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[Focus Group] Tactical Destroyers

First post First post First post
Author
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#301 - 2016-08-28 03:21:02 UTC
Atum' Ra
The Scope
Gallente Federation
#302 - 2016-08-28 08:23:33 UTC
Mr Hyde113 wrote:
Frigate Menace wrote:
CCP Fozzie wrote:
Hey folks. The summer vacation season is over, we've done enough internal planning here at CCP to get a good estimate of exactly when different things can fit into our roadmap. I've re-read all the logs from earlier in the year to make sure my memory of the earlier discussions is nice and fresh.

So we're officially restarting the T3D focus group, with a specific goal of preparing for a comprehensive rebalance in our big November release.

All the original focus group members have been invited to the new channel, and we may open up a search for new members depending on how many of the original members still have time to participate. CSM 11 members also have open invites to join.


Without the hated Tactical Destroyers to suffocate us, once more shall the Frigates roam free to beat down the hated Battleship oppressors. Truly, a glorious day for our kind.


T3Ds are part of the Frigate Menace. Soon Battleships will roam the skies again and smite your kind like the locusts you are. #MakeBattleshipsGreatAgain



Long live the paradigm : bigger is better and stronger
Yarosara Ruil
#303 - 2016-08-28 09:34:25 UTC
Buff the Jackdaw, nerf the Svipul. Focus on that!

Completely not biased at all.
Titus Cole Dooley
Fuel Blocks for Dante
#304 - 2016-08-28 10:58:00 UTC
Please leave the Jackdaw alone.
Roenok Baalnorn
Baalnorn Heavy Industries
#305 - 2016-08-28 12:44:17 UTC
Miner Hottie wrote:
Xavier Azabu wrote:
Miner Hottie wrote:
"Thousands of Oncologists protested in the streets of Reykjavik as CCP Fozzie tentatively announced a working trial for a cure for cancer involving the severe beating of a internet space ship with an odd shaped bat named nerf."

Seriously, all of the T3Ds need to have a bigger base sig radius and the Svipul needs less scan resolution in Sharpshooter. A few of the hulls probably need their base PG/CPU tweaked (lowered) so there is a bit more compromise going on in fitting them.


Svipul scan resolution is not an issue. In order to make it insta-lock it sacrifices almost all of its tank and can be defeated by a T1 frigate with a 1mn ab. It's alpha/dps is the real issue.


Stick enough remote sebos on a Svipul in SS mode and it can tank gate guns for a while.
So can 30 other ships.
Mai Khumm
172.0.0.1
#306 - 2016-08-28 15:41:10 UTC
CCP Fozzie wrote:
Hey folks. The summer vacation season is over, we've done enough internal planning here at CCP to get a good estimate of exactly when different things can fit into our roadmap. I've re-read all the logs from earlier in the year to make sure my memory of the earlier discussions is nice and fresh.

So we're officially restarting the T3D focus group, with a specific goal of preparing for a comprehensive rebalance in our big November release.

All the original focus group members have been invited to the new channel, and we may open up a search for new members depending on how many of the original members still have time to participate. CSM 11 members also have open invites to join.

You should've done this with Barges/Exhumers and Orca/Rorqual aswell before breaking everything there!
Tipa Riot
Federal Navy Academy
Gallente Federation
#307 - 2016-09-01 11:35:24 UTC  |  Edited by: Tipa Riot
... one thing, please keep the base speed push in prop mode for Svipul and Confessor. Because it gives you game play options -> GTFO when scrammed if skilled and the instawarp trick (which needs also some player skill and focus). The Hecate is that bad balanced ship, because first: it's dead when scrammed/webbed and second instawarps without player skill involved.*

... though I like the idea of splitting the DPS bonus into sharpshooter mode.

... also, the instawarp maybe look overpowered in some eyes (especially gate campers), but it makes T3Ds a very solid solo roaming ship, where you don't need a scout alt and can take more risks without being foolproof (except Hecate). Without that solo you will certainly die in any competent camp with seboed HIC scrams.

* from experience, I seldomly catch Hecates with my Svipul, they warp the moment I land on grid ... and those I catch are dead in a couple of shots. There was never an actual fight. 1:1 Svipul vs. Confessor/Jackdaw/Svipul is much more balanced.

I'm my own NPC alt.

Croc Evil
Croc's Family Business
#308 - 2016-09-05 06:06:30 UTC
I had idea for tactical destroyers for some time. So I will just spit it out at may be .... Blink

As Strategic cruisers has unique balancing with skill point loss, I was thinking about something unique for T3D's. What comes into my mind was:

  1. When T3D is destroyed, pilot will be podded right with its ship.
  2. Give T3Ds bonuses to implant and booster effects
  3. Make T3Ds to rely on implants and boosters to be effective

That should create appropriate risk/reward ratio and also new fitting/combat possibilities (with mode switching quite a few). Because of potentialy high value lost other type of ships now hindered by T3Ds should become interesting again (mainly Assault Frigates)

If this idea has already been mentioned, then just count this post as thumb up for it Smile
Lexx Devi
Freeport . 7
#309 - 2016-09-06 17:53:42 UTC
Hmmm. Seems someone is making it to difficult. May be CCP or May be players having issues adapting to their foe.
Never the less, How about making it easier to separate ships classes?

Scale all ships speed +20-50%
Normalize Damage vs. Range/tracking

Example:

Frigs 80-150 DPS // 7000-10000/ms
Destroyers 130-280 DPS // 5000-7000/ms
Cruisers 260-530 DPS // 4000-5000/ms
BattleCruisers 400-780 DPS // 2500-4000/ms
Battleship 750-1100 DPS // 1000-2500/ms

The reason im spit-balling this is to note that
*Its easier to separate between More significantly different ships.

Personally i don't agree to a balanced universe,
Discord! & The PL'arger hunts the Weaker. That is what EvE is always going to be.
Tipa Riot
Federal Navy Academy
Gallente Federation
#310 - 2016-09-13 08:32:12 UTC
For those not following the logs, here are the discussed T3D / Svipul changes:
https://focusgrouplogs.tech.ccp.is/tactical-destroyers/2016-09-11/

All the proposed nerfs are in ... big nerf hammer ... have to think about the consequences.

I'm my own NPC alt.

Tipa Riot
Federal Navy Academy
Gallente Federation
#311 - 2016-09-13 10:47:44 UTC  |  Edited by: Tipa Riot
After some thoughts, my proposed additions

- compensate for the removal of the mode-switch-trick for Svipul and Confessor with an improved bonus to agility, but make it so, it only brings it down to instawarp with at least one nanofiber fitted (compromise on tank)

- make ewar resistance bonus accross the board, damp, TD, TP and ECM

- the loss of scan res is a big hit, I would like to see a compensation by lifting the scanres to the level of other destroyers like the Thrasher. This does not make it overpowered, but 350 scanres (base) on a Svipul is ridiculous compared to ~500 for other destroyers.

Have to test it once it hits SiSi ... my concern is as stated already above, that the Svipul lose its status as a (true) solo roaming PvP + PvE at the same time capable ship, which is a very unique position. I'm not sure why this would be intended ... with fleet boosts changed, "solo" Svipuls, and with the scanres change, camp Svipuls should not be a bigger issue anymore than with other ships.

EDIT:
BTW, if you want to see how AFs can work against Svipuls, have a look here: https://youtu.be/pVT9eToHqvw Lol

I'm my own NPC alt.

Shalashaska Adam
Snakes and Lasers
#312 - 2016-09-17 04:11:09 UTC  |  Edited by: Shalashaska Adam
All these drastic changes are not nesassery for the Confessor.

Look at what makes the Hecate balanced, it's purely the difference in speed mode.

Damage does not need to be moved to the sharpshooter mode, that isn't nessasery.

Scanres does not need to be taken away from the sharpshooter mode, that isn't nessasery.

All the Confessor needs is a rework of the speed mode bonuses to match the Hecates.

Too much time spent talking about it is creating a bloated list, which will ruin a good ship.

Balance needs to be subtle, or you just waste dev time making an underpowered ship.

All that happens is it then needs to be rebuffed later. Make a minor change.

If that still isn't enough, well then you have releases every month.
Yana Shakti
Gradient Shift
#313 - 2016-10-09 02:11:26 UTC
motie one wrote:
If frigates can escape gate camps, why should a tactical destroyer, in propulsion mode not be able to follow? Gate camps are not entitled to be provided easy kills. If players use the right ship, fitted well, and flown well, they ARE entitled to pass them.


+1

Allowing properly fitted T3Ds to (often) bypass gate-camps improves game play. It permits solo players to roam more freely into otherwise inaccessible regions. And it forces campers to put actual effort into hunting and killing intruders. I'd say that's pretty healthy.

Bear in mind that nullbears use T3Ds for system defense. Pushing solo roamers back toward using the Ranis/Crusader is not really a good idea. They're not as viable as they used to be. Today, a solo Crusader simply dies to the defenders' own Svipul (who doesn't have to worry about gate-camps since he's on home turf).

So in general, please give solo roamers sufficient options to keep it interesting. I'm not saying it should be easy to roam out by yourself. But it should be possible and the results should be meaningful.
baltec1
Bat Country
Pandemic Horde
#314 - 2016-10-09 04:08:24 UTC
There should be fairly easy ballpark goals with any change.

T3D must not invalidate the other destroyers, T1 destroyers must be a viable option.

T3D should not invalidate all frigates, It must possible for a AF and even T1 frigates to stand some sort of chance vs a T3D.

T3D should not be getting cruiser level stats at all.

13kr1d1
Hedion University
Amarr Empire
#315 - 2016-10-09 07:57:11 UTC  |  Edited by: 13kr1d1
baltec1 wrote:
There should be fairly easy ballpark goals with any change.

T3D must not invalidate the other destroyers, T1 destroyers must be a viable option.

T3D should not invalidate all frigates, It must possible for a AF and even T1 frigates to stand some sort of chance vs a T3D.

T3D should not be getting cruiser level stats at all.




The infinite growth factor of stats and cost for "better" tiers of ship is a huge problem. They need to be able to do things the other hulls can't without necessarily being stronger. Either that, or T1 stuff starts needing to be buffed for pure combat or the ability to take on more generalized roles, and T2/3 start being specialized tasks.

T1 frigs really should never be able to stand up to T1 dessies, let alone T2 or T3. Dessies are meant to wipe out frigs, not be "a slightly tougher frig with a huge sig penalty". If I had to put it in numbers, I'd say that supposing equal abilities and equal fittings and skills learned, a 20 on 20 frig fight should end with 0 on one side and maybe 3 on the other. 20 frigs vs 20 dessies should end with 14 dessies left, if not more.

Yana Shakti wrote:
motie one wrote:
If frigates can escape gate camps, why should a tactical destroyer, in propulsion mode not be able to follow? Gate camps are not entitled to be provided easy kills. If players use the right ship, fitted well, and flown well, they ARE entitled to pass them.


+1

Allowing properly fitted T3Ds to (often) bypass gate-camps improves game play. It permits solo players to roam more freely into otherwise inaccessible regions. And it forces campers to put actual effort into hunting and killing intruders. I'd say that's pretty healthy.

Bear in mind that nullbears use T3Ds for system defense. Pushing solo roamers back toward using the Ranis/Crusader is not really a good idea. They're not as viable as they used to be. Today, a solo Crusader simply dies to the defenders' own Svipul (who doesn't have to worry about gate-camps since he's on home turf).

So in general, please give solo roamers sufficient options to keep it interesting. I'm not saying it should be easy to roam out by yourself. But it should be possible and the results should be meaningful.


No. Stop it. The game already is easy mode since jump freighters

"solo play" is NOT a selling point of an MMO. Go play Wing Commander Privateer if you want to explore space and only get shot at by rats.

If anything, the fact that the ONe person here, you, demands solo play over ALL of the people that committed to the gatecamp, says YOU are at fault because your desires are not shared by the majority at that moment.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

baltec1
Bat Country
Pandemic Horde
#316 - 2016-10-09 08:37:52 UTC
13kr1d1 wrote:


T1 frigs really should never be able to stand up to T1 dessies, let alone T2 or T3. Dessies are meant to wipe out frigs, not be "a slightly tougher frig with a huge sig penalty". If I had to put it in numbers, I'd say that supposing equal abilities and equal fittings and skills learned, a 20 on 20 frig fight should end with 0 on one side and maybe 3 on the other. 20 frigs vs 20 dessies should end with 14 dessies left, if not more.



T1 frigates must stand a chance vs destroyers. Right now it is possible to take on and kill a saber with many t1 frigates if the frigate pilot is skilled enough. I'm not saying it should be easy, just possible to do. An assault frigate should put up a fight vs destroyers and they do until it comes to T3D.
Yana Shakti
Gradient Shift
#317 - 2016-10-09 09:43:28 UTC  |  Edited by: Yana Shakti
13kr1d1 wrote:
T1 frigs really should never be able to stand up to T1 dessies.


Come visit lowsec where solo T1 frigs routinely kill solo dessies and some solo AFs still sometimes kill T3Ds. Skill >> hull. This unpredictability must remain or fights become dull.

13kr1d1 wrote:
"solo play" is NOT a selling point of an MMO.


Erm... You might be surprised at how many competent solo players there are in EVE. They're not a 'community' any more than cats can form herds. But listening to F1 pushers rag on solo players gets my goat.

13kr1d1 wrote:
...YOU are at fault because your desires are not shared by the majority at that moment.


Perhaps my most memorable fight while gate-camping was with a dual prop Dram that jumped into us, warped out, came back and killed a few of our number. I was glad to see a solo player able to separate and nail those that deserved to be nailed. My point was that some ship (perhaps not the Dram) should still fill that role.

Also, what's this group-think nonsense? Shocked
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#318 - 2016-10-14 21:02:14 UTC
I have removed an off-topic post. Please be respectful to everyone and constructive with the topic at hand if you want to participate.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#319 - 2016-10-24 06:54:51 UTC  |  Edited by: GROUND XERO
So again... why messing with that many changes???? Noone would change that many stuff to see if it fixes something !!!!

- you might end up having more issues than you had before
- of course i´m happy there are ppl doing a focus group to deal with issues! SO THX to all giving their time!!!
- again .... it is a T3 dessi so it should be stronger than a t2 and stronger than a t1 keep that in mind for you tons of changes
- right now an assault frig is able to kill a T3D of course not when fitted well and flown correctly (and of course if there are no offgrid links!!!) https://zkillboard.com/kill/56459352/ and if you watch killboards and search through the losses of all T3Ds you will see there are a lot of solo losses against frigs t1 dessis etc. (even Inties :_))
- a lot of cruiser could kill a T3D one on one easily
- the alpha of arty svipuls is high! but alpha of any arties is high


SO PLS DON`T MESS WITH ALL STATS!!!! DON`T ADD NEW ONCE!!!! DECREASE SINGLE STATS THAT ARE CAUSING THE ISSUE!

NCPL (Necromonger of new Eden) will make EVE great again!

Erik Kalkoken
The Congregation
RAPID HEAVY ROPERS
#320 - 2016-10-26 02:25:35 UTC
Just seen the newest changes to the T3Ds on Sissi.

I really do not understand why there have to be so many changes to the ships. It feels like an over-reactions, which will lead to these awesome ships not being used anymore. They are pretty expensive compared to an AF and even T2 destroyer.

I understand the speed change to eliminate the insta-warp feature. that makes a lot of sense. But do you really need to nerf the T3D to the ground?

And where is the official communication (dev blog, forum post) about these changes? That people need to find out about this by looking on the test server is very odd. Looks to me that these changes were rushed.....

Here is a summary on reddit: https://www.reddit.com/r/Eve/comments/59eu2c/sisi_t3_destroyer_bonus_and_stat_changes_here/