These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Hisec Ganking Roundtable Part 2 - Participant Request

First post
Author
Geronimo McVain
The Scope
Gallente Federation
#21 - 2016-08-27 06:00:59 UTC
Irregular Apocalypse wrote:

However, the existence of other bump interactions outside freighter ganking means that the natural solution of making bump-tacklers go suspect might have too widespread an impact (even if it was technically feasible to decide who is the bumper and who is the bumpee).

An alternative change might be to make freighters more heavy, so that the effect of a bump on the freighter's speed and alignment would be lower, and it would take less time to recover from bumps. As this change only affects the a parameter of freighters, it may not have much effect on other parts of the game, which is an appealing property. However it wouldn't address the issue of tacklers being protected by Concord so the solution is flawed in the same way as the one that CCP has presented.
It is not very difficult to decide who is bumping, cause his movement vector is directed at the other ship. If you go suspect after the third bump there will be no problem with accidentally bumping into another ship. Or you can even use the bumping timer that the bumper gets the flag after 30 seconds.Other bumping actions take place in low or Null against capitals where a suspect flag is irrelevant.
Making freighters heavier will prevent bumping as a game mechanic for ganking, which is IMHO bad. A suspect flag for bumpers opens up opportunities for player action which is the better choice
Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2016-08-27 06:18:08 UTC  |  Edited by: Rivr Luzade
Lawrence Lawton wrote:
I'm not alone. The culture of EVE is with me.
We are not ilk, we are the ruling class.
We do not bleat. We preach.
You must be an anti-ganker, champion of the AFK miner, protector of the botter.

If you were the ruling class, you would not dodge the every wardec that your bumping alts' corps suffer from like carebears do that you loath. In a way, gankers and in particular CODE gankers are worse than carebears because you preach water (don't dodge wardecs, fight, stand your ground, don't crap talk in local, and so on) and drink wine (you do not stay in your corps and fight back against wars, your cuck-flood in local speaks for its own). If CODE was participating in this roundtable, it can't have been all that productive and insightful.

Geronimo McVain wrote:
It is not very difficult to decide who is bumping, cause his movement vector is directed at the other ship. If you go suspect after the third bump there will be no problem with accidentally bumping into another ship. Or you can even use the bumping timer that the bumper gets the flag after 30 seconds.Other bumping actions take place in low or Null against capitals where a suspect flag is irrelevant.
Making freighters heavier will prevent bumping as a game mechanic for ganking, which is IMHO bad. A suspect flag for bumpers opens up opportunities for player action which is the better choice

Suspect flags are also irrelevant in high sec. No one engages a target that can shoot back and even targets that can't shoot back are regularly ignored. I have seen so many pirates and suspect people floating around space (outside Jita) that no one engages at all. However, if a freighter goes suspect, you can count on that people flock to whore on it.
Furthermore and in light of the above, it is not that easy to find out who the bumper is and who not. A suspect Machariel (that no one cares about) can just bump a freighter into an immobile Catalyst/Talos and really quickly we have the freighter suspect flagged as bumper. The Machariel can just warp off once the freighter is suspect since no one cares.

Whatever CCP could do, matters would only get worse especially if Crime Watch got involved. We have already seen how desperate people are to overcome the limitations of any restriction put in place and the introduction of Crime Watch to the bumping system would only make matters worse for freighters. This entire feature should be left alone because right now it works: you can easily explain what gankers can do to get you and what you can do to not get caught (which is already stacked in a 3:1 ratio of possibilities against freighters),no arcane and overly easily exploitable mechanics to make ganking overly easy are in place. It requires effort from both sides to do it and to prevent it.
The same goes for longer CONCORD response times. You can give freighters a carrier's worth of defenses, they are still just freighters. And player-driven anti-ganking business is neither prevalent enough nor rewarding enough to make it more prevalent. Except for (no) appreciation from haulers, you don't get anything from it; and appreciation alone does not pay bills. And again: if you introduced a reward system for anti-ganking, it would be easily exploitable and only make matters worse. Right now, anti-gankers can have a fleet ready to kill the gankers (the long response time in 0.5/.6 systems allows for that) once they go criminal and remote repair a freighter. Neither is working properly to save a significant number of freighters because not enough people are interested in it -- and never will get interested in it because it is a boring and tedious activity with nearly no action and a lot of waiting.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Irregular Apocalypse
Imperial Academy
Amarr Empire
#23 - 2016-08-27 09:27:52 UTC  |  Edited by: Irregular Apocalypse
Geronimo McVain wrote:

Making freighters heavier will prevent bumping as a game mechanic for ganking, which is IMHO bad. A suspect flag for bumpers opens up opportunities for player action which is the better choice


An increase to freighter mass could have a range of effects depending on the magnitude of the increase, ranging from making bumping slightly harder, to making it require a full fleet of Machariels... I would suggest that any value of mass that made bumping practically impossible would be too high...

Rivr Luzade wrote:

Suspect flags are also irrelevant in high sec. No one engages a target that can shoot back and even targets that can't shoot back are regularly ignored. I have seen so many pirates and suspect people floating around space (outside Jita) that no one engages at all. However, if a freighter goes suspect, you can count on that people flock to whore on it.


I have seen many ships go suspect on gates away from Jita and get piled on, so I strongly disagree that if bump-tacklers went suspect that noone would get involved. In any case, as go on to say, defending a freighter is tedious because there is so little activity: this would surely change if bump-tacklers were engageable.

Rivr Luzade wrote:

Right now, anti-gankers can have a fleet ready to kill the gankers (the long response time in 0.5/.6 systems allows for that) once they go criminal and remote repair a freighter. Neither is working properly to save a significant number of freighters because not enough people are interested in it -- and never will get interested in it because it is a boring and tedious activity with nearly no action and a lot of waiting.


To defend a freighter you have to wait around and engage almost exclusively on the ganker's terms - i.e. during the same 15-25s window that they are engaging the freighter. Damn right that's tedious, and there's no prospect of getting a 10b killmail which is surely one of the motivations for the gankers.

Imagine then if bump-tacklers went suspect (through some simple and non-exploitable mechanic): the window of engagement for defenders would be longer, as they could choose to engage either the tackler or the gank fleet, and it would be slightly more on the defenders terms, which would make the operation more interesting for the defenders.

Actually it would be more interesting for the gankers too, as they would perhaps have to decide whether they use some guys to defend the tackler, or perhaps even use cheaper bumping ships (and more of them) to deal with the risk of loss. Currently bump tacklers almost always use the optimal ship despite it costing half a billion isk, simply because the tackler is put at very little risk because it is defended by Concord. There should probably be some opportunities for play and counterplay there too: does the tackler fit for tank? Fit for high dps? Or just go for max bumping? And that would have an impact on how defenders would engage.

The entire process would be more interesting for both sides if bumpers weren't defended by Concord!
Rivr Luzade
Coreli Corporation
Pandemic Legion
#24 - 2016-08-27 12:48:41 UTC  |  Edited by: Rivr Luzade
Irregular Apocalypse wrote:
The entire process would be more interesting for both sides if bumpers weren't defended by Concord!

Tank doesn't mean a thing, neither for haulers nor gankers. Gankers are risk-averse and would stop bumping altogether, or only bump once or twice, but not the third time to prevent the flag. They can just warp around on grid or to a close-by off-grid spot to get rid of the counter and come back to continue bumping. Instead of making it more interesting for defenders, it would just remove bumping altogether. Not that bumping was necessary in the first place. In the past, people just scanned freighters, followed them and engaged them when they wanted to warp off (slow aligntime is slow) or were approaching the gate, completely without bumping. This focus on alts for ganking, however, has seemed to make bumping necessary so that non-ISB'd alts can do that job of actual people.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lawrence Lawton
The Lawton School for Pubbies Who Can't Mine Good
Novus Ordo.
#25 - 2016-08-27 23:31:20 UTC  |  Edited by: Lawrence Lawton
Rivr Luzade wrote:
Lawrence Lawton wrote:
I'm not alone. The culture of EVE is with me.
We are not ilk, we are the ruling class.
We do not bleat. We preach.
You must be an anti-ganker, champion of the AFK miner, protector of the botter.

If you were the ruling class, you would not dodge the every wardec that your bumping alts' corps suffer from like carebears do that you loath. In a way, gankers and in particular CODE gankers are worse than carebears because you preach water (don't dodge wardecs, fight, stand your ground, don't crap talk in local, and so on) and drink wine (you do not stay in your corps and fight back against wars, your cuck-flood in local speaks for its own). If CODE was participating in this roundtable, it can't have been all that productive and insightful.


The introduction of NPC corps for dodging wardecs is one of the nerfs I was referring to earlier. Once a mechanic exists it is foolish not to use it. Imagine a bumper who loses a Machariel because he didn't drop his wardecced corp and lets the freighter escape; or an anti-ganker who loses his Falcon in the same way. They would be ridiculed. Nonetheless, we believe that NPC corps should be removed completely for everybody.
As far as dodging wars, the purpose of the CODE. alliance was originally to attract wardecs.
Our Agents are among the politest and most respectable people in New Eden because we need to set a good example for the unwashed masses.

Your second paragraph was pretty good.
Erebus 'TheChin' Sundance
Center for Advanced Studies
Gallente Federation
#26 - 2016-08-30 14:23:13 UTC
Well good luck with this, Until it's sorted its quite simply good bye new players!

I tried a considered and what I though interesting and impartial post on a possible solution but it got nowhere.

https://forums.eveonline.com/default.aspx?g=posts&m=6609856#post6609856

As long as this idea of 'only one way to play EVE persists', and gets promoted through these posts, the whole concept is worth naught.

CCP need to make a stand at some point, they advertise it as a sandbox, but only promote and endorse one side or aspect of it and fail a lot of the current and potentially new community by doing so.

Please keep us updated on how it goes though, great to see someone on the CSM brave enough to take it on.
Irregular Apocalypse
Imperial Academy
Amarr Empire
#27 - 2016-08-30 14:34:32 UTC
Geronimo McVain wrote:
The Problem is the design of the mining ships and freighters. They are designed to be passive in conflicts. This way of tanking is easily overcome when you know what you have to do because there is no variation. IMHO the ganking culture deserves to die, because it is bad for the game, and be replaced by a fighting culture. There should be no easy ganks but fights. There should be another way for players that don't actively search PvP then just running. Maybe miners can dig in with weapons and some one use shield restoring sentry drones which don't show on the d-scan. Or a freighter can actively Ewar atackers to keep them at bay. Cloaking disruptures that reveal cloakers but need to ankered to asteroids (nope, not for gate camps, sorry P)


This is an interesting point of view - why would certain ships continue to be built without much defence in such a dangerous world?
Ima Wreckyou
The Conference Elite
Safety.
#28 - 2016-08-30 19:18:08 UTC
Irregular Apocalypse wrote:
Geronimo McVain wrote:
The Problem is the design of the mining ships and freighters. They are designed to be passive in conflicts. This way of tanking is easily overcome when you know what you have to do because there is no variation. IMHO the ganking culture deserves to die, because it is bad for the game, and be replaced by a fighting culture. There should be no easy ganks but fights. There should be another way for players that don't actively search PvP then just running. Maybe miners can dig in with weapons and some one use shield restoring sentry drones which don't show on the d-scan. Or a freighter can actively Ewar atackers to keep them at bay. Cloaking disruptures that reveal cloakers but need to ankered to asteroids (nope, not for gate camps, sorry P)


This is an interesting point of view - why would certain ships continue to be built without much defence in such a dangerous world?

The skiff has today basically the stats of an heavy attack cruiser which can still mine at the same time. And yet miners are still complaining. If they get yet another buff they will probably be used as combat ships...
Solecist Project
#29 - 2016-08-30 20:02:02 UTC

I should absolutely be in this ...
... and someone verbally capable from CODE should definitely a part of this as well.

Paranoid Loyd should be in here just as much.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#30 - 2016-08-30 20:04:43 UTC
Erebus 'TheChin' Sundance wrote:
Well good luck with this, Until it's sorted its quite simply good bye new players!

I tried a considered and what I though interesting and impartial post on a possible solution but it got nowhere.

https://forums.eveonline.com/default.aspx?g=posts&m=6609856#post6609856

As long as this idea of 'only one way to play EVE persists', and gets promoted through these posts, the whole concept is worth naught.

CCP need to make a stand at some point, they advertise it as a sandbox, but only promote and endorse one side or aspect of it and fail a lot of the current and potentially new community by doing so.

Please keep us updated on how it goes though, great to see someone on the CSM brave enough to take it on.

Yes, we need to get rid of those who want to impose their playstyles on others.

You.


The first golden rule of EVE ...
... You consent to PvP when you click "undock".


You lost.

Go.
Away.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ima Wreckyou
The Conference Elite
Safety.
#31 - 2016-08-31 09:00:39 UTC
Geronimo McVain wrote:
It is not very difficult to decide who is bumping, cause his movement vector is directed at the other ship. If you go suspect after the third bump there will be no problem with accidentally bumping into another ship. Or you can even use the bumping timer that the bumper gets the flag after 30 seconds.Other bumping actions take place in low or Null against capitals where a suspect flag is irrelevant.
Making freighters heavier will prevent bumping as a game mechanic for ganking, which is IMHO bad. A suspect flag for bumpers opens up opportunities for player action which is the better choice

Right, I'm all for more opportunities and player interaction. I don't see anything wrong with your ideas. Let's make this happen!
Erebus 'TheChin' Sundance
Center for Advanced Studies
Gallente Federation
#32 - 2016-08-31 11:45:37 UTC
Solecist Project wrote:

Yes, we need to get rid of those who want to impose their playstyles on others.

You.


The first golden rule of EVE ...
... You consent to PvP when you click "undock".


You lost.

Go.
Away.
Nah, I'm not going anywhere, but thanks. Big smile
Perhaps if you could read you would have noticed I have never said ganking should be removed, nor would I wish to impose anything on anyone;
Erebus 'TheChin' Sundance wrote:
High Sec ganking can not be removed, it would make eve b*llocks, but here is also where the biggest compromise is required.
...but this is not the place for a argument dude. You clearly win with your highly positive attitude and intellectual prowess.

If we can get and keep new players, CCP will have more revenue, thus allowing faster and better content. Do you really want to wait another handful of years before we get things like player built stargates and other overdue or potential features? I would like to speed this up a bit if possible and that is my sole intention.

There is no way for a confused and bamboozled new player in a Venture or retriever to counter a gank! That's all I'm trying to address here, and kudos to Jin'taan for attempting to get info from 'all' sides and relay it back to CCP.

So lets help him, not hinder.
MourningWood
Federal Navy Academy
Gallente Federation
#33 - 2016-08-31 15:28:35 UTC
I think ganking is part of the game but at the moment its a bit too easy. It would be nice if you couldn't buy your security status back anymore to add the grind (penalty) back for people who choose that play style. If you want to gank full time then you're going to have to run missions and rat belts just like before or be stuck to null and low sec. There were many times in the past when I still wanted access to high sec but would pirate and gank, it makes you choose your targets instead of just killing every little thing you see. The tags could probably even be left in game as long as you were not able to trade the item making the person that needs them to go out looking for them.
Solecist Project
#34 - 2016-08-31 17:06:47 UTC
Erebus 'TheChin' Sundance wrote:
If we can get and keep new players, CCP will have more revenue, thus allowing faster and better content. Do you really want to wait another handful of years before we get things like player built stargates and other overdue or potential features? I would like to speed this up a bit if possible and that is my sole intention.

i like this.

I'm all for retaining new players.
To me the solution is easy and obvious as long as enough people work together.
I still have a thread to make, to finish the series.

My thoughts are more about social development and effects of things CCP throws at us.

They've posted the eight golden rules recently for this for a good reason!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#35 - 2016-09-01 14:26:17 UTC
Jin'taan wrote:
Hello!

I recently was able to have a long sit down with several high profile members of the hisec ganking community to discuss the implications of changes that were talked about at fanfest, and the state of ganking in general - with regards to Freighters, Miners & Industrials - as well as the thinking and motivation behind it, and the relationship between Ganker, Gankee & Anti-Ganker.

This was something that I felt was really valuable in giving us a lot of needed information on the subject, and was incredibly productive, as they answered a lot of our questions in a fair and self reflective way. However, I feel that I need some input from the other side to truly be prepared to address this issue going forwards. As such, I'm looking for knowledgeable people who are able to discuss the issue with me some time in the next two weeks. Date to be confirmed with the participants of course.

Specific people I'm interested in hosting would be representatives from PushX, Red Frog Freight or any of their subsidiaries (especially their high value hauling members) and leaders of Anti-Ganker/Vigilante/etc. communities. However, I'm letting myself be open for applications from all areas on the issue here. If you don't wish to post publically, an ingame mail will more than suffice. I will be looking to keep it small however, as I find this works best for the format of a roundtable.

The meeting will be recorded for the purposes of helping the rest of the CSM, but will not be made publicly available, and any information shared will be considered a private matter.

If you have any other questions or suggestions, feel free to ask.



Would like to throw my hat into the ring. Not my first rodeo. My viewpoints on this matter fall somewhere in between the Gank community and the Carebears. There is room for both. I would caution this though. The rift between the two entities is very large. Consensus will require level heads and well thought out solutions.

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#36 - 2016-09-01 14:29:14 UTC
Solecist Project wrote:
Erebus 'TheChin' Sundance wrote:
If we can get and keep new players, CCP will have more revenue, thus allowing faster and better content. Do you really want to wait another handful of years before we get things like player built stargates and other overdue or potential features? I would like to speed this up a bit if possible and that is my sole intention.

i like this.

I'm all for retaining new players.
To me the solution is easy and obvious as long as enough people work together.
I still have a thread to make, to finish the series.

My thoughts are more about social development and effects of things CCP throws at us.

They've posted the eight golden rules recently for this for a good reason!



And I wholeheartedly agree with this. The golden rule should provide a good foundation for any discussions.

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Solecist Project
#37 - 2016-09-01 14:32:04 UTC
We all see your name ... signing your post is silly and not polite.


You're at least not such a monster like others who probably don't even dare trying participating in this.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#38 - 2016-09-01 14:49:15 UTC
Solecist Project wrote:
We all see your name ... signing your post is silly and not polite.


You're at least not such a monster like others who probably don't even dare trying participating in this.


LOL I am assuming you are referring to me. Silliness and lack of social graces certainly defines meBig smile


Max

(ssshhh... look the other way)

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Elenahina
Federal Navy Academy
Gallente Federation
#39 - 2016-09-01 19:22:22 UTC
Ima Wreckyou wrote:
Irregular Apocalypse wrote:
Geronimo McVain wrote:
The Problem is the design of the mining ships and freighters. They are designed to be passive in conflicts. This way of tanking is easily overcome when you know what you have to do because there is no variation. IMHO the ganking culture deserves to die, because it is bad for the game, and be replaced by a fighting culture. There should be no easy ganks but fights. There should be another way for players that don't actively search PvP then just running. Maybe miners can dig in with weapons and some one use shield restoring sentry drones which don't show on the d-scan. Or a freighter can actively Ewar atackers to keep them at bay. Cloaking disruptures that reveal cloakers but need to ankered to asteroids (nope, not for gate camps, sorry P)


This is an interesting point of view - why would certain ships continue to be built without much defence in such a dangerous world?

The skiff has today basically the stats of an heavy attack cruiser which can still mine at the same time. And yet miners are still complaining. If they get yet another buff they will probably be used as combat ships...


Battle hulks are not a myth.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Mara Pahrdi
The Order of Anoyia
#40 - 2016-09-01 21:10:31 UTC
Erebus 'TheChin' Sundance wrote:
There is no way for a confused and bamboozled new player in a Venture or retriever to counter a gank!

And so what? He may be uninformed. But usually it's easy enough with a good attitude to get into contact with the ganker and ask him wtf happened and how he did it. Many gankers are helpful players and will tell a new player what to look out for and how to prepare.

There may be a little roleplay involved now and then, but omg, this is an mmorpg after all.

Erebus 'TheChin' Sundance wrote:
So lets help him, not hinder.

That's what many gankers are actually willing to do. And you know what? Quite a few of them are industrialists too. All the new player has to do is get a hold of himself and get in touch with the folks who peeled him out of his trit can.

We don't need new game mechanics so much besides maybe what Zappity stated earlier. What we do need though, is much improved information for new players about the nature of the game. CCP has been constantly failing at this since I started playing. Just look at what they did(n't do) with Evelopedia.

Remove standings and insurance.

Previous page123Next page