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Question about skill injectors

Author
Memphis Baas
#21 - 2016-09-01 19:56:51 UTC
Lowsec is the hardest space.

Easy to get kills in high sec, with all the PVE people that you can prey on, and relatively easy to get kills in null, because again PVE renters that expect others to protect them or overestimate how fast the cavalry will arrive.

Lowsec, it's all small gang PVP'ers / pirates / FW looking for a fight from the moment they undock.

You're not grinding XP or levels in this game, but it IS an MMO, so newbies do need time to start with less challenging targets and slowly gain skill at combat and move up from there. My advice to a newbie would typically be: stay in high sec for a while, or join a corp or alliance that can babysit you a little bit in null or wormhole space. I don't advise going to lowsec, esp. unescorted, to newbies.
John Rotin
The Scope
Gallente Federation
#22 - 2016-09-01 21:49:37 UTC  |  Edited by: John Rotin
Memphis Baas wrote:
Lowsec is the hardest space.

Easy to get kills in high sec, with all the PVE people that you can prey on, and relatively easy to get kills in null, because again PVE renters that expect others to protect them or overestimate how fast the cavalry will arrive.

Lowsec, it's all small gang PVP'ers / pirates / FW looking for a fight from the moment they undock.

You're not grinding XP or levels in this game, but it IS an MMO, so newbies do need time to start with less challenging targets and slowly gain skill at combat and move up from there. My advice to a newbie would typically be: stay in high sec for a while, or join a corp or alliance that can babysit you a little bit in null or wormhole space. I don't advise going to lowsec, esp. unescorted, to newbies.



I have to say I disagree with this. While I will 100% state I'm currently horrible at this game I feel you only get better by fighting people who are better than you but skills are somewhat in range of yours.

When I originally found this game and first started playing years back, my first death was in low sec, buying cheap skill books and running them to Rens to make isk. I lost my breacher which was a horrible ship back then but still kept going to low sec to rat and try to make ISK with out doing missions and try to pirate from time to time.

Me and my friends started can flipping miners and stealing their npc loot in the area and got our little 3 man corp war deced by a 40+ player corp.. We barely knew anything about the game but we actually fought back, we died a lot but we killed a freaking Ishtar!

Eventually, we kept getting camped in the station, so we ran to low sec and lived there joining the Minmatar Militia which was horrible back then and Amarr regularly stomped our ships to death. With out those early on experiences in low sec, we might of just been high sec carebears and quit early on.

Personally, after going through the noobie experience again, I've noticed things are not what they used to be. Back then it was kinda doable to fight back, you didn't have all these OP ships or at least they were not as common. People flew cruisers and BC's.. Honestly, I don't think I've even seen a Drake or a Hurricane in low sec since I've been back, much less a Myrmidon or a Harbi.

Guys with high skill points moved up the ship ladder so to speak..They flew bigger ships so you knew you couldn't mess with them in your rifter.. Now all the high skill point guys are flying frigs and t3 destroyers making no real room for low skill point guys to get a grip on the pvp aspects of the game early on.

I'm kinda coming to the conclusion that CCP has really made a lasting mistake with all the buffs on the lower end ships.
ergherhdfgh
Imperial Academy
Amarr Empire
#23 - 2016-09-01 23:31:52 UTC
Pandora Carrollon wrote:
Shah has it pretty much correct but I think sometimes the vets forget what it was like to be a newbie so the slant is different.

I would agree that many of us vets have forgotten what it's like to be a new player in this game. I also admit to having very little PvP experience. However my personal experience that I relate to my comments comes not from my days as a new player but from when I started a fresh alt after having played the game for years.

I had a really rough time in this game for my first year. I spent the first 6 months pretty much just training, training skills. Meaning back then we had to train skills to increase how fast we trained skills, so I trained for months and months with very little improvement to any skills that I used in game.

When I finally did get around to training skills that improved my ship piloting, it seemed like it was a year and a half before I felt like I had enough skill points to do what I wanted to do without feeling like my skill points were holding me back.

Then somewhere around the 2 year to 2.5 year mark I made an alt to run pirate missions in null sec. I figured it would be a year before I could do anything on that character. I was amazed at how well I did on that character even with very low skill points.

What it taught me was that all that I spend blaming my skills points for my hardship it was my player skill that was holding me back.

I think that another thing to keep in mind is that Ship loss in Eve is more poignant than deaths in other games with run-back mechanics. In other games I think it's much easier to delude yourself or at least take more joy in small victories. Eve's losses have more of a sting and therefore I think go a longer way to making one feel underskilled.

Of course all of this is just my two cents. You might see things differently.

Want to talk? Join Cara's channel in game: House Forelli

John Rotin
The Scope
Gallente Federation
#24 - 2016-09-02 02:59:53 UTC  |  Edited by: John Rotin
ergherhdfgh wrote:
Pandora Carrollon wrote:
Shah has it pretty much correct but I think sometimes the vets forget what it was like to be a newbie so the slant is different.

I would agree that many of us vets have forgotten what it's like to be a new player in this game. I also admit to having very little PvP experience. However my personal experience that I relate to my comments comes not from my days as a new player but from when I started a fresh alt after having played the game for years.

I had a really rough time in this game for my first year. I spent the first 6 months pretty much just training, training skills. Meaning back then we had to train skills to increase how fast we trained skills, so I trained for months and months with very little improvement to any skills that I used in game.

When I finally did get around to training skills that improved my ship piloting, it seemed like it was a year and a half before I felt like I had enough skill points to do what I wanted to do without feeling like my skill points were holding me back.

Then somewhere around the 2 year to 2.5 year mark I made an alt to run pirate missions in null sec. I figured it would be a year before I could do anything on that character. I was amazed at how well I did on that character even with very low skill points.

What it taught me was that all that I spend blaming my skills points for my hardship it was my player skill that was holding me back.

I think that another thing to keep in mind is that Ship loss in Eve is more poignant than deaths in other games with run-back mechanics. In other games I think it's much easier to delude yourself or at least take more joy in small victories. Eve's losses have more of a sting and therefore I think go a longer way to making one feel underskilled.

Of course all of this is just my two cents. You might see things differently.


When I first started, there were no remaps and your attributes were determined by which race tribe, and sex you choose.. I think it was Caldari Achura that were the best all around for skill point training. In return they were by far the ugliest.. Lol
Reinhardt Kreiss
TetraVaal Tactical Group
#25 - 2016-09-02 06:54:29 UTC
Achura females were ok, the males were just "I'll take the shittier attribs, because fck that". Chiming in with the above, I'd urge newbies to not spend money buying injectors (or plex to convert to isk, for that matter). Of course skill points are important but what's REALLY holding back a newbie is a lack of knowledge and experience, generally by the time a newbie learned how to do something properly his SP will have caught up.

The start is so much easier these days: no learning skills, they start with a week's worth of training, overpowered Venture, T1 frigate/cruiser rebalance means they have a myriad of ships to choose from that are actually good. They get good money from the opportunities and career missions, simplified game mechanics like scanning, simplified module names.

There are so many things a newbie can do that are interesting, very worthwhile and not at all boring or grindy silliness, it's a shame that most just flock to the obvious mining or mission running. None of those things require some massive amount of SP, what they DO require is the initiative to try something out of the box, to learn about it and (from our side) CCP and us players telling them about it.

Don't use skill injectors, don't sell plex for isk.
Memphis Baas
#26 - 2016-09-02 12:47:52 UTC
John Rotin wrote:
I have to say I disagree with this. While I will 100% state I'm currently horrible at this game I feel you only get better by fighting people who are better than you but skills are somewhat in range of yours.


Fighting people who are slightly better than you only works for learning if they're willing to teach. If they're not about teaching, but simply about winning every encounter with you, or just killing you on sight in the most aggravating way possible, then you won't really learn a lot.

Learning by watching your betters also assumes that you're only capable of copying techniques, and not capable of coming up with your own. You can, in fact, hone the control you have over your ship by attacking weaker targets, where you have time to experiment because survival isn't a pressing issue, and then extrapolate or come up with tactics against stronger or different targets on your own.
Major Trant
Brutor Tribe
Minmatar Republic
#27 - 2016-09-02 12:58:54 UTC
ergherhdfgh wrote:
Major Trant wrote:
Stuff about 2 day alts...

Literlally the post directly above your post has the link that you are saying isn't linked anymore. The video was made in 2015 so it is after the frigate rebalancing and fairly current.

Sorry, I didn't read your post until after I had posted mine. But in fact I was talking about the video made in about 2007 which featured two 2 day old alts in Rifters that went off to Provi and ganked carebears.

I hadn't seen the video you linked before and have since watched it carefully. I believe I know the pilot in question and have fought him twice on another character, certainly a streamer with a similar voice. He is a very good PvPers, but I have to query how he got those kills, I have raided or roamed parts of null solo myself and those experiences just aren't that regular. How many times did he get ganked down that he doesn't show to get those kills? I also wonder if he asked for 1v1s explaining that he was creating this video and people delibrately went easy on him.

In particular the first fight was against a Torpedo armed Nemesis. The Nemesis initiated the fight too. I could understand it if he had decloaking to launch a bomb at the Rifter and then got caught, but he delibrately came in to brawl at close range with Torpedoes! Absolute suicide on the part of the Nemesis and yet it happens not once but twice during that video. There is also the Comet, not launching his Drones until he was in half structure. WTF? Yes there are idiots out there, but they just don't come that regularly. Where were the Cynabals, Garmurs, Dramiels, Svipuls and Otharus' that are so rife?

Frankly I don't think it is helpful to link videos like that, suggesting that a new player can start in high sec and just set his destination somewhere in null. Burn out 40 odd jumps and have a good chance of getting some good solo fights along the way. There is more going on there than is being told, at the very least a very good knowledge of the area and a selective showing of mostly winning fights.

Player experience is important and there is nothing wrong with losing ships. But raising a new player's expectations that he has a good chance and new characters are winning fights against vets every day is only going to lead to crushing disappointment when all they experience, is getting their asses handed to them.
Ty Blackwell
Kitzedoba Fleet
#28 - 2016-09-02 21:43:28 UTC
As a total new player in the EvE sandbox, I purchased a premium content pack and used the included pilots license to buy a skill injector. I'm glad I finished the career tutorials first and tried different paths. I settled on exploration. I used my injector to help my scanning and ship skills a little more.

I'm no expert pilot yet, I found myself lost in a couple wormholes by not bookmarking. Ended up in lower security areas, and thankfully made my way back to higher ground.

Along the whole trip, I found it fun but not as exciting as I thought it would be. Sure, exploring and finding a site is fun. But I ran across ice fields, and saw some people doing pvp. The thoughts crossed my mind that I may of wasted my injector because of my initial excitement.

There is something to be said about playing with more people, more interaction. In the career tutorial, I didn't realize lots of the data and relic sites are guarded. I find myself stuck in my heron with no way to do the exciting relic sites with a combat equipped ship.

I would of maybe trained instead for astero and drone. But its my own fault, not the skill injector. I'm still happy I did it.
Just a new player perspective.
Shallanna Yassavi
qwertz corp
#29 - 2016-09-03 03:53:33 UTC
Memphis Baas wrote:
John Rotin wrote:
I have to say I disagree with this. While I will 100% state I'm currently horrible at this game I feel you only get better by fighting people who are better than you but skills are somewhat in range of yours.


Fighting people who are slightly better than you only works for learning if they're willing to teach. If they're not about teaching, but simply about winning every encounter with you, or just killing you on sight in the most aggravating way possible, then you won't really learn a lot.

Learning by watching your betters also assumes that you're only capable of copying techniques, and not capable of coming up with your own. You can, in fact, hone the control you have over your ship by attacking weaker targets, where you have time to experiment because survival isn't a pressing issue, and then extrapolate or come up with tactics against stronger or different targets on your own.

If you're watching for what they're doing and how they're fitting their ships, you can:
1: Try to copy. You end up with a DPS race.
2: Look through the tools your opponent(s) used against you, and try to come up with a counter through deduction and trial and error. Expect to make a lot of errors, but if you get good at it, you're useful to have around.

A signature :o

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