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Special sneaky cloaks.

Author
Xorv
Questionable Acquisitions
#21 - 2012-01-16 20:43:45 UTC
Mary Annabelle wrote:

I believe you said blowing up miners makes resources more scarce, thereby ensuring competition.


No, that's not what I said. What I said was Mining is competition.

Mary Annabelle wrote:

What you advocated was comparable to invading ground armies should kill farmers, since it would then increase the value of their rations they carry with them. It really falls flat if you know the system enough to see these flaws.


No, again that's not what I'm advocating. You're trying very hard to segregate the Combatants from the Farmers/Producers like they're completely different entities. To use your own analogy the ground armies would want to capture or kill the farmers of competing interests, so that their own farmed resources have more value, and that their competition has less resources altogether.

EVE is built around competition, just because you aren't blowing other players ships up doesn't mean you aren't competing with other players. If you choose to increase your resources by mining it shouldn't mean you become exempt from being blown up by some other player that instead chose to forward their interests by hoping in a combat ship and go hunting for farmers like you.
Nikk Narrel
Moonlit Bonsai
#22 - 2012-01-16 20:54:57 UTC
Xorv wrote:
Mary Annabelle wrote:

I believe you said blowing up miners makes resources more scarce, thereby ensuring competition.


No, that's not what I said. What I said was Mining is competition.

Mary Annabelle wrote:

What you advocated was comparable to invading ground armies should kill farmers, since it would then increase the value of their rations they carry with them. It really falls flat if you know the system enough to see these flaws.


No, again that's not what I'm advocating. You're trying very hard to segregate the Combatants from the Farmers/Producers like they're completely different entities. To use your own analogy the ground armies would want to capture or kill the farmers of competing interests, so that their own farmed resources have more value, and that their competition has less resources altogether.

EVE is built around competition, just because you aren't blowing other players ships up doesn't mean you aren't competing with other players. If you choose to increase your resources by mining it shouldn't mean you become exempt from being blown up by some other player that instead chose to forward their interests by hoping in a combat ship and go hunting for farmers like you.


This must be a fanfest for misunderstandings, heh.

I think she was pointing out it was too easy to kill miners. Nothing about not being able to, at least not that I read.

And I think you were pointing out that you did not want your enemies having ISK to buy better ships than you. She was talking about having so much stuff on market that prices dropped on everything the stuff related to as a result.

She probably has been ganked while mining, considering the axe she is grinding.
Lord Zim
Gallente Federation
#23 - 2012-01-16 20:55:53 UTC
Siiiiiiiiiiiigh.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jenshae Chiroptera
#24 - 2012-01-17 00:10:37 UTC  |  Edited by: Jenshae Chiroptera
Zim, you remind me of someone. P

Nikk Narrel wrote:
...I think she was pointing out it was too easy to kill miners. Nothing about not being able to, at least not that I read.
And I think you were pointing out that you did not want your enemies having ISK to buy better ships than you. She was talking about having so much stuff on market that prices dropped on everything the stuff related to as a result.
She probably has been ganked while mining, considering the axe she is grinding.


Only once that I remember and a rather long time ago. I D-scan a lot. Blink

This idea has a fun cloak for gankers and a fun cloak for miners. Thinking about it now, it is like the cardboard box for the one game, where it creeps around. Big smile
(Just imagine these asteroid slowly moving around each other, trying to get in the perfect spot. the miner is cloaked but little does it know the ganker is already there and moving to be the next close asteroid to be mined) Twisted

You can't deny enemies ISK as the current game stands. They can join and leave an alliance to shake off a war dec and they can have miners and freighters in NPC corps.
You can slow them down for some time but they adapt and then are back in business. We had one war dec where we just moved all the miners into a worm hole and had a freighter in an NPC corp. Enemies couldn't find anything to shoot at but we were making more than ever. Cool

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mary Annabelle
Moonlit Bonsai
#25 - 2012-01-17 02:07:04 UTC
Jenshae Chiroptera wrote:
Zim, you remind me of someone. P

Nikk Narrel wrote:
...I think she was pointing out it was too easy to kill miners. Nothing about not being able to, at least not that I read.
And I think you were pointing out that you did not want your enemies having ISK to buy better ships than you. She was talking about having so much stuff on market that prices dropped on everything the stuff related to as a result.
She probably has been ganked while mining, considering the axe she is grinding.


Only once that I remember and a rather long time ago. I D-scan a lot. Blink

This idea has a fun cloak for gankers and a fun cloak for miners. Thinking about it now, it is like the cardboard box for the one game, where it creeps around. Big smile
(Just imagine these asteroid slowly moving around each other, trying to get in the perfect spot. the miner is cloaked but little does it know the ganker is already there and moving to be the next close asteroid to be mined) Twisted

You can't deny enemies ISK as the current game stands. They can join and leave an alliance to shake off a war dec and they can have miners and freighters in NPC corps.
You can slow them down for some time but they adapt and then are back in business. We had one war dec where we just moved all the miners into a worm hole and had a freighter in an NPC corp. Enemies couldn't find anything to shoot at but we were making more than ever. Cool


I dunno, I liked the part where he says mining IS competition.

That's like saying running through a minefield is the same as a track meet.

I would like to point out, that depriving the market of resources makes everything more expensive that bases production off of those resources.

This means LESS pvp, because people:
A> Have less ISK to spend, they got blown up while trying to earn it
AND
B> The ships you need to compete in pvp are more expensive due to increased scarcity of the items needed to manufacture them.

So, with less ships to fight against and with, you might win the game, and be the only pilot in your system left!

Here is your cookie, now go mine something, those asteroids, they want to compete with you. Veldspar corp is at war with you, I heard them plotting!
Xorv
Questionable Acquisitions
#26 - 2012-01-17 03:13:01 UTC
I give up trying to converse with some of you, it's like trying to explain things to someone who speaks a different language, has a severe learning difficulty, and is more than a little unhinged. Easier to just say No to all your proposals in this thread.
Akatenshi Xi
Imperial Academy
Amarr Empire
#27 - 2012-01-17 08:20:54 UTC
+1 w/other variations of this idea.

I think this is a pretty good idea. If you can make cloaks, stargates, bridge ships, etc. etc.. Then why not make adaptive camouflage that can do different things and make holographic projectors on ships?

Miners/Industrial Command Ships/Haulers are very vulnerable. Any other game that I have played has had some sort of defense against this or balancing mechanism, where EVE really does not.
Simi Kusoni
HelloKittyFanclub
#28 - 2012-01-17 09:27:26 UTC
Jenshae Chiroptera wrote:
Only once that I remember and a rather long time ago. I D-scan a lot. Blink

So you've lose a mining ship once, and you think they need a buff?

Jenshae Chiroptera wrote:
This idea has a fun cloak for gankers and a fun cloak for miners. Thinking about it now, it is like the cardboard box for the one game, where it creeps around. Big smile
(Just imagine these asteroid slowly moving around each other, trying to get in the perfect spot. the miner is cloaked but little does it know the ganker is already there and moving to be the next close asteroid to be mined) Twisted

As funny as the image is, what use is it to a ganker? Or a miner? If you're a miner and you're mining in a low/null system with neuts in, you're going to die anyway. If you're a ganker and you're pretending to be an asteroid in a high sec system, you're a ******* idiot.

Jenshae Chiroptera wrote:
You can't deny enemies ISK as the current game stands. They can join and leave an alliance to shake off a war dec and they can have miners and freighters in NPC corps.

It's harder to deny enemies ISK in high sec, but you can still disrupt their usual activities. This is also part of the reason profit in high should always be lower.

Jenshae Chiroptera wrote:
You can slow them down for some time but they adapt and then are back in business. We had one war dec where we just moved all the miners into a worm hole and had a freighter in an NPC corp. Enemies couldn't find anything to shoot at but we were making more than ever. Cool

If you were part of a major alliance, and you were using that WH for some srs bizness ISK funds/logistics and using those finances to fund campaigns to take our space. We would find that WH. We would stick cloakies in it, and we would hound the hell out of anything or anyone that tried to enter/exit/rat or mine in there.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Giribaldi
State War Academy
Caldari State
#29 - 2012-01-17 16:39:40 UTC
ohh dear another i win button? so your purposing that i should be able 2 sit in a belt pertending 2 be a roid while u rat then point u while still be a roid and kill you WHILE STILL BEING A ROID and ofcourse DODGING all incoming fire... RIIGGHTT great idea NOT

DENIED
Nikk Narrel
Moonlit Bonsai
#30 - 2012-01-17 19:21:13 UTC
Akatenshi Xi wrote:
+1 w/other variations of this idea.

I think this is a pretty good idea. If you can make cloaks, stargates, bridge ships, etc. etc.. Then why not make adaptive camouflage that can do different things and make holographic projectors on ships?

Miners/Industrial Command Ships/Haulers are very vulnerable. Any other game that I have played has had some sort of defense against this or balancing mechanism, where EVE really does not.


It would be more balancing to add in this layer of protection for ships lacking offensive abilities.

Miners, transports, anything that cannot shoot.

You can even put on a detail about the holographic image disrupts tracking for the ship using it, making it unable to lock targets while active. (lock the asteroid first, then engage holo)

This would keep it from giving a combat advantage.

A variation of this would be to put these holo emitters on drones, so that they looked like fighting ships. This would give the impression a small fleet was present guarding the miner, etc.
Simi Kusoni
HelloKittyFanclub
#31 - 2012-01-17 19:24:22 UTC
Nikk Narrel wrote:
A variation of this would be to put these holo emitters on drones, so that they looked like fighting ships. This would give the impression a small fleet was present guarding the miner, etc.

Until you looked in local.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Akatenshi Xi
Imperial Academy
Amarr Empire
#32 - 2012-01-17 20:37:40 UTC
No one ever proposed to give an industrial ship uber lasers, or to be able to fire while cloaked if using holographic projectors to look like a roid or a gate gun or something. The entire idea in fact was to enable the game to have something new and something fresh in it, while also adding some new depth to the game.

Like I said, if you could cloak a ship or Titan bridge an entire fleet of hundreds of ships across a region, why not make it so a ship can disguise itself as a local entity.

I did some thinking about this and I think asteroids would be just the beginning. Why not a gate gun or station gun for high/low sec. Other objects found in mission areas or even mask yourself to look like a different ship.

So the all around general idea I think, to clear this up for the pessimists in here coughGiribaldicough would be an actual set of different modules. Two for Industrial ships and two for Combat ships. One module would disguise you as an average object in EVE like a roid or sentry gun. The other would enable you to look like a specific type of ship. I think we could use scripts to make it more flexible so you could have for example a sentry gun script and a asteroid script and then switch out to a ice asteroid script, etc. Same thing with Combat ship projections. You could have a script to make you look like a drake, one that makes you look like a nagga, a dramiel, etc..

So should combat ships be able to fire while projecting a different image, I think so. All it would be is a holographic projection. Something to fool your overview and your visual eye.

Stop the Q.Q and lets get something new and actually doable in game.

Giribaldi wrote:
ohh dear another i win button? so your purposing that i should be able 2 sit in a belt pertending 2 be a roid while u rat then point u while still be a roid and kill you WHILE STILL BEING A ROID and ofcourse DODGING all incoming fire... RIIGGHTT great idea NOT

DENIED


You mad bro?
Nikk Narrel
Moonlit Bonsai
#33 - 2012-01-17 20:42:12 UTC
Simi Kusoni wrote:
Nikk Narrel wrote:
A variation of this would be to put these holo emitters on drones, so that they looked like fighting ships. This would give the impression a small fleet was present guarding the miner, etc.

Until you looked in local.


Ahhh, you are right.

Local, that free handout for intel in this sense, does complicate this idea.
Vas Vadum
Draconian Empire
#34 - 2012-01-19 13:47:52 UTC  |  Edited by: Vas Vadum
Jenshae Chiroptera wrote:
Dodging the bullet.

For 5 seconds after coming through a gate and after jump cloak wear off your industrial appears to be a battle cruiser, including warping.


To what point? If someone wants to gank you, they aren't going to sit there alone, they will have a team on standby and try to stop you dead in your tracks to begin with. They'll just bring more firepower than intended.

Jenshae Chiroptera wrote:

Lying in wait.

Cloak allows you to look like an asteroid, be targeted and "mined". You can then shoot back at the miner.

--------


Hiding in plain site.

Mining barges can equip this to their mid-slot to look like an asteroid while mining. Lasers give you away but if you turn them off when someone comes along .then they have to spot the slowly moving one that is going to warp.

1st Part:
Not "mined". If someone tried to mine this 'asteroid' their hud would pop up a message saying "Error, this asteroid appears to be extremely dense or it could be a fake"
OR instead of that
If someone activates a mining laser on said asteroid, it does damage to the modal used to cloak you, plus heavy thermal damage to your shields for 3 seconds while it forces your ship to decloak and their modal to deactivate due to error.

2nd Part:
Interesting idea, I will explain a bit more on this one while adding additional quotes to the mix.

For something like this, you would need some drawbacks. Oh look you came up with some:
Jenshae Chiroptera wrote:

You are still visible, only camouflaged.
You can be targeted manually.
You still appear on Local.
Would still appear on overview only that you would be labelled as an asteroid. So broadcast works.
Can only be used on mining barges.
Covetors only have one mid slot so they chose between some tank, an asteroid scanner or this.


I would like to add a drawback or 2.
1. Move speed decreased by 95%.
2. Ship will enter a state of minimal power usage to avoid detection. This means all modals will be put offline immediately that have active abilities or use energy to power them. AKA armor and cargo expanders will be uneffected but shield boosters, hardeners, mining lasers will all be put offline and thus require a docking to put all online again. Or a nearby corp orca. This low power state also decreases or turns off your shields. Unlike your modals though, your shields can go back up immediately after being hit once or when you "decloak".

Now as I said earlier, if someone tried to "mine" you while you looked like an asteroid, then you would take thermal damage to your armor as strip miners and mining lasers use heat to blast apart rocks and a vacuum sort of pump to bring the ore back. Now you would have that heat blasted on you, and they would incidentally get random chunks of metal or nothing if the shield was up.

Mary Annabelle wrote:

Very creative. Miners are kinda easy targets already, the game feels like they are tolerated as a necessary evil.

What I mean, with local chat selling their presence at a glance, a ganker just has to see them in local to know a juicy exhumer is ready to be popped.

They should automate the indy stuff if the game makes them such easy targets for everyone else.

---In a later post---


In fact, miners are unbalanced in PvP terms. A much less expensive ship can take out a mining ship way too easily.

Most mining ships have no means to fight back, effectively, without compromising mining.

Brace yourself, this next part is hard for many:

EVE is not just a PVP game. It has many other aspects.

If mining ships done properly are to be this lacking in offense, then they deserve a better than average defense. Mining ships are not undocking for the joy of being targets, they have a job to do.

Compromising this just so PVP enthusiasts can have easy targets is a cheap tactic, and needs to be reconsidered.


Yes, mining is semi unbalanced. A cheap ship can easily gank a hulk worth 10 times as much or more. I do think CCP should have thought this through a bit more but CCP does what everyone else wants and since majority of the game wants to have easy targets and feel like kings for killing a miner, they designed ships that mine and can be destroyed easily along with giving you the illusion that you can build a proper gank resistant tank that'll force them to spend lots of ISK to attack you when in reality, it isn't true. This will never change. I don't think any single CCP employee cares that miners can't do their job.

While Miners are being destroyed, these gankers also use products made by miners and industrialists. If a miner is smart, he will influence the ship that gankers use to become more expensive in some way.

Xorv wrote:
Actually while it may not be combat PvP, mining is PvP. Your own quote backs up the fact that all PvE in a game like EVE is a contributing factor in combat PvP, and therefore a form player competition aka PvP itself.


Yes, Mining is PVP. Miners fuel industrialists, industrialists fuel PVPers, PVPers attack miners. Great circle of life huh? :P

-------------------My Final Thoughts----------

I think a device to make ships look like asteroids could add some to the game, but it won't change much and likely would spawn the suggestions of a ship detector modal that will scan the whole belt for such a ship at the expense of taking some extra time. I do not see this ever being implemented though. Sorry. Was an interesting idea though.
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