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Player Features and Ideas Discussion

 
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Screw cyno's why cant capital ships use stargates?

Author
Commander Ted
Caldari Provisions
Caldari State
#1 - 2012-01-16 23:22:44 UTC
Alright this cyno buisness is just silly, lets make the largest ships the ones that can instantly skip multiple jumps and teleport anywhere... brilliant idea! The giant super ships will be more sneaky than stealth ships! Now a carrier that can repair that drake you just snagged far beyond any damage your small gang can do just instantaneously appeared! I propose that we force the removal of jump drives from all combat based capital ships. Force those supercarriers to move along with the sub capital forces which also will look way more badass. Make it so that moving a carrier in low sec is more hard work and requires a escort like moving a freighter used to. Supercarriers wont just be commodities that you can fairly safely transport across the universe at a whim. When your alliance commits to moving ships into an area its actually a commitment.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-01-17 00:33:10 UTC
Isn't a cap bigger than a stargate?
Commander Ted
Caldari Provisions
Caldari State
#3 - 2012-01-17 00:36:23 UTC  |  Edited by: Commander Ted
Titans are mothership arent. Besides its a wormhole generator why should size matter? CCP can just retcon eve lore anyway. Maybe research into the new wormholes has helped boost jump gate technology and now any ship may pass?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

XXSketchxx
Sniggerdly
Pandemic Legion
#4 - 2012-01-17 00:37:23 UTC
Get out.
ShahFluffers
Ice Fire Warriors
#5 - 2012-01-17 00:45:05 UTC
Well... the IDEA behind cynos is that it forces capital pilots to rely on another player to move around, making capital logistics a hassle for a single player. Fuel costs only add to this.

However, multiple accounts per person are allowed which ruins the "spirit" of the mechanic.


Allowing capitals to move through stargates is not the answer to this though. It will only increase their proliferation.
Commander Ted
Caldari Provisions
Caldari State
#6 - 2012-01-17 00:48:21 UTC  |  Edited by: Commander Ted
ShahFluffers wrote:
Well... the IDEA behind cynos is that it forces capital pilots to rely on another player to move around, making capital logistics a hassle for a single player. Fuel costs only add to this.

However, multiple accounts per person are allowed which ruins the "spirit" of the mechanic.


Allowing capitals to move through stargates is not the answer to this though. It will only increase their proliferation.

Well if you have to move through a gate you can't be just outside a station or pos whenever you change system and be capable of circumventing sub capital camps. If you were trying to move a carrier through lowsec that takes 30 seconds to align im sure everyone would grab a battleship and try to catch you. Also you can just make it so the stargate wants fuel to let you through because you so damn big.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2012-01-17 01:03:08 UTC
Commander Ted wrote:
ShahFluffers wrote:
Well... the IDEA behind cynos is that it forces capital pilots to rely on another player to move around, making capital logistics a hassle for a single player. Fuel costs only add to this.

However, multiple accounts per person are allowed which ruins the "spirit" of the mechanic.


Allowing capitals to move through stargates is not the answer to this though. It will only increase their proliferation.

Well if you have to move through a gate you can't be just outside a station or pos whenever you change system and be capable of circumventing sub capital camps. If you were trying to move a carrier through lowsec that takes 30 seconds to align im sure everyone would grab a battleship and try to catch you. Also you can just make it so the stargate wants fuel to let you through because you so damn big.


Oh, so what you actually want to do is to restrict the use of capital ships to the big nullsec alliances, right? The guys who can put together convoy ops and protect their giant targets?

That, or you just plain don't want to see caps used ever again, which is fine too I guess.


Also, retconning the way things have worked for a very long time because you've decided a mechanic needs to be removed is just plain ********. Never post again.
Iris Bravemount
Golden Grinding Gears
#8 - 2012-01-17 01:15:42 UTC
I agree with OP.

But. Titans are moving jumpbridges and this is a nice role IMHO.

Other caps should have to use stargates (or jumpbridges, or titans) though.

Multi-accounting effectively ruins the team spirit of jumpdrives and the extreme mobility of huge vessels is hilarious indeed.

I don't see how removing jumpdrives from capitals would increase their proliferation. Except of course, if you also allow them in highsec, for which there is little to no reason.

The fuel for stargate usage also is a nice idea, since it would force you to plan in stops on long distances for refueling.

While this contrasts with my suggestion to make jumpdrives at least somehow available to smaller ships in other threads, I still like it.

Station games and hotdrops are annoying indeed, but wouldn't disappear completely if you leave the Titan jumpbridge in.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Commander Ted
Caldari Provisions
Caldari State
#9 - 2012-01-17 01:33:21 UTC
Danika Princip wrote:
Commander Ted wrote:
ShahFluffers wrote:
Well... the IDEA behind cynos is that it forces capital pilots to rely on another player to move around, making capital logistics a hassle for a single player. Fuel costs only add to this.

However, multiple accounts per person are allowed which ruins the "spirit" of the mechanic.


Allowing capitals to move through stargates is not the answer to this though. It will only increase their proliferation.

Well if you have to move through a gate you can't be just outside a station or pos whenever you change system and be capable of circumventing sub capital camps. If you were trying to move a carrier through lowsec that takes 30 seconds to align im sure everyone would grab a battleship and try to catch you. Also you can just make it so the stargate wants fuel to let you through because you so damn big.


Oh, so what you actually want to do is to restrict the use of capital ships to the big nullsec alliances, right? The guys who can put together convoy ops and protect their giant targets?

That, or you just plain don't want to see caps used ever again, which is fine too I guess.


Also, retconning the way things have worked for a very long time because you've decided a mechanic needs to be removed is just plain ********. Never post again.


well considering that big alliances already do have a overwhelming advantage in pure numbers already ruins it for small alliances. Also nobody said you need a massive 200 man fleet for this. If your a small alliance have scouts plan the trip ahead of time or arrange for help from blues. Its not like a group of super caps can teleport on top of them instantaneously or anything like that. You would have to let the enemy organize a capital ship camp in your territory anyway in which case you probably wouldn't even be hold nullsec sov then

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Goose99
#10 - 2012-01-17 01:39:48 UTC
Remove cyno. Make all ships move through gates.Cool
Jiska Ensa
Estrale Frontiers
#11 - 2012-01-17 01:53:55 UTC
If you force them to use gates you MUST let them enter high-sec, or drastically alter the map. There are areas of low-sec which are surrounded by high-sec, and people would just build capitals there and basically have a massive advantage over anyone else.

You want this? Dreadnoughts attacking your pos in high-sec?

Cynos are fine. Cynos are sometimes the only way to get idiots to engage you on terms not beneficial to them (ie 2 to 1 their favour) because of local and spies and whatnot.
Commander Ted
Caldari Provisions
Caldari State
#12 - 2012-01-17 02:11:25 UTC  |  Edited by: Commander Ted
Jiska Ensa wrote:
If you force them to use gates you MUST let them enter high-sec, or drastically alter the map. There are areas of low-sec which are surrounded by high-sec, and people would just build capitals there and basically have a massive advantage over anyone else.

You want this? Dreadnoughts attacking your pos in high-sec?

Cynos are fine. Cynos are sometimes the only way to get idiots to engage you on terms not beneficial to them (ie 2 to 1 their favour) because of local and spies and whatnot.

Well you have 4 options dealing with tiny pockets of lowsec, 1. say screw it if you have a capital ship in a two system lowsec pocket who cares? I certainly don't. 2. Make it so capitals can pass through highsec but not enter pos shields, dock, or use any module whatsoever without concordokken. 3. add new gates in these isolated pockets making them connected to the rest of low sec. 4. Petition a GM to move your ship out of these no mans land pockets somewhere else and provide ample warning before the patch about moving them.

Also just teleporting superships into battle is just a stupid idea. You can't see it coming, ever. Cyno is just an easy way of ganking for people with lots of caps. I'm sure im not the first person to point out how silly that sounds. Really it enforces the idea that numbers rule over strategy.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Goose99
#13 - 2012-01-17 02:21:10 UTC
Jiska Ensa wrote:
If you force them to use gates you MUST let them enter high-sec, or drastically alter the map. There are areas of low-sec which are surrounded by high-sec, and people would just build capitals there and basically have a massive advantage over anyone else.


Which is fine. If people build caps in worthless lowsec pocket and get stuck there, it's their choice. They want to spend isk to "own" a small pocket of lulzsec, it's their loss.Lol
Commander Ted
Caldari Provisions
Caldari State
#14 - 2012-01-17 03:01:05 UTC
Iris Bravemount wrote:
I agree with OP.

But. Titans are moving jumpbridges and this is a nice role IMHO.

Titans can still have the jumpbridge without cyno.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

doombreed52
TunDraGon
Goonswarm Federation
#15 - 2012-01-17 04:43:23 UTC
you sir are either a troll or really really ******* stupid go back to WoW.
Commander Ted
Caldari Provisions
Caldari State
#16 - 2012-01-17 04:55:02 UTC
doombreed52 wrote:
you sir are either a troll or really really ******* stupid go back to WoW.

Wow people really want their capital ships to be able to instantaneously appear anywhere.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Tres Farmer
Gallente Federation Intelligence Service
#17 - 2012-01-17 05:46:07 UTC
...yeah, who'd thought that.

Try to propose capitals being SLOWER than subcaps while moving over the map and see where that gets you.

Personally I'd give every ship a jumpdrive with a lower range than today (condition: the bigger it is - the slower it is on the map), then I'd get rid of cynos and stargates plus some other periphery changes/tweaks.