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Return all ships to at least 3.0 AU warp speed. Dev PLEASE read.

Author
baltec1
Bat Country
Pandemic Horde
#21 - 2016-08-17 07:36:48 UTC  |  Edited by: baltec1
Maraner wrote:
baltec1 wrote:
If I can figure out how to get a Megathron to run around like an assault frigate you can get a BS to warp at 3 au/sec.


With a tank? ******. Did you read the full post?


I have 14 different setups from cruiser roaming right up to an 8.15 au/sec monster just for the megathron. It is rather easy to get any BS up to 3 au without sacrificing much. One hyperspacial II and a slot 6 and slot 4 implant does the trick.
Maraner
The Executioners
#22 - 2016-08-18 03:07:43 UTC
I understand that you can use rigs and implants to up the AU of ships.

The issue is why do BS and BC have to sacrifice so much to still be left behind by most other ship types in the game. I believe that the AU changes played a significant role in reducing the number of BC and BS gangs that we see roaming (if roaming is even a thing anymore).

I cannot see how returning the BS and BC to 3.0 AU warp speed is going to be in any way game breaking. People then would have a CHOICE to rig or implant their ships to warp faster opposed to the current meta which is just to leave that **** at home in the hanger.

ps Baltec, I already acknowledged in my first post that you can rig and implant your ship to make it warp faster. Will you ******* read the first post as I have already asked you do to avoid posting obvious ****.
Rawketsled
Generic Corp Name
#23 - 2016-08-18 03:18:04 UTC
Why does my alliance have BS doctrines fits?
Maraner
The Executioners
#24 - 2016-08-18 03:39:03 UTC  |  Edited by: Maraner
Rawketsled wrote:
Why does my alliance have BS doctrines fits?



I don't know, although I suspect it is to drop them through a titan bridge. Do you go on roams in BS and BCs?

Is your BS doctrine in Machs? Do you actually fly the BS doctrine.....
Rawketsled
Generic Corp Name
#25 - 2016-08-18 03:41:08 UTC
Navpocs and Rattles.

Annoyingly the ones I can't fly. If it were Machs, I'd be all over that like a fat kid in a candy store.
Maraner
The Executioners
#26 - 2016-08-18 03:45:17 UTC
Nice, how often do you use them? do you ever roam in those ships or use them as a response fleet for tower defense etc?
Valkin Mordirc
#27 - 2016-08-18 04:27:47 UTC
I don't mean to interrupt this thread and send a derailing topic into the mix.


But you two look remarkably similar.
#DeleteTheWeak
Rawketsled
Generic Corp Name
#28 - 2016-08-18 04:32:53 UTC
Me? Never. I don't have Amarr BS trained, and my missiles skills are sub par.

When a comp for those is posted I just drop fleet and go do something else. I'm also AUTZ in a largely USTZ alliance.
Maraner
The Executioners
#29 - 2016-08-18 04:37:27 UTC
Valkin Mordirc wrote:
I don't mean to interrupt this thread and send a derailing topic into the mix.


But you two look remarkably similar.



Lol.
Maraner
The Executioners
#30 - 2016-08-18 05:05:23 UTC
Rawketsled wrote:
Me? Never. I don't have Amarr BS trained, and my missiles skills are sub par.

When a comp for those is posted I just drop fleet and go do something else. I'm also AUTZ in a largely USTZ alliance.


/facepalm
Rawketsled
Generic Corp Name
#31 - 2016-08-18 05:39:54 UTC
My point is: they exist. If I was online to fly them (and had the requisite SP), I would be flying them.
baltec1
Bat Country
Pandemic Horde
#32 - 2016-08-18 05:45:34 UTC
Maraner wrote:

ps Baltec, I already acknowledged in my first post that you can rig and implant your ship to make it warp faster. Will you ******* read the first post as I have already asked you do to avoid posting obvious ****.


Good will gone.

CCP changed it because small ship users complained that interceptors were having a hard time chasing down ship and generally doing their job. As a battleship fan I am quite content with the way things have worked out as it now means I can have a battleship out running frigates if I so choose. Using a single rig is not a big sacrifice in ship fittings to get the jump on people expecting you to be going slower. Git gud at battleships.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#33 - 2016-08-18 08:50:37 UTC
baltec1 wrote:
Maraner wrote:

ps Baltec, I already acknowledged in my first post that you can rig and implant your ship to make it warp faster. Will you ******* read the first post as I have already asked you do to avoid posting obvious ****.


Good will gone.

CCP changed it because small ship users complained that interceptors were having a hard time chasing down ship and generally doing their job. As a battleship fan I am quite content with the way things have worked out as it now means I can have a battleship out running frigates if I so choose. Using a single rig is not a big sacrifice in ship fittings to get the jump on people expecting you to be going slower. Git gud at battleships.

A single rig will not do the trick.

[Megathron, baltec1's Megathron]
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Overdrive Injector System II

500MN Quad LiF Restrained Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Dual 250mm Railgun II,Caldari Navy Antimatter Charge L
Dual 250mm Railgun II,Caldari Navy Antimatter Charge L
Dual 250mm Railgun II,Caldari Navy Antimatter Charge L
Dual 250mm Railgun II,Caldari Navy Antimatter Charge L
Dual 250mm Railgun II,Caldari Navy Antimatter Charge L
Dual 250mm Railgun II,Caldari Navy Antimatter Charge L
Dual 250mm Railgun II,Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Light Armor Maintenance Bot I x3
Light Armor Maintenance Bot I x2


3au a second
383 dps (signficantly reduced application in reality)
65000 ehp
118.8mm reso
280,000,000
1,500 speed
2400 sig


Lets compare that to

[Vexor, SpleanKrusher's Vexor]
1600mm Rolled Tungsten Compact Plates
Damage Control II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

50MN Cold-Gas Enduring Microwarpdrive
Warp Scrambler II
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier

Heavy Electron Blaster II,Caldari Navy Antimatter Charge M
Heavy Electron Blaster II,Caldari Navy Antimatter Charge M
Heavy Electron Blaster II,Caldari Navy Antimatter Charge M
Heavy Electron Blaster II,Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Valkyrie II x3
Valkyrie II x2
Hammerhead II x1
Hammerhead II x4
Warrior II x5


3au per second
455 dps
42,000 ehp
350mm scan res
110,000,000 isk
1303 speed
870 sig


Enough said.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#34 - 2016-08-18 10:09:23 UTC  |  Edited by: baltec1
Infinity Ziona wrote:

A single rig will not do the trick.


1 rig, 2 implants = 1 fitting slot used.

The example you just tried is for a much much faster, cap stable shield fleet. It is not a normal fit people would use.
Maraner
The Executioners
#35 - 2016-08-18 10:41:52 UTC  |  Edited by: Maraner
baltec1 wrote:
Maraner wrote:

ps Baltec, I already acknowledged in my first post that you can rig and implant your ship to make it warp faster. Will you ******* read the first post as I have already asked you do to avoid posting obvious ****.


Good will gone.

CCP changed it because small ship users complained that interceptors were having a hard time chasing down ship and generally doing their job. As a battleship fan I am quite content with the way things have worked out as it now means I can have a battleship out running frigates if I so choose. Using a single rig is not a big sacrifice in ship fittings to get the jump on people expecting you to be going slower. Git gud at battleships.



Bal-tec™ manufactures custom-made balls. (seriously I did not make that up). You can read about them on precisionballs.com

BTW are you seriously suggesting that an interceptor is unable to catch a battleship which has had its warp speed buffed to 3.0?

As I also stated in my first post which lets face it you didn't read that I am quite happy with cruiser size hulls and smaller warping faster than the larger ships in the game.

The issue I have is that it takes too long for BS and BC to roam any reasonable distance and this has lead in part to a reduction in the number of gangs out for a roam. It certainly has created a bias towards fleets that can warp and align quickly.

I am in no way suggesting a nerf to small fast ships, I am asking that the larger hulls receive a mild buff back to 3.0AU where they were quite happily placed for over 10 years.

(Just to repeat again in case someone missed it) leave the smaller hulls to warp faster, no issue with that at all. I disagree that a rig slot lost to a warp speed rig is not a significant sacrifice for a BC or BS. No other warships have to do this to go on a simple fricken roam.
Zan Shiro
Doomheim
#36 - 2016-08-18 11:00:03 UTC  |  Edited by: Zan Shiro
Danika Princip wrote:
One rig and one slot 6 implant.

Sorted.

Or fly a mach.


Also, why do you think warp speed changes are the reason no-one flies battleships, not T3 cruisers that do everything battleships can do but better, or T3ds, which do everything very cheaply?



I put some of that blame on tiericide. IMO it killed the appeal of some fun BS' when it didn't change much except make them too expensive to fly for giggles and grins. I didn't see a massive shift in BS doctrine. the tier 3 wasn't the primary fleet bs because of tier...it was because the others couldn't do the job desired anyway kind of thing.

Caldari tiericide (my first and longest played race for pvp) still had Rokh the main fleet bs. It wasn't the tier..its was the guns. FC says drop target now...they mean now. Not wait for missile flight time now. Raven still the pve bs that you can try to say yes it can do pvp...but there it is losing out to instant hit guns in more mixed bs doctrines. And scorpion stayed scorpion. But its price shot up to its not that fun to pay this price for joyride levels.

I always had a place in my heart for scorpion. Scorpion was big and slow..but fun. Cheap throw away jam ship. Know some who enjoyed busting balls rushing into huge clusters of hostiles, pop the aoe ecm burst....and fly out if you can. Man this got people fired up lol. Post tiericide and the price spike...man if we had to fly serious again because of isk loss...back to falcon we went.
Caleb Seremshur
Commando Guri
Guristas Pirates
#37 - 2016-08-18 11:06:24 UTC
Nevyn Auscent wrote:
For EVE to be larger we need more content per system is the issue. Not the slowness of warp, but the fact that systems are so small and limited. A single system should be full of life and things to do, not have maybe 3 or 4 (or in a very busy WH maybe 15) anoms & sigs. And only more if they are 'instanced' missions. (Yes people can join them by scanning you but they don't exist in general).


You seem to have neglected to mention that systems themselves are functionally like a form of instancing. Perhaps if EVE architecture were more technically adept you could divorce systems entirely from the stargate idea and instead have people use stargates to move constellations/regions. You would then need to warp star to star and thus arrive at random points within the system you're aiming to enter, within say 4au of the star. This form of warping would be faster than regular warping since it uses the gravity well theory instead of just straight up onboard engine based warp drive.

Over all a more dynamic and interesting form of transport with less of the tedious **** that EVE suffers from like gatecamps etc. If the devs want to really encourage players to fight over objects then a great first leap needs to happen in the transportation side of things, the stargate system is a quaint relic of an older era of game design philosophy and I seriously don't think it adds anything to the game for the people who want to fight over moons and structures.
Zan Shiro
Doomheim
#38 - 2016-08-18 11:42:51 UTC
Caleb Seremshur wrote:
Nevyn Auscent wrote:
For EVE to be larger we need more content per system is the issue. Not the slowness of warp, but the fact that systems are so small and limited. A single system should be full of life and things to do, not have maybe 3 or 4 (or in a very busy WH maybe 15) anoms & sigs. And only more if they are 'instanced' missions. (Yes people can join them by scanning you but they don't exist in general).


You seem to have neglected to mention that systems themselves are functionally like a form of instancing. Perhaps if EVE architecture were more technically adept you could divorce systems entirely from the stargate idea and instead have people use stargates to move constellations/regions. You would then need to warp star to star and thus arrive at random points within the system you're aiming to enter, within say 4au of the star. This form of warping would be faster than regular warping since it uses the gravity well theory instead of just straight up onboard engine based warp drive.

Over all a more dynamic and interesting form of transport with less of the tedious **** that EVE suffers from like gatecamps etc. If the devs want to really encourage players to fight over objects then a great first leap needs to happen in the transportation side of things, the stargate system is a quaint relic of an older era of game design philosophy and I seriously don't think it adds anything to the game for the people who want to fight over moons and structures.



Was never partial to the ditch classic SG ideas at first...but they have grown a little on me.


Especially in the wake of the decline of BS and other ships to the dreaded, by some, rise of T3. Why the rise many ask. Get the canned well it does everything good comment. Also stems from sadly they are more survivable for crap that can happen in transit. Have money, don't want to die... if it works use it.

A more random system entry has its appeals more and more to me. Current system and the home team has decent intel channels, and there is a wagon train of BS, or hacs, or tore non-t3 looking at doing 2 things.

Dying in a massive gate camp. Or diverting to new system routes when scouts get that spider sense from a system with 30 people in it....and he can't find any of them. Enough route diversions and its no longer a night of potential fun. Its an exercise in space navigation. random dumps into system and it could get interesting as those 30 people can't clog up the gate. Other side back doors in....they have to readjust. In short....we'd get fights and not turkey shoots on gates.

Current state is why is I see t3 liked. Fast and agile, tanks and shooty. Also not as easy a target if crap goes bad like above.


If not your idea a more reasonable caveat could be not only landing on grid to the damn gate. lets have it 4 grids-8 grid range. 1000-2000 km range give or take. gate fire...gate fire...where the hell are they at? maybe grid 1, grid 4....spread out and find them. vice now where its we all land in a small 250km box. Bubbles up, insert fish into barrel....shoot fish.

baltec1
Bat Country
Pandemic Horde
#39 - 2016-08-18 11:49:15 UTC
Maraner wrote:


BTW are you seriously suggesting that an interceptor is unable to catch a battleship which has had its warp speed buffed to 3.0?


Im telling you why the change to warp speeds happened. Although yes, It is possible to out warp an interceptor with 3au/sec speeds as a base.
Maraner wrote:

As I also stated in my first post which lets face it you didn't read that I am quite happy with cruiser size hulls and smaller warping faster than the larger ships in the game.

The issue I have is that it takes too long for BS and BC to roam any reasonable distance and this has lead in part to a reduction in the number of gangs out for a roam. It certainly has created a bias towards fleets that can warp and align quickly.

I am in no way suggesting a nerf to small fast ships, I am asking that the larger hulls receive a mild buff back to 3.0AU where they were quite happily placed for over 10 years.

(Just to repeat again in case someone missed it) leave the smaller hulls to warp faster, no issue with that at all. I disagree that a rig slot lost to a warp speed rig is not a significant sacrifice for a BC or BS. No other warships have to do this to go on a simple fricken roam.


Which means battleships warp as fast as cruisers which means the cruiser pilots are upset and demand faster speeds.
elitatwo
Zansha Expansion
#40 - 2016-08-18 11:54:01 UTC
baltec1 wrote:
Infinity Ziona wrote:

A single rig will not do the trick.


1 rig, 2 implants = 1 fitting slot used.

The example you just tried is for a much much faster, cap stable shield fleet. It is not a normal fit people would use.


Maybe but those fits always gets you fights, you usually wouldn't get. That is why I love to do things different then everyone else.

The expectation is x and suddenly you meet me and get w instead.


I guess it's the same for you.

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