These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Agents in Citadels

Author
elitatwo
Zansha Expansion
#21 - 2016-08-26 11:22:07 UTC
Tra'con Han wrote:
...Eve is heading to remove as much npc as possible, handing over more to the players so I see this as a logical step...


Mmmm-ust call Island.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dirty Forum Alt
Forum Alts Anonymous
#22 - 2016-08-26 11:34:42 UTC
elitatwo wrote:
Tra'con Han wrote:
...As for the previous blanket 'no', why shouldn't a CEO be able to pay for content for his corp?


PVE is not content dammit. PVE is flying cash in red moving thingies to shoot at leasure.

Farming your carebears on the other hand is content.

Everything in the game is "content"...

PvE isn't player-generated "content" - but it is still clearly "content" - because it is "contained" within the game...

And if the carebears lost their "content" - you wouldn't have your own "content"...Because they would go away P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Solecist Project
#23 - 2016-08-26 11:39:29 UTC
Tra'con Han wrote:

Eve is heading to remove as much npc as possible, handing over more to the players so I see this as a logical step.

I get what you are saying about level 5s but there would be 2 controls automatically in place:

1) the owner would have to pay monthly for the agent. This price would be high, extremely high.
2) the owner could choose to restrict access making it a perk for their corp.

As for new agents, these are offices. Who says they have to be there in person? Same goes for the missions, it is purely an access point.

well, if the old agenta moved to new places it wouldn't be that bad ...
... but additional agents wouldn't really be a necessity.

Still ... lvl5s ... nah.

And I doubt any agent (who is still alive in a ingame sense) would want you to lock out other capsuleers.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

SurrenderMonkey
State Protectorate
Caldari State
#24 - 2016-08-26 15:40:01 UTC
Dirty Forum Alt wrote:



When I was young, CCP seemed to manage to nerf every ship I was aiming for literally hours before I finally got the skills to fly it. First bombers, and later even the insanely OP combat-rorqual...


The hell did they ever do to bombers?

Surely you're not calling death of the pathetic ****-show that was cruise-bombers a "nerf"...

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Dirty Forum Alt
Forum Alts Anonymous
#25 - 2016-08-26 15:49:11 UTC
SurrenderMonkey wrote:
Dirty Forum Alt wrote:



When I was young, CCP seemed to manage to nerf every ship I was aiming for literally hours before I finally got the skills to fly it. First bombers, and later even the insanely OP combat-rorqual...


The hell did they ever do to bombers?

Surely you're not calling death of the pathetic ****-show that was cruise-bombers a "nerf"...

As previously mentioned, I never got to fly them - so I have only the glowing reports of the people who *could* fly them to base it off of...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

SurrenderMonkey
State Protectorate
Caldari State
#26 - 2016-08-26 16:20:33 UTC
Dirty Forum Alt wrote:
SurrenderMonkey wrote:
Dirty Forum Alt wrote:



When I was young, CCP seemed to manage to nerf every ship I was aiming for literally hours before I finally got the skills to fly it. First bombers, and later even the insanely OP combat-rorqual...


The hell did they ever do to bombers?

Surely you're not calling death of the pathetic ****-show that was cruise-bombers a "nerf"...

As previously mentioned, I never got to fly them - so I have only the glowing reports of the people who *could* fly them to base it off of...



They were laughably useless compared to the bombers of today. No covops cloak, and anemic DPS. They were basically frigate poppers.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Dirty Forum Alt
Forum Alts Anonymous
#27 - 2016-08-26 16:23:33 UTC
SurrenderMonkey wrote:
Dirty Forum Alt wrote:
SurrenderMonkey wrote:
Dirty Forum Alt wrote:



When I was young, CCP seemed to manage to nerf every ship I was aiming for literally hours before I finally got the skills to fly it. First bombers, and later even the insanely OP combat-rorqual...


The hell did they ever do to bombers?

Surely you're not calling death of the pathetic ****-show that was cruise-bombers a "nerf"...

As previously mentioned, I never got to fly them - so I have only the glowing reports of the people who *could* fly them to base it off of...



They were laughably useless compared to the bombers of today. No covops cloak, and anemic DPS. They were basically frigate poppers.

Probably why so many hapless fools train into the bombers of today confident that they are the best anti-frigate ships in the game then...

I always wondered...

Even as I popped them in literally a 14 dps atron once...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Rowells
Pator Tech School
Minmatar Republic
#28 - 2016-08-26 22:17:18 UTC
I like the idea.

If you look at NPC agents as a commodity or resource, having the potential to game the entire ecosystem of PVE material opens a whole different level of sandbox gameplay that doesn't exist in any area of space right now. Not just where you get paid to mine rats are either, marketeers follow demand, opportunists follow the targets, and everyone else just follows the action. More incentive to consume and destroy things.

Just so long as you can game the system both ways, then there wouldn't have to be too many limits.

I do think the industry teams-style of bidding and cost manipulation would be great for this.
Amarisen Gream
The.Kin.of.Jupiter
#29 - 2016-08-27 00:51:03 UTC
I have to say I am against this idea. I have and still argue that missions need to populate a window like the probe scanner.
Players would be fed the information they need on the mission in the window - faction, Corp, who it was against, mission name. Players would never need to dock in my versio and can keep on trucking. Missions feed would be system only, so players who want harder missions or different missions might have to travel around a little to find what they want.

This dynamic mission system provides, imo, the best of all worlds. It puts players in space. I keeps players moving and exploring new areas. Keeps players from burning out or getting locked out (as burn out defers player to player this will be hard to judge/balance) of being able to run missions by rejecting missions to often in the time allotted.

That's my feelings.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Previous page12