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Does CAS have a higher retention rate than the others?

First post
Author
Pandora Carrollon
Provi Rapid Response
#41 - 2016-08-22 18:41:22 UTC
Solecist Project wrote:
Maybe you should ask yourself if it tells something about you ...
... that all those reasons you stated are of selfish nature ...
... and you didn't even manage to add "because there's friends there".


Well, I wasn't directly referring to myself or my choices, only what the other players I've talked to about it have said, and that's just observational because it's he-said she-said, so it's worth about nothing.

So, you can call them selfish if you want but when you pay money to play a game, I think you're entitled to a bit of selfishness, and if you weren't why would you play? Are you there for the fun of other people or yourself?

Try analyzing your own actions in the game and here in the forums. Do you do it selflessly for others or for what you view is the game you want to play? If you do that analysis honestly, I think you'll come to some startling conclusions.

There is a difference between what people want to do to enhance their game play with the ideas/suggestions they make to do it and between just playing the game and seeing how it works out for everyone including themselves.

To me, the selfishness exists when someone wants to do away with someone else's area of the sandbox because they don't like it or understand it or even acknowledge it's legitimacy. That's pretty selfish to me, but I try to allow for selfishness and acknowledge that it's part of human nature and EVE in large measures. Altruism is really not a common quality of EVE, only in rare instances do I see it regularly.

I don't care how people actually play EVE as long as it's within the rules of the game. If you come up with a new scam or way to take down a HiSec Carebear, that's fine, even if I'm the one you take down. I'll live and learn. To me, that's the beauty of EVE. People figure out stuff all the time that's new. You have to give them the freedom and acceptance to do it though. I think when that goes away, then the game will stagnate.

My advice is to sit back, analyze what EVE is to YOU (because that's all that matters in the small picture, and I am using "you" in the "everyone" vein). Has it gotten so away from what you feel is a good game, worked well and was fun to play that you cannot do what you like to have fun any more? If so, maybe EVE died a while ago for you. I will mourn with you as it's sad and tragic. However, if you find that you can still play the way you like, still do the things you like to do, even surrounded by 10,000 other players that are selfish and greedy and do things their way, then maybe EVE isn't so dead but is pretty resilient.

I'm just talking garbage here, I could be waaaaay off base, thinking backwards, being a egalitarian carebear (Let them eat cake! Shocked ) and I'm well beyond trying to convince anyone of any 'one way' to play or perceive EVE. I'd really just like people to consider things a little differently and try to be more open about things. I guess I'm weird and messed up in the head.
Eli Stan
Center for Advanced Studies
Gallente Federation
#42 - 2016-08-23 04:17:10 UTC
Pandora Carrollon wrote:
That's wierd, I thought I was in CAS for a week, but yeah, it wasn't long. I did try to chat in corp though, apparently for an hour and fourteen minutes. Got crickets.

I wasn't saying it isn't active, I just got nothing when I did it other than ignored.
So it turns out I was online from Jan 03 15:25 to Jan 04 05:31. You were in CAS on Jan04 from 03:51 to 05:05 and I don't see "Pandora" in the corp chat log whatsoever. Do you still have chat logs from then to check if you were perhaps posting in a different chat (like Rookie Help or whatever it's called)?

To give an idea of CAS corp chat activity, during the time I was on for that day:

14 hours 6 minutes online (846 minutes)
3539 individual chat entries
4.18 chat entries per minute on average
99 chat entries with no response for more than a minute
2270 chat entries with a response in 10 seconds or less
140 unique character names participated in the chat

Cool
Shae Tadaruwa
Science and Trade Institute
Caldari State
#43 - 2016-08-23 04:54:50 UTC  |  Edited by: Shae Tadaruwa
Eli Stan wrote:
It's an interesting question that I would like to know the answer to. Anecdotally, I am one of those players who happened to create a CAS character when I started playing and I stayed playing more than a month only because of the CAS people.

To add to your anecdote, data is starting to show that CAS is amongst the most active starter NPC Corporations.

Not related directly to the question of retention (Sol forgive me for posting this here), but looking purely at pvp activity within the starter Corps, CAS has the shortest average time to reach 2000 killmails (both kills and losses).

Given that it is the third most populace starter Corp, that's not surprising. However when you normalise activity for the size of the Corp, it's still right near the top:

https://puu.sh/qL6S6/728ee580c6.png

That table doesn't show it well, so graphs are being worked on at the moment, however even that table shows some interesting things.

For example, while CAS is only 15 days average per 2000 kills/losses, the same number of killmails takes 73 days in Hedion University (almost 5 times longer - but is a smaller Corp).

The second column normalises the pvp by time (with CAS being assigned an activity of 1).

Federal Navy Academy and State War Academy have similar activity levels, just looking at pvp, which isn't surprising given those 3 are the largest starter Corps.

However, after normalising for the size of the Corp, both Fed Navy and State War drop down a little in comparison to CAS, but Hedion doesn't really pick up much. Pvp wise, members are only about half as active in Hedion as in CAS.

Interestingly, Republic University, which is only 40% the size of CAS, averages just under 2x the time required to hit 2000 kills/losses, but after normalising for Corp size, it is the most active on average per character per unit time (just looking at pvp activity).

RUN also has the highest success in null (ie. best K/D ratio in null), but CAS the highest overall numbers of kills+losses in null.

Those figures are just anecdotal support, not conclusive. Anyone reading this post, please don't shoot them down - they are not conclusive of anything, just interesting observations (and I'll post more complete data not related to retention, in a separate thread).

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Pandora Carrollon
Provi Rapid Response
#44 - 2016-08-23 15:02:00 UTC
Eli Stan wrote:
Pandora Carrollon wrote:
That's wierd, I thought I was in CAS for a week, but yeah, it wasn't long. I did try to chat in corp though, apparently for an hour and fourteen minutes. Got crickets.

I wasn't saying it isn't active, I just got nothing when I did it other than ignored.
So it turns out I was online from Jan 03 15:25 to Jan 04 05:31. You were in CAS on Jan04 from 03:51 to 05:05 and I don't see "Pandora" in the corp chat log whatsoever. Do you still have chat logs from then to check if you were perhaps posting in a different chat (like Rookie Help or whatever it's called)?

To give an idea of CAS corp chat activity, during the time I was on for that day:

14 hours 6 minutes online (846 minutes)
3539 individual chat entries
4.18 chat entries per minute on average
99 chat entries with no response for more than a minute
2270 chat entries with a response in 10 seconds or less
140 unique character names participated in the chat

Cool


Well, then maybe it was all my fault and I thought I was posting in the right area. I was new. I still didn't see much traffic there at the time. So, to save CAS from anything, it was apparently my lack of noticing how active it was. Mea Culpa.
Solecist Project
#45 - 2016-08-23 23:12:54 UTC
Shae Tadaruwa wrote:
Eli Stan wrote:
It's an interesting question that I would like to know the answer to. Anecdotally, I am one of those players who happened to create a CAS character when I started playing and I stayed playing more than a month only because of the CAS people.

To add to your anecdote, data is starting to show that CAS is amongst the most active starter NPC Corporations.

Not related directly to the question of retention (Sol forgive me for posting this here), but looking purely at pvp activity within the starter Corps, CAS has the shortest average time to reach 2000 killmails (both kills and losses).

Given that it is the third most populace starter Corp, that's not surprising. However when you normalise activity for the size of the Corp, it's still right near the top:

https://puu.sh/qL6S6/728ee580c6.png

That table doesn't show it well, so graphs are being worked on at the moment, however even that table shows some interesting things.

For example, while CAS is only 15 days average per 2000 kills/losses, the same number of killmails takes 73 days in Hedion University (almost 5 times longer - but is a smaller Corp).

The second column normalises the pvp by time (with CAS being assigned an activity of 1).

Federal Navy Academy and State War Academy have similar activity levels, just looking at pvp, which isn't surprising given those 3 are the largest starter Corps.

However, after normalising for the size of the Corp, both Fed Navy and State War drop down a little in comparison to CAS, but Hedion doesn't really pick up much. Pvp wise, members are only about half as active in Hedion as in CAS.

Interestingly, Republic University, which is only 40% the size of CAS, averages just under 2x the time required to hit 2000 kills/losses, but after normalising for Corp size, it is the most active on average per character per unit time (just looking at pvp activity).

RUN also has the highest success in null (ie. best K/D ratio in null), but CAS the highest overall numbers of kills+losses in null.

Those figures are just anecdotal support, not conclusive. Anyone reading this post, please don't shoot them down - they are not conclusive of anything, just interesting observations (and I'll post more complete data not related to retention, in a separate thread).


What strikes me as odd are the numbers for lowse.. how does that work?

"That table doesn't show it well, so graphs are being worked on at the moment" ...
... you have someone else to work through it?

Do you look for numbers of people older than a month?

Sheesh i forgot to look into this! D:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shae Tadaruwa
Science and Trade Institute
Caldari State
#46 - 2016-08-23 23:33:46 UTC
Solecist Project wrote:
What strikes me as odd are the numbers for lowse.. how does that work?

"That table doesn't show it well, so graphs are being worked on at the moment" ...
... you have someone else to work through it?

Do you look for numbers of people older than a month?

Sheesh i forgot to look into this! D:

I noticed that myself, but it checks out. It's not the same for all Corps. Some others have higher lowsec activity.

Fed Navy, Science and Trade Institute and State War Academy for example, have the highest numbers in lowsec:

https://puu.sh/qM2b5/2dc4bd1ef8.png

https://puu.sh/qM2mA/8d8c116afe.png

I assume, CAS's lowsec numbers are lower than their nullsec numbers because they have a nullsec home (from memory) and roam nullsec a bit, whereas Hedion University just has low pvp activity all together.

In terms of the code, the solarSystemID from the killmail is compared to the ccp solar system map database and the security status of the system returned. Then if the sec status is in the range of high, low, null or hw space, the number of kills in that part of space is incremented. That part of the code is just doing this:

https://puu.sh/qM2Ae/89ed76973b.png

I'm running analysis of corp changes now. That is going to be more useful in terms of your OP question.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Coralas
Center for Advanced Studies
Gallente Federation
#47 - 2016-08-24 00:53:06 UTC
Solecist Project wrote:


What strikes me as odd are the numbers for lowse.. how does that work?



Quickest route to the CAS nullsec base is through orvolle (high) straight to PF (null), no lowsec, just the initiative camps to negotiate.

CAS pilots that participate in a combat day wind up with a clone in RF and are made aware of the CAS Logistics jump freighter service - I only technically needed to travel to RF once, which can sometimes be done at the start of the combat days, with scouts and an FC to guide new players.

Also CAS has an associated alliance, CAStabouts, which depending on what you want to achieve with the analysis you may want to use or disregard the extra activity.
Eli Stan
Center for Advanced Studies
Gallente Federation
#48 - 2016-08-24 01:44:24 UTC
Coralas wrote:
Also CAS has an associated alliance, CAStabouts, which depending on what you want to achieve with the analysis you may want to use or disregard the extra activity.
5th largest alliance in the game in terms of number of corps! P But that's a good point, Coralas - CAStabouts is as much a part of CAS as us NPC Corp folks. It includes CAS people who wanted to form a corp to do corp things or alliance things, as well as people who were never in CAS but for one reason or another decided to join up with us. It's all CAS.
Solecist Project
#49 - 2016-08-24 10:27:19 UTC
Eli Stan wrote:
Coralas wrote:
Also CAS has an associated alliance, CAStabouts, which depending on what you want to achieve with the analysis you may want to use or disregard the extra activity.
5th largest alliance in the game in terms of number of corps! P But that's a good point, Coralas - CAStabouts is as much a part of CAS as us NPC Corp folks. It includes CAS people who wanted to form a corp to do corp things or alliance things, as well as people who were never in CAS but for one reason or another decided to join up with us. It's all CAS.

Why aren't you guys swarming the other rookie- and npc-corps regularly?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shae Tadaruwa
Science and Trade Institute
Caldari State
#50 - 2016-08-24 10:48:28 UTC  |  Edited by: Shae Tadaruwa
Solecist Project wrote:
Eli Stan wrote:
Coralas wrote:
Also CAS has an associated alliance, CAStabouts, which depending on what you want to achieve with the analysis you may want to use or disregard the extra activity.
5th largest alliance in the game in terms of number of corps! P But that's a good point, Coralas - CAStabouts is as much a part of CAS as us NPC Corp folks. It includes CAS people who wanted to form a corp to do corp things or alliance things, as well as people who were never in CAS but for one reason or another decided to join up with us. It's all CAS.

Why aren't you guys swarming the other rookie- and npc-corps regularly?

Yeah, Imperial Academy and Hedion University in particular, need some help. Internal activity is much lower than others looking at the data collected so far.

The way it's looking (not in relation to retention, but I'm predicting that internal activity will also be reflected in retention), CCP should consider Lore as secondary at this point and consolidate the starter Corps down from 12, to 4:

Center for Advanced Studies
State War Academy
Royal Amarr Institute
Republic University

I feel sorry, looking at the data, for new players that join and not understanding how choice of race and bloodline affects starter Corp, end up in some of them.

I know everyone gets in the New Player Chat Channel for their first 30 days, but after that, some of these corps clearly offer very little to their members.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Solecist Project
#51 - 2016-08-24 11:06:53 UTC
I don't think removal is a good approach.
Adds a lot of work.

I think a minimalistic approach to avoid work is prefferable.
"All" they'd need is to be open for everyone to manually switch into.

Half a year later, after groups have been established ...
... people have settled and the initial dynamics have slowed down ...
... CCP can look at the data.

And from there they can expand on it, if the approach was successfull.

That way they don't have to change too much ...
... while still changing a lot ... sheesh, this coffee is weak.....

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Eli Stan
Center for Advanced Studies
Gallente Federation
#52 - 2016-08-24 19:17:03 UTC  |  Edited by: Eli Stan
Solecist Project wrote:
Why aren't you guys swarming the other rookie- and npc-corps regularly?
That's an interesting idea that I think none of us have ever explored. I can think of a few possible answers to the "Why not?" question, however.


  • A sense of identity. Despite a few non-CAS joining us, even people who were formerly targets, we still strongly identify as CAS. We name things like SandCAStle and CAStrahus, groups are named like CASholes and CAS Mining Alliance, events are CAS Combat Day, etc. etc. The non-CAS that join us aren't non-CAS - they're honorary CAS. It gives us something in common with each other and helps keep the group cohesive in an "us vs them" universe.

  • We're not looking to grow or expand. We are a decent size for the small area of space we occupy, and with no central leadership we lack some of the organization that would allow significant size increase. Anything we accomplish is purely the result of a lot of individual efforts added up.

  • We prefer people with initiative to join us. People who on their own seek out knowledge in the game, who don't need to be told what to do, who ask questions and aren't afraid to be both in a group and on their own. So I'll mention the CAS organization to new players in certain circumstances, but I (and nobody else in CAS I know of) don't actively attempt to recruit anybody.


I like Shae's idea, of reducing starter corps down to four, for a greater concentration of players and more chances of socializations.
Solecist Project
#53 - 2016-08-24 20:14:40 UTC  |  Edited by: Solecist Project
If you add paragraphs after the points it would be perfect.

Your reasons are well noted, but they're also irrelevant.
The point, of which we all benefit when we work together, is to increase retention rate.

No one means your identity and your achievements any harm ...
... but your support is needed here.

Reducing the number of corps is not a solution.
You risk clashing too differently minded people together.

Your change would be massive and completely unnecessary ...

It would give those who give bad advice an even bigger audience!
It will very likely disrupt the current social structures and cultures.
You'd cause unorganized chaos.

"well now more people stick together so it'll work out" is NOT a proper approach, sorry. :P


All that needs to happen is having them all open for everyone to join.

That way already existing social structures can bring life into where it's needed ...
... and new players would turn into a valuable asset, which is the best thing that could happen.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Eli Stan
Center for Advanced Studies
Gallente Federation
#54 - 2016-08-24 20:46:57 UTC
Solecist Project wrote:
If you add paragraphs after the points it would be perfect.

Your reasons are well noted, but they're also irrelevant.
The point, of which we all benefit when we work together, is to increase retention rate.

No one means your identity and your achievements any harm ...
... but your support is needed here.

Reducing the number of corps is not a solution.
You risk clashing too differently minded people together.

Your change would be massive and completely unnecessary ...

It would give those who give bad advice an even bigger audience!
It will very likely disrupt the current social structures and cultures.
You'd cause unorganized chaos.

"well now more people stick together so it'll work out" is NOT a proper approach, sorry. :P


All that needs to happen is having them all open for everyone to join.

That way already existing social structures can bring life into where it's needed ...
... and new players would turn into a valuable asset, which is the best thing that could happen.


There are some logistical issues to CAS people trying to involve all new players in the starter corps. There are, what, 12 starter corps? I have myself, a few CAS alts, and a few alliance alts - I'd have to create 3 new subs to cover all the other starter corps. Not going to happen.

Recruiting into CAS all new players in all starter corps will be a much bigger risk of personality clashes than having four starter corps.

Ideally, three other starter corps would be active like CAS, with headquarters in Syndicate like CAS, so we can use each other as content. Having a lot of new players blue with each other is not a good way to promote content, and content is a huge part of player retention.

CAS has passed a threshold where activity is pretty much self-sustaining. But at some point it started with a handful of like minded people wanting to do stuff together. That's what the other starter corps need - not for alts of CAS players to sit in often empty corp chats directing new players our way.
Solecist Project
#55 - 2016-08-24 21:15:49 UTC
"CAS has passed a threshold where activity is pretty much self-sustaining"

what does this mean?

regarding the rest can i only say that i feel like you are overthinking this ...


Holy Hell, all 12 ... of course not!

I need to be a lot more detailed!


That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Eli Stan
Center for Advanced Studies
Gallente Federation
#56 - 2016-08-24 23:45:55 UTC
Solecist Project wrote:
"CAS has passed a threshold where activity is pretty much self-sustaining"

what does this mean?
It means that fleet activity is generated from the bottom up. It doesn't require particular characters egging on other CAS people to do stuff. People do stuff because they want to, and know they can likely get others to go along with them. They chat because there are other people to chat with. Getting similar amounts of activity happening in otherwise empty NPC corps would require a coordinated, dedicated effort by a group of coordinators. People in the nullsec PvP group don't even need to monitor corp chat because people asking about such activities would get informed of us by people who are simply in CAS and know of us.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#57 - 2016-08-24 23:53:29 UTC
Solecist Project wrote:
The most important part, the primary concern, is about having people sub.
Every other concern, before they actually sub, is - or should be - on the back-burner.

Will be able to publish results by the weekend.

I have a Uni assignment due today, so have been concentrating more on writing code for that, than for the retention analysis.

Just by eye looking at some of the graphs, there is a difference, but whether it is statistically significant or not I can't tell yet.

It looks like there are a couple of different groupings forming from the data we can access as players. So as well as looking at whether CAS have an increased retention, I'll also look at whether a couple of the others have a statistically significant decreased retention compared to the rest.

In any case, it's fun looking at this stuff and I'll get back to this as soon as my assignment is submitted today.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Decaneos
Casalt Corp
CAStabouts
#58 - 2016-08-25 00:53:49 UTC
Coralas wrote:
Solecist Project wrote:


What strikes me as odd are the numbers for lowse.. how does that work?



Quickest route to the CAS nullsec base is through orvolle (high) straight to PF (null), no lowsec, just the initiative camps to negotiate.



Just do not try and fight your way past Initiative. The WILL drop carriers and supers on you , they will do it for even a cruiser kill.
Winter Archipelago
Autumn Industrial Enterprises
#59 - 2016-08-25 02:51:37 UTC
Decaneos wrote:

Just do not try and fight your way past Initiative. The WILL drop carriers and supers on you , they will do it for even a cruiser kill.

Having a Super dropped on your cruiser is considered a bad thing? I'd be stoked!

Shae Tadaruwa wrote:

Yeah, Imperial Academy and Hedion University in particular, need some help. Internal activity is much lower than others looking at the data collected so far.

I'm a fan of CAS, and have many of my scanning and scouting alts in there for the times things are slow. If there were ever a focused effort on livening up one of the other starter corps, Imperial Academy might be the one to look at.

They're Amarrian, and are combat-focused based on their lore. In addition to the group running their own ops and events, it might be possible to try to work something out with Provibloc to involve new players in non-strategic ops and roams and to help the new players get out of highsec and get involved with larger groups. Love them or hate them, Provibloc have their schtick, and when it comes to getting new ideas off the ground, having a defining trait can be extremely helpful.
Kaybella Hakaari
State War Academy
Caldari State
#60 - 2016-08-25 04:46:52 UTC
Decaneos wrote:
Coralas wrote:
Solecist Project wrote:


What strikes me as odd are the numbers for lowse.. how does that work?



Quickest route to the CAS nullsec base is through orvolle (high) straight to PF (null), no lowsec, just the initiative camps to negotiate.



Just do not try and fight your way past Initiative. The WILL drop carriers and supers on you , they will do it for even a cruiser kill.

That means they're easily baited. Anyone who wants to seriously hurt them can take a few of those carriers and supers out of the picture for when they hit somewhere else, or at least get them started on a jump fatigue timer.