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PVP Areanas in NULL/LOW sec

Author
Ramadawn
Perkone
Caldari State
#21 - 2012-01-16 20:27:38 UTC  |  Edited by: Ramadawn
Simi Kusoni wrote:
Ramadawn wrote:
If you REALLY want to make it interesting. Charge every POS in null sec a small hourly fee for operating. This fee is pooled and payed out to the varous Arena controllers...

profit motive

Subcapital use and sov

All this does is make us use alts, alt corps and alt alliances to drop fleet and gank people in "solo" rooms. Also, if these rooms are used to "control" a system, what happens if a frigate takes control of a room while a cruiser in is a different room? Can the cruiser take control back, or is it now powerless because the frigate got there first and it can't fight it due to the gate not letting it pass?

This is just a badly thought out iteration of a suggestion that has been put forth by every single WoW player ever to switch to Eve.


my apologies

by control I don't mean control of a system.

I mean control of a certain percentage of the fee pot

In your example, the frigate might capture 5 percent of the fee payout pot while the cruiser would say capture say 7 percent of the payout pot.

as to the solo rooms...only some of the rooms would be solo and as I said above the solo restrictions would only reduce the effect of the blob not remove.

honestly if you have enough sites, solo rooms might not even be neccesary as fleets are forced to spread out in order to defend their isk earning sites.

ulitmately these are just ideas on how to make the idea work
Simi Kusoni
HelloKittyFanclub
#22 - 2012-01-16 20:39:55 UTC
Ramadawn wrote:
In your example, the frigate might capture 5 percent of the fee payout pot while the cruiser would say capture say 7 percent of the payout pot.

as to the solo rooms...only some of the rooms would be solo and as I said above the solo restrictions would only reduce the effect of the blob not remove.

honestly if you have enough sites, solo rooms might not even be neccesary as fleets are forced to spread out in order to defend their isk earning sites.

You see now it's just messy.

I go to a random system with a load of alts, and stick a toon in each hull class site. Some guys come to try and turf me out, because I have so many different hulls they need to bring an equal number of completely different class ships and defeat me in each site. Needless to say, after they have defeated one character it warps to station reships and comes back to help one of my others or defeat the guy who is now sitting in the site in half armor.

Also your "solo restrictions" don't reduce it at all, they just make corps and alliances look really messy because you'd just have "TEST ALLIANCE #1" through to "TEST ALLIANCE#9001", with people hopping between each as was required so they could all enter the room and blob people.

There are just so many flaws and blatant exploits with this kind of instancing it cannot be introduced into a game like Eve. If you removed the market, mining, ratting and PvE and just created a login that let you choose hull class and go PvP a little this kind of approach would work. It would suck, but it would work, because that is the kind of game instancing is designed for. Eve is not that kind of game.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lord Zim
Gallente Federation
#23 - 2012-01-16 20:45:50 UTC
Lord Zim wrote:
No.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

MeBiatch
GRR GOONS
#24 - 2012-01-16 20:51:16 UTC
meh i allways thought the best way for get arena style combat is to just enhace the contract/war dec system...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ramadawn
Perkone
Caldari State
#25 - 2012-01-16 21:28:55 UTC
Simi Kusoni wrote:
Ramadawn wrote:
In your example, the frigate might capture 5 percent of the fee payout pot while the cruiser would say capture say 7 percent of the payout pot.

as to the solo rooms...only some of the rooms would be solo and as I said above the solo restrictions would only reduce the effect of the blob not remove.

honestly if you have enough sites, solo rooms might not even be neccesary as fleets are forced to spread out in order to defend their isk earning sites.

You see now it's just messy.

I go to a random system with a load of alts, and stick a toon in each hull class site. Some guys come to try and turf me out, because I have so many different hulls they need to bring an equal number of completely different class ships and defeat me in each site. Needless to say, after they have defeated one character it warps to station reships and comes back to help one of my others or defeat the guy who is now sitting in the site in half armor.

Also your "solo restrictions" don't reduce it at all, they just make corps and alliances look really messy because you'd just have "TEST ALLIANCE #1" through to "TEST ALLIANCE#9001", with people hopping between each as was required so they could all enter the room and blob people.

There are just so many flaws and blatant exploits with this kind of instancing it cannot be introduced into a game like Eve. If you removed the market, mining, ratting and PvE and just created a login that let you choose hull class and go PvP a little this kind of approach would work. It would suck, but it would work, because that is the kind of game instancing is designed for. Eve is not that kind of game.


There are a few flaws in your argument which you may wish to consider.

First of all this is null sec. There is no such thing as flying to the nearest station and reshipping in a timely matter. (unless this is a border system, in which case the defending alliance is likely to have a lot of players present) IF you HAVE docking rights, those will soon be removed from you and you will most likely be turfed from the alliance. Otherwise you are probably looking at quiet a long flight back to a station that you can dock at before you can re-ship. As such, the alliance defenders (who will have ships nearby) will be able to root out you ships one by one and send you on a merry trip back home in your pod.

Oh but wait….In this system you need to be within 5 Km of a beacon in order to capture it and the warp off restriction extends to about 100 km off the beacon. So you trip home is actually going to be using the pod express if your not paying attention (IE hot boxing) so to speak and I can guarantee that your clone is going to be some distance away. In fact the very cost of replacing your clone will guarantee that your not going to be doing a lot of hot boxing while trying to capture these sites as you will need all you attention on just one ship.

Finally, this is null sec, which means if your constantly going after the same systems, your quickly going to run in blobs sporting warp bubbles. This means that in order to be successful in this enterprise you going to constantly switching up target systems and trying to catch your enemies while their napping. This of course, will force the defenders to divide up their forces in order to defend all their sites. IE reduced blob activity.

And THAT, is what this system is all about…an ever changing sub capital active PVP environment where small gangs are constantly on the roam either trying to capture sites or defend them.
Ramadawn
Perkone
Caldari State
#26 - 2012-01-16 21:31:14 UTC
Lord Zim wrote:
No.


Interesting how it's the GOON....the people who are actively high sec ganking care bear miners because they are "BORED".

Who continues to blindly object to this idea.......
Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2012-01-17 00:30:02 UTC
You do realise most of these sites would contain one guy and his alt farming the isk, right?
Simi Kusoni
HelloKittyFanclub
#28 - 2012-01-17 00:51:33 UTC  |  Edited by: Simi Kusoni
Ramadawn wrote:
First of all this is null sec. There is no such thing as flying to the nearest station and reshipping in a timely matter. (unless this is a border system, in which case the defending alliance is likely to have a lot of players present) IF you HAVE docking rights, those will soon be removed from you and you will most likely be turfed from the alliance.

This was kind of my point, and your post originally said low/null.

The benefit will always just be with whoever has ships at a pos or station in system. Or who has more alts, or more friends with them etc. It is really friggin easy to abuse, and impossible for an attacker to hold a system this way. All it does is create a messy system of alts and leaves random ships laying in every outpost/pos in any system with this arena crap in.

Ramadawn wrote:
Oh but wait….In this system you need to be within 5 Km of a beacon in order to capture it and the warp off restriction extends to about 100 km off the beacon. So you trip home is actually going to be using the pod express if your not paying attention (IE hot boxing) so to speak and I can guarantee that your clone is going to be some distance away. In fact the very cost of replacing your clone will guarantee that your not going to be doing a lot of hot boxing while trying to capture these sites as you will need all you attention on just one ship.

FYI hot boxing is smoking a joint in an enclosed space with no ventilation. I think you mean dual boxing, and unless I've been hot boxing I can easily save my pods whilst dual boxing.

Anyway, you don't seem to understand. I wouldn't need to PvP on those toons. I've just forced people to bring 6 different classes of ships to come fight me, then 5 of my toons have docked and come back in BCs to help my BC toon. Guess what? RR MYRMIDONS!!!! YAY!!!!! Attackers are left with one BC and a lot of other useless **** they had to bring anyway because CCP introduces a really annoying instancing mechanic.

Ramadawn wrote:
Finally, this is null sec, which means if your constantly going after the same systems, your quickly going to run in blobs sporting warp bubbles.

Ramadawn wrote:
PVP Arenas in null/low sec (...) create a number of combat arenas for every system in Null sec and low sec. (...) With such a system in place, Low Sec


Ramadawn wrote:
This of course, will force the defenders to divide up their forces in order to defend all their sites. IE reduced blob activity.

And THAT, is what this system is all about…an ever changing sub capital active PVP environment where small gangs are constantly on the roam either trying to capture sites or defend them.

This system is just messy, and doesn't encourage PvP in the way you think it would. Either the ISK given out is nominal, and these sights are ignored, or it is good, and intricate alt networks are instantly put in place to defend them. Jump bridges will be set up to quickly transport ships, hundreds of alt corps will spring up so we can blob in the solo rooms and pirates across low sec will sit 5k off the marker in the most ridiculously over-tanked pirate faction BS you have ever seen. (and 20 of their friends logged off on the acceleration gate, and an alt scout on every entrance to the system so they know what you've got)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tsubutai
Perkone
Caldari State
#29 - 2012-01-17 01:11:38 UTC
No.


Ramadawn wrote:
Seriously "no". No to what? There are a number of ideas put up for consideration. What particular point do you object too?

Any and all points relating to instancing or the creation of arenas.
Ramadawn
Perkone
Caldari State
#30 - 2012-01-17 01:12:30 UTC
Danika Princip wrote:
You do realise most of these sites would contain one guy and his alt farming the isk, right?


Whats wrongs with a garanteed PVP target in every site, just waiting to be jumped?
Ramadawn
Perkone
Caldari State
#31 - 2012-01-17 01:26:03 UTC  |  Edited by: Ramadawn
In response to Simi Kusoni

First of all, the nature of the sites prevents people from stationing faction BS;s in every site, This is becuase not every site even ALLOWS BS's.

Secondly, have you even considered the math of what you are proposing would happen?

It is assumed that Each system would have an average of ten sites per system or more. So even a small allaince with at least 10 systems would need to have active more than a 100 active alts just to have ships inside of every single site.

Add to this an off line defence force of 20 alts per site !?!..... Last I checked small alliances don't have anything near 2000 toons!

Remember, that for all these toons to do what you say they are going to do will require each and everyone of them to undergo at LEST a month of training...Thats over 166 years of account training! just for TEN systems.

CLEARLY THIS IS NOT A REALISTIC RESULT

As to your "pirate trap" with SO many of these sites in a system, wouldn't thier time be better spend just gate camping rather than have a group of players just sitting off line waiting for someone to come into the site?

from what I have seen of pirates IN the game, pirates on a gate aren't exaclty know for thier patience OR attention spans....I can only imaganine how bad it would be if they tried to wait off line at a site that someone may or may not show upto...

if anything they would more likely roam from site to site looking for "farmers"...

Thirdly....how would the defender reship into a BC to defend a cruiser site ot a frigate site?

Finally...Solo rooms ARE NOT THE CENTER PIONT of my idea...they are just one of a number of possibilities

PS I do conceed that I origonally included low sec into my post...but this IS brainstorming after all..

BTW these sites already exist in low sec, they just don't pay out and as a result are generally ignored,
Ramadawn
Perkone
Caldari State
#32 - 2012-01-17 02:01:15 UTC
Tsubutai wrote:
No.


Ramadawn wrote:
Seriously "no". No to what? There are a number of ideas put up for consideration. What particular point do you object too?

Any and all points relating to instancing or the creation of arenas.



http://en.wikipedia.org/wiki/Instance_dungeon

wikipedia definition of instancing

Um these sort of sites are all over EVE....Thier called complexes, thier called mission sites...they are the bread and butter of EVE

Arenas as permanent control sites that allow player to claim a posrtion of a system's revenue pot.....

So what then are you actually talking about?

Are you objecting to most of what EVE is? IE Space dungeons?
ShahFluffers
Ice Fire Warriors
#33 - 2012-01-17 02:07:49 UTC  |  Edited by: ShahFluffers
When people refer to "instancing" in EVE they are referring to places where you cannot affect another player outside of certain "rules" within a given area.
Complexes, missions, and anomalies are not "instances" because other players (hostile or otherwise) can also find these areas and affect you for better or worse.

In short, this is what people are saying "no" to; "controlled environments" where you cannot do anything outside of "specific parameters" (ex. bringing a "support" ship into a 1v1).
Ramadawn
Perkone
Caldari State
#34 - 2012-01-17 02:33:39 UTC
ShahFluffers wrote:
When people refer to "instancing" in EVE they are referring to places where you cannot affect another player outside of the certain "rules" within the given area.
Complexes, missions, and anomalies are not "instances" because other players (hostile or otherwise) can also find these areas and affect you for better or worse.

In short, this is what people are saying "no" to; "controlled environments" where you cannot do anything outside of "specific parameters" (ex. bringing a "support" ship into a 1v1).



Ok...

But again I say these sites are all over EVE...

The only limitations Arenas make, is as too what ship types may enter.

sites like this exist all over EVE. From Mission sites to faction Warfare. In faction warfare, if a system is contested by an enemy in a sight that allows say only frigates, then the opposing faction simple re-ships into friagtes...plain and simple.

This has done nothing to harm the game, if anything it has only enhanced the game as players seeking only frigate combat can find the nearest minor site and go inside with their frigates.

All I am proposing is that this system be expanded and enhanced and brought to play insight the giant PVP wasteland known as null sec...
Danika Princip
GoonWaffe
Goonswarm Federation
#35 - 2012-01-17 08:14:08 UTC
Ramadawn wrote:
Danika Princip wrote:
You do realise most of these sites would contain one guy and his alt farming the isk, right?


Whats wrongs with a garanteed PVP target in every site, just waiting to be jumped?


Me parking five alts in a site and blapping anyone who comes in? Me locking down solo or small rooms with my alts? Free isk for doing absolutely nothing, and with no risk whatsoever as I'd have the two different alliance guys sitting in one site so no-one else could come in?
Lord Zim
Gallente Federation
#36 - 2012-01-17 08:21:14 UTC
Lord Zim wrote:
Lord Zim wrote:
No.


Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simi Kusoni
HelloKittyFanclub
#37 - 2012-01-17 09:07:22 UTC  |  Edited by: Simi Kusoni
I'd like to say as a pretext to this: I know you think this is brainstorming, and maybe I should go easy. But I'm being harsh because sometimes people don't understand how thoroughly players will abuse mechanics like this. On top of that, instancing is negative for other reasons, primarily that Eve is not designed as an instanced PvP game.

PvP in Eve is rarely (outside of some high sec gankers and noob low sec corps) purely about PvP. It's about taking other people's stuff in the most efficient way possible, it is merely a means to an end. The end being filthy ******* rich. For this reason encouraging solo PvP in an instanced form with artificial rewards is simply against the spirit of the game IMHO.

Not that I'm against encouraging small gang PvP in terms of removing SD timers so we don't "have" to blob caps, adjusting cyno mechanics to give small gangs some time to GTFO when titan bridged (or at least making the logistics of titan bridging a little harder). Anyway, my point is that there are plenty of things to brainstorm that could make small gang and solo PvP more fun, but instancing is not one of them.

Ramadawn wrote:
In response to Simi Kusoni
First of all, the nature of the sites prevents people from stationing faction BS;s in every site, This is becuase not every site even ALLOWS BS's.

They stick a faction BS in the BS site. What do>? ATTACK IT. OMFG LOG ON TRAP.

Ramadawn wrote:
Secondly, have you even considered the math of what you are proposing would happen?
It is assumed that Each system would have an average of ten sites per system or more. So even a small allaince with at least 10 systems would need to have active more than a 100 active alts just to have ships inside of every single site.

Add to this an off line defence force of 20 alts per site !?!..... Last I checked small alliances don't have anything near 2000 toons!

Remember, that for all these toons to do what you say they are going to do will require each and everyone of them to undergo at LEST a month of training...Thats over 166 years of account training! just for TEN systems.

CLEARLY THIS IS NOT A REALISTIC RESULT

Have you considered that applying some logistics to ganking people honorable PvP in these sites wouldn't mean you need your characters in every system? Move them as required, reship in system. Hence the "messy system of alts (that) leaves random ships laying in every outpost/pos in any system with this arena crap in.".

Ramadawn wrote:
As to your "pirate trap" with SO many of these sites in a system, wouldn't thier time be better spend just gate camping rather than have a group of players just sitting off line waiting for someone to come into the site?

"Either the ISK given out is nominal, and these sights are ignored". Otherwise, they won't be, and they'll be camped and farmed.

Ramadawn wrote:
from what I have seen of pirates IN the game, pirates on a gate aren't exaclty know for thier patience OR attention spans....I can only imaganine how bad it would be if they tried to wait off line at a site that someone may or may not show upto...

if anything they would more likely roam from site to site looking for "farmers"...

Thirdly....how would the defender reship into a BC to defend a cruiser site ot a frigate site?

Finally...Solo rooms ARE NOT THE CENTER PIONT of my idea...they are just one of a number of possibilities

PS I do conceed that I origonally included low sec into my post...but this IS brainstorming after all..

Pirates are not patient, in that they will rarely sit up cloaked in a rated plex and wait for a tengu to come along. Because they aren't earning any money. Give them a financial incentive to semi-afk in a site like this and gank people while they're at it and it is all you will see. "Territory" will consist purely of who has the most diverse range of hull classes and alts/members in any given region.

As for roaming from site to site, what in? Battlecruisers? What if they find a cruiser sitting in a site? A mixed fleet? What if they find five cruisers? Oh wait, no, solo rooms don't matter now there're group rooms. So we're back to just having a site for people to leave an alt at so they can bring a blob if anyone else comes into system.

Ramadawn wrote:
BTW these sites already exist in low sec, they just don't pay out and as a result are generally ignored,

"Either the ISK given out is nominal, and these sights are ignored". Otherwise, they won't be, and they'll be camped and farmed.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Liang Nuren
No Salvation
Divine Damnation
#38 - 2012-01-17 09:30:30 UTC
It seems to me that Amamake Planet 3 Belt 1 might qualify as some sort of PVP arena...

-Liang

I'm an idiot, don't mind me.

Lord Zim
Gallente Federation
#39 - 2012-01-17 10:02:38 UTC  |  Edited by: Lord Zim
If you absolutely must have some sort of PVP instancing thing, add some sort of hisec PVP "tournament" people can sign up for, place a bet of isk to lose if they lose, both participants get a bookmark to an instance set aside only for them, and if one of them dies or doesn't show up within a reasonable amount of time, they lose the isk they bet. If none of them show up, the fight is forfeit and both of them lose the isk they put in.

Voila, hisec people can have their honoure fites, and they can get the instant gratification they so desire.

But stay the **** out of nullsec with those things. Get out.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simi Kusoni
HelloKittyFanclub
#40 - 2012-01-17 10:20:48 UTC
Lord Zim wrote:
If you absolutely must have some sort of PVP instancing thing, add some sort of hisec PVP "tournament" people can sign up for, place a bet of isk to lose if they lose, both participants get a bookmark to an instance set aside only for them, and if one of them dies or doesn't show up within a reasonable amount of time, they lose the isk they bet. If none of them show up, the fight is forfeit and both of them lose the isk they put in.

Voila, hisec people can have their honoure fites, and they can get the instant gratification they so desire.

But stay the **** out of nullsec with those things. Get out.

The great thing is, players who want instance-style PvP could set up tournaments like this themselves. They just don't.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

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