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PI - Some questions from someone new to it

Author
Barrak
The Painted Ones
#1 - 2011-09-16 08:11:15 UTC
Hi,

I have spent the last few days reading about PI and watching the tutorials, but I still have some questions and was hoping the good people of these forums (cough) would be able to assist me.

1. Assuming I find a planet that is not inhabited am I right in thinking that it doesnt need to have lots of resources as a single player is unlikely to cause them to run out?

2. More questions are likely to be incoming.

Regards

Barrak
Rohnann Varr
Pator Tech School
Minmatar Republic
#2 - 2011-09-16 08:57:13 UTC
Barrak wrote:
Hi,
1. Assuming I find a planet that is not inhabited am I right in thinking that it doesnt need to have lots of resources as a single player is unlikely to cause them to run out?
Barrak


I've only done PI on a very small scale (test PI) and not for too long, but from what I've picked up there is no "actual depletion". It seems like the pattern of distribution of ressources on a planet changes over time, but in general if a planet has many ressources, it should stay like that.... I think.

"No really, I have virtually NO idea what I am doing here" _ -Me, at any given time i'm asked what I want to do in EVE_

Xearal
Dead's Prostitutes
The Initiative.
#3 - 2011-09-16 09:00:49 UTC
correct, planets don't deplete, only hotspots deplete. As for finding an 'uninhabited' planet.. not many of those around unless you go to null, also, other inhabitants can be usefull. Because when they deplete their hotspots near their base, other hotspots will grow from this.
Me and a friend played a lot of 'hotspot ping pong' together on a planet for a while. Until I got annoyed with the way i had to set up my stuff over there and monitor it dayly now I'm on another planet so I can do longer cycles.

Does railgun ammunition come in Hollow Point?

Barrak
The Painted Ones
#4 - 2011-09-16 17:14:09 UTC
Thanks Guys.

2. Am I able to stop a cycle ahead of its correct finish time? Example: The previous day at 00.00 I set a 23hr run. At 21.30 I realise that I need to go out and get drunk, can I log in and stop the run, taking whatever is there and start another?

In response to your previous replies. Assuming I find an unihabited planet, I can simple move to other hots spots when I want right?

Regards
Kyseth
Viziam
Amarr Empire
#5 - 2011-09-16 17:35:02 UTC
Barrak wrote:
Thanks Guys.

2. Am I able to stop a cycle ahead of its correct finish time? Example: The previous day at 00.00 I set a 23hr run. At 21.30 I realise that I need to go out and get drunk, can I log in and stop the run, taking whatever is there and start another?

In response to your previous replies. Assuming I find an unihabited planet, I can simple move to other hots spots when I want right?

Regards


You can stop extractor cycles if you'd like. It may be beneficial just to let it run the next 2.30 hrs and pick it up the next day rather than have your PI sitting there doing nothing when it could be doing something and making you money. That said, you could also stop it, then turn right back around and set it for another 24hrs and go get (cough) drunk.

I would probably increase the time for your extractors to a longer time. Shorter times tend to burn hotspots faster leaving the area around your colony lacking in resources faster.
Dalloway Jones
Republic Military School
Minmatar Republic
#6 - 2011-09-17 00:42:31 UTC
Xearal wrote:
correct, planets don't deplete, only hotspots deplete. As for finding an 'uninhabited' planet.. not many of those around unless you go to null, also, other inhabitants can be usefull. Because when they deplete their hotspots near their base, other hotspots will grow from this.
Me and a friend played a lot of 'hotspot ping pong' together on a planet for a while. Until I got annoyed with the way i had to set up my stuff over there and monitor it dayly now I'm on another planet so I can do longer cycles.


One problem I have had on planets though is that all hotspots completed depleted and now there isn't a single one left. This isn't permanent but it can be frustrating on high sec planets. You can have a mad gold rush sort of feel when you have an insanely good hot spot that has so many resources coming out that your routes aren't strong enough to sustain all the product incoming and then a few weeks later your hot spots are all gone and you get almost nothing.

Low sec (and presumably null where I have never been) seem to maintain hot spots a lot longer. Sometimes my low hot spots aren't as intense but over the long haul they don't diminish as much.
Barrak
The Painted Ones
#7 - 2011-09-17 19:29:37 UTC
Dalloway Jones wrote:
One problem I have had on planets though is that all hotspots completed depleted and now there isn't a single one left. This isn't permanent but it can be frustrating on high sec planets. You can have a mad gold rush sort of feel when you have an insanely good hot spot that has so many resources coming out that your routes aren't strong enough to sustain all the product incoming and then a few weeks later your hot spots are all gone and you get almost nothing.

Low sec (and presumably null where I have never been) seem to maintain hot spots a lot longer. Sometimes my low hot spots aren't as intense but over the long haul they don't diminish as much.


Aren't they supposed to reappear somewhere else on the planet?
Barrak
The Painted Ones
#8 - 2011-09-18 19:56:35 UTC
How long does it take factories to cycle?

ie If I had all the resources to make a P2 product, which in turn is used to make a P3 product. How long would it take from starting the P2's to finishin the P3?

Regards
Barrak
The Painted Ones
#9 - 2011-09-19 21:10:33 UTC
Anyone?
Cyniac
Federal Navy Academy
Gallente Federation
#10 - 2011-09-20 14:33:54 UTC  |  Edited by: Cyniac
P0->P1 30 minute cycle
P1->P2 1 hour cycle
P2->P3 1 hour cycle


Mind you this is mostly something you need mostly to sorting out the flow of materials during manufacturing - once it's setup right there is little tweaking.

(tip - 2 P1 factories for every P2, 2 P2 for every P3 - no hard rules for P4)
Cyniac
Federal Navy Academy
Gallente Federation
#11 - 2011-09-20 14:34:11 UTC  |  Edited by: Cyniac
Too much PI - must have double clicked the POST button Blink
Barrak
The Painted Ones
#12 - 2011-09-20 20:41:25 UTC
Cyniac wrote:
P0->P1 30 minute cycle
P1->P2 1 hour cycle
P2->P3 1 hour cycle


Mind you this is mostly something you need mostly to sorting out the flow of materials during manufacturing - once it's setup right there is little tweaking.

(tip - 2 P1 factories for every P2, 2 P2 for every P3 - no hard rules for P4)


Thank you. I had searched a large number of places but couldnt seem to find this bit of info.

Regards