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What single change would encourage you to fly solo in lowsec?

Author
Dirty Forum Alt
Forum Alts Anonymous
#41 - 2016-08-26 00:04:07 UTC
Reinhardt Kreiss wrote:
The best thing you can do to a newbie is to remove the stigma associated with dying by making it into a learning experience and a logical part of combat. Once they accepted that train of thought then they're truly free and you'll see those folks have great fun, even if they lose at times, while others (incapable of acting or risking) stand at the sidelines wondering why they're so bored and where it all went wrong.

While I agree 100% with this sentiment, and am living proof that it works....

I do think that many of us underestimate the challenges in the modern EVE universe which didn't face us when we started - and/or we take for granted and under-value other advantages we had in the form of people willing to take time to talk to us about what we were doing right/wrong and help us learn (at least for most of us). If you didn't have that - then presumably you were able to look up guides/etc online for ideas on how to improve.


8 years ago when I started for example:
- Even though I was in a mediocre PvE corp, they encouraged weekly corp roams (which all ended terribly because they all sucked at PvP - literally I'm the only competent PvP player to arise from the ashes of that corp) and they *had fun* with it - even though they died constantly and killed almost nothing. When we got war-decced by some of the scariest mercs in the game? We fought back! We even killed a few - it was *great* for morale.
- Once I had a taste for PvP - I could roam right into Amamake herself and the surrounding systems and find ratters and other solo PvPers combing the belts that I could fight. Even as a noob, I stood a chance against most of them, and enjoyed even the fights I couldn't win.
- I had chats with the people who killed me - they were friendly and happy to share fittings and advice.
- etc...


Modern Day EVE:
- Good ****ing luck finding a random PvE corp that is willing to engage in weekly roams or fight back in a wardec...
- Good ****ing luck finding another solo newb derping around ratting/hunting solo belt ratters anywhere in low-sec without first hitting a gate-camp, roaming fleet, or "serious" PvPer with billions of isk invested in his "solo" setup
- Some of the chats are still around, but *most* PvPers I've encountered are sick of explaining things to noobs who don't "get it", and prefer to either ignore them or insult/troll them.
- Additionally - Nobody ever teaches these new players how to save their ****ing pods - so they don't live long enough to ask any questions anyway.


Do you see what is missing? The new player in the modern EVE, left primarily to their own devices to learn PvP (rather than joining a PvP group that will encourage *group* oriented PvP rather than *solo*) is left to fumble around being farmed mercilessly - without anybody to explain where they are going wrong or give them useful tips.

They never get a taste for PvP - because all they know is defeat, after defeat, after defeat, after defeat. Unless they are incredibly lucky, they'll never get any kills to start building their sense of confidence or fun - at least not before they give up on PvP as a hopeless cause.



As I say - I 100% encourage getting them into PvP. And I 100% agree with you they need to learn not to fear death.

But barring a miracle - they aren't going to learn the right lessons if they are thrown out there alone - they are *far* better off joining a good new-player-friendly PvP corp, where they can get a taste for PvP farming kills with a fleet.

For the good ones, perhaps this taste for PvP will inspire them to adventure more on their own and figure out how to operate solo, even in the modern EVE... But they have to get that taste for PvP *first*

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#42 - 2016-08-26 00:07:31 UTC
Oh yes - and good ****ing luck finding a modern up-to-date blog or youtube video showing successful PvP that a *new* player could actually get into in the modern EVE universe.

Seriously, have you tried?

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#43 - 2016-08-26 00:14:59 UTC
Pandora Carrollon wrote:
Dirty Forum Alt wrote:
Not an awful idea if we were designing a new, replacement game - but 13 years in is a bit late to change the fundamental systems upon which the entire game is built. P


Oh, from a traditional perspective it's a horrible idea, entirely agree there.

However, once there was a 'market' price set between ISK and SP, thanks to Skill Injectors, it just has a calculable cost and could be done away with.

If you wanted to do a direct replacement idea... amount per amount, I can do some basic maths here... BASIC mind you but you get the idea:

Full SP injector is (for arguments sake) 1 Billion ISK. 500,000 SP's per Injector. That's 2000 ISK per Skill Point.

So, now apply ISK in that ratio to everything Skill Point based, you can even keep the training system 'curve' for the various levels of training. You just buy the skill.

Also, you get a certain amount of ISK over time that is equal to skill points earned over time.

Thus if a skill costs 10,000 SP to train to Level 2, it would cost 20 Million ISK to train. You buy it, poof, you have it. It's the Matrix "I know Kung Fu" moment. Keep in mind that you'd be getting tons of ISK per day for free.

It would have a large impact on market costs but eventually everything would self level since you can now directly trade for anything and everything.

SP's go away, and welcome to pure ISK-ville. It's possible, but again, a horrible idea for traditions sake.

Injectors are floating around the 600 million isk mark, and realistically most of them are being injected @ maximum loss for the serious injectors - so call that 150k sp each - that is actually 4,000 isk per SP P But sure, 4000, 2000, whatever.

But the main issue with it even as a theoretical exercise, if we ignore the transitional issues - is that all it results in is the same end result as skill injectors, minus the ridiculous profits for CCP....

So yeah... There is that...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Onictus
Federal Navy Academy
Gallente Federation
#44 - 2016-08-26 00:25:18 UTC
Sonya Corvinus wrote:
I have no problem going into lowsec as it is, and don't do a lot of solo, but get rid of OGB so that a solo fight is actually solo


So they will only use their alts in Falcon's instead?
Serene Repose
#45 - 2016-08-26 00:25:43 UTC
LOL. A not-so-stealth, "We need more victims to kill in low sec" thread. How quaint!

We must accommodate the idiocracy.

Dirty Forum Alt
Forum Alts Anonymous
#46 - 2016-08-26 00:27:03 UTC
Serene Repose wrote:
LOL. A not-so-stealth, "We need more victims to kill in low sec" thread. How quaint!

They have no-one to blame but themselves for the lack thereof.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Reinhardt Kreiss
TetraVaal Tactical Group
#47 - 2016-08-26 00:35:53 UTC
Dirty Forum Alt wrote:
Do you see what is missing?


What is missing is the type of player CCP felt they didn't have to cater for any more years ago, because they would be replaced with more mainstream players who aren't content creators, aren't leaders or people who get stuff done. CCP wanted to attract carebears and mainstream customers. This of course helped by the massive "globalisation" of alliances and coalitions which, also full of carebears, needed warm bodies for their war machine.

The concept of quality over quantity got trampled on through advertising with massive fleet combat, the whole special snowflake stance where mediocrity and shittiness is found to be cool. Resulting in a numbers game and fleet sizes we couldn't have dreamt up 8 years ago.

If you want to go back to basics then all it takes is to do exactly that and accept that doing so will make you look like Don Quichot fighting windmills, and be ok with that. If you want change then start with changing yourself. Go start a corp teaching newbies PVP, be a content creator.
Serene Repose
#48 - 2016-08-26 00:36:51 UTC  |  Edited by: Serene Repose
Allow me to rephrase. "There's so very few PvP-ers in this game, as in all others, we sit for hours without anybody to fight and we're tired of telling the same jokes to each other (just as tired as fighting each other) and we need someone to force players into low sec or we're going to simply DIE of boredom...having just each other for entertainment."

I know. Have another CCP employee declare in text "This is a PvP game!" Or, didn't that work last time?

We must accommodate the idiocracy.

Elenahina
Federal Navy Academy
Gallente Federation
#49 - 2016-08-26 01:40:30 UTC
baltec1 wrote:
T3 nerfed into balance.


We need reasonable solutions baltec, not miracles. Sheesh.
Blink

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#50 - 2016-08-26 01:45:31 UTC
Dirty Forum Alt wrote:
Serene Repose wrote:
LOL. A not-so-stealth, "We need more victims to kill in low sec" thread. How quaint!

They have no-one to blame but themselves for the lack thereof.


I've been saying that for years, and no one cares.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Dirty Forum Alt
Forum Alts Anonymous
#51 - 2016-08-26 02:36:27 UTC
Reinhardt Kreiss wrote:
Dirty Forum Alt wrote:
Do you see what is missing?


What is missing is the type of player CCP felt they didn't have to cater for any more years ago, because they would be replaced with more mainstream players who aren't content creators, aren't leaders or people who get stuff done. CCP wanted to attract carebears and mainstream customers. This of course helped by the massive "globalisation" of alliances and coalitions which, also full of carebears, needed warm bodies for their war machine.

The concept of quality over quantity got trampled on through advertising with massive fleet combat, the whole special snowflake stance where mediocrity and shittiness is found to be cool. Resulting in a numbers game and fleet sizes we couldn't have dreamt up 8 years ago.

If you want to go back to basics then all it takes is to do exactly that and accept that doing so will make you look like Don Quichot fighting windmills, and be ok with that. If you want change then start with changing yourself. Go start a corp teaching newbies PVP, be a content creator.

Naw, I've recruited/trained new players for years.

I'm unsubscribed now and when my sub ends I'm gone.

I've seen nothing in the past 9 months to make me change that decision.

I may lament the old days. I may even rant about them more than I probably should - but I'm not the one to fix them.

Good Luck o7

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dirty Forum Alt
Forum Alts Anonymous
#52 - 2016-08-26 02:42:59 UTC
Serene Repose wrote:
Allow me to rephrase. "There's so very few PvP-ers in this game, as in all others, we sit for hours without anybody to fight and we're tired of telling the same jokes to each other (just as tired as fighting each other) and we need someone to force players into low sec or we're going to simply DIE of boredom...having just each other for entertainment."

I know. Have another CCP employee declare in text "This is a PvP game!" Or, didn't that work last time?

They only do that when people complain about being ganked P

Plenty of *those* PvPers left in the game you'll find.

Perhaps they are the ones CCP wants...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

TackyTachy1
Doomheim
#53 - 2016-08-26 02:57:00 UTC
Don't change a thing! Yes, I've lost ships to gangbangers, bubble gates, gate campers, all that. But then I devised tactics to improve my chances of survival, and quite frankly I'm not looking for PvP. What engages me in this game is sneaking in, do what I came for, then get out alive. If that involves PvP then I do what I've got to do, and most of that is figuring out when to cut and run. The old saying is to know when to hold'em and know when to fold'em and most of my losses came when I failed to cut and run, looking for that last bit of Arkonor, or that last rat Admiral salvage or thinking that two Skiffs can take down a Vexor. They can, actually, but the Vexor had one of those Cyno things and brought in a carrier pretty well on top of my Skiffs and that was the end of all that.

Null-sec is pretty well the badlands, where anybody can do anything and that's the way it should be. If you seek instant gratification then this is not your game. You build then fit your ships, then take them into harms way and if they get you then you figure out a better fit or a better way to do whatever. There is no right and wrong and fair is not a viable concept. And when you lose all your fancy ships then it's back to the grind until you can do it all over again, but maybe tweak this or swap that.

Whether you fly solo, in a group or multibox, there's a zillion different ways to play this game. CCP changes what they feel they should, we as players should simply adapt and roll with the flow.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#54 - 2016-08-26 03:03:11 UTC
Dirty Forum Alt wrote:
They only do that when people complain about being ganked P

But that happens everyday and the carebears and carebear apologists form their special support groups to call other players meanies*.




*meanies: replace with sociopath, psycho, rapist, murderer, Hitler, ... based on personal preference

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Khergit Deserters
Crom's Angels
#55 - 2016-08-26 03:15:38 UTC  |  Edited by: Khergit Deserters
The single change I'd encourage is for flying solo in low sec is eliminating alt accounts. Not going to happen, I know. But here's a typical encounter:
-Lonely corner of low sec, tumbleweeds. Solo guy is there, doing FW plexing or something.
-One other guy appears in Local. Dscanning happens.
-One guy warps to the other in a frig.
-Other guy either takes the bait, or ASAP turns his arse and flees before scram.
-If he chose to be standup and take the fight, the other guy's shiny alt ship warps in and the frig and shiny kill him.

Bottom line is, to counter it, you need a dual accounts vs. a dual account. If you don't have that, the only sensible thing to do is to vamoose and avoid the fight. That's something a solo PVPer is loathe to do in low sec. Kind of stinks of playing high sec PVP game mechanics games. But that's the way it is. Solo low sec PVPer might be a solo hunter, but it's hard to win unless he has a shipped alt ready.

Anyway, alt account ship combat is never going to go away. Same as alt cyno-JF freighters teams never going to go away. Sad though, because the dual account advantage stuffs the box hard against the average regular joe not yet hardcore player. How can even an experienced MMO guy going understand the mechanics of what appear to be two players fighting his one ship? I suppose he'd get it in time-- if he likes the game that much and stays in it long enough.

Anyway, solo low sec PVP perforce can only be for the diligent few oddball outliers.
Kaybella Hakaari
State War Academy
Caldari State
#56 - 2016-08-26 03:28:47 UTC
Jenn aSide wrote:
IMO CCP should never make changes with an eye towards getting more people to do something;. CCP should provide a reasonable backdrop and let players figure it out on their own (as an example, CCP DEVs themselves said it was a toss up between "sovless sov and aegis sov, I wish sovless had won).

There is no 'fix' for people ganging up on you other than the fixes people have figured out for themselves, namely: be the kind of player that knows how to fight blobs and win

or

follow the standard rules for a gunfight.

He showed the difference between a combat pilot and bears with battle/cruisers.
The guy's seriously good, but he wasn't exactly solo.

Battleship = solo.
Battleship + scout and/or links = not solo.
Kaybella Hakaari
State War Academy
Caldari State
#57 - 2016-08-26 03:31:37 UTC
Dirty Forum Alt wrote:
Oh yes - and good ****ing luck finding a modern up-to-date blog or youtube video showing successful PvP that a *new* player could actually get into in the modern EVE universe.

Seriously, have you tried?

Maybe.
Vincent Athena
Photosynth
#58 - 2016-08-26 04:41:28 UTC
You want to move PvPers out of high sec into low sec? Simple: Remove PvP from high sec. Remove ganking, remove war decs, except for corps that have in-space assets.

Know a Frozen fan? Check this out

Frozen fanfiction

Reinhardt Kreiss
TetraVaal Tactical Group
#59 - 2016-08-26 05:46:19 UTC
Dirty Forum Alt wrote:
Reinhardt Kreiss wrote:
Dirty Forum Alt wrote:
Do you see what is missing?


What is missing is the type of player CCP felt they didn't have to cater for any more years ago, because they would be replaced with more mainstream players who aren't content creators, aren't leaders or people who get stuff done. CCP wanted to attract carebears and mainstream customers. This of course helped by the massive "globalisation" of alliances and coalitions which, also full of carebears, needed warm bodies for their war machine.

The concept of quality over quantity got trampled on through advertising with massive fleet combat, the whole special snowflake stance where mediocrity and shittiness is found to be cool. Resulting in a numbers game and fleet sizes we couldn't have dreamt up 8 years ago.

If you want to go back to basics then all it takes is to do exactly that and accept that doing so will make you look like Don Quichot fighting windmills, and be ok with that. If you want change then start with changing yourself. Go start a corp teaching newbies PVP, be a content creator.

Naw, I've recruited/trained new players for years.

I'm unsubscribed now and when my sub ends I'm gone.

I've seen nothing in the past 9 months to make me change that decision.

I may lament the old days. I may even rant about them more than I probably should - but I'm not the one to fix them.

Good Luck o7


I'm past that point and just came back, still unsure if I should keep to the "fck it, I'm just going to pay EVE a little bit without being too active" or give it another full go and go back to what I did early on in the game, which is exactly what we're talking about. This specific character is created with a more active role in mind to see if I could/would really do another full-on run.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#60 - 2016-08-26 05:50:19 UTC  |  Edited by: Infinity Ziona
Dirty Forum Alt wrote:
Valleria Darkmoon wrote:
Elenahina wrote:
Sonya Corvinus wrote:
I have no problem going into lowsec as it is, and don't do a lot of solo, but get rid of OGB so that a solo fight is actually solo


That's apparently slated for sometime in November/December timeframe to coincide with the Rorqual and Orca changes. Personally, I expect to see a bunch of link alts put through the Skill extractors and then biomassed.

What? You think those people will just start honest solo work?

No.

Those link alts will be repurposed to the old falcon on standby. If you need to decloak it you warp off to preserve the "solo" killboard and if not then leet pvp ensues.

If I had to guess those link alts are already training into falcons if this was not their original purpose a long time ago.

Or they will just bring the boosts on grid in the form of combat destroyers.

Since many (most?) of them target exclusively small, easy kills anyway (aka: solo pvpers or 2-3 ratters) it isn't like their prey is going to be able to scramble a counter to on-grid boosts.

Removing Off-Grid-Boosts will have a much larger impact in fleet warfare than solo - though it will at least make it more obvious who feels they absolutely need them and who doesn't I guess.



It may also just lead to more of them sitting inside FW plexes, with the booster pre-flown out to a few THOUSAND kilometers off the beacon, since modern grids are ridiculously large, and you can be "on grid" and still be 100% untouchable for all practical intents and purposes.

Pretty much. Theyll have the alt cycling mjd n 5000km. Be easier to catch for gang but any solo pilot fighting the main likely impossible.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)