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What single change would encourage you to fly solo in lowsec?

Author
Shae Tadaruwa
Science and Trade Institute
Caldari State
#61 - 2016-08-26 05:55:55 UTC
Vincent Athena wrote:
You want to move PvPers out of high sec into low sec? Simple: Remove PvP from high sec. Remove ganking, remove war decs, except for corps that have in-space assets.

Then you'd have to remove all missioning, mining, incursions and all POSs too.

POS haven't been in highsec all that long, so that would kind of upset people if that had to happen.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#62 - 2016-08-26 06:03:57 UTC
Same as for nullsec: give people a reason to be there. Drastically lower rewards in highsec (limit to vanguard incursions, WAY fewer ores, highest mission level is 3, ice only in anomalies); move regular ice belts, worthwhile incursions, missions level 4-5 to lowsec.

Then there would be a good reason to be there, and you may just get a good fight disturbing missions or mining ops.

They won't be solo, but you may be able to isolate a fat kid or straggler.

Too drastic?



Another option would be to have a bounty hunter career option, geared towards solo work across all areas of space; but in this case specifically to isolate one target so that you can engage it without gateguns or concord interference. The issue being that killright does not equal bounty, and instead of getting paid for the kill You have to pay for the right to do your job ... which is backwards.



the day's been too long and the night too short. TL ; DR won't proofread and just hit post- all it it very likely sucks ballz tho. Bummer.
March rabbit
Aliastra
Gallente Federation
#63 - 2016-08-26 06:13:44 UTC
chopper14 wrote:
I know it hurts to entertain the thought of having to fight newcomers fairly but after eight years I'm starting to think it's the only way. And no injectors cost to much for the masses it just needs to be instant. It would probably be ok to keep specialization skills around but other than that it's time to man up and stop hiding behind seniority.
I don't know if you have noticed but it's not as busy around here as it used to be.

You are seeing only part of the story here.

In EVE we have 2 small barriers: SP and ISK.
SP is one time barrier - once you got SP for using stuff you are settled for eternity
ISK is a constant barrier - losing stuff you always need ISK to replace it

Fighting SP barrier you are missing ISK barrier which is actually higher.

And having ISK injectors we can remove both barriers easily using RL money.

Let's return to word small now. Actually we have bigger barrier in the game. This is ACTUAL EXPERIENCE. The thing you only get by yourself actually doing stuff and learning. This barrier you cannot remove. Player needs to do stuff and make mistakes to learn. No amount of training and mechanical assisting makes it for him.

Now the question: why you attack SP barrier and ignore all others?

The Mittani: "the inappropriate drunked joke"

Serene Repose
#64 - 2016-08-26 06:21:07 UTC
So funny. Rework the game so it satisfies ME. You just don't get it. If you were the main cash cow, it would already satisfy you. The reason it doesn't, and probably never will, is your "style" of play isn't the "style" of play the income stream prefers.

Maybe threads like these are a form of digital nailbiting...or...weeping silently to oneself....VERY LOUDLY.

We must accommodate the idiocracy.

March rabbit
Aliastra
Gallente Federation
#65 - 2016-08-26 06:22:37 UTC
Brokk Witgenstein wrote:
Same as for nullsec: give people a reason to be there. Drastically lower rewards in highsec (limit to vanguard incursions, WAY fewer ores, highest mission level is 3, ice only in anomalies); move regular ice belts, worthwhile incursions, missions level 4-5 to lowsec.

Then there would be a good reason to be there, and you may just get a good fight disturbing missions or mining ops.

They won't be solo, but you may be able to isolate a fat kid or straggler.

Too drastic?

I don't think it would work.

Low-sec is too militarized. People already fight with carriers and supers there.
I don't think high-sec industrials have any chances to settle there. Not sure if even high-sec mercs being recruited to protect them will make any difference.

Actually being forced out of high-sec people will get straight to 0.0 renting empires instead. Unless you remove valuables from 0.0 too... Shocked

The Mittani: "the inappropriate drunked joke"

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#66 - 2016-08-26 06:32:37 UTC
Brokk Witgenstein wrote:
Same as for nullsec: give people a reason to be there. Drastically lower rewards in highsec (limit to vanguard incursions, WAY fewer ores, highest mission level is 3, ice only in anomalies); move regular ice belts, worthwhile incursions, missions level 4-5 to lowsec.

Then there would be a good reason to be there, and you may just get a good fight disturbing missions or mining ops.

They won't be solo, but you may be able to isolate a fat kid or straggler.

Too drastic?



Another option would be to have a bounty hunter career option, geared towards solo work across all areas of space; but in this case specifically to isolate one target so that you can engage it without gateguns or concord interference. The issue being that killright does not equal bounty, and instead of getting paid for the kill You have to pay for the right to do your job ... which is backwards.



the day's been too long and the night too short. TL ; DR won't proofread and just hit post- all it it very likely sucks ballz tho. Bummer.

Null already has insane rewards moreso wormholes. Why try to force people uninterested in pvp to go to null. Been tried and failed repeatedly since 2003. Plenty of room in EvE for both styles. I have no interest in shooting people who cant or dont choose to be fighting.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jasmine Deer
Perkone
Caldari State
#67 - 2016-08-26 10:16:27 UTC

Single change ?

Increase the number of gates into lowsec from highsec. Make it easier to get into and out of lowsec to eliminate choke points and this should have the effect of increasing mobility, raising the number of people in lowsec overall and the number of solo pilots as well.

Of course , my suggestion will upset about 200,000 players for reasons I can't fathom except that it makes EvE somehow 'too easy' and getting into lowsec should involve scouts , alts, and Cloaky Interceptor Blockade Running V, but you asked and so there you go and now I'll go back to sleep.

Reinhardt Kreiss
TetraVaal Tactical Group
#68 - 2016-08-26 10:17:03 UTC
Serene Repose wrote:
So funny. Rework the game so it satisfies ME. You just don't get it. If you were the main cash cow, it would already satisfy you. The reason it doesn't, and probably never will, is your "style" of play isn't the "style" of play the income stream prefers.

Maybe threads like these are a form of digital nailbiting...or...weeping silently to oneself....VERY LOUDLY.


You do realise that you just disqualified 90% of your own posts?
Teinyhr
Ourumur
#69 - 2016-08-26 10:32:35 UTC  |  Edited by: Teinyhr
Answer to the title:
Not having to fight 20 people alone the moment I jump into a system.

Okay, granted gatecamping isn't really all that prevalent outside of well known chokepoints (like Amamake-Osoggur), at least in places that I frequent, but nevertheless it's silly that you need a scouting alt to move around "solo". Well, you don't REALLY need one, but it helps not get booped in the snoot out of the blue.

In conclusion, this is never going to happen without heavy handed meddling with mechanics from CCP. And they probably won't do that.

In a conclusion to the conclusion, EVE is a terrible game for a solo PVP player.
Dirty Forum Alt
Forum Alts Anonymous
#70 - 2016-08-26 10:56:52 UTC
Kaybella Hakaari wrote:
Dirty Forum Alt wrote:
Oh yes - and good ****ing luck finding a modern up-to-date blog or youtube video showing successful PvP that a *new* player could actually get into in the modern EVE universe.

Seriously, have you tried?

Maybe.

I'll grant you there are a few out there - mostly buried in the more-viewed outdated material.

I'm not saying it is impossible - just much harder than it used to be when there were hundreds of up-to-date guides all over and less camps/blobs/obstacles in low/null facing the new player.... And while a few players may be able to get there solo, as I say the vast majority would be better off just joining up with a PvP group and running fleets to begin with.



Ironically I actually tuned in to Suitonia's twitch stream the other day - he was flying a confessor (alright, t3 destroyers aren't too high end, but it is getting there) - and within 10 minutes I saw him die to a 10-person svipul camp and swear about it.

This is a man who has literally been doing this for over a decade...Still getting pissed off about dieing in an insta-locking gate-camp.

And he has 10,000 kills to *prove* it isn't a big deal.

Now of course, Suitonia fit up a new confessor and continued roaming. He does this for a living. He got over the anger and moved on...

A *new* player who has *never won a fight* before? They don't have the positives to fall back on - they tend to get only that frustration. And if they get it often enough - 99.99% of them are going to simply give up and go become a mission runner or miner in high sec for the rest of their miserable EVE career. They will *say* that "some day" they'll be ready for PvP - but that "some day" tends to be in 20+ years when they've maxed all the skills... AKA: Long after they've quit bothering to play EVE.



So once again, just to be clear - 100% support getting new players into PvP As Soon As Possible. But they should join new-player-friendly PvP corps/alliances - not be told to just figure it out on their own solo. There is a *much* higher success rate in good groups.



Also regarding the OP - I stand by my original post that the only realistic solution if you really wanted this would be to assemble an army large enough to evict all of the current permanent low-sec residents who essentially "own" their territories. You have to use the existing in-game mechanics - you can not and should not rely on CCP to "fix" things for you. The problems are entrenched *players* - they need to be de-entrenched by *players* if you really think this is a "problem" worth solving.

If people don't think it is worth doing, it won't happen. No big deal, life continues as it is now in low-sec. P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#71 - 2016-08-26 11:02:57 UTC
Random side note:

Suitonia's videos and fittings are a perfect example of what I meant when I say you *can not* make it as a solo PvPer in EVE if you don't have good *reflexes*

All of his fits tend to be paper-thin with lots of active-tanking and multi-tasking.

If you watch him stream, you'll see him (while casually chatting with the viewers) pop through a gate, decide on his course of action, and start hitting controls in rapid succession without losing a beat. He has *very* fast reflexes - it is one of the main reasons he has been able to enjoy the success he has.

If a player with "average" reflexes attempts to fly his ships/fits the way he does - they are going to be dead and podded before they even realize they've been engaged in combat.

It is just a sad fact of life.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Shae Tadaruwa
Science and Trade Institute
Caldari State
#72 - 2016-08-26 11:05:27 UTC  |  Edited by: Shae Tadaruwa
Dirty Forum Alt wrote:
It is just a sad fact of life.

Sorry, but I don't see any facts at all. A lot of opinion, which is perfectly fine. But facts? No.

Suitonia is good, but not unique.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Soel Reit
The Scope
Gallente Federation
#73 - 2016-08-26 11:12:01 UTC
@Dirty Forum Alt
really???? ahahahah don't make me cry pls LolLolLolLol
anyone with the same time spent on the same ships, same experience etc would do the same things.

in eve l33t pvpers don't exist , only people with a lot of experience and that understand the game mechanics.



Dirty Forum Alt
Forum Alts Anonymous
#74 - 2016-08-26 11:29:37 UTC
Shae Tadaruwa wrote:
Dirty Forum Alt wrote:
It is just a sad fact of life.

Sorry, but I don't see any facts at all. A lot of opinion, which is perfectly fine. But facts? No.

Suitonia is good, but not unique.

I didn't say unique - just rare P

But yeah, of course it is only based on my own observations/experience - so it isn't "proven fact" as far as *how many* people have good reflexes.



It *is* proven fact, however, that the people who for whatever reason can't seem to react to any external stimulus in less than 1-2 full seconds tend to perform very poorly in solo PvP.

If you want proof - go look up one of the streamers who is *bad* at it and still tries P



Maybe I'm also biased based on the fact that in 0.0 gate camps I *always* had to bring the tackle, because *nobody* else would ever pay attention for 2 whole seconds to notice gate flashes in my group...

And I think I'm scarred for life from all the times that I caught the target, killed the target, podded the target, looted the corpse... And *then* heard multiple people excitedly report the gate flash of the hostile entering system...and get ready to "catch him when he decloaks".....

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#75 - 2016-08-26 11:31:16 UTC
Soel Reit wrote:
@Dirty Forum Alt
really???? ahahahah don't make me cry pls LolLolLolLol
anyone with the same time spent on the same ships, same experience etc would do the same things.

in eve l33t pvpers don't exist , only people with a lot of experience and that understand the game mechanics.

Obviously EVE doesn't require twitch-gaming reflexes. But they *do* help in solo PvP.

If you don't think so - get out there and prove me wrong. I'd say I'll wait...but if it takes you longer than 1.5 months I won't P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Gimme Sake
State War Academy
Caldari State
#76 - 2016-08-26 11:36:26 UTC  |  Edited by: Gimme Sake
Outbidding a market order by .01 isk = solo pvp. Happens all the time. Some players simply avoid it by selling to market orders.

Same behavior occurs in combat pvp; you can not force those players to play the .01 game. Perhaps they do not engage in combat pvp because they do not find it satisfying.

Eve is a sandbox and there are plenty other games focused solely on combat pvp. If you want more people willingly interested in solo combat then prob you should petition ccp to make it more rewarding (don'tknow how or if they're even interested in it); but you can not expect the majority of players who prefer solo play to become active in combat pvp simply because the way of achieving anything in Eve is by making considerable amounts of isk. And solo combat pvp (if you ignore ganking and baiting) is a major isk sink.

By design Eve it is game that favors spread sheets and statistics aka interaction between large groups of players. The larger the group the bigger the chances to win a confrontation/competition... this is the direction the game went in from the start, don't expect it to change.

"Never not blob!" ~ Plato

Soel Reit
The Scope
Gallente Federation
#77 - 2016-08-26 11:40:49 UTC
Dirty Forum Alt wrote:
Soel Reit wrote:
@Dirty Forum Alt
really???? ahahahah don't make me cry pls LolLolLolLol
anyone with the same time spent on the same ships, same experience etc would do the same things.

in eve l33t pvpers don't exist , only people with a lot of experience and that understand the game mechanics.

Obviously EVE doesn't require twitch-gaming reflexes. But they *do* help in solo PvP.

If you don't think so - get out there and prove me wrong. I'd say I'll wait...but if it takes you longer than 1.5 months I won't P


it will take at least 5 years on my plans Cool
gotta go fast Lol
Dirty Forum Alt
Forum Alts Anonymous
#78 - 2016-08-26 11:44:13 UTC  |  Edited by: Dirty Forum Alt
Soel Reit wrote:
Dirty Forum Alt wrote:
Soel Reit wrote:
@Dirty Forum Alt
really???? ahahahah don't make me cry pls LolLolLolLol
anyone with the same time spent on the same ships, same experience etc would do the same things.

in eve l33t pvpers don't exist , only people with a lot of experience and that understand the game mechanics.

Obviously EVE doesn't require twitch-gaming reflexes. But they *do* help in solo PvP.

If you don't think so - get out there and prove me wrong. I'd say I'll wait...but if it takes you longer than 1.5 months I won't P


it will take at least 5 years on my plans Cool
gotta go fast Lol

Well I won't be here to see it then - but good luck o7

Also - just for the record - if/when you get there, if you click your controls less than half a second apart and in fact find that you *have* good reflexes - you will just be supporting (not proving technically) *my* point P

To dis-prove my point you would need to spend all those years, get all the experience, and still be incapable of responding to things in less than half a second (which honestly I think is significantly faster than average, in EVE) - and then still be successful with the slow reflexes. Blink

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Soel Reit
The Scope
Gallente Federation
#79 - 2016-08-26 11:55:51 UTC
it's not a matter of slow reflex.
you'll be able to act in less than a second by practising a lot. it's a matter of experience.
Solecist Project
#80 - 2016-08-26 11:57:16 UTC  |  Edited by: Solecist Project
Soel Reit wrote:
it's not a matter of slow reflex.
you'll be able to act in less than a second by practising a lot. it's a matter of experience.

Uhm... which means faster reflexes from training....

Don't write before you start to think. :P

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia