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Why is ganking profitable?

Author
Yang Aurilen
State War Academy
Caldari State
#21 - 2016-05-16 01:06:18 UTC
Calivess Avada wrote:
Imagine you're in the quad at your university.

To the left, you see a pack of nerds playing with their calculators. To the right, you see the offensive linemen of the football team talking to each other.

Suicide gankers are the kids with the wallet chains who say "Fighting is what it's all about!!". Then, they quietly slip past the offensive linemen, kick the sh*t out of the nerds, and then post status updates on their Facebook accounts about how tough they are.

So, it's really not about ISK at all. It's about compensation for insecurity.

PvP is out there, all over the place. And the above posters are right; there's no such thing as "safe" in EVE. As soon as you undock, you consent to PvP.

Obviously people like the now-defunct CODE. could find all the PvP they could ever want in low/null space. So, it's not about them looking for PvP. It's simply nothing more than schoolyard bullying. But now that CODE. has stopped hobbling and gasping for air, and has finally died, suicide ganking is even more of a rarity than it was before.


More like:
Nerd 1: Nerd 2 is getting better grades than me I need to make him "get" into an accident so he misses the midterms/finals. Hey you Suicide Ganker go shoot him up so he looses time and money recovering
Suicide Ganker: Sure thing gimme the tools and it's done oh and some money for the job.

Result: Nerd 1 becomes top of the class while Nerd 2 is ranked 4th or something while Suicide Ganker is rolling in dosh after laying low from the police.

Post with your NPC alt main and not your main main alt!

Substantia Nigra
Polaris Rising
Goonswarm Federation
#22 - 2016-05-17 03:29:08 UTC
Lots of reasons, and different folk have different reasons.

Suicide-ganking serves many purposes in eve. It can be profitable, depending on target choice and operation efficiency. It’s almost always fun and usually also teaches both gankers and gankees somethings about eve. Quality ganking is also technically demanding, as anyone who has gone after that whale jump-freighter or purple-fit ratter knows. Ganking can also be used for higher strategic purposes … such as identifying and taking out your enemy’s hisec logistics chains. Also, as folk have already alluded, ganking can provide a platform for various nutjobs - Is CODE. Really dead?

Ganking miners is not so likely to be profitable from an isk-perspective but it can be a lot of fun. The tears alone can make it very entertaining, even if the gank itself fails. Miner ganking can be quite technical too, especially if you’re solo or two-ship, because picking and choosing your targets and mode of damage delivery can make a big difference.

A long time ago I used to think of ganking as a low-skill lowlife type of activity. I did not know, at that time, just how varied and demanding it was. Then alliance mates started putting some alts with miniluv and their reports back were very entertaining, so I gave it a try. I did bumper work and DPS work, and then branched out to do some solo miner ganking, and alliance level ratter ganking (alpha rather than DPS). They were all fun and challenging in their own way, and taught me a lot about the game dynamics of eve. I can’t imagine doing it fulltime to the exclusion of other things, but it *is* a much fun thing to give a go.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Trace Kel'le
The Scope
Gallente Federation
#23 - 2016-05-20 12:57:29 UTC
Yang Aurilen wrote:
[quote=Calivess Avada]Imagine you're in the quad at your university.

More like:
Nerd 1: Nerd 2 is getting better grades than me I need to make him "get" into an accident so he misses the midterms/finals. Hey you Suicide Ganker go shoot him up so he looses time and money recovering
Suicide Ganker: Sure thing gimme the tools and it's done oh and some money for the job.

Result: Nerd 1 becomes top of the class while Nerd 2 is ranked 4th or something while Suicide Ganker is rolling in dosh after laying low from the police.


What you are describing is almost exactly like Tonya Harding-Nancy Kerrigan olympics controversy.

So ill give version 3 of what really happens

Nerd 1 has some perceived slight from Nerd 2(who cares what it is, its all rationalization for revenge fantasies).
Nerd 1 hires suicide merc ganker and suicide merc ganker takes him out.
Nerd 1 is still a loser because if he was as good as you say he wouldn't need a suicide ganker to get on top.
Nerd 2 recovers after a while(long or short) because hes a very capable player and likely a member of a very
good corp and alliance.
Suicide merc Ganker is rolling in dosh but eventually blows it on something because they need to support
their eve lifestyle including their ganking for lulz addiction.
Nerd 1 being the Tonya Harding space-trash loser he is has done this several times so eventually someone hires another ganker to gank Nerd 1.



Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2016-05-20 14:05:36 UTC  |  Edited by: Vimsy Vortis
Mercenary work in general consists of outlandishly rich mercenaries being paid by peasants to brutalize other peasants.

It's really quite funny.
Artama Shardani
Viziam
Amarr Empire
#25 - 2016-06-14 01:36:59 UTC
Crosi Wesdo wrote:
ISK is not always the driving factor. As with all PVP in eve, no matter what you feel, just say 'GF' (good fight) after the deed is done. And if it was particularly one sided you might want to throw in a 'nearly had you', too.


+1

My last loss mail was someone ganking my rookie ship, with one trit in it.
Harok Dunaila
School of Applied Knowledge
Caldari State
#26 - 2016-08-11 10:15:45 UTC
As a miner i just want to add something. An 8 million ship should not be able to kill a 220 million ship, that is the case right now.
If you compare it to other ships it would be the same as a cruiser shooting a dreadnought. I wonder how ppls would react to that.

If they bring 30 catalyst they should only be able to kill 1 exhumer and not everyone in the belt.

That is what they call 'balanced pvp'. Sorry but ganking is for people who have no skill.... training for a catalyst and kill ships worth 25 times more is wrong. Compared to another new guy who needs to train for a mining barge / exhumer and spend 25 times more the isk than that ganker. There is no reason you can tell me it is right.

It is also through that injustice that people leave. isk is $, don't tell me it is not. So do not try to tell new ppls nonsense it is their own fault. It is a fault in the game. Why should a ganker not need to pay as much as a miner ? isk or $

Same for freighters. Should be 162 catalyst needed to shoot 1 freighter. That is balance.

I play hardcore games like diablo 3 and am forty years old, i played unreal, starcraft lmany other competitive pvp games, this game is the only game where pvp is so much unbalanced.


No need to reply on me, i just keep mining with a stupid skiff while i play competitive games like heroes of the storm or starcraft 2 where 'skill' matters. Try become the season champion of starcraft 2, that's quite the hardest game out there skillwise, So much micro managing, reflexes, adrenaline, etc....
Princess Adhara
University of Caille
Gallente Federation
#27 - 2016-08-12 03:49:50 UTC
Harok Dunaila wrote:
As a miner i just want to add something. An 8 million ship should not be able to kill a 220 million ship, that is the case right now.
If you compare it to other ships it would be the same as a cruiser shooting a dreadnought. I wonder how ppls would react to that.

If they bring 30 catalyst they should only be able to kill 1 exhumer and not everyone in the belt.

That is what they call 'balanced pvp'. Sorry but ganking is for people who have no skill.... training for a catalyst and kill ships worth 25 times more is wrong. Compared to another new guy who needs to train for a mining barge / exhumer and spend 25 times more the isk than that ganker. There is no reason you can tell me it is right.

It is also through that injustice that people leave. isk is $, don't tell me it is not. So do not try to tell new ppls nonsense it is their own fault. It is a fault in the game. Why should a ganker not need to pay as much as a miner ? isk or $

Same for freighters. Should be 162 catalyst needed to shoot 1 freighter. That is balance.

I play hardcore games like diablo 3 and am forty years old, i played unreal, starcraft lmany other competitive pvp games, this game is the only game where pvp is so much unbalanced.


No need to reply on me, i just keep mining with a stupid skiff while i play competitive games like heroes of the storm or starcraft 2 where 'skill' matters. Try become the season champion of starcraft 2, that's quite the hardest game out there skillwise, So much micro managing, reflexes, adrenaline, etc....


So a US$ 100,000.00 missile shouldn't sink a $ 100,000,000.00 ship?

Sorry, but isk tank = worst tank.
Harok Dunaila
School of Applied Knowledge
Caldari State
#28 - 2016-08-12 11:02:34 UTC
In this game a $ 100.000 (cruiser) CAN NOT kill a $ 100.000.000 Dreadnought, never ever will happen. So that comparison from real life is nonsense...
Ralph King-Griffin
New Eden Tech Support
#29 - 2016-08-12 12:31:28 UTC
Harok Dunaila wrote:
In this game a $ 100.000 (cruiser) CAN NOT kill a $ 100.000.000 Dreadnought, never ever will happen. So that comparison from real life is nonsense...

Ermm yes, a cruiser could definitly kill a buffer fit drednought given enough time.
An active for one provided it isnt cap stable.
Faylee Freir
Abusing Game Mechanics
#30 - 2016-08-14 19:48:07 UTC
Harok Dunaila wrote:
As a miner i just want to add something. An 8 million ship should not be able to kill a 220 million ship, that is the case right now.
If you compare it to other ships it would be the same as a cruiser shooting a dreadnought. I wonder how ppls would react to that.

If they bring 30 catalyst they should only be able to kill 1 exhumer and not everyone in the belt.

That is what they call 'balanced pvp'. Sorry but ganking is for people who have no skill.... training for a catalyst and kill ships worth 25 times more is wrong. Compared to another new guy who needs to train for a mining barge / exhumer and spend 25 times more the isk than that ganker. There is no reason you can tell me it is right.

It is also through that injustice that people leave. isk is $, don't tell me it is not. So do not try to tell new ppls nonsense it is their own fault. It is a fault in the game. Why should a ganker not need to pay as much as a miner ? isk or $

Same for freighters. Should be 162 catalyst needed to shoot 1 freighter. That is balance.

I play hardcore games like diablo 3 and am forty years old, i played unreal, starcraft lmany other competitive pvp games, this game is the only game where pvp is so much unbalanced.


No need to reply on me, i just keep mining with a stupid skiff while i play competitive games like heroes of the storm or starcraft 2 where 'skill' matters. Try become the season champion of starcraft 2, that's quite the hardest game out there skillwise, So much micro managing, reflexes, adrenaline, etc....

Youre wrong and this post is bad. It all depends on how you use the ship. Just because a ship is more expensive doesnt mean it should be invulnerable. So by your logic a dictor bubble shouldnt effect a Titan?

Ganking is profitable because the victims make it that way.
Harok Dunaila
School of Applied Knowledge
Caldari State
#31 - 2016-08-17 09:53:50 UTC
Again a comparison without sense...

An interdictor does not kill the titan alone. It will call on other people or a fleet. Alot different then an expensive mining ship compared to a catalyst. The catalyst wins, which is silly since you do not need to put as much skillpoints, isk and time(profession) into it to fly a t1 frigate. I am talking 1 v 1 fights here. Like titan <-> interdictor, dreadnought <-> cruiser, exhumer <-> t1 frigate...

Ganking mining ships is overpowered. The ganker must not spend as much $ / isk / skillpoints / time for profession (warp newbie asteroid belt <-> mining 30 minutes for little isk) compared to the miner.

Maybe compare it to another mmo where a lvl 100 goes killing newbies in a starter area.... You lose no $
While in Eve a lvl 100 gets killed by a lvl 20 and it costs you $ 4....

If you fly a skiff and kill the catalyst he lost only 16 cents and i am not even talking about time needed to train skills....

It is not that it has only been this way that it is the best way... Why do new people leave, especially new miners...

You will never be able to reach the masses if this game is only for an elite few who hold the isk / money... Same for goonswarm against MBC, the one with the most money will win..... All because of people do not want to lose their own ship / isk / $ for nothing... Only the rich can.

It is a pitty since this universe is made for millions of players.


End of story, over and out...
Faylee Freir
Abusing Game Mechanics
#32 - 2016-08-17 11:55:32 UTC
Harok Dunaila wrote:
Again a comparison without sense...

An interdictor does not kill the titan alone. It will call on other people or a fleet. Alot different then an expensive mining ship compared to a catalyst. The catalyst wins, which is silly since you do not need to put as much skillpoints, isk and time(profession) into it to fly a t1 frigate. I am talking 1 v 1 fights here. Like titan <-> interdictor, dreadnought <-> cruiser, exhumer <-> t1 frigate...

Ganking mining ships is overpowered. The ganker must not spend as much $ / isk / skillpoints / time for profession (warp newbie asteroid belt <-> mining 30 minutes for little isk) compared to the miner.

Maybe compare it to another mmo where a lvl 100 goes killing newbies in a starter area.... You lose no $
While in Eve a lvl 100 gets killed by a lvl 20 and it costs you $ 4....

If you fly a skiff and kill the catalyst he lost only 16 cents and i am not even talking about time needed to train skills....

It is not that it has only been this way that it is the best way... Why do new people leave, especially new miners...

You will never be able to reach the masses if this game is only for an elite few who hold the isk / money... Same for goonswarm against MBC, the one with the most money will win..... All because of people do not want to lose their own ship / isk / $ for nothing... Only the rich can.

It is a pitty since this universe is made for millions of players.


End of story, over and out...

Sorry story isnt over. Theres nothing wrong with a ship thats made,for combat being able to destroy a ship that was desig ed to mine asteroids. The fact is that most of the time a Catalyst will win in a toe to toe fight... But if you know youre going to lose that fight in your mining ship there are things you can do to evade death such as: Watching local, set standings for ganking pilots and their alts so you can spot them easier, stay aligned, fit for tank instead of yield, orbit the asteroids, and much more.

New people leave because eve is not for everyone. The moment eve tries to become that game like wow is when eve loses the magic of what makes the game unique. So i always challenge newbros to do some reseach into what they want to do and full prepare themselves to deal with both the npc and mechanical difficulties of the game as well as the real players thay can interfere.
Dirty Forum Alt
Forum Alts Anonymous
#33 - 2016-08-17 12:09:00 UTC
Calivess Avada wrote:
But now that CODE. has stopped hobbling and gasping for air, and has finally died, suicide ganking is even more of a rarity than it was before.
People keep posting this...but every other thread on the forums is still about...you guessed it...CODE. - and how they keep ganking people...

The killboard also still says they are averaging more than 4,000 kills every single month - and are on track to break 4,000 kills again this month...

But I suppose I can't blame you guys for arbitrarily declaring yourselves the winners and saying CODE. is dead/defeated. After all - Some noob called "James 315" who you all think about 24/7 pioneered that "tactic".... You have all clearly been brainwashed without even noticing.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#34 - 2016-08-17 12:26:56 UTC
There are different types of ganking, what is profitable:

Ganking T1 industrials, ganking DST's or BR's, ganking Freighters, Bowheads, Orcas and Jump Freighters, all carrying cargo, some with no tank and with little care. It is fairly easy money, but the bigger ships need a bit more organisation and co-ordination and multi-tasking skills.

Ganking bling fitted mission and Incursion boats.

What is not profitable is blowing up mining ships, pods and T2 fitted ships without cargo.

However it can get murky, because there are reasons to gank mining ships, because some resources are scarce like ice for example, then you have the act of selling those ships and modules. But look at CODE as having some people who like to be part of the cool kids club donating ISK to CODE to kill those carebears that are ruining the game meme type thing. CODE donations are an income source.

So while CODE may not appear to be profitable on the face of ganking mining ships take note of the donations, though they are not what they were.

Just see it as part of the fun of Eve and you have two objectives here, the first is to fit for yield and fly cheap in safe no action system and keep an eye on what goes on, or you fit for tank, get in a Skiff and tank it to hell and accept a low yield while having the fun of watching people blow up around you while your drones are getting CODE kills.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Abusing Game Mechanics
#35 - 2016-08-17 13:02:02 UTC
Dracvlad wrote:
There are different types of ganking, what is profitable:

Ganking T1 industrials, ganking DST's or BR's, ganking Freighters, Bowheads, Orcas and Jump Freighters, all carrying cargo, some with no tank and with little care. It is fairly easy money, but the bigger ships need a bit more organisation and co-ordination and multi-tasking skills.

Ganking bling fitted mission and Incursion boats.

What is not profitable is blowing up mining ships, pods and T2 fitted ships without cargo.

However it can get murky, because there are reasons to gank mining ships, because some resources are scarce like ice for example, then you have the act of selling those ships and modules. But look at CODE as having some people who like to be part of the cool kids club donating ISK to CODE to kill those carebears that are ruining the game meme type thing. CODE donations are an income source.

So while CODE may not appear to be profitable on the face of ganking mining ships take note of the donations, though they are not what they were.

Just see it as part of the fun of Eve and you have two objectives here, the first is to fit for yield and fly cheap in safe no action system and keep an eye on what goes on, or you fit for tank, get in a Skiff and tank it to hell and accept a low yield while having the fun of watching people blow up around you while your drones are getting CODE kills.

Ganking mission runners can be profitable, but theres far less out there with officer modules and such as there are anti-tanked freighters with 8b+. Also ganking a mission runner is for the most part easier since you dont worry about bumping and other mechanics.. They dont fit active tanks so you just burn through them. Can be done on undocks a lot... https://zkillboard.com/kill/52048880/ thats a prime example of why ganking is profitable. Those are rare, but killmails like that are the desire of any ganker.
Dracvlad
Taishi Combine
Astral Alliance
#36 - 2016-08-17 13:12:43 UTC
Faylee Freir wrote:
Dracvlad wrote:
There are different types of ganking, what is profitable:

Ganking T1 industrials, ganking DST's or BR's, ganking Freighters, Bowheads, Orcas and Jump Freighters, all carrying cargo, some with no tank and with little care. It is fairly easy money, but the bigger ships need a bit more organisation and co-ordination and multi-tasking skills.

Ganking bling fitted mission and Incursion boats.

What is not profitable is blowing up mining ships, pods and T2 fitted ships without cargo.

However it can get murky, because there are reasons to gank mining ships, because some resources are scarce like ice for example, then you have the act of selling those ships and modules. But look at CODE as having some people who like to be part of the cool kids club donating ISK to CODE to kill those carebears that are ruining the game meme type thing. CODE donations are an income source.

So while CODE may not appear to be profitable on the face of ganking mining ships take note of the donations, though they are not what they were.

Just see it as part of the fun of Eve and you have two objectives here, the first is to fit for yield and fly cheap in safe no action system and keep an eye on what goes on, or you fit for tank, get in a Skiff and tank it to hell and accept a low yield while having the fun of watching people blow up around you while your drones are getting CODE kills.

Ganking mission runners can be profitable, but theres far less out there with officer modules and such as there are anti-tanked freighters with 8b+. Also ganking a mission runner is for the most part easier since you dont worry about bumping and other mechanics.. They dont fit active tanks so you just burn through them. Can be done on undocks a lot... https://zkillboard.com/kill/52048880/ thats a prime example of why ganking is profitable. Those are rare, but killmails like that are the desire of any ganker.


Yeah, they were listed above as being profitable but I did not make it as clear as it could have been in terms of my posts layout Oops

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nitshe Razvedka
#37 - 2016-08-17 16:18:54 UTC  |  Edited by: Nitshe Razvedka
Nitshe says don't gank! Makes you smell bad.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Faylee Freir
Abusing Game Mechanics
#38 - 2016-08-17 18:39:21 UTC  |  Edited by: Faylee Freir
Nitshe Razvedka wrote:
Nitshe says don't gank! Makes you smell bad.

Youre entitled to your opinionsP

The truth is that ganking is profitable because of two reasons greedy or stupid haulers carrying too much and not taking enough precautions and the gankers that minmax their operations and are efficient at what they do.
Elyham
Perkone
Caldari State
#39 - 2016-08-19 20:46:49 UTC
I have always found miners to be an unusually angry bunch of folks. Very distressing when you are a peaceful industrialist just looking to help others out.

Elyham
Director, Mining Buddy Program



Notice
From: Palinthiun
To: Elyham,

Any corp you join we will get u, You will die, your paladin will be destroyed, you will not be able to run. Your game as in EVE will be nothing but walking around your cpts quarters.
Jonah Gravenstein
Machiavellian Space Bastards
#40 - 2016-08-24 10:44:26 UTC  |  Edited by: Jonah Gravenstein
Harok Dunaila wrote:
An 8 million ship should not be able to kill a 220 million ship
Why not?

Ships are tools, much can be accomplished if tools are used correctly; with that in mind are you also saying that a cheap sledgehammer shouldn't be able to total an expensive object?

In the beginning there was nothing, which exploded.

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