These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Should CCP Change Subscription To F2P Or P2W

First post
Author
45thtiger 0109
Pan-Intergalatic Business Community
#1 - 2016-08-19 04:32:32 UTC
Hey EvE Players

A thought came to mind about subs, Free To Play or Pay To Win.

I know of people outside of EvE in real life that will not play EvE because of Subscription as they cannot afford the cost.

I am asking the EvE Community of your thoughts should EvE continue to do Subscription.

1. Continue paying Subscription or do the grind for isk in game to pay for your characters.

2. Free To Play and those players could only use T1 mods and ships and if they want better items from the market like T2 or T3 Items or ships & Capital Ships they would use Aurium instead of ISK.

3 And this one was knocked back quite a few years ago was Pay To Win.

CCP its time to make EvE online allot better and to get more people motavated to play EvE and get rid of the Subscription base and have a look at the MMO's out there and allot of them are Free To Play.

One Game I also play is Warframe and they are Free To Play and you buy platinum if you want better Items from the market.

I just want people thoughts if CCP should change from Subscription to F2P or P2W.

Thank You

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Caco De'mon
The Conference Elite
Safety.
#2 - 2016-08-19 04:57:18 UTC  |  Edited by: Caco De'mon
I would have no problem with a free entry level that's heavily restricted such as:
- T1's only
- Up to frigates only
- Only the basic industry ships
- Only HS
- Industrial restriction
- only T1 mods
- SecStatus of -2.5 results in character suspension
- no reverting from a sub'ed or PLEX'ed account to this "beginner" account
- limit skill able to train and levels
- etc
- (ps put the damn torches away these are just ideas....)


Enough to let people get a real feel over months rather than the short 14 day (or whatever). The key to getting and retaining new players is to show them just how massive and in-depth EVE really is...and it takes more than a free weekend of short trial account to do that.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

45thtiger 0109
Pan-Intergalatic Business Community
#3 - 2016-08-19 04:59:14 UTC
Caco De'mon wrote:
I would have no problem with a free entry level that's heavily restricted such as:
- T1's only
- Up to frigates only
- Only the basic industry ships
- Only HS
- Industrial restriction
- only T1 mods
- SecStatus of -2.5 results in character suspension
- no reverting from a sub'ed or PLEX'ed account to this "beginner" account
- limit skill able to train and levels
- etc
- (ps put the damn torches away these are just ideas....)


Enough to let people get a real feel over months rather than the short 14 day (or whatever).






I agree with your Idea Smile

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Valkin Mordirc
#4 - 2016-08-19 04:59:55 UTC
If EVE ever goes to a F2P model I'll stop playing.

I don't play F2P MMO's for a reason. Microtransactions are a ******* addicting, horrific model, that I personally do not trust myself with. And if EVE goes to it, for my sake I'll have to quit.
#DeleteTheWeak
ShahFluffers
Ice Fire Warriors
#5 - 2016-08-19 04:59:55 UTC  |  Edited by: ShahFluffers
This debate has been done and beaten to death.

tldr;

- F2P won't work due to the way the skill system works. Once you have a certain amount of skills (a small amount), you can earn as much ISK, affect the market, and influence warfare as much as you want.
This means...
-------- Infinite alts to earn ISK with
-------- Inflation of pretty much everything
-------- Alt shenanigans (infinite scouts, infinite cyno alts, infinite trade alts, infinite holder alts, infinite gankers, infinite mining barges, etc)

- P2W is equally bad. While the current system allows one to buy PLEX and sell for in-game ISK... the way the skills, modules, and ships are balanced means that people with lots of ISK will die in comedic ways due to lack of experience and knowledge.
In short, having lots of money does not necessarily make you powerful.
True P2W systems generally involve giving hard bonuses and benefits to those with lots of cash... which exist outside of the current balance of things. And the EVE community won't stand for that.



Speaking purely for myself... either is a "game killer" for me as I want to have nothing to do with F2P or P2W games. My experience with both has been terrible content, obvious money grubbing, terrible support, toxic community (if you think anything on the forums is bad now then you obviously haven't been on a F2P game community forum), and unstable online numbers.


edit: I should also point out the following regarding subscription prices...

- a bottle of so-so wine or 6-pack of beer is about $10 and usually won't last 2 or 3 days (maybe not even a day if you're like me).
- a NICE meal at a restaurant is about $10 to $15 and won't last more than 30 minutes to an hour.
- a monthly gym membership is about $10 to $20 a month and, on average, people don't go to it more than 3 days a week for an hour or two at a time.
- a good night at the bar with friends will EASILY cost $50 and MAYBE you remember about 3-4 hours of the experience, followed by hours of pain the morning after.


- EVE costs about $15 a month (less if you get an extended subscription) and allows you unlimited access for 30 days to a world where you can freely interact (for better or worse) with several thousand similar people (see: nerds) in ways that can keep you occupied for hours.

As far as entertainment and services go... EVE is a bargain.


And if you live in a place where $15 is a lot of money... you have bigger issues to worry about than a mere gaming subscription.

And if you think, "oh... but F2P / P2W is cheaper" think again. Most of those games generally require you to spend about 30 to $100 to be truly "effective." Otherwise, you are stuck playing "kiddie pool content" with the scubs on the bottom tier... or grinding away for hours upon hours on end to see even a small increase in your general effectiveness.
And after awhile, you give up due to boredom and/or frustration.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#6 - 2016-08-19 05:00:28 UTC
As long as CCP don't remove the subscription model and free accounts don't accumulate any skillpoints (skill injectors would be needed to learn anything), I have no problem with the idea.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Viktor Amarr
#7 - 2016-08-19 05:23:50 UTC  |  Edited by: Viktor Amarr
People who keep advocating for this for personal reasons (generally disguised as a "hey, this would be great for the game") obviously don't understand the implications of such change.


- the game would have to be made annoying and way more grindy in F2P mode so that people will be enticed to pay, but even when they do that the game (still being grindy) wil still suck.

- free expansion updates as EVE has them? Gone, we'll have to pay for updates

- Pay2Win and power creep will occur in order to keep us interested in buying the new FOTM stuff

- CCP's focus will have to change from long term progress towards short term income generation

- paywall keeps out the riffraff, check a game like World of Tanks where every match there's at least 1-2 afk on your side and people so ******** they're too stupid to poop. No thanks

- CCP will (have to) accommodate for those people who are too stupid to poop, they are after all part of their customer base. Do you REALLY want CCP to cater for people like that, in EVE?




Tell us, how is this all a good thing?
Vortexo VonBrenner
Doomheim
#8 - 2016-08-19 05:41:58 UTC
I hope EvE never tries to go away from subscription model. It would mess the game up completely. It's a subject that has been discussed a lot, there is probably many forum threads about it in the past if one was curious to read them.

I also play Warframe and I think one should not compare it to EvE at all as they are very different.
- Warframe is a FPS. Just that makes it very different from EvE.
- Warframe isn't focused so much on large player groups fighting
- Most all (all as far as I can think of, but perhaps I don't know some) of the weapons and game-effecting things can be earned in the game. Yes, one can buy them with in-game currency purchased with RL money if one wishes, but one can do the same in EvE also.
I just think they are very different games and don't compare well for the most part.





Shallanna Yassavi
qwertz corp
#9 - 2016-08-19 05:50:35 UTC
As seriously bad of an idea as this is, they're working on it.

See: skill injectors. All they have to do is stop the skill queue for F2P and we can still grind out more skills. And it does require about $50 worth of training time (and some knowledge of game mechanics, so more for a newbie) to do this.

A signature :o

Sitting Bull Lakota
Poppins and Company
#10 - 2016-08-19 05:52:04 UTC  |  Edited by: Sitting Bull Lakota
I wouldn't want to see EvE go F2P, because I fear such a move would necessitate changing the skill system to require time investment. I like to think I could find a better purpose for my time than spend hours grinding skills... or isk, frankly.
If I feel terribly strapped for isk, I'll forgo a large pizza and 2liter from pizza hut and just plug in a plex. That's just me though.

I'm sure there's someone out there in EvE who drops a couple freighters out in lowsec once every two months and sets up their mobile drug lab op to distill 8-12 billion isk like some internet space Walter White.


Pay to Win EvE.
No.
No no no no no no no. No.
Hell no.
NO!
P2W was not a term coined as a business model. It is a derogatory term used to bash a publisher for "peeing on your shoes and telling you it's raining." It is literally the cancer that is rotting the MMO world. It is every bit as despicable as stripping content out of full priced games and selling it back to consumers as DLC.

That you could even suggest something so absurd as if it were legitimate confusticates and befuddles me.
Go to your room and think about what you just said.
Caco De'mon
The Conference Elite
Safety.
#11 - 2016-08-19 05:59:54 UTC
Sitting Bull Lakota wrote:
That you could even suggest something so absurd as if it were legitimate confusticates and befuddles me. Go to your room and think about what you just said.


I think it's safe to say that EVE is a slow terminal decline and any/all ideas should be looked at...then again there are those that rather break their toys than have to share with others.

Hard locked F2P as I mentioned...one option.

Content isn't going to add much and might only slow or stop the decline temporarily. If a game is hard, making the learning phase "free" is a way to attract people and as long as the glass box they can play in is well designed to not f-up the paying customers then why not...

The alternative is grim...

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

45thtiger 0109
Pan-Intergalatic Business Community
#12 - 2016-08-19 06:04:30 UTC
Vortexo VonBrenner wrote:
I hope EvE never tries to go away from subscription model. It would mess the game up completely. It's a subject that has been discussed a lot, there is probably many forum threads about it in the past if one was curious to read them.

I also play Warframe and I think one should not compare it to EvE at all as they are very different.
- Warframe is a FPS. Just that makes it very different from EvE.
- Warframe isn't focused so much on large player groups fighting
- Most all (all as far as I can think of, but perhaps I don't know some) of the weapons and game-effecting things can be earned in the game. Yes, one can buy them with in-game currency purchased with RL money if one wishes, but one can do the same in EvE also.
I just think they are very different games and don't compare well for the most part.







As I Have said its just a thought and I was asking players input.

It Seems that allot of people agreed to stay with subbing and I do not have a problem with that anyway thanks Big smile

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Lucy Lollipops
State War Academy
Caldari State
#13 - 2016-08-19 06:15:49 UTC
Caco De'mon wrote:
Sitting Bull Lakota wrote:
That you could even suggest something so absurd as if it were legitimate confusticates and befuddles me. Go to your room and think about what you just said.


I think it's safe to say that EVE is a slow terminal decline and any/all ideas should be looked at...then again there are those that rather break their toys than have to share with others.

Hard locked F2P as I mentioned...one option.

Content isn't going to add much and might only slow or stop the decline temporarily. If a game is hard, making the learning phase "free" is a way to attract people and as long as the glass box they can play in is well designed to not f-up the paying customers then why not...

The alternative is grim...


I would say the problem is the way you "share" the game with others... Blink
Caco De'mon
The Conference Elite
Safety.
#14 - 2016-08-19 06:19:10 UTC
Lucy Lollipops wrote:
I would say the problem is the way you "share" the game with others... Blink


I share my void rounds freely...I'm a very giving person like that.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Geronimo McVain
The Scope
Gallente Federation
#15 - 2016-08-19 06:19:39 UTC  |  Edited by: Geronimo McVain
F2P is never free because someway the developers have to earn money. Eve is concentrating on doing things for the player not inventing new methods to get payed for your 'free" game.
Caco De'mon
The Conference Elite
Safety.
#16 - 2016-08-19 06:25:05 UTC
Geronimo McVain wrote:
Eve is concentrating on doing things for the player not inventing new methods to get pay for you 'free" game.


That sounds great but it doesn't change the (seemingly) fact that EVE needs new/more players. CCP doing something for current players doesn't really help get new players....

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Geronimo McVain
The Scope
Gallente Federation
#17 - 2016-08-19 08:09:33 UTC  |  Edited by: Geronimo McVain
Caco De'mon wrote:
Geronimo McVain wrote:
Eve is concentrating on doing things for the player not inventing new methods to get pay for you 'free" game.


That sounds great but it doesn't change the (seemingly) fact that EVE needs new/more players. CCP doing something for current players doesn't really help get new players....

You are right, but tweaking the payment system isn't a good idea. Could you name me a F2P that is still kicking after 5years let alone 13?
CCP does need to lower the entrance difficulty for new players. A "New player Guide" would be good that would concentrate on the important things (how to fit a ship, how to progress fastest, making certificates more vocal) and working on the fitting window. That's not really much but it would help new players a lot. The main problem for me was to find out where to begin and which skills to learn and how to fit a ship. Eve has a bunch of Endgame opportunities but a lot of them are nothing for new players and there is no help to sort out one from the other. Other games have "the best class" and new players don't realize that this concept doesn't really exist in Eve. A Tycoon can be as important as a CEO or FC ( hi Lenny).
Dibz
Doomheim
#18 - 2016-08-19 08:26:43 UTC
Why would they go F2P? They already have the best of both worlds: a subscription system and a cash shop that allows you to progress your character.
Yokai Mitsuhide
Doomheim
#19 - 2016-08-19 08:47:39 UTC
Game already has a free to play model built in via PLEX...you just have to work for it.
May Arethusa
Junction Systems
#20 - 2016-08-19 08:50:18 UTC
No. Again.

The End.
123Next pageLast page