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It is time to make cloaking devices require fuel

First post
Author
Dor Cadmon
New Artisian and Mercenary Association
#1 - 2016-08-30 17:05:45 UTC
It is clear you are on a not-so-secret war against the AFK yet you continue to allow cloaky camping to occur.

I propose that its time to consider requiring interaction from the AFK cloaker. If someone wants to sit there all day in a cloaked ship and interact with the game client let them. If they want to cloak up and go afk , only to return when THEY are ready then I think such a thing should have diminshing returns.


Make cloaked ships require stront to maintain the cloak. Make the cloaking device require a very small amount of fuel for the first cycle but require progressively more fuel for each [interval] that the ship remains cloaked.

Remove the penality if the ship remains decloaked for a specific period of time.
Kenrailae
Scrapyard Artificer's
#2 - 2016-08-30 17:19:22 UTC
Nah.....



I mean seriously, at least try to propose something balanced. Good luck carrying stront and bombs stealth bombers doing legit stealth bombery things....

The Law is a point of View

The NPE IS a big deal

Vic Jefferson
Stimulus
Rote Kapelle
#3 - 2016-08-30 17:22:37 UTC
Dor Cadmon wrote:
It is clear you are on a not-so-secret war against the AFK yet you continue to allow cloaky camping to occur.

I propose that its time to consider requiring interaction from the AFK cloaker. If someone wants to sit there all day in a cloaked ship and interact with the game client let them. If they want to cloak up and go afk , only to return when THEY are ready then I think such a thing should have diminshing returns.


Make cloaked ships require stront to maintain the cloak. Make the cloaking device require a very small amount of fuel for the first cycle but require progressively more fuel for each [interval] that the ship remains cloaked.

Remove the penality if the ship remains decloaked for a specific period of time.


A)This belongs in the official thread of AFK cloaking.

B)This is the wrong way to do it. This means that every legitimate cloaking ship needs to haul around tons of stront. Every explorer now is encumbered, every gate camp falcon now needs a bay full, and every sucker punching cloaked rapier with a gang needs it too. It's a bad way to do it. If you are going to do it, make the cloaks take heat damage every hour. Problem solved.

Vote Vic Jefferson for CSM X.....XI.....XII?

Jess Mikakka
State Protectorate
Caldari State
#4 - 2016-08-30 17:22:41 UTC
Some other ice product than stront, and add a fuel bay to cloaky ships? That solves the problems mentioned so far.
FT Cold
FT Cold Corporation
#5 - 2016-08-30 17:25:37 UTC
Get rid of local and we'll have an even trade.
Kenrailae
Scrapyard Artificer's
#6 - 2016-08-30 17:26:10 UTC
Have a bigger hammer than the cloaky camper, or don't give the cloaky camper an opportunity. Seems like that solves all the cloaky camper problems.

The Law is a point of View

The NPE IS a big deal

Vic Jefferson
Stimulus
Rote Kapelle
#7 - 2016-08-30 17:26:18 UTC
Jess Mikakka wrote:
Some other ice product than stront, and add a fuel bay to cloaky ships? That solves the problems mentioned so far.



Also, anyone who proposes a solution to AFK cloaking implicitly believes it is a problem.

Until they solve the issue of local being a completely broken mechanic for supposedly dangerous space, AFK cloaking is really among the only tools the antagonists have. Pirate

Vote Vic Jefferson for CSM X.....XI.....XII?

SurrenderMonkey
State Protectorate
Caldari State
#8 - 2016-08-30 18:11:18 UTC
It is time to start handing out 1 month forum bans for OPs who make a new thread instead of using the existing one.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2016-08-30 18:18:33 UTC
OP, first you have to explain how a player who isn't at the keyboard is even remotely capable of harming you in any way.
Dor Cadmon
New Artisian and Mercenary Association
#10 - 2016-08-30 20:14:05 UTC
Danika Princip wrote:
OP, first you have to explain how a player who isn't at the keyboard is even remotely capable of harming you in any way.



the same way you would for on grid rorqs.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2016-08-30 20:54:23 UTC
Dor Cadmon wrote:
Danika Princip wrote:
OP, first you have to explain how a player who isn't at the keyboard is even remotely capable of harming you in any way.



the same way you would for on grid rorqs.



...What does that even mean?

Please explain how an AFK character is a threat. Use sock puppets if it's easier for you.
Solecist Project
#12 - 2016-08-30 21:48:39 UTC
This issue will be addressed through future structures you can google about.

Ha, I ended the thread before Ralph beat me to it!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kenrailae
Scrapyard Artificer's
#13 - 2016-08-30 21:54:52 UTC
Solecist Project wrote:
This issue will be addressed through future structures you can google about.

Ha, I ended the thread before Ralph beat me to it!



Oh you just wait. Ralph will come in like the wrecking ball he is. Also your new outfit every day is confusing me.




Soon*TM on those structures BTW

The Law is a point of View

The NPE IS a big deal

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-08-31 00:25:55 UTC
We've had stronger indications from CCP that local would be nerfed than cloaking, yet that still occurs too.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ben Ishikela
#15 - 2016-08-31 01:01:37 UTC
I like the Heat damage.
On the other hand, i like the requirement for Ice Ressources to get the industry going a bit.
If its not stront but another form of ice thats only found in the shatteredWHsystems. That might spike a new expeditionary flame.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#16 - 2016-08-31 07:49:40 UTC
Danika Princip wrote:
Dor Cadmon wrote:
Danika Princip wrote:
OP, first you have to explain how a player who isn't at the keyboard is even remotely capable of harming you in any way.

the same way you would for on grid rorqs.

...What does that even mean?
Please explain how an AFK character is a threat. Use sock puppets if it's easier for you.

Unrelated but i'll bite:
Couple kills prove that a semi disabled t3d pilot can find himself threatened by an afk ratting vni.
Related:
Drop the local already people only spam in it anyway. (yey server load heh...)

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#17 - 2016-08-31 07:59:29 UTC
FT Cold wrote:
Get rid of local and we'll have an even trade.


Local will disappear.. for the invader.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#18 - 2016-08-31 08:01:29 UTC
Brown Pathfinder
Black Spot on Parchment
#19 - 2016-08-31 09:19:06 UTC
As a wormhole player I think this is a very bad idea, its worse than the have to click a button every 30 mins to keep the cloak online players... Ugh
Kalido Raddi
Crown Mineworks
#20 - 2016-08-31 10:11:21 UTC
Danika Princip wrote:
OP, first you have to explain how a player who isn't at the keyboard is even remotely capable of harming you in any way.

Players in Eve are risk averse. Cloaky AFK camping is a tactic explicitly designed to increase the perceived risk. By being AFK for many hours and then returning to the keyboard and making a strike, the camper creates the illusion that a strike could happen at any time.

The objective of this is to prevent use of the target system, causing ADMs to fall and thereby making the system a softer target in Sov warfare.

That's a succinct explanation of the objective of AFK cloaky camping.
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