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Player Features and Ideas Discussion

 
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Ideas for new modules

First post
Author
Nova Fox
Novafox Shipyards
#101 - 2012-01-16 20:10:42 UTC  |  Edited by: Nova Fox
Directional Shield Emitter
Armor Bulk Surge


Local Logistics Support
Ewar
Highslot

This is a form of electronic warfare that shifts defenses in a direction desired by the pilot. This decreases damage from an incomming zone direction of pointed target it is pointed at.
This however Increases damage from any other angle.
Multiple modules allowed.
Capacitor Hungry and will be difficult to run with other cap hungry modules activated.

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Nova Fox
Novafox Shipyards
#102 - 2012-01-16 20:12:56 UTC  |  Edited by: Nova Fox
Weapon Shield Relay.

Multi module
High slot
Mid slot
Beserker Module

This module consumes host ships shields to give all weapons additional damage regardless if said weapon system doesnt require power in the first place.

When activated the shileds are then unrepaired to give even more damage bonus. If left on for too long the shields will be depleted entirley.

Cannot run without shields.

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Nova Fox
Novafox Shipyards
#103 - 2012-01-16 20:14:34 UTC  |  Edited by: Nova Fox
Armor Polarizer

Multi Module
Low Slot
Mid Slot
Local Logistics
Beserker Module

This module consumes armor to provide more shields.
When inactive provides a regular armor point loss and shield point gain.
Whem activated this module consumes armor to provide more shields at better rates than shield boosters.
If left on for too long it will consume all of the armor.


Redacted, this module wouldnt work realistically. I mean how is your armor going to get damaged with shields up?

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Klingon Admiral
Carcinisation
#104 - 2012-01-16 20:16:39 UTC
Cosmos Modules *cough*

Also:

*A lowslot-module that increases missile explosionspeed/explosionradius, maybe while reducing missile range

*A midslot-module that decreases signature-radius

*Scripts for Doomsdays or completely new titan-only modules to make them fulfill a AoE-EW-role, to turn them into subcap-supressors instead of subcap-killers (also, nerf titan-tracking)

- Ragnarok increases the signature radius of all ships on grid (AoE web would probably be greatly overpowered)
- Avatar decreases the tracking of all ships on grid (there is AoE-Neut with Bombs)
- Leviathan jams everything on grid for a few seconds (yeah, probably greatly imbalanced, but as of now the Levi is probably the least used of all titans)
- Erebus decreases scan resolution of all ships on grid (AoE-points are already ingame)

Off course limited to nullsec

I'd also pick up the offensive warfare links proposed by Lydia Schmidt in post #62, just limit them to Tier1-battlecruisers
Nova Fox
Novafox Shipyards
#105 - 2012-01-16 20:18:42 UTC  |  Edited by: Nova Fox
Reinforced Weapon Mounts.

Multimodule
Low slot
High Slot
Weapon Upgrade

This module consumes armor to provide more damage.
When activated armor is then consume for additional bonuses to damage. If left on for too long it will consume all of the armor and with no more armor to consume it will be deactivated.

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Rek Jaiga
Teraa Matar
#106 - 2012-01-16 20:24:09 UTC
Aphoxema G wrote:
Something I've been discussing with others is using the poor, unloved T1 mining frigates (bantam, navitas, burst, tormentor) for "combat tractor beams". Tractor beams that can drag a ship based on mass versus the frigate itself for things like pulling people off of stations or gates or upsetting their tracking speed.

This would offer an incredible new strategy to be abused in piratey delight.


Absolutely! Novel idea, and would really mess with people who just hug stations all day.

I also liked Samantha's idea: give us a counter to rockets/missiles. Currently a missile-using ship can really mess with a gun boat simply by equipping a tracking disruptor with a range disrupt script. On the other hand, there is no way of countering missiles. What, Defender missiles? Those things are silly-broken and useless (there is a reason no one uses it), and plus require hislots for launchers of your own.
Bienator II
madmen of the skies
#107 - 2012-01-16 20:24:43 UTC
smartbomb scripts.

they are smart, right? so we can use a script which directs them to only affect targeted objects (damage reduction penalty, highsec mode).
or other scrips which increase the range (cloak buster)

alternative:
rename them to dullbombs

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nova Fox
Novafox Shipyards
#108 - 2012-01-16 20:26:02 UTC  |  Edited by: Nova Fox
Ionized Shields

Multi Module
High slot required
Medium slot required
Local Logistics
Capacitor

This module reduces maxium amount of shields to increase capacitor amount, When activated will consume shields to boost capacitor.
It requires shields to boost capacitor.
If there are no shields module will deactivate.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#109 - 2012-01-16 20:27:51 UTC  |  Edited by: Nova Fox
Capaciated Armor

Multi Module
Requires Mid Slot
Requires Low Slot

This module reduces amxium amount of armor to provide additional capacitor
When actiaveted will consume armor to boost capacitor.
Requires armor to activate
If ther eare no more armor left will deactivate.

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Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#110 - 2012-01-16 20:29:22 UTC
Liking the idea of Faction T3 subsystems.
Some more area of effect modules would be nice, I like the idea of AOE webs etc.

I'll say the obvious one, even though I have no idea how it would be balanced in a way that would keep it useful without making some ships imba:
A rig that swaps slot layout, ie +1 low -1 mid. Drawback being something like reduced grid/cpu?
MeBiatch
GRR GOONS
#111 - 2012-01-16 20:30:16 UTC
how about a script for hic mods that instead of scamming aoe its a webber aoe?

or a tech II cyno that lasts 5 min and 2.5 min on a recon?

or how about a fig sized logi ship that uses medium sized remote reps?

or how about making drone control units work on sub cap ships... that way if you wanted to you could have 10 heavy drones on a domi?

aoe blasters... basically can only be used in 0.0 or else you will get a criminal flag... works like a directed smart bomb but has an arche of 30%.... think of it like bird shot in comparison to slugs...

tachion detection pulse from a tech II destroyer... it distrputs the cloak of any non tech II cloaking mod... which temporary makes the ship show up on overview/scan probes but does not decloak it...

accelerated launching bay (acts like a tc/te but for missles) increases either explosion velocity or base velocity of missles...


Captial nuet/nos

capital cap injector

capital sized rigs

low slot drone damage mods...

sensor ghost mods (makes a double of your ship on the overview thus confusing enemies)

low slot that gives my drones a warp drive so i dont have to recall them...

enhanced tactical overview for comands from the FC...

like the FC can highlight alpha and beta targets on my overview...

faceit people are going to meta game why not make a ship that does it for you?
make a consumable mod that allows you to temp hack into enemies fleet chat and stuff...

i should be able to take over captial ships using space marines...

i want a troop transport consumable mod that i can invade that titan and kill the podded in his goo then jump ship and take it for myself... (ofcoarse the titan would have its own marines)

trasor guns.... i shoot you and you run away but i can track you for up to three jumps for 10 min...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Nova Fox
Novafox Shipyards
#112 - 2012-01-16 20:30:34 UTC  |  Edited by: Nova Fox
External Fire Control.

High Slot
External Series
Consumable Module
Self Destructive
Ejected System

This module ejects a fire control sensor that provides multi-weapon system upgrade effects to all nearby ships in range stacks penalized against similar effects.
The module is one fo the shorter lived ejection modules. Module is destroyed upon ejection thus requires a replacment module to be fitted before being reused. This AOE effect does not overlap and stack with each other.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Bienator II
madmen of the skies
#113 - 2012-01-16 20:31:23 UTC  |  Edited by: Bienator II
fix defender missiles

make them engage all missiles fired from targets you have locked.

(viable fleet support module like tracking disruption, just against missiles -> range dictation)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nova Fox
Novafox Shipyards
#114 - 2012-01-16 20:33:38 UTC  |  Edited by: Nova Fox
Rig - External Mount

Rig Slot.

This rigging allows a mid slot to allow an 'external' ejection module to be fitted into it. Consumes either armor or powergrid.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Bloodpetal
Tir Capital Management Group
#115 - 2012-01-16 20:34:09 UTC
Aphoxema G wrote:
Something I've been discussing with others is using the poor, unloved T1 mining frigates (bantam, navitas, burst, tormentor) for "combat tractor beams". Tractor beams that can drag a ship based on mass versus the frigate itself for things like pulling people off of stations or gates or upsetting their tracking speed.

This would offer an incredible new strategy to be abused in piratey delight.



I think this would be a great role bonus for these ships.


The ability to fit a "Tow Tractor" that allows you to tow ships.

Would be pretty brilliant.

Where I am.

Vizvayu Koga
#116 - 2012-01-16 20:37:13 UTC
Guys PLEASE consolidate your ideas on a single post! This thread is becoming unreadable...
I know I'm off-topic somehow and I apologize for that, but really, please consolidate your posts, one post per char would be better ;)
Nova Fox
Novafox Shipyards
#117 - 2012-01-16 20:38:06 UTC  |  Edited by: Nova Fox
External Force Field.

Consumable
Self Destructive
High Slot
External System
Ejected Module
Support

When activated the ship ejects this module which deploys an array of force field emitters protecting the ship for a few seconds, all restrictions of normal forcefields apply. Does not restrict hostile entry.

Unless there is strong fleet presence this force field is more likely to expire than to be destroyed.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Bienator II
madmen of the skies
#118 - 2012-01-16 20:39:55 UTC
Bloodpetal wrote:
Aphoxema G wrote:
Something I've been discussing with others is using the poor, unloved T1 mining frigates (bantam, navitas, burst, tormentor) for "combat tractor beams". Tractor beams that can drag a ship based on mass versus the frigate itself for things like pulling people off of stations or gates or upsetting their tracking speed.

This would offer an incredible new strategy to be abused in piratey delight.



I think this would be a great role bonus for these ships.


The ability to fit a "Tow Tractor" that allows you to tow ships.

Would be pretty brilliant.


not to mention the fun when you have multiple of them and you start tractor pulling games

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nova Fox
Novafox Shipyards
#119 - 2012-01-16 20:42:25 UTC  |  Edited by: Nova Fox
Warp Inhibitor (long range)

Midslot
Electronic Warfare
New Warp Scrambler

This warp inhibitor depending on the type will inhibit warp on a target at sniper range, various meta levels have different distances and coverages. It has a minimal distance in which the module is rendered ineffective.

This helps snipers keep thier targets from warping away too quickly at long ranges.

Does not work on closer ranged targets.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zarnak Wulf
Task Force 641
Empyrean Edict
#120 - 2012-01-16 20:47:58 UTC
Low slot stereo system. Forces everyone on grid with you to listen to your music. Only available to Minmatar.

Low slot hydraulic system. Makes your ship bounce, baby, bounce! Only available to Minmatar.