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CCP please give the community the ability to retaliate against gankers

Author
Cockchaos
Doomheim
#21 - 2016-08-19 09:06:15 UTC
Shae Tadaruwa wrote:
I think I made a mistake in replying earlier.

I thought this was a genuine attempt to improve gameplay for everyone.

Unfortunately I was wrong. It's just another bitchy, whiny thread about gankers.

FML. I've had a bad day.


It is so funny to me how so many are against the simple concept of being able to retaliate against any enemy in game.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#22 - 2016-08-19 09:10:00 UTC  |  Edited by: Shae Tadaruwa
Cockchaos wrote:
It is so funny to me how so many are against the simple concept of being able to retaliate against any enemy in game.

No one is against that.

I'm just against idiots that want to pass the responsibility off to CCP to do something for them first before they can then 'take control'.

If you want to go retaliate, then go retaliate.

As I wrote, my mistake assuming this was about improving play for everyone. Turns out, it's just the typical whinge to make play better for you; and the typical request based on a lack of understanding about mechanics and playstyles.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Cockchaos
Doomheim
#23 - 2016-08-19 09:16:54 UTC
Shae Tadaruwa wrote:
Cockchaos wrote:
It is so funny to me how so many are against the simple concept of being able to retaliate against any enemy in game.

No one is against that.

I'm just against idiots that want to pass the responsibility off to CCP to do something for them first before they can then 'take control'.

If you want to go retaliate, then go retaliate.

As I wrote, my mistake assuming this was about improving play for everyone. Turns out, it's just the typical whinge to make play better for you; and the typical request based on a lack of understanding about mechanics and playstyles.



Go retaliate? how do you retaliate against alts that unduck in throw away gank ships and nothing else? There is something wrong with ganker groups being able to destroy literally hundreds of billions of isk in assets every week without losing anything other than the gank ships they undock in. It is unbalanced gameply.
Major Trant
Brutor Tribe
Minmatar Republic
#24 - 2016-08-19 09:44:27 UTC
OP claims to be a former ganker that has made billions out of the trade, so why not post on your main so we can confirm that? I personally find that claim dubious as his grasp of game mechanics and the way gankers work is suspect.

Cockchaos wrote:
Its actually the faction police that chase them as far as I know.
That is something you definitely would know.

Gankers wouldn't rat up their sec status in low. They would buy tags.

Market hubs and the surrounding systems are where gankers are most prevelent, the same systems that are awash with freeport Citadels. Gankers wouldn't need to drop their own Citadels. Other favoured gank systems are the 0.5 systems on high sec pipes such as Uedama and Niarja, but... 0.5

If you're allowed to shoot unoccupied ships without being Concorded, the next request would be to allow the shooting of cans and wreaks - I mean if you can shoot abandoned ships - why not?

And if you can shoot cans and wreaks without consequence, why not be allowed to loot them first?
Cockchaos
Doomheim
#25 - 2016-08-19 09:49:28 UTC
Major Trant wrote:
OP claims to be a former ganker that has made billions out of the trade, so why not post on your main so we can confirm that? I personally find that claim dubious as his grasp of game mechanics and the way gankers work is suspect.

Cockchaos wrote:
Its actually the faction police that chase them as far as I know.
That is something you definitely would know.

Gankers wouldn't rat up their sec status in low. They would buy tags.

Market hubs and the surrounding systems are where gankers are most prevelent, the same systems that are awash with freeport Citadels. Gankers wouldn't need to drop their own Citadels. Other favoured gank systems are the 0.5 systems on high sec pipes such as Uedama and Niarja, but... 0.5

If you're allowed to shoot unoccupied ships without being Concorded, the next request would be to allow the shooting of cans and wreaks - I mean if you can shoot abandoned ships - why not?

And if you can shoot cans and wreaks without consequence, why not be allowed to loot them first?



Some players just don't get it hahahaha
Solecist Project
#26 - 2016-08-19 10:49:46 UTC
Cockchaos wrote:
Um, nope. Do you really think we wont be able to track their orca/bowhead alts and scan down where they leave the ships? Thats why the criminal flag when attacking unoccupied ships is unbalanced. If a player can steal an unoccupied ship in space with no flag, then they should be able to destroy it too.

Most people don't have alts for bowheads and orcas.

Besides, when you can jump in you won't destroy it, you'll just take it and sell it.
Furthermore can a player destroy a ship once he sits in it, transferring ownership to him.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2016-08-19 13:57:50 UTC
Cockchaos wrote:
Danika Princip wrote:
All together now!

Just one more nerf and it'll be balanced!

Roll



Another ganker who doesnt want to fight for their ability to gank. For the billions that you have destroyed what have you lost other than throw away gank ships? Exactly, your gameplay is unbalanced.

Its not a nerf for the EVE community to be able to retaliate against you and your boyfriends, that's how it should be.



Another hauler who doesnt want to fight for their ability to haul. For the trillions that you have hauled what have you lost other than throw away untanked ships? Exactly, your gameplay is unbalanced.

Its not a nerf for the EVE community to be able to retaliate against you and your boyfriends, that's how it should be.



See? Ludicrous and homophobic personal attacks work both ways.

now, if you were ever actually a ganker (I'm not, fyi) then surely you'd know that it's actually really, really easy to avoid being ganked if you aren't incredibly lazy?

Also what makes you think you'd actualy be able to find and catch the bowheads if you think they're all being flown by alts? People who actually PVP know how to, you know, fly thier ships in a way that doesn't get them killed. (Oh look! Probes on d-scan! *warps away*)
Cockchaos
Doomheim
#28 - 2016-08-19 17:54:00 UTC
Danika Princip wrote:
Cockchaos wrote:
Danika Princip wrote:
All together now!

Just one more nerf and it'll be balanced!

Roll



Another ganker who doesnt want to fight for their ability to gank. For the billions that you have destroyed what have you lost other than throw away gank ships? Exactly, your gameplay is unbalanced.

Its not a nerf for the EVE community to be able to retaliate against you and your boyfriends, that's how it should be.



Another hauler who doesnt want to fight for their ability to haul. For the trillions that you have hauled what have you lost other than throw away untanked ships? Exactly, your gameplay is unbalanced.

Its not a nerf for the EVE community to be able to retaliate against you and your boyfriends, that's how it should be.



See? Ludicrous and homophobic personal attacks work both ways.

now, if you were ever actually a ganker (I'm not, fyi) then surely you'd know that it's actually really, really easy to avoid being ganked if you aren't incredibly lazy?

Also what makes you think you'd actualy be able to find and catch the bowheads if you think they're all being flown by alts? People who actually PVP know how to, you know, fly thier ships in a way that doesn't get them killed. (Oh look! Probes on d-scan! *warps away*)



Lol... The haulers lose their assets and have been for years. The gankers lose throw away gank ships that amount to nothing. Flawed way of thinking
Danika Princip
GoonWaffe
Goonswarm Federation
#29 - 2016-08-19 17:57:20 UTC
If the haulers aren't idiots, they don't die.

Let's put the simply. Why should one person be able to ignore the concentrated efforts of ten people who want to kill them while the one person is at least semi AFK and not even attempting to take a single precaution?
Estuary Algaert
Petulant Luddite GmbH
#30 - 2016-08-19 18:38:09 UTC
Blowing up an abandoned ship with no flagging would be nice.



There are however a plethora of options for retaliating against gankers already in place.

1. Use the killright you get to flag them for legal combat (if sec status doesn't already allow).
2. Get your friends to open up their killrights for use.
3. Blow up the gankers.
4. Blow up the gankers transports.
5. Pod the gankers.
6. Pod the transport pilots.
7. Out them so people know they are gankers and can watch local.
8. Out known alts or support.
9. Alert people of gank operations.
10. Blow up Miners that support ganker operations.
11. Make an alt and join gankers to gather intel from the inside.
12. Gank some targets to learn how best to counter gank.

All of this you can do, at anytime, and without causing a disruption to the fine an honorable pilots of LS. Sadly, all of these require some degree of effort. To be fair though, proper ganking does too.

Vic Jefferson
Stimulus
Rote Kapelle
#31 - 2016-08-19 19:22:19 UTC  |  Edited by: Vic Jefferson
The best way to annoy gankers is to not give them targets. Educate your fellow carebears on how to use webbing alts, scouts, not auto-pilot, check local, and use good fits.

(this never happens)

Whether it is high sec ganking or blops, one thing that annoys the antagonist party more than anything is no targets. Stop feeding the antagonists targets, and they will go somewhere else. Luckily for the fun havers, there's always weak links, and always people to educate! Pirate

Vote Vic Jefferson for CSM X.....XI.....XII?

Cockchaos
Doomheim
#32 - 2016-08-19 19:31:10 UTC  |  Edited by: Cockchaos
Danika Princip wrote:
If the haulers aren't idiots, they don't die.

Let's put the simply. Why should one person be able to ignore the concentrated efforts of ten people who want to kill them while the one person is at least semi AFK and not even attempting to take a single precaution?



Regardless, of whether a player wants to take precaution or not, they should be able to retaliate. Its that simple, this is about being able to retaliate in significant ways, not precaution.

Yall just like to being able to destroy jump freighters ever 15 minutes using -10 toons with impunity.

The unbalanced game play benefits you and your boyfriends, so you don't want things to change. I dont want suicide ganking to change either, I just want players to be able to retaliate.
Echo Mande
#33 - 2016-08-19 19:37:20 UTC
Hmm. How about allowing the fleetmates of anyone that gets attacked to attack the attacker while a timer is active?
Cockchaos
Doomheim
#34 - 2016-08-19 19:38:39 UTC  |  Edited by: Cockchaos
Estuary Algaert wrote:
Blowing up an abandoned ship with no flagging would be nice.



There are however a plethora of options for retaliating against gankers already in place.

1. Use the killright you get to flag them for legal combat (if sec status doesn't already allow).
2. Get your friends to open up their killrights for use.
3. Blow up the gankers.
4. Blow up the gankers transports.
5. Pod the gankers.
6. Pod the transport pilots.
7. Out them so people know they are gankers and can watch local.
8. Out known alts or support.
9. Alert people of gank operations.
10. Blow up Miners that support ganker operations.
11. Make an alt and join gankers to gather intel from the inside.
12. Gank some targets to learn how best to counter gank.

All of this you can do, at anytime, and without causing a disruption to the fine an honorable pilots of LS. Sadly, all of these require some degree of effort. To be fair though, proper ganking does too.



Here we go again...

1.Using kill rights to destroy a cheap throw away gank ship is a waste of time
2. see 1
3. see 1
4. Gankers use alts to transport
5. no loss of skill points and gankers expect to be podded, so again throw away pods
6. refer to 4
7. The majority of gankers use -10 pilots because they can dock at and stage out of any NPC station, that's why they should be forced to rat so players can kill them rattting or stage out of citadels, so players can kill the citadels that harbor criminals
8. That's the best suggestion yet, but realistically gankers hide their alts
9. at best that disrupts them, there needs to be ways for players to deal damage to them. Considering gankers destroy hundreds of billions in assets weekly, its only fair.
10. lol yeah gankers advertise who their miner alts are
11. thats a step in the right direction, however, again that disrupts operations. If gankers are destroying hundreds of billions of isk an assets weekly, there needs to be a way for players to actually retaliate.
12. more waste of time disrupting tactics that are a short term solution. Again if an entity is destroying hundreds of billions in assets weekly, the community should have some way of actually dealing damage to them, not just disrupting them.

Its obvious you are just bias towards ganking and refuse to see how the gameplay is unbalanced
Cockchaos
Doomheim
#35 - 2016-08-19 19:40:40 UTC
Vic Jefferson wrote:
The best way to annoy gankers is to not give them targets. Educate your fellow carebears on how to use webbing alts, scouts, not auto-pilot, check local, and use good fits.

(this never happens)

Whether it is high sec ganking or blops, one thing that annoys the antagonist party more than anything is no targets. Stop feeding the antagonists targets, and they will go somewhere else. Luckily for the fun havers, there's always weak links, and always people to educate! Pirate



How about crushing the antagonist? I like that option. If mechanics change we will be able to execute.
Kenrailae
Center for Advanced Studies
Gallente Federation
#36 - 2016-08-19 19:51:59 UTC
Cockchaos wrote:
It is so funny to me how so many are against the simple concept of being able to retaliate against any enemy in game.




The thing is, there are already so many ways to go about things that make it really difficult to gank you if that's what you're aiming for. In terms of mining fleets, a few barges sacrificed for a couple scythes and even a T1 BC with T1 links goes a LONG way towards deterring gankers. MWD warps on travelling ships, or MJD's do the same. Freighters are a bit of a grey area as I think the concept of having to aggress yourself to 'save yourself' is bad design, but you can also go the way of a few logi ships with the freighter that would again, make ganking it soo much more difficult. I'd prefer if CCP wanted that to be game design to just design a module that does that already and stop requiring the 'dueling work around.'



The worst part of the ganking game was the bumping, and as that is being addressed(still has some flaws), most ganking is the result of people not putting the effort in to protect their crap.



The Law is a point of View

The NPE IS a big deal

Cockchaos
Doomheim
#37 - 2016-08-19 20:01:42 UTC
Kenrailae wrote:
Cockchaos wrote:
It is so funny to me how so many are against the simple concept of being able to retaliate against any enemy in game.




The thing is, there are already so many ways to go about things that make it really difficult to gank you if that's what you're aiming for. In terms of mining fleets, a few barges sacrificed for a couple scythes and even a T1 BC with T1 links goes a LONG way towards deterring gankers. MWD warps on travelling ships, or MJD's do the same. Freighters are a bit of a grey area as I think the concept of having to aggress yourself to 'save yourself' is bad design, but you can also go the way of a few logi ships with the freighter that would again, make ganking it soo much more difficult. I'd prefer if CCP wanted that to be game design to just design a module that does that already and stop requiring the 'dueling work around.'



The worst part of the ganking game was the bumping, and as that is being addressed(still has some flaws), most ganking is the result of people not putting the effort in to protect their crap.





As i said in my first post, I dont want suicide ganking to be more difficult, in fact I think it should be easier to achieve.

Bumping is not the issue either.

Its about the EVE community being able to retaliate. CCP makes all these changes to ehp, bumping, and whatever else and its a mistake.

The player base needs to be given the game mechanics to deal damage to the gankers. Its a simple concept, but the only person who seems to have the mental capacity to grasp it is Khan Wrenth post #7 on the first page of this thread.
Danika Princip
GoonWaffe
Goonswarm Federation
#38 - 2016-08-19 20:03:55 UTC
Shoot first. They're probably all neg ten anyway.
Estuary Algaert
Petulant Luddite GmbH
#39 - 2016-08-19 20:09:06 UTC
Cockchaos wrote:
Estuary Algaert wrote:

...
1. Use the killright you get to flag them for legal combat (if sec status doesn't already allow).
2. Get your friends to open up their killrights for use.
3. Blow up the gankers.
4. Blow up the gankers transports.
5. Pod the gankers.
6. Pod the transport pilots.
7. Out them so people know they are gankers and can watch local.
8. Out known alts or support.
9. Alert people of gank operations.
10. Blow up Miners that support ganker operations.
11. Make an alt and join gankers to gather intel from the inside.
12. Gank some targets to learn how best to counter gank.
...


1.Using kill rights to destroy a cheap throw away gank ship is a waste of time
2. see 1
3. see 1
4. Gankers use alts to transport
5. no loss of skill points and gankers expect to be podded, so again throw away pods
6. reger to 4
7. The majority of gankers use -10 pilots because they can dock at and stage out of any NPC station, thats why they should be forced to rat.
8. Thats the best suggestion yet
9. at best that disrupts them, there needs to be ways for players to deal damage to them. Considering gankers destroy hundreds of billions in assets weekly, its only fair.
10. lol yeah gankers advertise who their miner alts are
11. thats a step in the right direction, however, again that disrupts operations. If gankers are destroying hundreds of billions of isk an assets weekly, there needs to be a way for players to actually retaliate.
12. more waste of time disrupting tactics that are a short term solution. Again if an entity is destroying hundreds of billions in assets weekly, the community should have some way of actually dealing damage to them, not just disrupting them.

Its obvious you are just bias towards ganking and refuse to see how the gameplay is unbalanced


1. Ship is destroyed, needs a new ship. Yes, if you blow up rookie ships with this, it is a waste.
2. See #1
3. See #1
4. Yes, is something preventing you from destroying those?
5. Free trip home, depending on where that is it may be a while before they return.
6. See #4, added benefit of they may have implants.
7. Has nothing to do with ratting, more to do with sec status is not shown in local chat. And preventing dock at PUBLIC stations by sec status would unduly punish those fine honorable LS pilots.
8. Thank you.
9. Makes most of the options above more likely to occur.
10. I did say some would involve effort.
11. See #10, and this leads to into more efficient #9.
12. See #10.


As far as balance goes, you can use all the same tools we do. Organized gankers put forth the effort to gather intel and field enough ships to get the job done, why can't you?


Cockchaos
Doomheim
#40 - 2016-08-19 20:14:57 UTC  |  Edited by: Cockchaos
Estuary Algaert wrote:
Cockchaos wrote:
Estuary Algaert wrote:

...
1. Use the killright you get to flag them for legal combat (if sec status doesn't already allow).
2. Get your friends to open up their killrights for use.
3. Blow up the gankers.
4. Blow up the gankers transports.
5. Pod the gankers.
6. Pod the transport pilots.
7. Out them so people know they are gankers and can watch local.
8. Out known alts or support.
9. Alert people of gank operations.
10. Blow up Miners that support ganker operations.
11. Make an alt and join gankers to gather intel from the inside.
12. Gank some targets to learn how best to counter gank.
...


1.Using kill rights to destroy a cheap throw away gank ship is a waste of time
2. see 1
3. see 1
4. Gankers use alts to transport
5. no loss of skill points and gankers expect to be podded, so again throw away pods
6. reger to 4
7. The majority of gankers use -10 pilots because they can dock at and stage out of any NPC station, thats why they should be forced to rat.
8. Thats the best suggestion yet
9. at best that disrupts them, there needs to be ways for players to deal damage to them. Considering gankers destroy hundreds of billions in assets weekly, its only fair.
10. lol yeah gankers advertise who their miner alts are
11. thats a step in the right direction, however, again that disrupts operations. If gankers are destroying hundreds of billions of isk an assets weekly, there needs to be a way for players to actually retaliate.
12. more waste of time disrupting tactics that are a short term solution. Again if an entity is destroying hundreds of billions in assets weekly, the community should have some way of actually dealing damage to them, not just disrupting them.

Its obvious you are just bias towards ganking and refuse to see how the gameplay is unbalanced


1. Ship is destroyed, needs a new ship. Yes, if you blow up rookie ships with this, it is a waste.
2. See #1
3. See #1
4. Yes, is something preventing you from destroying those?
5. Free trip home, depending on where that is it may be a while before they return.
6. See #4, added benefit of they may have implants.
7. Has nothing to do with ratting, more to do with sec status is not shown in local chat. And preventing dock at PUBLIC stations by sec status would unduly punish those fine honorable LS pilots.
8. Thank you.
9. Makes most of the options above more likely to occur.
10. I did say some would involve effort.
11. See #10, and this leads to into more efficient #9.
12. See #10.


As far as balance goes, you can use all the same tools we do. Organized gankers put forth the effort to gather intel and field enough ships to get the job done, why can't you?





For the hundreds of billions you have destroyed, what have you lost other than throw away gank ships?

Risk vs reward for gankers is heavy on the reward side.

Why are you so against changes that dont have any impact on your ability to suicide gank?
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