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(Idea) Regional dominance ls/ns space

Author
Mikey Aivo
Original Sinners
Pandemic Legion
#1 - 2016-08-17 15:52:16 UTC
Regional dominance Idea
Have each region have a dominance scale. The alliance in each region with highest dominance every hour gets the reaward.
Rewards should be high enough to encourage player to take part.
Basic idea is look at the map, each region will have new site spawn every 12 minutes (5 per hour). Old points, or uncaptured sites despawn.
In lowsec fleet of 5-10 should be required to complete site. Nullsec should be 25-50
A structure to kill at each site that doesnt shoot back. Just has really high regen so a dps break point is needed. Should scale based on ship class. So if you tried to solo in a carrier, you would not be able to break the regen.
When someone in the region kills structure, killmails for recent structures should be available to them. So you can deciede to reship or engage fleet running other sites.
Site should spawn in a way that draws fleets closer to each other.
Basic idea is to get more fleets out running around doing things together. Fleets will need to hurry from system to system so scouting and intell on other fleets will be harder and those that can preform well are rewarded.
Rewards should be two fold, a reward to the alliance and a reward to players taking part. Rewards for alliances should be some type of points system with very desirable rewards. For players isk and or lp.
This should be a week long event each month in every region. With neighboring regions on offset weeks so players can continue to press for dominance points in a different but close by region each week. So for example week one, sees pureblind, week two see tribute, week 3 sees vale of the silent and week 4 sees venal.



Vic Jefferson
Stimulus
Rote Kapelle
#2 - 2016-08-17 21:06:53 UTC
Regional dominance in null and low is already rewarded from moon money.

If you want to play movement games, AegisSov and Faction Warfare are already full features.

Vote Vic Jefferson for CSM X.....XI.....XII?

Zan Shiro
Doomheim
#3 - 2016-08-18 02:56:54 UTC
So you want CTA's for pve?



What payout are you looking at?


Lets have the 0.0 stuff need a 50 man fleet to run.

First how can you actually have it so its 50 man and not smaller crews min maxing with maybe logi support. Or you get say 20 people smashing this and the rest are their cyno alts to bulk up the numbers (if a hard coded number needed). Not far fetched...even I for my solo ratting took a 0.0 alts along if only to form a 2 person fleet to get the passive fleet bonuses off skills. And were scouts of the BS since not partial to dying on an new or unreported gate camp lol.

Second problem....your payout would have to exceed a legit 50 man fleet dropping the independent ratting to form up for the CTA.

Too low a payout and its why bother.

Problem is a payout this high...is a potential isk faucet. 50 people going this is better than my ratting....thats a fair amount of isk really.

Also CCP already tried this stuff. Incursions. Took off in empire, less so in low and 0.0 as I saw it. The bait of even the ultra rare super bp...does not lure them out in droves. With a really low drop rate chance....the gamble is not taken and its stick to good old fashioned grind in your usual spots. Or run an empire alt for the night and make that isk in empire incursions lol...


Donnachadh
United Allegiance of Undesirables
#4 - 2016-08-18 13:05:16 UTC
-1

Extreme violence directed at anyone who enters your area and you have the low sec system / regional dominance you want, you gain the benefits because moon goo, it definitely encourage fleet participation and best part of the whole thing is that no game changes are needed.

High sec is about everyone having an equal chance at everything. And even the attempt to dominate an area is met with criminal flags and Concord responses and that is how it should be.

Your idea is simply not needed since all of sovereign nul is this way already.

We will simply throw this one into the scrap heap of terrible ideas and move on.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2016-08-18 13:33:24 UTC
As others have said, regional dominance works in its own way already. Other than that you're just describing incursions...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mikey Aivo
Original Sinners
Pandemic Legion
#6 - 2016-08-18 16:16:00 UTC
Vic Jefferson wrote:
Regional dominance in null and low is already rewarded from moon money.

If you want to play movement games, AegisSov and Faction Warfare are already full features.


Sov is unrewarding, and frankly not worth the time. Moon goo is a passive income that only rewards the player that removes the goo from the tower.
Fw requires you to be in faction warfare to gain any rewards. So for any pilots that live in nullsec hs or whs there is no reward for sitting on a button. Fw also doesnt require a fleet to do.


Vic Jefferson
Stimulus
Rote Kapelle
#7 - 2016-08-18 16:41:10 UTC
Mikey Aivo wrote:
Vic Jefferson wrote:
Regional dominance in null and low is already rewarded from moon money.

If you want to play movement games, AegisSov and Faction Warfare are already full features.


Sov is unrewarding, and frankly not worth the time. Moon goo is a passive income that only rewards the player that removes the goo from the tower.
Fw requires you to be in faction warfare to gain any rewards. So for any pilots that live in nullsec hs or whs there is no reward for sitting on a button. Fw also doesnt require a fleet to do.




Yes. Sov is wholly unrewarding and a complete waste of time financially. That much of your post is spot on.

Moon goo is usually an alliance level asset, and if your alliance isn't using it to fund alliance level programs, I would suggest you find an alliance that does. It can be a personal asset, but generally since the alliance a whole defends it, usually the alliance as a whole benefits from it. Find the arrangement that works for you.

Maybe you should seek mercenary work if you want to be earning ISK as a team with your fleet. The game should, as much as possible, avoid scripting too much.

Vote Vic Jefferson for CSM X.....XI.....XII?

Mikey Aivo
Original Sinners
Pandemic Legion
#8 - 2016-08-18 19:19:35 UTC  |  Edited by: Mikey Aivo
Vic Jefferson wrote:
Mikey Aivo wrote:
Vic Jefferson wrote:
Regional dominance in null and low is already rewarded from moon money.

If you want to play movement games, AegisSov and Faction Warfare are already full features.


Sov is unrewarding, and frankly not worth the time. Moon goo is a passive income that only rewards the player that removes the goo from the tower.
Fw requires you to be in faction warfare to gain any rewards. So for any pilots that live in nullsec hs or whs there is no reward for sitting on a button. Fw also doesnt require a fleet to do.




Yes. Sov is wholly unrewarding and a complete waste of time financially. That much of your post is spot on.

Moon goo is usually an alliance level asset, and if your alliance isn't using it to fund alliance level programs, I would suggest you find an alliance that does. It can be a personal asset, but generally since the alliance a whole defends it, usually the alliance as a whole benefits from it. Find the arrangement that works for you.

Maybe you should seek mercenary work if you want to be earning ISK as a team with your fleet. The game should, as much as possible, avoid scripting too much.


End of the day the guy who takes the goo outta the tower decides where it goes. Should he give to the alliance to do their thing thats up to him. Its still passive and offers nothing to the large majoroty of players as far as game play goes. 99% of players only interaction with moon goo is shooting the pos that was their before their own went up. Boring gameplay which offers nothing to the vast majority of players.

Currently the only viable way to make isk in a fleet is incursions, which is pve, and boring. The same 3 sites over and over again with little no changes. Why shouldnt their be a way to make isk doing pvp?
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2016-08-18 19:47:06 UTC
...because bashing an NPC structures isn't PVP?
Mikey Aivo
Original Sinners
Pandemic Legion
#10 - 2016-08-18 20:01:09 UTC
Danika Princip wrote:
...because bashing an NPC structures isn't PVP?

Maybe i didnt explain good

Fleet 1 kills structure gets 1 point
Fleet 2 kill structure in same spawn gets 1 point
Fleets are tied for dominance
Fleet 1 kill structure in spawn 2 gets 1 point
Fleet 2 died on route because dbrb is fc and did not kill structure
Fleet 1 is leading by 1
Fleet 1 kills structure in spawn 3 gets 1 point
Fleet 2 is dead and standing down
A third fleet enters, kills structure in spawn 3 gets one point
Fleet 1 leading by 2
Fleet 1 attacks structure in spawn 4 and is met on grid by Fleet 3. Fleet 3 wins the fight and kills structure in spawn 4.
Fleet 1 points given to fleet 3
Fleet 3 leading by 3
Fleet one is dead and standing down
Fleet 3 kills structure in spawn 5
Fleet 3 wins the hour and recieves reward. No other fleets recieve rewards
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2016-08-18 20:20:09 UTC
And when fleet 1 is fifty nyx, fleet 1 wins every time, undisputed...
Vic Jefferson
Stimulus
Rote Kapelle
#12 - 2016-08-19 00:25:03 UTC
Mikey Aivo wrote:
Currently the only viable way to make isk in a fleet is incursions, which is pve, and boring.


Mercenary work
Wardeccing
Counter-Wardeccing
Ganking Freighters
Ganking Mission runners
Cloaky Camping a region and then selling ratting permits
Plenty of WH opportunities to make ISK in a group.

And many, many more.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lugh Crow-Slave
#13 - 2016-08-19 04:21:42 UTC
hey guys wasn't grinding structures great?? yeah i know how about now we do it with npc ones that just keep spawning