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Return all ships to at least 3.0 AU warp speed. Dev PLEASE read.

Author
baltec1
Bat Country
Pandemic Horde
#61 - 2016-08-20 08:15:27 UTC
Maraner wrote:



If you love it why do you constantly argue against any buff to AU speed, base hitpoints or anything else that would raise the possibility of increased numbers being seen?

I suppose it could be that you genuinely believe that all is fair and balanced???


I do.

I'm not one that supports bad changes even if that change would benefit me.
Kenrailae
Center for Advanced Studies
Gallente Federation
#62 - 2016-08-20 08:25:48 UTC
Baltec is usually a pretty solid class act.

And I don't think anyone in this game knows the Mega as well as he does.

Sure it may not NEED to be changed....



But I can also see argument for could do with a change.

The Law is a point of View

The NPE IS a big deal

Ben Ishikela
#63 - 2016-08-20 10:19:49 UTC
Seems to me that OP dies not adress any reason of why this change was made and what effects it had on power projection in the first place.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Zan Shiro
Alternative Enterprises
#64 - 2016-08-20 16:58:51 UTC  |  Edited by: Zan Shiro
baltec1 wrote:
Maraner wrote:



If you love it why do you constantly argue against any buff to AU speed, base hitpoints or anything else that would raise the possibility of increased numbers being seen?

I suppose it could be that you genuinely believe that all is fair and balanced???


I do.

I'm not one that supports bad changes even if that change would benefit me.



Why at least I say you are a fair man.

Same myself , I have -1'd a few because if implemented I know for sure I'd have some fun. Start to play with derived values, i.e. not the ones on the top screen of fitting tool of choice, sometime you find new recipes that are quite fun.

Or as I am almost sure your mega's rely on fleet support. You trade one or 2 things...buts its all good since in a fleet it probably is covered...in abundance. I have tackleless frigates for example....15 mofo's tackling 1 less tackle not end of world. Not fitting tackle on a wolf....I go MSE and full lows to damage mods and stuff dies much faster. Say 12 ships and my missing tackle lost the fight....something about that was lost already. and it wasn't my fit.



I have seen your mega ideas for a while, probably why we saw the nerfs since many like you said if we want to go fast...old school fits won't work. . When one drops the classic ideology of BSs must have dps and ehp....magic happens. For these people who disagree, google blops fits. Many,besides redeemer, get neither ehp or dps. you get creative in these cases....sometimes it works really well. Same applies to T1. Or some fun and interesting gank vindi fits. These came out of nowhere....jacked your ass up...and disappeared. High ehp ,bash style classic fits they were not.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#65 - 2016-08-22 02:59:58 UTC
Zan Shiro wrote:
baltec1 wrote:
Maraner wrote:



If you love it why do you constantly argue against any buff to AU speed, base hitpoints or anything else that would raise the possibility of increased numbers being seen?

I suppose it could be that you genuinely believe that all is fair and balanced???


I do.

I'm not one that supports bad changes even if that change would benefit me.



Why at least I say you are a fair man.

Same myself , I have -1'd a few because if implemented I know for sure I'd have some fun. Start to play with derived values, i.e. not the ones on the top screen of fitting tool of choice, sometime you find new recipes that are quite fun.

Or as I am almost sure your mega's rely on fleet support. You trade one or 2 things...buts its all good since in a fleet it probably is covered...in abundance. I have tackleless frigates for example....15 mofo's tackling 1 less tackle not end of world. Not fitting tackle on a wolf....I go MSE and full lows to damage mods and stuff dies much faster. Say 12 ships and my missing tackle lost the fight....something about that was lost already. and it wasn't my fit.



I have seen your mega ideas for a while, probably why we saw the nerfs since many like you said if we want to go fast...old school fits won't work. . When one drops the classic ideology of BSs must have dps and ehp....magic happens. For these people who disagree, google blops fits. Many,besides redeemer, get neither ehp or dps. you get creative in these cases....sometimes it works really well. Same applies to T1. Or some fun and interesting gank vindi fits. These came out of nowhere....jacked your ass up...and disappeared. High ehp ,bash style classic fits they were not.

This is exactly right. You can fit your mega to have some of the stats of a T1 cruiser if you always fly in a fleet. You could fit it with fireworks and youd still do okay in a fleet.

Its incorrect to say that battleships should not be dps / tank because thats exactly their role apart from a few specialized ones. T1 battleships are only good at dps / tank. Everything else is subpar to.smaller hulls.

Blops are different. Apart from dropping on solo ships theyre almost always accompanied by support ships to do the majority of dps and usually the role is one of gank.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#66 - 2016-08-22 08:15:56 UTC
Infinity Ziona wrote:
Zan Shiro wrote:
baltec1 wrote:
Maraner wrote:



If you love it why do you constantly argue against any buff to AU speed, base hitpoints or anything else that would raise the possibility of increased numbers being seen?

I suppose it could be that you genuinely believe that all is fair and balanced???


I do.

I'm not one that supports bad changes even if that change would benefit me.



Why at least I say you are a fair man.

Same myself , I have -1'd a few because if implemented I know for sure I'd have some fun. Start to play with derived values, i.e. not the ones on the top screen of fitting tool of choice, sometime you find new recipes that are quite fun.

Or as I am almost sure your mega's rely on fleet support. You trade one or 2 things...buts its all good since in a fleet it probably is covered...in abundance. I have tackleless frigates for example....15 mofo's tackling 1 less tackle not end of world. Not fitting tackle on a wolf....I go MSE and full lows to damage mods and stuff dies much faster. Say 12 ships and my missing tackle lost the fight....something about that was lost already. and it wasn't my fit.



I have seen your mega ideas for a while, probably why we saw the nerfs since many like you said if we want to go fast...old school fits won't work. . When one drops the classic ideology of BSs must have dps and ehp....magic happens. For these people who disagree, google blops fits. Many,besides redeemer, get neither ehp or dps. you get creative in these cases....sometimes it works really well. Same applies to T1. Or some fun and interesting gank vindi fits. These came out of nowhere....jacked your ass up...and disappeared. High ehp ,bash style classic fits they were not.

This is exactly right. You can fit your mega to have some of the stats of a T1 cruiser if you always fly in a fleet. You could fit it with fireworks and youd still do okay in a fleet.

Its incorrect to say that battleships should not be dps / tank because thats exactly their role apart from a few specialized ones. T1 battleships are only good at dps / tank. Everything else is subpar to.smaller hulls.

Blops are different. Apart from dropping on solo ships theyre almost always accompanied by support ships to do the majority of dps and usually the role is one of gank.


This is an example of an unimaginative player not understanding an entire class of hulls because they are unwilling to try something new or are unwilling to think for themselves.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#67 - 2016-08-22 09:42:51 UTC
baltec1 wrote:
Infinity Ziona wrote:
Zan Shiro wrote:
baltec1 wrote:
Maraner wrote:



If you love it why do you constantly argue against any buff to AU speed, base hitpoints or anything else that would raise the possibility of increased numbers being seen?

I suppose it could be that you genuinely believe that all is fair and balanced???


I do.

I'm not one that supports bad changes even if that change would benefit me.



Why at least I say you are a fair man.

Same myself , I have -1'd a few because if implemented I know for sure I'd have some fun. Start to play with derived values, i.e. not the ones on the top screen of fitting tool of choice, sometime you find new recipes that are quite fun.

Or as I am almost sure your mega's rely on fleet support. You trade one or 2 things...buts its all good since in a fleet it probably is covered...in abundance. I have tackleless frigates for example....15 mofo's tackling 1 less tackle not end of world. Not fitting tackle on a wolf....I go MSE and full lows to damage mods and stuff dies much faster. Say 12 ships and my missing tackle lost the fight....something about that was lost already. and it wasn't my fit.



I have seen your mega ideas for a while, probably why we saw the nerfs since many like you said if we want to go fast...old school fits won't work. . When one drops the classic ideology of BSs must have dps and ehp....magic happens. For these people who disagree, google blops fits. Many,besides redeemer, get neither ehp or dps. you get creative in these cases....sometimes it works really well. Same applies to T1. Or some fun and interesting gank vindi fits. These came out of nowhere....jacked your ass up...and disappeared. High ehp ,bash style classic fits they were not.

This is exactly right. You can fit your mega to have some of the stats of a T1 cruiser if you always fly in a fleet. You could fit it with fireworks and youd still do okay in a fleet.

Its incorrect to say that battleships should not be dps / tank because thats exactly their role apart from a few specialized ones. T1 battleships are only good at dps / tank. Everything else is subpar to.smaller hulls.

Blops are different. Apart from dropping on solo ships theyre almost always accompanied by support ships to do the majority of dps and usually the role is one of gank.


This is an example of an unimaginative player not understanding an entire class of hulls because they are unwilling to try something new or are unwilling to think for themselves.

I lolled in real life. Thank you for that.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Starrakatt
Celtic Anarchy
Dead Terrorists
#68 - 2016-08-22 14:01:03 UTC
baltec1 wrote:
This is an example of an unimaginative player not understanding an entire class of hulls because they are unwilling to try something new or are unwilling to think for themselves.

I am very curious on your own take at 'understanding' the whole Battleship class.

I understand you flew a Mega with equal or superior speed to an Assault Frigate gang in the past - With cruiser equivalent tank and firepower (less application) and lets face it, abysmal scan resolution, so vastly inferior to the AF in that regard. But yet, a nice token Battleship in a fast roam.

Now, please enlighten us on the many secret ways and outstandingly different roles and out-of-the-box uses of Battleships?

Uses that that will actually work with BS bonuses and utilities. If it is reduced to frigate dps and cruiser tank, what is then the point, isn't it? Except for bait ofc.

And yeah, I can imagine a mining BS, smarties fit or a small/medium unbonused weapon fits.
Worthy Angel
Lilith LLC
#69 - 2016-08-22 16:19:33 UTC
I would get rid of lone warp speed rigs/modules altogether, and simply tie the bonus into overdrive injectors and thruster rigs, giving them slightly more utility over nanofibers and polycarbon rigs, which I believe are generally used over the former in most situations.
baltec1
Bat Country
Pandemic Horde
#70 - 2016-08-22 16:30:35 UTC  |  Edited by: baltec1
Starrakatt wrote:
baltec1 wrote:
This is an example of an unimaginative player not understanding an entire class of hulls because they are unwilling to try something new or are unwilling to think for themselves.

I am very curious on your own take at 'understanding' the whole Battleship class.

I understand you flew a Mega with equal or superior speed to an Assault Frigate gang in the past - With cruiser equivalent tank and firepower (less application) and lets face it, abysmal scan resolution, so vastly inferior to the AF in that regard. But yet, a nice token Battleship in a fast roam.

Now, please enlighten us on the many secret ways and outstandingly different roles and out-of-the-box uses of Battleships?

Uses that that will actually work with BS bonuses and utilities. If it is reduced to frigate dps and cruiser tank, what is then the point, isn't it? Except for bait ofc.

And yeah, I can imagine a mining BS, smarties fit or a small/medium unbonused weapon fits.


Nano MJD hyperion. Very long range, designed to bait tackle into chasing it where upon it will snipe it. When tackle gets too close it MJD's out, blaps a few more targets then warps. Bonkers to fly and silly effective.

The trap card raven. Armour tanked raven with mids full of webs and tackle with rapid lights in the highs ad neuts. Designed to rip frigates a new one and lets face it, what frigate gang wont go for a solo raven.

Roaming mega, fitted as normal only one rig replace with a hyperspacial, 2x implants to hit 3au/sec, magic web and blasters. Will be able to kill even interceptors.

Super cane. Like the cane of old, only larger. Tempest fitted like the old cane. Fast, nasty, cheap.

Violence brick. Smartboming rokh, also comes with a mjd for the ability to make people rage by vaporizing the tackle frigates then moonwalking into the night.

Ludicrous speedster. Its a mach, a mach that will go 11 AU/sec yet loses none of its tank or firepower.

I could keep on going with fit after fit for the next week. The only problem with battleships is that people think they are no good so don't try them.
Lando Tarsadan
Doomheim
#71 - 2016-08-22 17:43:42 UTC
As this has to do with fleet warp speeds. why not make it a passive boosted option ? a leadership skill warpdrive warfare adds 0.2 warp au pr level ? and if people wanted to boost it even more warpdrive specialist where the module added another 0,2 pr skill level. for BC and BS
Zan Shiro
Alternative Enterprises
#72 - 2016-08-22 19:23:44 UTC
baltec1 wrote:

I could keep on going with fit after fit for the next week. The only problem with battleships is that people think they are no good so don't try them.



I think another issue is for many the fleet sanctioned BS fits became too much of an overriding idea of how to fit a bs.


Which is odd for a few reasons. Based on the few homes I was in the BS fits tended be generic. And often based on a clear assumption they would roll out with caps or when in space poor homes...other BS'. Cruisers and frigs can be faster and it was okay...they were scouts lol. better them than us finding a camp to die in.. When your primary partner you are rolling out with is as slow as you if not slower....speed not really factored in. As seen a few times it was not liked even. the unlucky in a BS who landed on pos first to be instapopped scenario.


Other reason is after the called op done, people readily switched to non fleet more fun fit cruisers, bc's, etc on their fun roams. Fleet fits to me can be a simple case of check mark in the box to get FRP/SRP. Want the FRP/SRP...run the fleet fit. Fun roams not covered under this usually...so you ditch the vanilla for the fun stuff.


Looking at eve over the years we saw for example armour tankers going shield fit on roams. Fixed a few issues with them...and the effect warranted not using their real tank. Concessions made here...but that never followed to the BS' for some.

Like with your caldari BS ideas...I can or have seen them work (smarty rokh a mainstay of eve, your raven is new looking to me...and looks very interesting).

Caldari tends to make you creative I found while flying them. When not EHP or DPS monsters by an large...screw it, lets get creative. Accept you will never be at levels of the other races (instant hit of guns for raven or scorpion, or in rokhs case no boost to damage from damage, tracking, rof per level bonus), move on and play with some things.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#73 - 2016-08-22 23:19:21 UTC  |  Edited by: Infinity Ziona
baltec1 wrote:
Starrakatt wrote:
baltec1 wrote:
This is an example of an unimaginative player not understanding an entire class of hulls because they are unwilling to try something new or are unwilling to think for themselves.

I am very curious on your own take at 'understanding' the whole Battleship class.

I understand you flew a Mega with equal or superior speed to an Assault Frigate gang in the past - With cruiser equivalent tank and firepower (less application) and lets face it, abysmal scan resolution, so vastly inferior to the AF in that regard. But yet, a nice token Battleship in a fast roam.

Now, please enlighten us on the many secret ways and outstandingly different roles and out-of-the-box uses of Battleships?

Uses that that will actually work with BS bonuses and utilities. If it is reduced to frigate dps and cruiser tank, what is then the point, isn't it? Except for bait ofc.

And yeah, I can imagine a mining BS, smarties fit or a small/medium unbonused weapon fits.


Nano MJD hyperion. Very long range, designed to bait tackle into chasing it where upon it will snipe it. When tackle gets too close it MJD's out, blaps a few more targets then warps. Bonkers to fly and silly effective.

The trap card raven. Armour tanked raven with mids full of webs and tackle with rapid lights in the highs ad neuts. Designed to rip frigates a new one and lets face it, what frigate gang wont go for a solo raven.

Roaming mega, fitted as normal only one rig replace with a hyperspacial, 2x implants to hit 3au/sec, magic web and blasters. Will be able to kill even interceptors.

Super cane. Like the cane of old, only larger. Tempest fitted like the old cane. Fast, nasty, cheap.

Violence brick. Smartboming rokh, also comes with a mjd for the ability to make people rage by vaporizing the tackle frigates then moonwalking into the night.

Ludicrous speedster. Its a mach, a mach that will go 11 AU/sec yet loses none of its tank or firepower.

I could keep on going with fit after fit for the next week. The only problem with battleships is that people think they are no good so don't try them.

I just looked at your kills since 2010 on Zkill for Baltec1 and I don't see any of these amazing uses of the battleship. Only solo kills in purifiers and the odd solo cruiser kill. It appears you've never actually killed anything in a battleship by yourself.....


Oh I set up your Armor Raven then I set up a Cerb to perform the role as well:


Raven

DPS: 215 (Terrible to 42k)
TANK: 132K EHP (Decent)
Speed: 800
Sig: 410



Cerb:

DPS: 722 (instant popping frigates out to 90)
TANK: 50K (Decent)
Speed: 1700
Sig: 203


Why would you bother with a Raven? Comedy ?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#74 - 2016-08-23 07:22:24 UTC
Infinity Ziona wrote:

I just looked at your kills since 2010 on Zkill for Baltec1 and I don't see any of these amazing uses of the battleship. Only solo kills in purifiers and the odd solo cruiser kill. It appears you've never actually killed anything in a battleship by yourself.....



Yep because zkill is the be all and end all of assessing people skillRoll Its fairly well known I know my battleships and I have a reputation in null for making them do things you consider impossible. You on the other hand are well known for not understanding the game much at all.

Infinity Ziona wrote:

Oh I set up your Armor Raven then I set up a Cerb to perform the role as well:

Why would you bother with a Raven? Comedy ?



And what frigate is going to engage a solo cerb in this day and age? Its a trap card, they are far more likely to attack a solo raven and will not be expecting it to rain down rapid lights, nuets and have enough webs and tackle to hold multiple ships down. The armour tank keeps them in place because they see the shields going down which must mean they are killing it.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#75 - 2016-08-23 08:46:17 UTC  |  Edited by: Infinity Ziona
baltec1 wrote:
Infinity Ziona wrote:

I just looked at your kills since 2010 on Zkill for Baltec1 and I don't see any of these amazing uses of the battleship. Only solo kills in purifiers and the odd solo cruiser kill. It appears you've never actually killed anything in a battleship by yourself.....



Yep because zkill is the be all and end all of assessing people skillRoll Its fairly well known I know my battleships and I have a reputation in null for making them do things you consider impossible. You on the other hand are well known for not understanding the game much at all.

Infinity Ziona wrote:

Oh I set up your Armor Raven then I set up a Cerb to perform the role as well:

Why would you bother with a Raven? Comedy ?



And what frigate is going to engage a solo cerb in this day and age? Its a trap card, they are far more likely to attack a solo raven and will not be expecting it to rain down rapid lights, nuets and have enough webs and tackle to hold multiple ships down. The armour tank keeps them in place because they see the shields going down which must mean they are killing it.

It was fairly well known Rolf Harris was a good guy too. The evidence though suggests you have never managed to kill anything in a battleship solo and you mostly fly purifiers to solo....

Me on the other hand I have actually killed people in battleships solo and been killed in battleships solo, I toured a Rokh right around the entire null map once without dying, I mined my first BS, a tempest in 2003 in a mining Rax, I know exactly how battleships perform because I have had to learn since I soloed almost exclusively in them since 2003.

When it became pointless to use them I changed to the Proteus old skool battleship, which is essentially what the Proteus is in all but name and fitting size, threw a XL shield booster on it (despite the lols from you and others with narrow minds) and camped a deep null alliance gaining 32 kills for two losses.

I use my imagination, however your fits are terrible for a number of reasons:

1 : For most your dps is hit way to hard and equal at best to a frigate

2 : For the fits you suggested using battleship weapons a single rig will not allow you to roam or force an engagement and EvE is all about enforcing engagements because people only take engagements they think they know they can win.

3: While Smartbomb battleships do work they're hardly worth using given the lack of people warping gate to gate and they're dead in the water out of 6km range. Alone they will not pop a frigate in the time it takes to align and warp if it fits 1 dcu.

4: You rely exclusively on other people to perform the roles that a battleship is crippled by. You fly around on the coat tails of others pretending your mega is contributing substantially. You'd be better off in an arty thrasher though.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Zan Shiro
Alternative Enterprises
#76 - 2016-08-23 22:26:08 UTC
Infinity Ziona wrote:


4: You rely exclusively on other people to perform the roles that a battleship is crippled by. You fly around on the coat tails of others pretending your mega is contributing substantially. You'd be better off in an arty thrasher though.



Its gets the BS out and about though. In the meta of speed that has BS not liked....its better than nothing really. he is woking with what the system gives.

As, well, this is not most likely going to change. Warp speed was dropped as a form of balance. BS slow, cruiser bit faster, frigate faster than that.

That and kind of a bad argument as these cruiser/frig roams tend to work under the same setup. Unless a themed only this hac roam or some of you all are RP'ing hard and its Amarr or go go home fleet nights....I gather a few comps out there mix it up (ship type, race, specs of the ships). And these mixes cover shortcomings of the other ships in fleet.

yes another ship could be better granted. But oh well...any x up fleet is still another player. Plus hating to go caod route...his crew at least when I banged heads with them was never short of x ups for fleets. Fleet could have its required "normal" requirements met anyway. Some FC's once they have that met...are down with the off the wall fits. Not all crews have to boost to 100% tax rate to get people to stop ratting and in fleets lol.
Maraner
The Executioners
#77 - 2016-08-23 23:35:08 UTC
baltec1 wrote:
Infinity Ziona wrote:

I just looked at your kills since 2010 on Zkill for Baltec1 and I don't see any of these amazing uses of the battleship. Only solo kills in purifiers and the odd solo cruiser kill. It appears you've never actually killed anything in a battleship by yourself.....



Yep because zkill is the be all and end all of assessing people skillRoll Its fairly well known I know my battleships and I have a reputation in null for making them do things you consider impossible. You on the other hand are well known for not understanding the game much at all.

Infinity Ziona wrote:

Oh I set up your Armor Raven then I set up a Cerb to perform the role as well:

Why would you bother with a Raven? Comedy ?



And what frigate is going to engage a solo cerb in this day and age? Its a trap card, they are far more likely to attack a solo raven and will not be expecting it to rain down rapid lights, nuets and have enough webs and tackle to hold multiple ships down. The armour tank keeps them in place because they see the shields going down which must mean they are killing it.



I realize that this will invalidate much of what I am saying... but Baltec1 you are a pig.

How are you qualified to talk about warp speed given that you don't roam in BS or BC?

Anyone that disagrees with your is either stupid or misinformed. God forbid we don't see the game the same way the mighty baltec does.

And your killboard does fuckin suck. You are all gob. Your fits are ridiculous, and also I have yet to run across any of them despite (unlike you) being on thousands of BS killmails.

You argue against other peoples suggestions with the rationale that they are 'bad' or not necessary. When someone confronts you about your abilities in the game you insult them.

My argument around buffing warp speeds for BS and BC is to hopefully see a return to these ships in low sec and 0.0 in roaming groups. If you take out a small gang of these ships people tend to commit and turn up to shoot them, the issue is the amount of time it takes to cover a reasonable amount of space to hopefully run into something.


baltec1
Bat Country
Pandemic Horde
#78 - 2016-08-24 00:52:29 UTC
Called a pig and compared to rolf harris yet I'm the one insulting peopleRoll

Why exactly should I be nice to you people?

The reason this is a **** plan has been explained, buff the BS to cruiser speed and you get cruiser pilots demanding faster warp speeds, buff them and you have frigate pilots demanding faster warp speeds. Buff them and you are not only back to where you started but you have just made in system warp distances meaningless.

To get a battleship up to 3au requires just one rig slot and 2 implants (I have said this multiple times) which is just one fitting slot on your ship. If using that one rig slot is too much sacrifice for you then your fitting abilities are indeed poor.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#79 - 2016-08-24 01:19:03 UTC  |  Edited by: Infinity Ziona
baltec1 wrote:
Called a pig and compared to rolf harris yet I'm the one insulting peopleRoll

Why exactly should I be nice to you people?

The reason this is a **** plan has been explained, buff the BS to cruiser speed and you get cruiser pilots demanding faster warp speeds, buff them and you have frigate pilots demanding faster warp speeds. Buff them and you are not only back to where you started but you have just made in system warp distances meaningless.

To get a battleship up to 3au requires just one rig slot and 2 implants (I have said this multiple times) which is just one fitting slot on your ship. If using that one rig slot is too much sacrifice for you then your fitting abilities are indeed poor.

I didn't compare you to Rolf Harris, I made an observation to the effect that opinion and reality are sometimes different. You clearly are a decent EvE pilot and I use a number of your fits myself but being good in a battleship requires not only understanding the battleships strengths but experiencing its weaknesses too.

1) Take a megathron out solo and experience how its lock speed ensures you miss every lock you attempt on any non battleship size.
2) Put an improved cloak on a frigate and warp into a belt and try to lock something, you will, now do that with a battleship (hopefully the guys asleep as you hang there waiting to come out of warp) try to lock him, make a coffee while you wait, it'll take a while.
3) Fit a BS sized energy nuet on your mega, try to cap out a frigate with it. Its a 24 second cycle so its completely useless
4) Sick your unbonused warriors on an interceptor, watch them pop while it flies around you outside of smartbomb range, evading your blasters, ignoring your 24 second nuet, while your scrambled and helpless.

There are so many issues with battleships, there were before the nerf to warp speed, they're only really good in a fleet with logi, apart from a few such as a bhaalgorn, mach, dom etc and those are only good because they have certain things which are not reliant on BS specific weaponry and stats (nuets, speed, drones).

You might be tempted to say, well, battleships aren't supposed to be without support. Why not? I can kill people with a Prot without support, its does it better than a battleship. I can kill someone with a Svipul without support, pretty much anything of equal size and lower most of the time will die to a competent Sivpul. I can even use a carrier to pop subcaps without support. But not a battleship because its **** :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Rawketsled
Generic Corp Name
#80 - 2016-08-24 01:28:48 UTC
Everyone knows you don't use large neuts on small ships because of the cycle time...