has to make connections and content all on their own. Every person playing has to do this. In this particular form of sandbox, you also have to defend what you have... on your own. That includes, in my head, making friends or hiring muscle. Admittedly, this is purely my opinion so take it for what it is, you'll get what you paid for it.

The creators of this sandbox have said, to my recollection, that nowhere undocked in Eve is 100% safe. There are few rules in the sandbox, but that is one of the founding edicts is it not? So when a miner or freighter or whoever happens to be complaining today relies completely on Super NPC intervention to save them from other players who are "making connections and content all on their own", that's their choice.

If those same miners, freighters or whoever happens to be complaining then goes off and lobbies for changes to make their stuff safer without actually doing anything themselves, but make it harder to gank or store assets for ganks... that's wrong. Those players are trying to change the rules of the sandbox in their favor, without allowing for the gankers (who are players with the same rights to content creation and choice) to also be extended the same courtesies. Which is what confuses me.

In a sandbox game as I've ever known them, there are loose rules and then people are allowed to behave as they want. Want to gank? Awesome. Want to pirate and ransom? Awesome. Want to mine, ship freight and make money? Awesome. They are all allowed and more. But you start changing the rules for some groups and it's no longer a sandbox. If High-Sec carebears don't really want a sandbox, I'll repeat myself. Why are they playing Eve? If it's just about casually making money and an always-increasing number score, I know a number of idle games I can link to people.

Also, as I understand it... gankers are racing the clock the moment they undock, aren't they? Especially at -10sec status. Wouldn't that make it harder for them, and nearly impossible if the target is paying attention and looking out for themselves? If they bring more friends to make the gank work, they did better at coordinating than the carebear did. In a sandbox where community and social connections appear to be as important as skill and equipment.

Ah! Don't shoot me there, I'm a bleeder!

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#98 - 2016-09-02 14:28:18 UTC
Serendipity Lost wrote:
I think it would be great if -5 or lower players could only dock in citadels that their corp owns. Just hard code that into all HS citadels. That way gankers would be given some choices. Put up a destructible asset in HS, make the run from LS to HS every time they want to get the band together, or just continually warp around in space until a target is acquired.

I think this would do a couple of things:

1. Citadel must be corp owned for -5 or lower: Provides assets that are at risk. It can be attacked through the war dec mechanics. It's something solid that the AG community can pound on for content. Content is good. (removing space magic from the game so folks could loot the citadel would be more Eve-ish, but I've put that on my 5 year plan to get into the game).

2. The -5 or lower character would need to park in LS, an attackable citadel or log off. The trip from LS would require some effort which is sorely lacking from the profession at this time. Logging in and grabbing a ship in space would also require effort. It would also allow for some game play at the safe spot where the ORCA or whatever provides the ships (yellow carding a pilot for giving ships to -5 or lower types would be acceptable to enhance this content point). Again - content is good. And I like this one as it gives AG some avenues to inflict damage on the gankers. They would have to work for it through scanning down safes or (dare I say) be somewhat evil and infiltrate the ganking organization to discern the names of the ORCA pilots and figure out when they will be where. CONTENT.


Currently ganking is pretty much an alt character function that is ping driven with no reasonable interaction points until the gank is in progress. AFK belt mining is more difficult than ganking currently is. AFK belt mining has obvious interaction / content points, I think adding some interaction / content points to the ganking profession would be healthy for the game.


I never understood the point of forcing CODE into low sec. You realize that Uedama is one jump from low sec right? Jita is 4. Amarr is 3. Forcing CODE into low sec for docking adds literally seconds to their travel time, and since their targets are AFK it doesn't change anything.
Caco De'mon
The Conference Elite
Safety.
#99 - 2016-09-02 15:04:24 UTC
Zanar Skwigelf wrote:
Forcing CODE into low sec for docking adds literally seconds to their travel time, and since their targets are AFK it doesn't change anything.


Yep...can't speak for other Agent's tactics but our scout is rarely in the same system as the docked Cats. Once a target has been found and the scout is getting in position, then the Cats launch from wherever they were docked. If that were to be LS then so be it....as you say, it would just add 20-30 seconds to the trip. No biggie....plus his whole premise is to increase the retaliation level against CODE and this LS shift does nothing to achieve that.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#100 - 2016-09-02 15:14:19 UTC
Limi Etherseed wrote:
I browse these forums fairly regularly of late, and there's something about this whole "CODE vs Miners/Freighter Pilots/Whatever" that confuses me.

Why do the High-Sec carebears still play Eve?
ikr? We're at an alltime-high of logged in players. People voting with their wallets are totally unheard of. I don't understand it either.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !