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Daily return station trading in jita

Author
Toobo
Project Fruit House
#21 - 2016-08-13 14:49:09 UTC
Just to add a bit more... People like to talk about market 'PVP' and 'competitons' and etc. These are certainly basic elements of the market at times but there is no reasons to be macho about it. I learn this from RL work/businesses. You can be more cooperative. Let others make money they deserve, as long as you can meet your target goal compared to your own effort and investment involved. You want your customers to be happy with the product and pricing. You want your suppliers to stay in business and cover their operation cost and make nice money for long term. You want your cut to be maximum obviously, but not to the extent it becomes a deal breaker and no deal gets signed.

If someone's selling aggressively low price in hubs and you feel you can't compete, buy from them and supply to the regions and areas where your mark up is noted but accepted. Pay couriers good money so they can keep doing it. Buy your mats at good price that people keep selling to you.

You may make x% less profit, but the market could get bigger, more people in local where you seed, your buy orders get filled quicker, nobody feels ripped off and everyone made some ISK out of the whole thing. That's something quite nice too. :)

Cheers Love! The cavalry's here!

Sabriz Adoudel
Move along there is nothing here
#22 - 2016-08-14 07:58:08 UTC
Toobo wrote:
Just to add a bit more... People like to talk about market 'PVP' and 'competitons' and etc. These are certainly basic elements of the market at times but there is no reasons to be macho about it. I learn this from RL work/businesses. You can be more cooperative. Let others make money they deserve, as long as you can meet your target goal compared to your own effort and investment involved. You want your customers to be happy with the product and pricing. You want your suppliers to stay in business and cover their operation cost and make nice money for long term. You want your cut to be maximum obviously, but not to the extent it becomes a deal breaker and no deal gets signed.

If someone's selling aggressively low price in hubs and you feel you can't compete, buy from them and supply to the regions and areas where your mark up is noted but accepted. Pay couriers good money so they can keep doing it. Buy your mats at good price that people keep selling to you.

You may make x% less profit, but the market could get bigger, more people in local where you seed, your buy orders get filled quicker, nobody feels ripped off and everyone made some ISK out of the whole thing. That's something quite nice too. :)


Trade without open hostility is a viable strategy that should be considered some of the time.

Much more hostile trading is just the same. It's a tactic.

I keep both in my arsenal and use them as appropriate. I definitely make more from the hostile trading, though.

I support the New Order and CODE. alliance. www.minerbumping.com

Toobo
Project Fruit House
#23 - 2016-08-14 12:14:01 UTC
Yeah hostile trading works in EVE because it's a game and there are plenty of people to abuse. I'm not denying that, but just as you said, it is one of many options in game, not the only way - that's what keeps me playing after many years, that there are many ways to do things.

Cheers Love! The cavalry's here!

Sabriz Adoudel
Move along there is nothing here
#24 - 2016-08-15 13:19:41 UTC
Toobo wrote:
Yeah hostile trading works in EVE because it's a game and there are plenty of people to abuse. I'm not denying that, but just as you said, it is one of many options in game, not the only way - that's what keeps me playing after many years, that there are many ways to do things.


You can always try to get a tenth of the pie and be content with that, but it's sometimes better to take a dump in the pie, let everyone else eat it, and then the next time pie is served you are the only person interested.

Both approaches have their merits and really it depends upon who your enemies are and how they react. Just remember that even when you are engaged in non-aggressive trade wars, your fellow traders are still your enemies.

I support the New Order and CODE. alliance. www.minerbumping.com

Tipa Riot
Federal Navy Academy
Gallente Federation
#25 - 2016-08-15 15:29:18 UTC
No sure what you mean with non-agressive trade ... I mean, when I'm selling/trading stuff, I want my order to be filled, especially if it is well overpriced. As a casual I'm observing and let others do the manipulation, then just grab the share at the right time. With my 2 day production cycle (and a spare stock) I can react quickly on price anomalies. The limiting factor for me is not so much ISK but the will to haul stuff and micromanage the production queues (yeah I know I can pay for service, but hey, it's a hobby/game Blink).

I'm my own NPC alt.

TheSmokingHertog
Julia's Interstellar Trade Emperium
#26 - 2016-08-15 18:11:10 UTC
Within the new Tax scheme I get about 15% turnover on long term markets.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#27 - 2016-08-17 16:20:14 UTC
Bad Bobby wrote:


2. I tend to run buy orders for anything I'm selling, because every unit that is sold to me isn't sold to a competing station trader. I can then sell the buy order stock along with my manufactured stock. This practice tends to keep margins wider for longer.


This is something I also did back when I did a lot of High sec manufacturing, with a slight twist. I would place buy orders at ~95% of my production cost, with the hope that the .01 zombies would push buy orders into profitable territory for me.

Best case scenario I would be able to dump a bunch of stock into buy orders (very small profit, but profit nonetheless), worst case scenario the market moves against me and I'm selling at a loss (or waiting for profitable selling) on a larger amount of the item.

Its a lot of fun, but was difficult to get the volume correct to make it work well.
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