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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Milla Goodpussy
Garoun Investment Bank
#361 - 2016-08-30 02:14:03 UTC
Mila Joevovich wrote:

To Fozzie, Team Fiveo, and CCP in general. Please, if you are going to screw over the non-pvp community like this, why not just drop the pre-text of having any pve at all? Just save us all the time and be rid of the carebears altogether? They're scum-bags anyway and they won't be missed...nothing of value will be lost (as I've heard time and again). So why not just get rid of mining, exploration, and any other non-pvp activity. Just call it a day and get rid of us altogether, why not?

I'm sure you would all be overjoyed to have us gone anyway. The market scammers would be a little put out but it's a small price to pay to be rid of the filth that is carebears. You obviously don't need them anyway, you're never going to listen to them either so, why not just be rid of this part of the game? You don't actually need an economy, just seed ships into the game, get rid of all the ice belts, roids, blueprints, PI, and exploration. In fact, just get rid of High sec altogether. Wouldn't that just be a pvp paradise?

So, what do you say Fozzie? It sure would save me the time of wasting my breath trying to stand up for non-pvp activities. I'm sure you'd be happy to not even have to skip over these posts like you always seem to do anyway. What do you say, rid the game of all those scum-bag, coward, worthless, gutless, spineless, pansies and move on with the people you want (and everybody else wants) in this game. I think it would be an amazing game without us constantly ruining for you!!!! This is fully serious, I'd just like to have a real answer instead of being insulted, intimidated, humiliated, and outright ignored.



this!

how come i get the feeling if he read this he's just sitting back smirking with that evil grin

"i dont care about those guys anyway!"
" i just want to talk about pvp and tournaments"

i bet he'll add pvp to PI as well since its pretty obvious they're hunting for content drivers.

failed sov
failed nerfs
failed on actually increasing subs in this game

yep something seagull each signed off on approving

its beyond fozzie.. its all of them.. every last one of those devs and that executive producer which has ruined this game. im sure you see it, i see it, we all see it.. the ever increasing decline of active players.. he just like them are basically providing more reason to join other games.. and sure the pvp crowd will cheer "they won eve".. but then watch them as they drown in their own blood cause of lack of content.. haha...

the funniest oddball side of this is.. he's messing with the rorqual, miners, and boost..meanwhile cloaky camping still is not addressed..null sec game life is still begging for content.. so the only thing he could come up with is to provide more targets.. it makes my head hurt to see how this game will be once they even get to moon mining..so stick to the road lad.....beware the moon...the fozzie-moon.
Gene Greyy
Pheonix Rising Corp
#362 - 2016-08-30 02:18:32 UTC
Winter Archipelago wrote:
[quote=Damocles Orindus]When CCP removed boosting Command ships from within POS shields, they specifically left Orca/Rorqual mining boosts out of that change due to the outcry and the expected population fleeing from EVE.


I don't get all this "the Rorqual is dead" and "nullsec mining is dead" nonsense.

It's Risk vs. Reward: If you want the best reward, you need to put up the most risks, and just like pretty much everything else in EVE, the risk goes up significantly faster than the reward (which goes along with the absolute best mining buffs require you to lock yourself down for five minutes).

The only reason nullsec mining would die is if the putzes refuse to change their methods and refuse to look beyond their noses.



You mean like freighter ganking in high sec?? That is a whole lot of reward for how much risk?? You're right, that's a one off situation. What about minor ganking like code does... that's just a ton of risk right?? OK, admittedly that's pretty salty but, it was not aimed at you...rather at the assertion, the notion that Eve is somehow fair when it comes to risk versus reward. It might be balanced from the perspective of the Dev's, it might be balanced with respect to the folks who love pvp but, it's just not balance for anyone who does pve activities. Everything is tilted toward the hunter and if you don't like it or have anything at all to say against it, you need to HTFU carebear, this is the way it is. It's a pvp game and you need to get used to it. Well, if that's truly the case, why bother with calling it a sandbox? Why bother with an economy, why bother with any pve at all? I mean come on, if you want all pvp all the time stop letting me believe I can play this game the way I want and just remove pve. It would save a lot of time and effort...for everyone!!

Anyone? Anyone, Bueller...Ferris Bueller?
Delt0r Garsk
Shits N Giggles
#363 - 2016-08-30 02:25:55 UTC
Kenneth Fritz wrote:


Refund because there are people who trained them specifically for the passive boosts with no intention of ever using a command boat. These skills now serve absoultely (atomic motion stopped) zero purpose. And skill extractors being available is a poor excuse since they cost on low average of 250M isk a piece in game or actual money. Additionally, you don't get a one for one return on those extracted skill points. This is why refunding those skill points, if only the point for the warfare skills, would be a good move.

This happens EVERY single time a change is made. Guess what. Your not getting em back. Cap pilots didn't get there cheese back and neither will you.

AKA the scientist.

Death and Glory!

Well fun is also good.

Gene Greyy
Pheonix Rising Corp
#364 - 2016-08-30 02:32:43 UTC  |  Edited by: Gene Greyy
Moraguth wrote:
Raven Ship wrote:
As for plans, about forcing Rorqual pilots to get on belts, and then immobilize them self with industry core or any other tool.

This will be generate imbalance, thing could be only an possible if all capital ships would work that way, so let's but dps/ehp/any other stat of cariers, mother-ships and titans, by half compared to what it is now, and give them immobilize siege/bastion/core module, using what would immobilize them for 5min and bring performance back to current level.

Then for WH static, and rolling them by those looking for easy picks. WH's should be made one way passage, as addiction to above changed.

Also as were on topic, as a result of rant of risk vs reward slogan, mining barges/exhumes/industrial ships, should get much greater combat abilities than pvp ships in similar size, why? as those are worth much more, and there is no risk involved in fighting with them.
What is already main reason for why those pew pew pilots, prefer to fight with industrial ships, as it involves no risk for them, but if they have so huge risk aversion, then why coming with risk vs reward slogan all the time.


I'd like to introduce you to the bastion, siege, and triage modules, the cynosural field generator, and the doomsday device. All of which have severe penalties to movement when activated, thus forcing you to commit to your activity of choice for at least a few minutes. They all have amazing capabilities while the module is active, and are fairly meh otherwise.

Mila Joevovich wrote:

To Fozzie, Team Fiveo, and CCP in general. Please, if you are going to screw over the non-pvp community like this, why not just drop the pre-text of having any pve at all? Just save us all the time and be rid of the carebears altogether? They're scum-bags anyway and they won't be missed...nothing of value will be lost (as I've heard time and again). So why not just get rid of mining, exploration, and any other non-pvp activity. Just call it a day and get rid of us altogether, why not?

I'm sure you would all be overjoyed to have us gone anyway. The market scammers would be a little put out but it's a small price to pay to be rid of the filth that is carebears. You obviously don't need them anyway, you're never going to listen to them either so, why not just be rid of this part of the game? You don't actually need an economy, just seed ships into the game, get rid of all the ice belts, roids, blueprints, PI, and exploration. In fact, just get rid of High sec altogether. Wouldn't that just be a pvp paradise?

So, what do you say Fozzie? It sure would save me the time of wasting my breath trying to stand up for non-pvp activities. I'm sure you'd be happy to not even have to skip over these posts like you always seem to do anyway. What do you say, rid the game of all those scum-bag, coward, worthless, gutless, spineless, pansies and move on with the people you want (and everybody else wants) in this game. I think it would be an amazing game without us constantly ruining for you!!!! This is fully serious, I'd just like to have a real answer instead of being insulted, intimidated, humiliated, and outright ignored.


I'll file this under the "If you change my gameplay in ANY way that I view as negative, you're KILLING my hopes and dreams and all desire to play the game. WAAAAAAAHHHHH!!!!!!" section. Thanks for your constructive and valuable criticism. Especially since mining and mining links are the CORE gameplay for ALL non-pvp in the game. And the barbaric concept of wanting balance and parity for all gameplay mechanics is pure applesauce! Why shouldn't people who don't particularly want to engage in pvp while undocked be completely immune to all pvp activities? /sarcasm through the same absurdity you used



Well, with respect to that last part, it was not criticism unless you count the constant insults that the carebears have to endure from the HTFU crowd. It was a simple question, and one that I posed as well. If you really want pvp all the time then, why not just get rid of pve? It's a reasonable question and one that maybe you should consider...you might actually like it better.
Demotress
Systems High Guard
Tactical Narcotics Team
#365 - 2016-08-30 02:37:02 UTC
i like the idea of scripts, not ammo. fights can get long and 30 seconds without links means you can loose 2-3 ships in that time frame in big fights. and the amount of 30 second windows that occur can be enough to lose too many logi and welp a fleet. i like the ongrid changes and area of effect changes, means people have to pay attention and fly their ship right. also makes people lose links when they get booshed off which means booshing enemy links can cause you to lose your fleet before they are back in range if they arent smart.
Cerulean Ice
Royal Amarr Reclamation
#366 - 2016-08-30 02:47:50 UTC
Moraguth wrote:
I think it has less to do with being an offensive action, and more about you don't want people to be able to abuse the docking/refitting/tethering mechanics? When you have a weapons timer you can't do any/all of those (i think?).

You don't want people to engage Bastion mode, soak up a bunch of damage, and be able to dock whenever they want (even if they never fired a single shot). Along similar lines, you don't want someone to be able to throw out a bunch of bonuses and then be able to go dock, or refit off a carrier, or anything like that.

As for the ammo thing, I think people are making a bigger deal about this than will be warranted. I'm willing to bet that for 99% (made up statistics are fun) of the cases, there will be no functional difference between having ammo or scripts or anything they could make up. Ammo probably works better for some weird legacy code reason and I'm cool with just leaving it at that. Not that my way of thinking is right and yours is wrong, it's pure opinion, and i'm just throwing mine out there too.


I'd agree with that first part for everything except mining boosts. Mining boosts don't do any harm, and they'll have to be used in-belt or in-site as it is, so why bother with a weapons timer? Granted, it will take an orca at least 60 seconds to warp back to a station or gate anyway, so it's probably a moot point.

For the ammo, I'd like CCP to actually say what the reason is. It's much easier to accept a quirk when the reason for that quirk is explained. Hence the reason I asked "Why". I like details Big smile
Janet McJewstein
Free. Trade. Zone.
Effort.
#367 - 2016-08-30 02:53:30 UTC

How many people will unsub their booster accounts?


I have an account just to run boosts. Once this new patch hits, I'm pulling the SP from that toon and closing the account. How many other people are in the same boat?
Mara Rinn
Cosmic Goo Convertor
#368 - 2016-08-30 02:59:12 UTC
Looking forward to post 2 where CCP reveal now they will encourage pilots to fly orcas and rorquals into the belts. Will they address the issues of these ships being slow, fat targets yielding easy killmails for lazy hunters?

The PANIC button sounds nice for folks living in nullsec. Buy time for attackers and defenders to rally their fleets while the rorq sits there waiting for a siege cycle to complete?

I wonder how the requirement for command ships to be on-grid will alter incursion completion times?
Amarisen Gream
The.Kin.of.Jupiter
#369 - 2016-08-30 02:59:54 UTC
A few things

1: The execution for the new command burst might be overly harsh.
2: Where the duck is my and thousands of other players request to have the survey scanner fleet linked.
3: I built my alt to passively and actively boost my main and fleet mates for combat and mining. A lot of times I have her in a ratting ship and just benefit from the passive links as I have another toon in fleet in space to to be there as I can't multi-box as well as I used to. Many of these changes are going to remove that feeling. Could we maybe see a passive as well as active system.
The Agies/Fozzie Sov was a great idea on paper. We all know that, but the execution was ****. In the end, what we needed in Fozzie Sov was a hybrid Agies-Dominion Sov.
To me it seems you ether go to far one way or the other and it really fucks things up. It sounds good on paper, but when it finally gets to TQ you just see it sort of fumble around and get raped like a duck.

Personally I am still waiting for the reallocate all SP button we so need as players. A one time action. As so much of EVE has changed in ways that have been beyond our ability to foresee as players.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Delt0r Garsk
Shits N Giggles
#370 - 2016-08-30 03:08:57 UTC
Janet McJewstein wrote:

How many people will unsub their booster accounts?


I have an account just to run boosts. Once this new patch hits, I'm pulling the SP from that toon and closing the account. How many other people are in the same boat?

I'm going to resub mine. really.

AKA the scientist.

Death and Glory!

Well fun is also good.

Delt0r Garsk
Shits N Giggles
#371 - 2016-08-30 03:17:27 UTC
Cerulean Ice wrote:


I'd agree with that first part for everything except mining boosts.


Why is mining such a special snowflake?

Ratting doesn't hurt anyone either. Buffing your tank doesn't hurt anyone either. Indirectly it may. Just as mining faster than someone without links also indirectly deprives them of ore they cannot mine.

You want boosts. Then risk the booster. Or go without. And no your not joining anything real when you fleet with anonymously advertised high sec fleet and go afk all day. Hell your not anything afk all day. And this is the expectation i get from the miners. That you should be afk all day.

Also another point on duration. If your permanently cycling your booster/link whatever then is not the effects, effectively permanent.

AKA the scientist.

Death and Glory!

Well fun is also good.

elitatwo
Zansha Expansion
#372 - 2016-08-30 03:18:29 UTC
Moac Tor wrote:
Alhira Katserna wrote:
Annia Aurel wrote:
Will you refund all SP currently allocated in Leadership skills?
Those you still want them are free to reallocate them ...


Good question. I hope they get refunded as they´re useless now for at least 90% of the people who trained them just to support their fleet.

They are still useful and are still used for supporting your fleet. So why would there be any refund?

Plus all the begging for an SP refund is a moot point as you can just extract and sell the skills.


My ASS DAMMIT!!!!!!!!!!!!!!11111111111111eleven

I won't lobotomize myself with that pile of pooh for training 6 months of warfare skills that get KNOBBH-graded to rank 1 skills.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#373 - 2016-08-30 03:20:34 UTC
Johnny Galnetty wrote:
If I have the math right the AoE range on the links seems super short.

This has a negative impact on the some of the more specialised roles in fleet like tackle (inty/dictor) and EW.

Agreed, 15km base is too small(max skills is only 29.25km) Especially on a Command Destroyer in a Frigate Fleet where people fly in and out of that range in Seconds when nearly bouncing off you.
Girdinus
The Ironfist Technologies
#374 - 2016-08-30 03:29:20 UTC
Janet McJewstein wrote:

How many people will unsub their booster accounts?


I have an account just to run boosts. Once this new patch hits, I'm pulling the SP from that toon and closing the account. How many other people are in the same boat?


I dedicated an account with years of training so i can provide boost for my PVE and PVP activities because of the passive skill.

Some newbies unwilling to commit to such investment whines and CCP nerfs fleet boosting?

I do not know how such changes are going to affect others but i am definitely going to extract my SP and unsub my booster account when such changes are applied because I did not train my character for this kind of gameplay.
(Also, refund my SP please)

Such changes are not only killing PVE and it's also killing solo and small gang PVP.

Finally, I would hope CCP to consider are such changes going to increase or decrease subscriptions?

Because we as players, would love to see more subscriptions in Eve Online so we can have a larger community and more content. Personally, i think AFK cloaking is a bigger issue and should be resolved as soon as possible.

Thank you CCP.







Mike Azariah
The Scope
Gallente Federation
#375 - 2016-08-30 03:40:33 UTC
I trained all the leadership skills a few years back.

Do I expect as refund or feel I am owed one? Nope.

I do plan on talking to some incursion folks in the next while to get their reactions not because I am in any position to do anything about it but because I like talking to them and getting their collective take on it.

Miners? Yeah, you may take a hit. Lower productivity may in the short run cause a squeeze but won't lower availability drive up the price a bit or did my Economics For Dummies text get that wrong as well?

Big fleets in null? Yeah, it is going to be a new skill set and not an alt of the fc. Someone is go9ing to have to fly and fly well. Baybe even doctrines that specify how many command ships will be needed. Rolling buffs throughout the fleet with the occasional Boosh for good effect.

I love command dessies

I will not complain about ammo until I see size and cost. There is just not enough information to get panties in a bunch . . . yet.

I am trying to read this whole damn thread and collect a few salient points and pretty much ignore drama llamas. When I have a collection I may post back here in a day or so.

m (you can take me out of the CSM but dammit I still care)

Mike Azariah  ┬──┬ ¯|(ツ)

Ryzhik Belka
Free of Taxes
#376 - 2016-08-30 03:42:34 UTC
So, just to clarify : as a small time miner, chilling in the belt with my alt, all I can expect from this change is less yield, less shield, and a bunch of useless SP in Leadership, right ?
Not the "I quit" change, of course, but I'm not really wild about it either.
Delt0r Garsk
Shits N Giggles
#377 - 2016-08-30 03:44:39 UTC
Girdinus wrote:

Some newbies unwilling to commit to such investment whines and CCP nerfs fleet boosting?

What are you talking about? A quick google shows that there are articles about this further back than 2012. Off grid boosts are not something newbies complain about. In fact they don't cus they don't really know or care about them.

they only group *not* complaining was miners because they are busy boosting from a in forcefield Roq.. Yea a bunch of afkers didn't complain about a OP afk mechanic. I am shocked i tell you, shocked.

AKA the scientist.

Death and Glory!

Well fun is also good.

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#378 - 2016-08-30 03:53:32 UTC
Looks good. Glad that the modules for one type are being condensed to one, and that there's a limit of 2 per ship...that should improve command ship's abilities in combat by freeing up an extra high slot.

Feedbacks:


Very disappointed that Supers are not also getting the wormhole effect generators as was initially discussed. Perhaps they should still get them, but have a smaller effect than titans.

Supers need to get a higher bonus than normal carriers (and perhaps more command mods too)

I'd like to see a group of command modules that improve the fleet's agility/align time and warp speed. This is critical for mass fleet movements, especially for battleships.
Circumstantial Evidence
#379 - 2016-08-30 03:57:58 UTC
Removal Tool wrote:
Not sure if it's been asked, haven't read every post.

Are you going to change the Vulture into a proper Fleet Command ship by giving it a shield HP bonus similar to the Armor HP bonus of the Damnation?
Dev Blog wrote:
Blog three will focus on the balance tweaks being made to combat-focused boosting ships to release alongside the new system.

Drazz Caylen
Team-Pyro Industries
#380 - 2016-08-30 04:05:59 UTC  |  Edited by: Drazz Caylen
( TL;DR - if skill requirements are lowered, then we should get the difference refunded, if nothing else. This should pretty much be a given )

Guys and gals raising fists, think first what REALLY bothers you.

Let me put the skills into groups.
A) Fleet skills ( Leadership, Wing command, Fleet Command )
B) Basic boost skills (Armored Warfare etc., now known as "Command" instead of Warfare, plus Mining Foreman)
C) Specialist boost skills (All Warfare Specialist)
D) being the single Warfare Link specialist.

Group B, which you have trained to 5, gives you now a whopping 50% duration to any applicable boost you trained for. Not shabby.

Group C, which you trained for too if you had a boosting alt sitting somewhere in space, you surely trained to 4 at least. 5 being reasonable for the tech 2 links and the mindlink implant itself. This doesn't seem to change. Granted, I didn't look the math yet if we turn out even, but starting with a higher base means everyone is getting a substantial increase once they start to get boosts. Also, EVERYONE is affected. So who cares about less.

In all honesty, what are you complaining about? That you have to invest a few more skillpoints in making an actual combat pilot which you actually have to interact with? Don't be ridiculous. Try it, for Slippery Pete's sake, just give it a chance in the field and see how it plays. Who knows, you might even have something horrible like fun Shocked totally unheard of.

Yet we have two things left, at which point I can understand the gritted teeth;

Skill D is something a dedicated booster pilot certainly trained too, and seeing the overall effectiveness going away doesn't look so great, especially if you don't plan on reloading often to bounce around buffs. It all stands and falls with the item requirements still being tacked on the skill or not.

Group A sticks out like a sore thumb. These are tied to range. But nowhere is listed if they still are required to increase legal squad and wing sizes and numbers. If they don't, then the training requirement for them should be reduced and the difference being refunded. This is the only valid refund I can see happen.

If those skills remain pure range, then they need a buff up front. It's also strange to have higher skills give less range. I'd reverse and buff it.
5% range per level of leadership
7% range per level of wing command
10% range per level of fleet command.

This would increase the maximum base range of 29,25km to 37,96km which definitely makes a difference and rewards people who decide to skill higher into it.

Now, if you complain about having your purrdy boosting closet alt "useless" then I really suggest you just try it out.
If not, then...
... nobody stops you from grabbing skill injectors, siphoning skills from that character and reskilling the character, or another alt, or selling the injectors off for ISK.
... nobody stops you from cancelling the account, if you only had it for the booster account, which I honestly doubt.
... nobody stops you from trying out the system first. There will be sisi, so go there and test it. Organize events. It affects many, ths many want to have a look at it. Anyhow, manually multiboxing combat characters isn't hard. Pick up the challenge and try it. You might feel the rush again.

If you still feel like you need to complain because CCP took your precious time and effort bla bla bla... come on now, you had fun while it lasted for so many years. Your return of investment due paid off. You all knew how cheesy this was. You all knew how pathetic offgrid boosting was as a system. You all knew the day would come when CCP brings the hammer down on it. Off-grid remote assists of carrier fighters was just as broken, and it was eventually fixed. Stop trying to pretend as if you didn't know the day would come where offgrid boosts would drop. Just stop it. It's cringeworthy.

Now let's go for some real concerns;
It's not always that one character in system with an active booster. A good number of FCs rely on their passive boosts, and in case they're down, backups are on the field to be put into booster role. As far as I witnessed, having a dedicated passive booster per wing isn't unheard of. So those passive boosts are cut down, but they're cut for everyone, leveling the playing field.
Instead we move into the territory of active, on grid, powerful boosts. Of which there certainly will be more than one ship.

The real question here is, how combat effective these ships will remain once they go for the boosting role. If it's a nobrainer to add one support slot per command-worthy ship, and have many of them instead of one, then you actually gain. You don't need that lonely alt pilot in system any more. The boosts are being put right into the field. Put to characters you'd already be playing. With a decreased barrier of entry, means it's easier to get those people up to par.

As far as miners go, just wait on the next devblog and stop panicking.

Delt0r Garsk wrote:
This happens EVERY single time a change is made. Guess what. Your not getting em back.
Not sure if you are old enough to remember learning skills, but we did get a complete refund when that system was overhauled. So much for not getting anything back. On top of that, I'm fairly positive this was not the only occasion when we received SP back. Sure, these skills were removed instead of just changed, but we're talking about reduced requirements here which definitely puts a hole in those skills which needs to be addressed.

Ryzhik Belka wrote:
So, just to clarify : as a small time miner, chilling in the belt with my alt, all I can expect from this change is less yield, less shield, and a bunch of useless SP in Leadership, right ?
Sorry, but if you made a boosting alt just for yourself instead of making another miner, you only gimped yourself.