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Stop the wars !!! I want to do my own thing !!!

First post
Author
Dirty Forum Alt
Forum Alts Anonymous
#401 - 2016-08-16 18:35:29 UTC
baltec1 wrote:
Dirty Forum Alt wrote:
baltec1 wrote:
Faylee Freir wrote:
More freighters, jump freighters, and orcas die everday to pvp in low, null, and wspace than they do to hisec ganks.


Always have.

While (probably) true of Orcas and Jump Freighters...even a casual glance at the killboards for regular freighters would seem to indicate that that is a blatant lie...

A higher percentage of them may die there, because there are so many fewer out there...but the clear majority have been killed in high sec for regular freighters.


Most that die in highsec are killed in wars oddly enough

Well that I have no way to track - but it wouldn't surprise me at all. Just saying they don't go to low/null/wh space often enough to actually die more out there P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#402 - 2016-08-16 18:36:39 UTC
Jonah, first of all that was a pretty decent reply.

I never envisaged most people going one on one with the mercs, I was interested in seeing what could be created with a loose group, but the thing is when you do a comparison on what you can do with a small but tight knit fleet with bling fits, the right implants, drugs and OGB and competent logiyou really become a fairly hefty fleet that cannot be taken down even by 20 T1 frigates.. The trick is of course to catch them by surprise on the GTFO ships and fast lockers, but any more than that it will be difficult. The disparity in DPS can be significant, and these players can die very quickly, that being said it really depends how one goes about it.

I speak a lot to AG players and players who come into the channel, I found that the vast majority accept that Eve is a PvP game, this concept of people in hisec players wanting to ban hisec PvP is mainly incorrect, the people who call for the ending of hisec PvP are a very small minority.

Yes a majority of people do not want to interact with others or become forced to do stuff they do not want to do if it becomes a drag on them, you are quite right, and being in small numbers or alone makes you a lot more vulnerable n Eve. But at the end of the day that is what they want to do, most don't care enough to bother after the initial memory of being ganked has worn off.

Something needs to be done to enable those that have a bit more about them to get a bit more spirit, hence the OS I suggested above that something else needs to happen to make them want to work with others, that is why I suggested that CCP has to be very careful with indy structures, if they make it so they cannot be pulled down in 24 hours, I am not sure what will happen to the hisec player base, which is why I suggested to CCP to make one that can be taken down quickly but give others with higher yield that cannot, classic risk and reward. I don't think enough people realise just how fragile this remaining hisec base is. I am waiting to see what comes out from the indy structures, its a key change and I have no idea just what will happen to the hisec base if they cannot be removed within 24 hours, to say I am nervous is a whopping understatement.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Abusing Game Mechanics
#403 - 2016-08-16 19:33:31 UTC
Dirty Forum Alt wrote:
baltec1 wrote:
Dirty Forum Alt wrote:
baltec1 wrote:
Faylee Freir wrote:
More freighters, jump freighters, and orcas die everday to pvp in low, null, and wspace than they do to hisec ganks.


Always have.

While (probably) true of Orcas and Jump Freighters...even a casual glance at the killboards for regular freighters would seem to indicate that that is a blatant lie...

A higher percentage of them may die there, because there are so many fewer out there...but the clear majority have been killed in high sec for regular freighters.


Most that die in highsec are killed in wars oddly enough

Well that I have no way to track - but it wouldn't surprise me at all. Just saying they don't go to low/null/wh space often enough to actually die more out there P

Actually i dont think you have sufficient proof to back up that freighters and jump freighters dont travel as frequently in null, low, or wspace. One thing to consider is that there are 1090 Hisec systems compared to 817 lowsec, 3524 nullsec, and 2499+ wspace systems. I will admit that hisec, specifically jita / amarr and the pipe between are the lifestream of commerce and trade in new eden... So i would say that when you take into consideration that less freighters die in all of hisec compared to the magnitude that makes up the rest of new eden its fair to say that freighter ganking is in a good place.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#404 - 2016-08-16 19:48:23 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
baltec1 wrote:
Dracvlad wrote:


That is only Red Frog data and as someone quite rightly pointed out on another thread their max collateral is 1bn, changes the dynamics a lot and makes them not representative of hisec hauling as a whole.


Its data from several million gate jumps and they use the exact same rules, mechanics and tools available to everyone.



The value of the cargo is set to be unprofitable to gank, so therefore they are not representative of freighter ganking in hisec.

That's the value to accept a contract, not how packages are transported. Multiple contracts are regularly transported together, although it's not recommended and non-RF contracts (eg. From the haulers channel) are often transported together with RF contract packages.

You can't tell what Freighter is carrying RF contracts from any other contracts as the Freighter pilots are not members of RF, nor do the Freighter alts directly accept the contracts.

So it's very common to be profitable to gank, but flying smart lowers the risk.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Herzog Wolfhammer
Sigma Special Tactics Group
#405 - 2016-08-16 20:15:33 UTC
Dracvlad wrote:
Faylee Freir wrote:
You are actually very correct in this. I would counter argue that AG banding together and effectively fighting would generally help every haulers profits. If AG proved to groups like Minikuv they they were an actusl threat and capable of stopping ganks then you would see AG doing just that.

But you are right... Theres always potential profit when a ganking group targets a freighter. The flipside is that unless the freighter offers payment to AG for helping, theres not much direct profit... Unless you do things like gank their dst, catch their suspect looting freighters, or loot their bump machariels that AG can gank.


The loot scooping is especially important, they use a noob ship to scoop through a DST and as most people do not use freighter cans due to the impact on the algorithm for the loot fairy their freighters don't often go suspect.

I also pointed out earlier that most AG just do not gank because that would be a wasted character, once -10 you can only gank and as most are indy they want to use taht character for PI or other things. You seem to ignore this issue around ganking as if it is nothing. There are even some players who will tell me I am bad for ganking the gankers, which is kinda funny...




We still have the alts though. Cool

Bring back DEEEEP Space!

Dracvlad
Taishi Combine
Astral Alliance
#406 - 2016-08-16 20:28:39 UTC
Herzog Wolfhammer wrote:
Dracvlad wrote:
Faylee Freir wrote:
You are actually very correct in this. I would counter argue that AG banding together and effectively fighting would generally help every haulers profits. If AG proved to groups like Minikuv they they were an actusl threat and capable of stopping ganks then you would see AG doing just that.

But you are right... Theres always potential profit when a ganking group targets a freighter. The flipside is that unless the freighter offers payment to AG for helping, theres not much direct profit... Unless you do things like gank their dst, catch their suspect looting freighters, or loot their bump machariels that AG can gank.


The loot scooping is especially important, they use a noob ship to scoop through a DST and as most people do not use freighter cans due to the impact on the algorithm for the loot fairy their freighters don't often go suspect.

I also pointed out earlier that most AG just do not gank because that would be a wasted character, once -10 you can only gank and as most are indy they want to use taht character for PI or other things. You seem to ignore this issue around ganking as if it is nothing. There are even some players who will tell me I am bad for ganking the gankers, which is kinda funny...


We still have the alts though. Cool


We could go gank some freighter wrecks, 2 Catalysts can do it in a 0.5 system if we don't get shot by anyone before CONCORD comes to blap us.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Solecist Project
#407 - 2016-08-16 20:32:48 UTC
Dracvlad wrote:
We could go gank some freighter wrecks, 2 Catalysts can do it in a 0.5 system if we don't get shot by anyone before CONCORD comes to blap us.

No, you can't, because there's a CONCORD blob there...
... just sayjan.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#408 - 2016-08-16 21:21:18 UTC
Are ag honestly complaining about ganking something being hard?

This might be my favorite thread of the year.
Solecist Project
#409 - 2016-08-16 21:26:04 UTC  |  Edited by: Solecist Project
Ralph King-Griffin wrote:
Are ag honestly complaining about ganking something being hard?

This might be my favorite thread of the year.

Noobs.

Back in my days i did worlds collide the blockade* ...
(Uphill. Both ways. But no really :P)


*been a while...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Sole Hunter
Crazy Space People
#410 - 2016-08-16 21:29:16 UTC
Dave Day wrote:
wall of text


You know, you can always surrender and move on.
Dirty Forum Alt
Forum Alts Anonymous
#411 - 2016-08-16 21:29:31 UTC
Faylee Freir wrote:
Actually i dont think you have sufficient proof to back up that freighters and jump freighters dont travel as frequently in null, low, or wspace. One thing to consider is that there are 1090 Hisec systems compared to 817 lowsec, 3524 nullsec, and 2499+ wspace systems. I will admit that hisec, specifically jita / amarr and the pipe between are the lifestream of commerce and trade in new eden... So i would say that when you take into consideration that less freighters die in all of hisec compared to the magnitude that makes up the rest of new eden its fair to say that freighter ganking is in a good place.

#1 - I said you were right that Jump Freighters die more in low/null/etc - since that is their primary usage area out there - I only said regular *non-jump* freighters die more in high sec.
#2 - Look at the killboard...it is pretty obvious that significantly more die in high-sec than anywhere else (again, just the regular 4 freighter types)
#3 - Pointing out that there are only 1090 high-sec systems vs 6840+ other systems actually makes it 7 times more impressive that more of them die in high sec - so you are actually citing evidence contrary to what you are trying to say with that one
#4 - I'm not even disagreeing with you - I think ganking is just fine as-is in relation to freighters and everything else. I'm *only* disagreeing with your silly assertion that "less freighters die in high sec than outside of high-sec" - because it is clearly false. Whether they die from ganking/wars, I don't really care - most of them clearly die in high-sec, as shown by the killboards.

I do not think it is unreasonable for haulers to factor in a 6.25 million isk loss per freighter trip for their eventual, inevitable ganks. I think they need to just suck it up and move on with life, or take precautions to make it less likely (or both).

But I also think it is silly to make up random claims to support a case that is already strong - it actually makes it less credible. Stick to the proven facts P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Solecist Project
#412 - 2016-08-16 21:33:21 UTC
I'm sorry, Dirty, but counting numbers of systems is silly.

What matters is population count, which changes this considerably.

Don't let yourself get fooled.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Faylee Freir
Abusing Game Mechanics
#413 - 2016-08-16 21:38:19 UTC
Solecist Project wrote:
Dracvlad wrote:
We could go gank some freighter wrecks, 2 Catalysts can do it in a 0.5 system if we don't get shot by anyone before CONCORD comes to blap us.

No, you can't, because there's a CONCORD blob there...
... just sayjan.

This is an example of someone with inferior knowledge of mechanics... Granted only a handful of people know what im referring to.
Dirty Forum Alt
Forum Alts Anonymous
#414 - 2016-08-16 21:42:40 UTC
Solecist Project wrote:
I'm sorry, Dirty, but counting numbers of systems is silly.

What matters is population count, which changes this considerably.

Don't let yourself get fooled.

I didn't bring it up - I just pointed out that the way he was using it was silly P

Population count *would* work...although the null-blobs raise the population of 0.0 fairly considerably...that one is harder to put firm numbers on.


And I did already say the only reason more die in high sec is because the vast majority only fly in high sec.


As a percentage, more of the freighters that fly outside of high sec die...


But it is still silly/ridiculous to say that "more of them die outside of high sec"...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Ralph King-Griffin
New Eden Tech Support
#415 - 2016-08-16 21:44:03 UTC
Faylee Freir wrote:
Solecist Project wrote:
Dracvlad wrote:
We could go gank some freighter wrecks, 2 Catalysts can do it in a 0.5 system if we don't get shot by anyone before CONCORD comes to blap us.

No, you can't, because there's a CONCORD blob there...
... just sayjan.

This is an example of someone with inferior knowledge of mechanics... Granted only a handful of people know what im referring to.

Elaborate
Solecist Project
#416 - 2016-08-16 21:48:11 UTC
Dirty Forum Alt wrote:
Solecist Project wrote:
I'm sorry, Dirty, but counting numbers of systems is silly.

What matters is population count, which changes this considerably.

Don't let yourself get fooled.

I didn't bring it up - I just pointed out that the way he was using it was silly P

Population count *would* work...although the null-blobs raise the population of 0.0 fairly considerably...that one is harder to put firm numbers on.


And I did already say the only reason more die in high sec is because the vast majority only fly in high sec.


As a percentage, more of the freighters that fly outside of high sec die...


But it is still silly/ridiculous to say that "more of them die outside of high sec"...

Sorry, tired. Probably missed it.

And yeah ofc more die in highsec...
... the population / amount of systems is way higher.
... freighters putside hs might actually have an escort. (?)
... more individuals owning them for themselves compared to ...
... people in alliances carrying loads for half the alliance.


I can't see how it's not obvious that more die in hs.

Maybe i should get sleep.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Herzog Wolfhammer
Sigma Special Tactics Group
#417 - 2016-08-16 21:49:26 UTC
Ralph King-Griffin wrote:
Are ag honestly complaining about ganking something being hard?

This might be my favorite thread of the year.



I didn't complain.

Dracvlad didn't complain.

Solecist is not AG.

What's wrong with you Ralph? You usually don't post so poorly. Has the game gotten so bad it's soured your mood?

Bring back DEEEEP Space!

Dirty Forum Alt
Forum Alts Anonymous
#418 - 2016-08-16 21:50:24 UTC  |  Edited by: Dirty Forum Alt
Ralph King-Griffin wrote:
Faylee Freir wrote:
Solecist Project wrote:
Dracvlad wrote:
We could go gank some freighter wrecks, 2 Catalysts can do it in a 0.5 system if we don't get shot by anyone before CONCORD comes to blap us.

No, you can't, because there's a CONCORD blob there...
... just sayjan.

This is an example of someone with inferior knowledge of mechanics... Granted only a handful of people know what im referring to.

Elaborate

I actually found this out myself only recently when I posted a thread in the Features & Ideas forum to propose a nerf to CONCORD to compensate for what I perceived to be the problem of having CONCORD already on grid.

Apparently even with CONCORD pre-spawned on grid you still get a significant delay before they act. I forget the exact numbers quoted - but it was only something on the order of 10-ish seconds instead of 22....so certainly harder - but doable, in theory...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Solecist Project
#419 - 2016-08-16 21:50:27 UTC  |  Edited by: Solecist Project
Faylee Freir wrote:

I actually found this out myself only recently when I posted a thread in the Features & Ideas forum to propose a nerf to CONCORD to compensate for what I perceived to be the problem of having CONCORD already on grid.

Apparently even with CONCORD pre-spawned on grid you still get a significant delay before they act. I forget the exact numbers quoted - but it was only something on the order of 10-ish seconds instead of 22....so certainly harder - but doable, in theory...


When i was ganking in my tripple volley thrasher with concord on grid ...
... i got two volleys out before i died. That's 4ish seconds iirc. Been a while.

I am not aware of the hp of freighter wrecks, but i thought it's more than 2k-ish.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#420 - 2016-08-16 21:59:30 UTC
A positive sidenote...

I just now saved a fruit fly from drowning in my radler and put it somewhere where it can dry up again.

Silly fruit fly...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia