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EVE New Citizens Q&A

 
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D-Scan Target Question

Author
Roman Manowar
House of Black Lanterns
#1 - 2016-08-24 22:17:43 UTC
I scan and see a couple targets (lets say some MTU) from initial D-Scan, but no distance set on it to warp to.
Someone told me you can lower the distance and figure out where it is.

How does this work? I lower the distance one click and its still there. One more click and it disappears.
How do I figure the au range of the target, and how do I know what direction to fly towards?

Pandora Carrollon
Provi Rapid Response
#2 - 2016-08-24 22:32:33 UTC
I've found that you reduce your angle to 5° and start clicking on things in your overview that are within your Dscan distance and hit 'scan' again. Generally you'll find where the object of interest is 'at' and then you can get a more detailed range and report or warp closer and get more detail on the overview.
Shallanna Yassavi
qwertz corp
#3 - 2016-08-24 22:38:35 UTC
If it's an MTU in a mission, it's sometimes (usually) in space a good distance away from any planet. Sometimes it's so far from any planet you don't find it by dscan at all.

A signature :o

Roman Manowar
House of Black Lanterns
#4 - 2016-08-24 23:10:00 UTC
Shallanna Yassavi wrote:
If it's an MTU in a mission, it's sometimes (usually) in space a good distance away from any planet. Sometimes it's so far from any planet you don't find it by dscan at all.


Yeah, I was wondering that. I drop combat probes and find the mtu very far from where I initially saw something on d-scan.
Roman Manowar
House of Black Lanterns
#5 - 2016-08-24 23:24:58 UTC
Pandora Carrollon wrote:
I've found that you reduce your angle to 5° and start clicking on things in your overview that are within your Dscan distance and hit 'scan' again. Generally you'll find where the object of interest is 'at' and then you can get a more detailed range and report or warp closer and get more detail on the overview.


Thanks for the help!
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2016-08-24 23:44:04 UTC
You start narrowing down the distance it can be at

so for example you do a max 14.3 scan and you see a MTU

Drop it to 5 you don't see it anymore, process of elimination means it's between 5 and 14.3

Up it to 10 and you see it again, ok it's between 5-10 and so on.

Once you have the range down you can start thinking about direction. Any anomaly or signature (including missions) can only spawn roughly up to 4 AU away from a celestial (planet or gate) so start pointing your dscan at the ones within this range with about a 60 degree angle to get a rough direction.

You can make your camera also lock onto any object you click on by holding c and left clicking, this will also point your dscan in this direction and if you're using the new map (which I assume you will be) you can see the cone of your dscan on it.
Roman Manowar
House of Black Lanterns
#7 - 2016-08-24 23:46:28 UTC
Tsukino Stareine wrote:
You start narrowing down the distance it can be at

so for example you do a max 14.3 scan and you see a MTU

Drop it to 5 you don't see it anymore, process of elimination means it's between 5 and 14.3

Up it to 10 and you see it again, ok it's between 5-10 and so on.

Once you have the range down you can start thinking about direction. Any anomaly or signature (including missions) can only spawn roughly up to 4 AU away from a celestial (planet or gate) so start pointing your dscan at the ones within this range with about a 60 degree angle to get a rough direction.

You can make your camera also lock onto any object you click on by holding c and left clicking, this will also point your dscan in this direction and if you're using the new map (which I assume you will be) you can see the cone of your dscan on it.


All of this is really helpful! This is stuff I never knew. Thanks Tsukino
Bagatur I
Caldari Provisions
Caldari State
#8 - 2016-08-26 12:18:33 UTC
Pandora Carrollon wrote:
I've found that you reduce your angle to 5° and start clicking on things in your overview that are within your Dscan distance and hit 'scan' again. Generally you'll find where the object of interest is 'at' and then you can get a more detailed range and report or warp closer and get more detail on the overview.


you still cant warp to it, unless it is on a grid near some celestial or structure in the overview?
or am I missing something and one can warp in any direction any arbitrary distance, not including bookmarks?
Memphis Baas
#9 - 2016-08-26 12:32:07 UTC  |  Edited by: Memphis Baas
Typically you "figure out where it is" by keeping in mind the restrictions that the game places on things. For example, POSes must be near a moon. Citadels can be anywhere. Ships can be anywhere, but most often you find them near a POS, station, citadel, asteroid belt, or other such point of interest. Exploration sites are usually within 4 au of a planet.

So when you scan for ships, make sure you have an overview tab preset with all the ships, and these points of interest (planets, moons, pos towers, etc.). Then you do your narrow angle and different distance scans, and if your target ship appears and disappears at the same time as a POS or an asteroid belt etc., then the ship is near that pos or asteroid belt. These things are then warpable from the overview.

Otherwise if the ship is in the middle of nowhere with nothing around it, you can't really use d-scan to warp to it, you have to use probes.

Sometimes you can kinda figure out where a safespot is, and if you figure out how the guy made it (he warped from this planet to this planet, then from the in-between point to this third planet), you can duplicate that path and try to drop bookmarks where he did, and rely on the fact that the server usually lumps things together, and will likely land your bookmarks on-grid with his, if you drop them close enough (while looking at the map) to his.

But this takes a lot longer than using combat probes real quick to get a warp destination.