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EVE New Citizens Q&A

 
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View when undocking

Author
Major Trant
Brutor Tribe
Minmatar Republic
#1 - 2016-08-17 12:44:41 UTC
When I undock, I find myself looking from a position forward of the ship, looking backwards. The station fills the entire screen most of the time. So I have to click once on screen to take control then click and drag to spin the view to an empty expanse of space, where I can then right click to select a bookmark.

I've never really questioned this before, but is there a simpler way of doing this?
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-08-17 12:58:33 UTC
Have your people & places open, have your mouse over the bookmark you want as the session changes ,
right click-warp to the second the grid loads.

Mephiztopheleze
Laphroaig Inc.
#3 - 2016-08-17 14:53:15 UTC  |  Edited by: Mephiztopheleze
Ralph King-Griffin wrote:
Have your people & places open, have your mouse over the bookmark you want as the session changes ,
right click-warp to the second the grid loads.



^
+1,001.

Especially handy when undocking from camped, kick-out stations (eg: Tama).

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

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Ralph King-Griffin
New Eden Tech Support
#4 - 2016-08-17 15:01:24 UTC
Mephiztopheleze wrote:
Ralph King-Griffin wrote:
Have your people & places open, have your mouse over the bookmark you want as the session changes ,
right click-warp to the second the grid loads.



^
+1,001.

Especially handy when undocking from camped, kick-out stations (eg: Tama).

yup, this is how you get past insta-locking undock camps.

if you have your insta-undock bookmarks set up correctly you will be uncatch able of the undock.

fyi for the newbros, one good indicator on the quality of corp you are joining is the bookmark library.

a good one will have instant dock/undock bookmarks at various distances for every trade hub
Shallanna Yassavi
qwertz corp
#5 - 2016-08-17 19:18:05 UTC
Switch to orbit camera, then back to first-person camera. The markings in the first person camera give a pretty good idea if you're properly aligned to one of your instawarps, or if you're going to spend time aligning and vulnerable. Because of first-person camera, it makes sense to spread several instawarps around the undock vector so you always have one you're aligned to.

If you're using this under wardec (or someone knows you're hauling super-shiny things), they can still park probes on the undock and get a warp-to on you that way.

A signature :o

Ralph King-Griffin
New Eden Tech Support
#6 - 2016-08-17 19:23:46 UTC
Shallanna Yassavi wrote:
Switch to orbit camera, then back to first-person camera. The markings in the first person camera give a pretty good idea if you're properly aligned to one of your instawarps, or if you're going to spend time aligning and vulnerable. Because of first-person camera, it makes sense to spread several instawarps around the undock vector so you always have one you're aligned to.

there should only be one vector if you have set up an insta correctly.
Major Trant
Brutor Tribe
Minmatar Republic
#7 - 2016-08-18 09:42:05 UTC
Ralph King-Griffin wrote:
Shallanna Yassavi wrote:
Switch to orbit camera, then back to first-person camera. The markings in the first person camera give a pretty good idea if you're properly aligned to one of your instawarps, or if you're going to spend time aligning and vulnerable. Because of first-person camera, it makes sense to spread several instawarps around the undock vector so you always have one you're aligned to.

there should only be one vector if you have set up an insta correctly.

Even the most correctly setup insta-out can see an alignment delay before you go to warp, as you are ejected at a slightly random angle each time.

Having said that though, the suggestion of setting up multiple insta-outs at different vectors is impractical to implement. Apart from the sheer time involved making it impossible to do routinely. In an emergency situation, they add confusion and a wrong selection would get you killed. Better to simply redock if you come out at a bad angle.

Before anyone says 'kick out'. Kick out stations should be avoided and are the last ones you are going to spend ages setting up multiple insta-outs for. Fortunately, every kick out station that I've experienced eject you onto the horizontal plane. It is particularly easy to set up a good insta-out and also see at a glance if your ejection vector is a bad one. Despite the name, it is possible to redock at a kick-out if you react immediately and halt your ship.

Undocking with the People and Places dialog open is something I have done in the past, but it is clumsy and takes time to load if I forget to do it before undocking. I was hoping for something simpler, but thanks for the suggestion, if that is the best option, so be it.
Ralph King-Griffin
New Eden Tech Support
#8 - 2016-08-18 10:12:09 UTC
Major Trant wrote:
Ralph King-Griffin wrote:
Shallanna Yassavi wrote:
Switch to orbit camera, then back to first-person camera. The markings in the first person camera give a pretty good idea if you're properly aligned to one of your instawarps, or if you're going to spend time aligning and vulnerable. Because of first-person camera, it makes sense to spread several instawarps around the undock vector so you always have one you're aligned to.

there should only be one vector if you have set up an insta correctly.

Even the most correctly setup insta-out can see an alignment delay before you go to warp, as you are ejected at a slightly random angle each time.

Having said that though, the suggestion of setting up multiple insta-outs at different vectors is impractical to implement. Apart from the sheer time involved making it impossible to do routinely. In an emergency situation, they add confusion and a wrong selection would get you killed. Better to simply redock if you come out at a bad angle.

Before anyone says 'kick out'. Kick out stations should be avoided and are the last ones you are going to spend ages setting up multiple insta-outs for. Fortunately, every kick out station that I've experienced eject you onto the horizontal plane. It is particularly easy to set up a good insta-out and also see at a glance if your ejection vector is a bad one. Despite the name, it is possible to redock at a kick-out if you react immediately and halt your ship.

Undocking with the People and Places dialog open is something I have done in the past, but it is clumsy and takes time to load if I forget to do it before undocking. I was hoping for something simpler, but thanks for the suggestion, if that is the best option, so be it.

actually for the first second or so you are aligned (as are most stations) in one of the cardinal directions.

if you have a correctly setup instant undock bookmark to warp to and do so within a second or so of undocking you have no align time, you just warp.

now if you have any serious latency with the server then yes , effectively you are often ejected at a slight angle
but a correct insta should always work as i described if you use it as soon as the session change will allow
Major Trant
Brutor Tribe
Minmatar Republic
#9 - 2016-08-18 10:29:42 UTC
Ralph King-Griffin wrote:
actually for the first second or so you are aligned (as are most stations) in one of the cardinal directions.

if you have a correctly setup instant undock bookmark to warp to and do so within a second or so of undocking you have no align time, you just warp.

now if you have any serious latency with the server then yes , effectively you are often ejected at a slight angle
but a correct insta should always work as i described if you use it as soon as the session change will allow

This is something I will have to test tonight. My first thought was to call BS, but... CCP!

Does this only work for horizontal plane eject stations?

I was recently trying to set up a bookmark for that Caldari station model that looks like a shed roof and ejects the pilot at a 30 degree upward angle. A real pain in the ass to set up an Insta-out for. I was using this very method to test it, but never got an instant warp, but maybe I didn't get the bookmark positioned right.
Ralph King-Griffin
New Eden Tech Support
#10 - 2016-08-18 10:37:01 UTC  |  Edited by: Ralph King-Griffin
Major Trant wrote:
Ralph King-Griffin wrote:
actually for the first second or so you are aligned (as are most stations) in one of the cardinal directions.

if you have a correctly setup instant undock bookmark to warp to and do so within a second or so of undocking you have no align time, you just warp.

now if you have any serious latency with the server then yes , effectively you are often ejected at a slight angle
but a correct insta should always work as i described if you use it as soon as the session change will allow

This is something I will have to test tonight. My first thought was to call BS, but... CCP!

Does this only work for horizontal plane eject stations?

I was recently trying to set up a bookmark for that Caldari station model that looks like a shed roof and ejects the pilot at a 30 degree upward angle. A real pain in the ass to set up an Insta-out for. I was using this very method to test it, but never got an instant warp, but maybe I didn't get the bookmark positioned right.

should work on all (the vertical amarr ones too) but the caldari one you describe , which is a massive pain in the arse to get a bookmark for.

worth noting that its a bit harder if my internet is being crap and i get more latency than i should,
i live in Ireland so geographically im quite close to the server ,
most of the time its very low and there is no issue, but there is from time to time and the grid lags in loading,
screwing the whole process up
DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2016-08-20 08:49:27 UTC
Sounds like you just need to deactivate the new 'Docking and Undocking' graphics in Esc menu. Then your camera view should be facing towards the front of the ship. That's what I did and now I can quickly access my system bookmarks with right click in space after session change.

Don't know why CCP seems to think we need to see the front of our ships when undocking.



DMC

Kenrailae
Center for Advanced Studies
Gallente Federation
#12 - 2016-08-20 08:53:38 UTC
Yeah, deactivate those horrid undocking camera craps.....

The Law is a point of View

The NPE IS a big deal

Major Trant
Brutor Tribe
Minmatar Republic
#13 - 2016-08-20 12:19:01 UTC
DeMichael Crimson wrote:
Sounds like you just need to deactivate the new 'Docking and Undocking' graphics in Esc menu. Then your camera view should be facing towards the front of the ship. That's what I did and now I can quickly access my system bookmarks with right click in space after session change.

Don't know why CCP seems to think we need to see the front of our ships when undocking.



DMC


Thats what I want, for anyone else interested the setting in question is:

Esc -> Display & Graphics -> Dynamic Camera Movement -> untick
Shallanna Yassavi
qwertz corp
#14 - 2016-08-20 14:43:32 UTC
Ralph King-Griffin wrote:
Major Trant wrote:
Ralph King-Griffin wrote:
Shallanna Yassavi wrote:
Switch to orbit camera, then back to first-person camera. The markings in the first person camera give a pretty good idea if you're properly aligned to one of your instawarps, or if you're going to spend time aligning and vulnerable. Because of first-person camera, it makes sense to spread several instawarps around the undock vector so you always have one you're aligned to.

there should only be one vector if you have set up an insta correctly.

Even the most correctly setup insta-out can see an alignment delay before you go to warp, as you are ejected at a slightly random angle each time.

Having said that though, the suggestion of setting up multiple insta-outs at different vectors is impractical to implement. Apart from the sheer time involved making it impossible to do routinely. In an emergency situation, they add confusion and a wrong selection would get you killed. Better to simply redock if you come out at a bad angle.

Before anyone says 'kick out'. Kick out stations should be avoided and are the last ones you are going to spend ages setting up multiple insta-outs for. Fortunately, every kick out station that I've experienced eject you onto the horizontal plane. It is particularly easy to set up a good insta-out and also see at a glance if your ejection vector is a bad one. Despite the name, it is possible to redock at a kick-out if you react immediately and halt your ship.

Undocking with the People and Places dialog open is something I have done in the past, but it is clumsy and takes time to load if I forget to do it before undocking. I was hoping for something simpler, but thanks for the suggestion, if that is the best option, so be it.

actually for the first second or so you are aligned (as are most stations) in one of the cardinal directions.

if you have a correctly setup instant undock bookmark to warp to and do so within a second or so of undocking you have no align time, you just warp.

now if you have any serious latency with the server then yes , effectively you are often ejected at a slight angle
but a correct insta should always work as i described if you use it as soon as the session change will allow

I've noticed that I'll be too far left sometimes and too far right other times. There's enough random in your undock velocity for you to want more than one if you're paranoid.

A signature :o