These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Reprocessing Modules

Author
Devon Stasarik
Ministry of Furious Retribution
Fraternity.
#1 - 2016-08-29 17:56:54 UTC
Hi guys,

what does affect module reprocessing in a character?

skills

Reprocessing
Reprocessing Efficiency
Scapmetal processing

Implant

zainou beancounter reprocessing rx-

is there anything else besides training those skills to lv5 and having the best implant?



Also do lowsec citadels have better reprocessing base (%) than the high sec ones?


Im just looking for the best way to get a module reprocessing percentage higher


Thanks in advance
Do Little
Bluenose Trading
#2 - 2016-08-29 20:09:11 UTC  |  Edited by: Do Little
The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant.

Edit: My calculator says this should be 55.08%. The in game reprocessing plant isn't factoring in the implant, although it lists it as a factor. I recall reading something about this but don't have anything in my hangar I want to reprocess to test.
Zhilia Mann
Tide Way Out Productions
#3 - 2016-08-29 21:24:01 UTC
Do Little wrote:
The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant.

Edit: My calculator says this should be 55.08%. The in game reprocessing plant isn't factoring in the implant, although it lists it as a factor. I recall reading something about this but don't have anything in my hangar I want to reprocess to test.


Base on scrap is 50% everywhere; no citadel bonuses. Also, implants don't work. The only factor is the skill so you're capped at 55% with Scrapmetal Reprocessing 5.
Devon Stasarik
Ministry of Furious Retribution
Fraternity.
#4 - 2016-08-29 22:13:50 UTC
Zhilia Mann wrote:
Do Little wrote:
The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant.

Edit: My calculator says this should be 55.08%. The in game reprocessing plant isn't factoring in the implant, although it lists it as a factor. I recall reading something about this but don't have anything in my hangar I want to reprocess to test.


Base on scrap is 50% everywhere; no citadel bonuses. Also, implants don't work. The only factor is the skill so you're capped at 55% with Scrapmetal Reprocessing 5.



Ive tested across several citadels and i confirm the 50% base


im getting 54% with

Reprocessing lv 5
Reprocessing Efficiency lv 5
Scapmetal processing lv 4

and the rx-804 implant

so it should be correct that 55% max with lv 5 skill


why do you say that implants dont work? im seeing bonuses being applied by the implant at the reprocessing window when i hover the mouse at the specific modules or at the window where is says the combined % that i get


so my options for a higher reprocessing % at high sec are only to training the scrap skill to lv 5?


Also for a better base reprocessing only low sec at a pos with a reprocessing array and null in a minmatar station is that correct?


thanks again
Loan Survivor
Radzone
#5 - 2016-09-01 07:57:24 UTC
Zhilia Mann wrote:
Do Little wrote:
The only skill that affects module reprocessing is scrap metal reprocessing. With my level 4 skills you get the base yield (say 50%) * the skill bonus 1.08 (2%/level) * implant bonus 1.02 ( RX-802) = 54%. You can do better by using a Citadel with higher base yield or train the skill to level 5 or spend 150 million for a RX-804 implant.

Edit: My calculator says this should be 55.08%. The in game reprocessing plant isn't factoring in the implant, although it lists it as a factor. I recall reading something about this but don't have anything in my hangar I want to reprocess to test.


Base on scrap is 50% everywhere; no citadel bonuses. Also, implants don't work. The only factor is the skill so you're capped at 55% with Scrapmetal Reprocessing 5.


Confirming the implants don't work when reprocessing ships/modules. RX-804 effect shows up in the reprocessing window but DOES NOT affect ships / modules. I confirmed this using 2 characters, one with implant, one without, both got same results.

Best you can hope to recover is up to 55% of the materials shown on a blueprint at ME level 0. Only factor is the Scrapmetal Reprocessing skill.

HTH.