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Multiple Characters, or just One?

Author
Grindyll Jackdaw
Tribal Liberation Force
Minmatar Republic
#1 - 2016-08-17 21:55:44 UTC
Is there an advantage to multiple characters? Or does the rate of leveling stay the same?

I'm asking this because I may want to haul, and explore. Is it faster to make two characters, or will it be the same speed with one character?
Zoltan Lazar
#2 - 2016-08-17 22:08:04 UTC
Do you mean character or account?

If you can afford it, two accounts is really nice. However, you should get good at using one account before adding a second to the mix.

Exploration is a good industry to go into, hauling not so much.

Wasting training time on additional characters on the same account is only worth it in a few specific scenarios. Typically those are scanning alts to leave in wormholes, cyno alts, and using multi-char training to farm sp extractors.

Grindyll Jackdaw
Tribal Liberation Force
Minmatar Republic
#3 - 2016-08-17 22:19:53 UTC
Zoltan Lazar wrote:
Do you mean character or account?

If you can afford it, two accounts is really nice. However, you should get good at using one account before adding a second to the mix.

Exploration is a good industry to go into, hauling not so much.

Wasting training time on additional characters on the same account is only worth it in a few specific scenarios. Typically those are scanning alts to leave in wormholes, cyno alts, and using multi-char training to farm sp extractors.




I mean characters. So there's no advantages then? SP are account wide?
Do Little
Bluenose Trading
#4 - 2016-08-17 22:19:56 UTC
Each account has 1 skill queue. You can purchase multiple character training to activate additional queues but it will often be less expensive to start a second account if you need several months training to get your new character where you want them. CCP usually has a promotion if you invite someone (including yourself) to subscribe a new account. The character can be moved to your main account once trained to avoid the subscription fee. Only 1 character from each account can be logged in at any time.

Multiple characters on the same account work well for some activities - research, manufacturing and PI are activities where you start the job and it continues in the background whether you are logged in or not.

If you want more than 1 character logged in at a time, you will need multiple accounts. If you're unsure - wait.
ShahFluffers
Ice Fire Warriors
#5 - 2016-08-17 23:19:17 UTC
Echoing the above.

By default, you can only have one active training queue... one character training up skills.
Unless you pay a little bit more for a Multi-Training certificate.

Now this may seem like a crappy mechanic... but it isn't all that bad.

Most "basic" specialties in EVE can be trained for in about a month. This includes hauling, probing, and mining.
After you are trained up... the skills never degrade and you can haul/probe/mine as much as you want.


So if all you want to do is haul on an alt character, but want access to the character without having to pay a second monthly subscription... then paying for a month of skill training for a second character is optimal.



As for how useful a second character is... it depends.

If your main character is going to spend most of his/her time in high security space... probably not. But it is still a good idea just in case "something bad" happens.

If your main character is going to go to war, gank, or do general PvP shenanigans... it is probably a good idea to have a second character to buy and haul stuff for your main character.
Wanda Fayne
#6 - 2016-08-17 23:48:21 UTC
The advantage to MCT is that you can specialise your skill training. My skills are 100% combat, no indy, mining or exploration.
I have a hauler alt, and another combat character on a different account. Also a market alt who just sits in the trade hub:)

You can train an alt for a month or two and have a really useful character. Then just keep your main activated for training.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Lulu Lunette
Savage Moon Society
#7 - 2016-08-17 23:56:21 UTC
I think it's pretty common to have your PVP Main and a combat probing/hauling/carebearing/trading alt.

Personally I do everything on just one character.

You don't have to specialize right away, find what you like doing and you might discover that it could scale very well having multiple characters.

@lunettelulu7

Memphis Baas
#8 - 2016-08-18 00:05:41 UTC
Advantages of a single character:

1. You don't have to log out and log in a different character, to do whatever, because your one character can train everything and thus can do everything. It's not just logging out and in, you'll have one character at one end of the map and the other somewhere in Jita and will have to travel there. Travel takes a long time.

2. A lot of the skills must be trained by all characters, if you want them to survive at all, and this is a PVP game. The support skills (Armor, Shields, Navigation, Engineering, Targeting) are required because they make all ships fly and survive better, and some of the utility skills are pretty useful (everyone needs the ability to trade, set up contracts, haul junk in an industrial ship, etc.)

3. You're only paying a single subscription cost for the one character.


Disadvantages of a single character:

1. Some activities should be kept separate. Pissing people off on the forums can get you hunted in-game. Or if you enter a war with your character, and want a break this weekend, your enemies won't stop shooting just because you're tired or not up to it.

2. Some jobs are good for alts:

a. Sitting in Jita so you can check market prices.
b. CEO, so you can keep your private corp alive even if your main joins another player corp.
c. Scouting ahead with a cheap frigate so your loaded trading ship doesn't fall into a trap on your trade route.
d. Spying on enemy corporations by pretending to be a newbie and joining them.

3. Some game features are limited per character:

a. Only 10 industry or research jobs per character.
b. Can put industrial facilities on max 6 planets with each character.
c. Maximum 300 or so market orders per character.
d. Maximum 17 contracts.

4. Capital ships are "group content" in that you typically "jump" them from cyno beacon to cyno beacon, and they can't move safely without other pilots (or alts) sitting in a ship at the intended destination and lighting up these cyno beacons.


So, the question between making up to 3 characters per account vs. multiple accounts, each with a single character:

1. Do you need to login with both at the same time? (scout, cyno, spying)
2. Does the character require extensive training (full PVP pilot, full industry, etc.) or minimal training (forum posting alt, market watcher, CEO, etc.).
Alaric Faelen
Republic Military School
Minmatar Republic
#9 - 2016-08-19 16:37:38 UTC
I personally only use one acct, and one character. I feel it's made the game more interesting. It's certainly tougher and less efficient- I can't run a huge PI or manufacturing scheme. My security status matters. War decs matter. I need to have friends if I want to move things I can't haul or scouts on a route I am flying.
But IMO, that's all the stuff that makes Eve interesting and unique. Actions have consequences- I was a -10 outlaw for awhile and it really impacted me, instead of just logging in alts to dodge it.
Having to make friends and both relying on them as well as making myself useful in return drives a lot of what I do and what skills I trained. It's not efficient, but then I'm not playing Eve to 'beat' the game, simply enjoy playing it. It's one of the few RPG's where you can really create one 'life' in it and craft a story around that.

The only alt I ever used was a few mil SP into one so I could join FW and try out orbital bombardment when Dust 514 came out. My outlaw main wasn't allowed in any militia and back then you had to grind up standings to join, which I didn't want to bother with. So I rolled an alt. That whole FW thing wasn't my cup of tea so that alt hasn't been logged in for a couple years.

Ultimately it's up to you. Just my 2 cents is that Eve is an amazing RPG to play 'as intended'...one life making it's way in New Eden.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#10 - 2016-08-19 17:59:14 UTC
Alaric Faelen wrote:
I personally only use one acct, and one character. I feel it's made the game more interesting. It's certainly tougher and less efficient- I can't run a huge PI or manufacturing scheme. My security status matters. War decs matter. I need to have friends if I want to move things I can't haul or scouts on a route I am flying.
But IMO, that's all the stuff that makes Eve interesting and unique. Actions have consequences- I was a -10 outlaw for awhile and it really impacted me, instead of just logging in alts to dodge it.
Having to make friends and both relying on them as well as making myself useful in return drives a lot of what I do and what skills I trained. It's not efficient, but then I'm not playing Eve to 'beat' the game, simply enjoy playing it. It's one of the few RPG's where you can really create one 'life' in it and craft a story around that.

The only alt I ever used was a few mil SP into one so I could join FW and try out orbital bombardment when Dust 514 came out. My outlaw main wasn't allowed in any militia and back then you had to grind up standings to join, which I didn't want to bother with. So I rolled an alt. That whole FW thing wasn't my cup of tea so that alt hasn't been logged in for a couple years.

Ultimately it's up to you. Just my 2 cents is that Eve is an amazing RPG to play 'as intended'...one life making it's way in New Eden.


I so agree with you, i couldn't have said it better.
The "elite" forum warriors here always give everyone lessons about "action and consequences" blah blah, but they use alts to post on the forums. They always tell you how you suck because you are not as hardcore as them, but they have an army of alts to generate ISK and to fly "solo" Roll, also who knows with how many PLEXs and skill injectors they feed their "hardcore" characters.
CCP loves this kind of players because they bring more money. EVE online has always been a "pay to win" game.
For my part, i'm proud to only have one account and one character, and to never spend more than my simple subscription every months. It's not by greed, it's by desire for immersion and to express my fundamental disagreement with these materialistic "values".
Lulu Lunette
Savage Moon Society
#11 - 2016-08-19 18:12:52 UTC
All of us peas in a pod Alaric and Tao Smile

@lunettelulu7

Tipa Riot
Federal Navy Academy
Gallente Federation
#12 - 2016-08-19 19:07:37 UTC
Personally I'm on the side of the one account, one char players. I don't like using alts because they would devalue the EvE personality of Tipa, and practically it makes the play less complex. Yes, I have only 10 production slots and 5 PI planets and have to choose what to do the evening ... but that also means I don't have to (micro)manage more (hauling/setup/market stuff is "work" regardless of who on your account is doing it).

Alts make some parts easier (e.g. neutral hauler), you are more flexible, and they are basically required for capital ship handling. I use one additional slot on the account for a "banker" and potential "slave corp" alt, holding my free cash ... protecting me from expensive misclicks and drunken investments. He got some training recently with a CCP offer mainly for SP harvesting.

I'm my own NPC alt.

Memphis Baas
#13 - 2016-08-19 20:42:28 UTC
I typically use one account, 2 characters in the account, with the alt trained a bit, so it can perform multiple roles. Characters share the same last name, so I guess my main (I'm the alt) is easy to guess/find.
Otago Dogwalker
Brave Newbies Inc.
Brave Collective
#14 - 2016-09-11 12:13:55 UTC
Alaric Faelen wrote:
I personally only use one acct, and one character. I feel it's made the game more interesting. It's certainly tougher and less efficient- I can't run a huge PI or manufacturing scheme. My security status matters. War decs matter. I need to have friends if I want to move things I can't haul or scouts on a route I am flying.
But IMO, that's all the stuff that makes Eve interesting and unique. Actions have consequences- I was a -10 outlaw for awhile and it really impacted me, instead of just logging in alts to dodge it.
Having to make friends and both relying on them as well as making myself useful in return drives a lot of what I do and what skills I trained. It's not efficient, but then I'm not playing Eve to 'beat' the game, simply enjoy playing it. It's one of the few RPG's where you can really create one 'life' in it and craft a story around that.

The only alt I ever used was a few mil SP into one so I could join FW and try out orbital bombardment when Dust 514 came out. My outlaw main wasn't allowed in any militia and back then you had to grind up standings to join, which I didn't want to bother with. So I rolled an alt. That whole FW thing wasn't my cup of tea so that alt hasn't been logged in for a couple years.

Ultimately it's up to you. Just my 2 cents is that Eve is an amazing RPG to play 'as intended'...one life making it's way in New Eden.


Fantastic, sums up what playing the game means to me.
Demolishar
United Aggression
#15 - 2016-09-11 12:15:39 UTC
It's an alt's game.
Ezin
Doomheim
#16 - 2016-09-11 13:23:49 UTC
Grindyll Jackdaw wrote:
Is there an advantage to multiple characters? Or does the rate of leveling stay the same?

I'm asking this because I may want to haul, and explore. Is it faster to make two characters, or will it be the same speed with one character?


many, you'll figer em out
Cherri Minoa
Serendipity Technologies Inc
#17 - 2016-09-11 13:55:20 UTC
Before you decide you will also want to read about the changes coming up soon
https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Roenok Baalnorn
Baalnorn Heavy Industries
#18 - 2016-09-11 14:04:58 UTC
I currently run 2 accounts with 5 characters. I have ran up to 4 accounts with 11 characters. I dont play as hard as i use too, so no need for the 3rd and 4th accounts atm.

My characters:

1) My current main is in null sec and pretty much never leaves there. I play this character the most, obviously. He is all combat/exploration with a bit of trading.

2) The second character on this account use to be my shopping/banking alt. He now does high sec exploration/combat/some industry.

3) My third character use to be a trading alt. He is now my shopping alt.

4)My main on my second account is a combat specialist with a side of exploration. he currently runs high sec combat sites. When i have him trained up to my liking he will become a support character for my main in null. Doing PVE combat/exploration/scouting/etc.

5) My alt on this account will replace the main in high sec as my combat character.


All of my characters have basic hauling skills, Most have at least basic trading skills. Some are able to scout/cyno.


My other accounts that i still have access too have mostly cyno/scout/trading alts. I had other combat alts and other accounts but i no longer have access to those.( Thanks CCP).

You can play with one character. I find it to be better to have more than one. some will multi box a half dozen at a time. It just depends on your playstyle. Only you can decide if its worth it to you.
Donnachadh
United Allegiance of Undesirables
#19 - 2016-09-11 16:30:41 UTC
Grindyll Jackdaw wrote:
I mean characters. So there's no advantages then? SP are account wide?

I did not see a direct answer to this specific question, although you may have figured it out by now.
SP is not account wide, SP is specific to one character.
DeMichael Crimson
Republic University
Minmatar Republic
#20 - 2016-09-12 01:28:09 UTC
Adding my status to the topic.

I have this character trained up to do most everything. It's my main and only character that I use. Some years ago I did sub a 2nd account to create a Trade character but I hardly used that character and ended up canceling that subscription.

I find it's much more enjoyable to play this game and do whatever I want with one character.



DMC
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