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Stop the wars !!! I want to do my own thing !!!

First post
Author
Omar Alharazaad
New Eden Tech Support
#361 - 2016-08-16 12:18:11 UTC
Dracvlad, a few things, and I'm not attacking you, just responding.

Firstly, when I was with the Devils, and when I return to them, I am not a decider when it comes to who war happens with. We were a contract group, which meant that the powers that be chose whom to war with upon being paid to do so. What that meant for me was I had people I was supposed to hunt. I did not choose them. That said, the amount of legwork necessary to truly put the tongs to a corp in a meaningful way now is a pretty serious amount of work. Just compensating a merc corp for the labor time to do so would push the cost of hiring them well beyond what most employers would consider reasonable.

Secondly, and these are obviously not in any sane order.... the use of locator agents not being counterable is not an unbalanced thing if you consider the amount of time and effort that goes in to getting to be able to use them. I know many pve players can access them incidentally, but that's more of a side effect of their work rather than the goal. For pvp focused characters this means hours upon hours of gruelling, soul killing boredom grinding missions just so they can use these guys. Being able to find out where someone was five minutes ago every thirty minutes isn't over the top. Also, if you happen to dive into a wormhole they can't find you at all, so they actually CAN be countered.

And thirdly, I don't know of any mercs that bring ships that are stabbed to a fight. If a target has a point fitted and weapons of some kind they can very readily kill a merc's ship. If they don't have a point they can drive it off, which is still a win for them.

Now, that said, I'll grant you this much. If a merc is doing their job right the target wont know that they're in for a fight until about five seconds before it starts. It's EVE after all, fortune favors those who take the initiative. For us what that fight involved really depended on how far we had to go to engage. Closer battles meant cruiser class ships usually, anything further usually involved frigates and destroyers because nobody wants to spend two hours on the freeway driving to the amusement park.

Now. Sol.
Also not an attack, just trying to respond.
The reason I say the whole flying monkey thing isn't viable is that I've tried it.
Actually, it wasn't just me... there were more than a few of us that tried it for months.
It doesn't work.
You can sometimes get lucky, but if you are like me and play at hours when there are few people online then your chances are so low that they approach close enough to zero for there not to be much of a difference.
I spent countless hours flying around in search of targets, usually with over a dozen active wars and over 800 potential targets.
nothing, nada, zip.
There's just too much space for a handful of people to cover in search of what is likely to be one to a dozen people in the entirety of empire space online.
It kills your will to try and you realize that you could have spent those hours doing something productive instead.
When the change came around I muttered a little bit, warned some folks of the impending mass decs and hunkered down at got to work searching for targets in space.
I didn't really start griping until months later when it became apparent that this doesn't work and that there was nothing in the works to make it better.
So I come across a little bit bitter at this point because I am.
I don't want CCP to make something special and new so much as take responsibility for the fact that when they fixed one thing they broke another.

Come hell or high water, this sick world will know I was here.

Dirty Forum Alt
Forum Alts Anonymous
#362 - 2016-08-16 12:22:44 UTC
As for researching the target before the war goes live - most of them change their behavioral patterns pretty significantly the second they get the wardec notification....And even the ones who don't change right away certainly change as soon as you kill a few of them derping along in their old hangouts.

Ironically back in the days when high-sec corps dug in and defended their homes, the watch list was fairly superfluous - but in the modern EVE where the targets run away at the first hint of danger it was quite useful.



As for locator agents, a few points:

#1 - I think you underestimate how much grinding goes in to unlocking locator agents - particularly if you want/need them across multiple regions or you are running them on a massive scale - because you can't re-use the same agent over and over, you have to move to a new agent every time you want a locator... I forget what the reset time per agent is but it is something on the order of a full 30 minutes between locates you can run...

#2 - There *is* a counter to locator agents - it is called "moving". Even the fasted level 4 locator still has a full 4 minute delay - and you can move a lot in 4 minutes. I've had a lot of war targets do this to me - and honestly even though they didn't fight me in open combat I respected these players for putting in the time to fight back in their own way. Without the watch list this method is extra effective - because there is no way for them to tell whether you have relocated or simply logged off without burning another locator agent even (by which point you can have moved again).

#3 - It isn't free in terms of isk - 250k per locate really does add up. Fast. Particularly when you end up running 5-10 locates trying to run down a single target who keeps moving around...and when you have dozens of active targets to try to hunt.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#363 - 2016-08-16 12:26:32 UTC
Valkin Mordirc wrote:
Dracvlad wrote:
Valkin Mordirc wrote:
Dracvlad wrote:


That is an argument point the last one, we got a lot of kill in Stain going after mission runners in certain HUB's its on my alliances killboard when we were fairly active. I made a suggestion above this post and my reasons for the OS.


So.

How does any experience in Nullsec pertain to Highsec?


Hunting and killing mission runners is what you do in hisec and is what I did in NPC 0.0. I also hunted and killed people moving moon goo and stuff like that. All that is different is the hisec mechanics., so what is your point, because you have CONCORD and hisec criminal mechanics that the act of hunting and killing is different. Really you surprise me...


All that is different is the mechanics...
All that is different is the mechanics....and the act of hunting and killing is different.

So, what your saying is it's completely the same, expect that the core mechanics of the area are different?

Honestly dude, I don't think you understand how Highsec Wardecs really work. I think you are basing your idea's on what you did out in Null and you think that they will fit into highsec.

Go out and wardec some people. Do your nullsec thing in Highsec and come back and we can all see the results. If you manage to kill a decent amount of people I'll honestly give you a bit more validity, but really your not showing that you have any understanding about the current meta of how Highsec Mercs have to operate under.

You'll have a better idea on what you are trying to accomplish.


I honestly cannot understand your point that it is any different, apart from being easier, I can gather intel a lot easier in hisec, because as soon as I arrive in local even with a neutral looking alt that runs data or relic sites they still change their habits. In hisec they continue doing what they do. I can very quickly get their other accounts if I hang around watching them. I am talking about intel gathering to know how they operate, where and in what. As far as I am concerned that is a hell of a lot easier in hisec.

I probe them down in missions like you do, I get a point on them like you do, as soon as someone flashy red comes into local they can get safe like anyone coming into local for them You can do the same logoofski traps on the first gate. There is no difference at all. How is the act of hunting and killing different? The difference is that you are mass decking to get a wider sample of targets, while I can kill anyone who comes through, but the population is often a lot less in NPC 0.0. The only difference is that there are a lot more people around in hisec and that those you have not war deckked you cannot attack.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dirty Forum Alt
Forum Alts Anonymous
#364 - 2016-08-16 12:32:29 UTC  |  Edited by: Dirty Forum Alt
All of that being said I wouldn't necessarily mind an Observation Station to get intel on my targets - it would be a minor annoyance (for me anyway) - but once it was set up it would just be free intel. Lets face it, war targets who aren't willing to commit to a fight vs whatever solo ship I bring to *their* home system certainly aren't going to come to fight me in *my own* home system where I can reship at will, etc...

My only real objection to it is it is needless extra setup and I truly don't believe it would put the mercs at any more risk than they have now - because nobody but another merc corp would ever dare to touch it.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#365 - 2016-08-16 12:35:50 UTC  |  Edited by: Dracvlad
Faylee Freir wrote:
Forcing myself to get added to a block list is a terrible method in which to see if someone is online.

There is a counter... As a mission runner they are much more likely to habe access to more locator agents. If they are wardecd by a group, they can run locates to see if they are moving close. Said person can spread scouts around to see if they are coming.

Sometimes the client just requests maximum damage to a target and doesnt involve and structures.


I would agree, but it is a method.

When I checked your alliance last I had 45 actual in alliance characters and around 8 out of alliance characters logged, can I seriously run a locator agent on that lot. Be serious, of course I did narrow it down a bit, I know which one your group was around Jita, which one was around Amarrr and I knew which ones tended to go out as a small fleet. But it is still a lot of people to cover with locator agents. But you have multiple players many with locator agents, totally different, its like people saying you can gank the bumper, its a throw away line which does not have any base in reality.

Scouts yes and no, depends on how many accounts and how many active players, but yes can be done.

Yes the maximum damage to a target, that I don't envy you for in terms of difficulty, from my perception I would never hire a merc to damage someone, I would only hire a merc for a specific target. There would be exceptions but I would make that call after having watched someone first to find out just how cautious or not they were.

Endie who was the CEO of Bat County picked up the issue around wreck EHP just after the AG players started to gank freighter wrecks, it was in my opinion a **** move, but even worse it showed just how out of touch CCP was with their own game, they destroyed emergent game play for the AG players that put them at the same level as gankers in terms of difficulty to stop. CCP having realised the gift then added EHP to freighters, I would prefer the wrecks stilling being as they were.

EDIT adjusted VMG nunbers, I had Archtype. numbers in before.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#366 - 2016-08-16 12:40:06 UTC  |  Edited by: Jonah Gravenstein
I'm wondering what makes him think that wardec targets will attack a structure such as an observation platform, in most cases we're talking people who don't want to PvP at all.

I think he's seriously overestimating the ability, or willingness, of people to work together; as it stands mercs dec multiple corps, if even a small minority of those targets worked together they could tear the wardec corps a new one, what's more they could do it in cheap ships.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#367 - 2016-08-16 12:53:02 UTC
Omar that is a long mail and I will try to address it as best I can.

I understand that you have to act on clients requests, but you can also temper expectations, ask them for intel etc. Yes it can be a lot of work I don't deny it at all.

I hate running missions as much as you do, I also understand that you likely did that on an alt account taht will hang around that area, doubly hard, however you can add them to fleet and increase it quite easily.

I agree with the statement that finding where someone was five minutes ago once every thirty minutes is not over the top, but as the prey I have no counter to that intel unless I sit in a WH.

I have killed a fair amount of mission ships, you guys are likely better at PvP than me, my only issue is what else they can bring in before we can kill it or that we have to hold them in their missions while getting people in on them, its not easy in terms of that..

I read what you said to Sol, I think adding the online status to locator agents would be acceptable, but I think there are benefits to my idea of an OS has a lot of merit, because I am coming at it from the point of view that I want people to fight back.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#368 - 2016-08-16 12:55:45 UTC
Dirty Forum Alt wrote:
All of that being said I wouldn't necessarily mind an Observation Station to get intel on my targets - it would be a minor annoyance (for me anyway) - but once it was set up it would just be free intel. Lets face it, war targets who aren't willing to commit to a fight vs whatever solo ship I bring to *their* home system certainly aren't going to come to fight me in *my own* home system where I can reship at will, etc...

My only real objection to it is it is needless extra setup and I truly don't believe it would put the mercs at any more risk than they have now - because nobody but another merc corp would ever dare to touch it.


I for one would attack them and I would be pushing anyone in the AG group who got a war dec to look at that as an option. Don't forget the objective is to change the mentality of people in hisec which is not going to be easy, its a small step, but something that could give them the idea of resisting which is a start.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Abusing Game Mechanics
#369 - 2016-08-16 12:56:26 UTC
Dracvlad wrote:
Faylee Freir wrote:
Forcing myself to get added to a block list is a terrible method in which to see if someone is online.

There is a counter... As a mission runner they are much more likely to habe access to more locator agents. If they are wardecd by a group, they can run locates to see if they are moving close. Said person can spread scouts around to see if they are coming.

Sometimes the client just requests maximum damage to a target and doesnt involve and structures.


I would agree, but it is a method.

When I checked your alliance last I had 100 plus actual in alliance characters and around 20 out of alliance characters logged, can I seriously run a locator agent on that lot. Be serious, of course I did narrow it down a bit, I know which one your group was around Jita, which one was around Amarrr and I knew which ones tended to go out as a small fleet. But it is still a lot of people to cover with locator agents. But you have multiple players many with locator agents, totally different, its like people saying you can gank the bumper, its a throw away line which does not have any base in reality.

Scouts yes and no, depends on how many accounts and how many active players, but yes can be done.

Yes the maximum damage to a target, that I don't envy you for in terms of difficulty, from my perception I would never hire a merc to damage someone, I would only hire a merc for a specific target. There would be exceptions but I would make that call after having watched someone first to find out just how cautious or not they were.

Endie who was the CEO of Bat County picked up the issue around wreck EHP just after the AG players started to gank freighter wrecks, it was in my opinion a **** move, but even worse it showed just how out of touch CCP was with their own game, they destroyed emergent game play for the AG players that put them at the same level as gankers in terms of difficulty to stop. CCP having realised the gift then added EHP to freighters, I would prefer the wrecks stilling being as they were.


The wreck ehp change was good because it also gives people a chance to loot caoitak wrecks in large nullsec fights where it was previously not happening due to people just popping the wrecks. AG popping wrecks in a thrasher is not content like ganking a freighter is. AG have plenty of opportunity for content but lack the knowledge, willpower, and/or organization to do so. You have the same amount of tools that gankers have.
Dracvlad
Taishi Combine
Astral Alliance
#370 - 2016-08-16 13:07:15 UTC  |  Edited by: Dracvlad
Jonah Gravenstein wrote:
I'm wondering what makes him think that wardec targets will attack a structure such as an observation platform, I think he's seriously overestimating the ability, or willingness, of people to work together; as it stands mercs dec multiple corps, if even a small minority of those targets worked together they could tear the wardec corps a new one, what's more they could do it in cheap ships.


Lets try and answer your point and see if you can stay reasonable, most times I reply to you, you start getting all HTFU. But this is a point that needs to be addressed.

I have noted a lot of good PvP players say jump into something cheap and go and kill them, however a good player can rip through them like a wolf among sheep. I have been in situations where I have destroyed multiple ships around me. Its a factor of having the right ship and them having poor DPS and poor tankls, add to that OGB and implants and drugs and you really can go to town on people. When mercs say jump into a T1 frig and fight they know that they will in the main kick their ass badly, but they can make mistakes or there can be enough with the right comp that can tip the balance. Most of the time it is a slaughter.

The other side of this is trying to catch the Svipuls and Cynabels used by the pipe campers. Yes I could catch them, however I have dealt with a lot of GTFO type ships picking off tackle in 0.0, it is very difficult to do against people who know what they are doing and to be honest it is annoying content because as soon as they see a risk they warp away, double down on that with most defenders being low SP PvP characters, what chance do they have.

I have tried to push people to fight back, but the issue is that many people do not have the skills to do enough and my biggest issue was with vet players who just hate hisec war decs. Because I have actually tried to push people to develop a mentality to fight back I know that the majority have no interest on the current gameplay.

One of the things that used to get people involved in even small 0.0 alliances was structure bashing, it develops an I can do attitude, something to break away from the there is no point attitude that most have in hisec. My suggestion is aimed to try that, it may not work but its is better than nothing and gives something back to the war dec entities so they don't all sink into blanket war decs.

You can of course start twisting what I said to meet your normal desire to attack me personally or you can think about it and push yourself to answer with reasons even if it is me, I have come across people that want to fight but don't feel they can, changing that mentality would be possible with that OS.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Omar Alharazaad
New Eden Tech Support
#371 - 2016-08-16 13:07:41 UTC
The OS thing, I have mixed feelings about it. Well, by mixed I mean I think it has potential for hilarious results.
What would happen is this.
Neutral eyes are kept on the OS.
The moment people locate it and start forming up the mercs mobilize.
Derpfleet lands on OS, mercs head that way. Upon arrival the larger and slower mercs warp in to engage Derpfleet.
Faster smaller ships linger outside of system on the out gates.
Derpfleet's morale breaks upon facing players who LIKE to fight other players... the smart ones dock up. The dumb ones warp out of system and are either immediately greeted by the faster small ships left behind or are pursued by them.
Rivers of tears flow.
Outraged bears flood GD with more whine threads.
Admiral Akbar faps in his quarters.

Come hell or high water, this sick world will know I was here.

Nitshe Razvedka
#372 - 2016-08-16 13:28:34 UTC
Faylee Freir wrote:
Dracvlad wrote:
Faylee Freir wrote:
Forcing myself to get added to a block list is a terrible method in which to see if someone is online.

There is a counter... As a mission runner they are much more likely to habe access to more locator agents. If they are wardecd by a group, they can run locates to see if they are moving close. Said person can spread scouts around to see if they are coming.

Sometimes the client just requests maximum damage to a target and doesnt involve and structures.


I would agree, but it is a method.

When I checked your alliance last I had 100 plus actual in alliance characters and around 20 out of alliance characters logged, can I seriously run a locator agent on that lot. Be serious, of course I did narrow it down a bit, I know which one your group was around Jita, which one was around Amarrr and I knew which ones tended to go out as a small fleet. But it is still a lot of people to cover with locator agents. But you have multiple players many with locator agents, totally different, its like people saying you can gank the bumper, its a throw away line which does not have any base in reality.

Scouts yes and no, depends on how many accounts and how many active players, but yes can be done.

Yes the maximum damage to a target, that I don't envy you for in terms of difficulty, from my perception I would never hire a merc to damage someone, I would only hire a merc for a specific target. There would be exceptions but I would make that call after having watched someone first to find out just how cautious or not they were.

Endie who was the CEO of Bat County picked up the issue around wreck EHP just after the AG players started to gank freighter wrecks, it was in my opinion a **** move, but even worse it showed just how out of touch CCP was with their own game, they destroyed emergent game play for the AG players that put them at the same level as gankers in terms of difficulty to stop. CCP having realised the gift then added EHP to freighters, I would prefer the wrecks stilling being as they were.


The wreck ehp change was good because it also gives people a chance to loot caoitak wrecks in large nullsec fights where it was previously not happening due to people just popping the wrecks. AG popping wrecks in a thrasher is not content like ganking a freighter is. AG have plenty of opportunity for content but lack the knowledge, willpower, and/or organization to do so. You have the same amount of tools that gankers have.




The biggest obstacle for the AG community is the profit motive.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.

Up is down and down is up in the C&P Forum.

Dracvlad
Taishi Combine
Astral Alliance
#373 - 2016-08-16 13:30:08 UTC  |  Edited by: Dracvlad
Faylee Freir wrote:

The wreck ehp change was good because it also gives people a chance to loot caoitak wrecks in large nullsec fights where it was previously not happening due to people just popping the wrecks. AG popping wrecks in a thrasher is not content like ganking a freighter is. AG have plenty of opportunity for content but lack the knowledge, willpower, and/or organization to do so. You have the same amount of tools that gankers have.


The EHP change was accepted by AG players because of that point, I accept it for that, I just don't like how it was done. Having said all that it was something that had been like that from the start of the game, just as the wacth list was there from 2005 I think.

I don't like the throw away line you just gave, it shows ignorance of the subject and contempt.

First of all that wreck EHP was like that for years, but as soon as AG start popping wrecks bang it gets changed, thats like a Catalyst killing a Hulk is it not, but no two and a half years it took for an adjustment and a single catalyst can still kill a Hulk in a 0.5 system.

So what is AG, its a resistance militia, mostly made up of unpaid and low SP characters, you have no idea just how difficult it was to get enough people to have an alt that was trained up to gank wrecks and they were happy to go -10 with. That is akin to me dismissing the fact that you still had to get on the guy who you ran a location on. The thing is that you have to move quick, before they can scoop it,, so being 20k is now a bit of a challenge, think that through that is three Catalysts, say 18 seconds worth with CONCORD on the scene in a 0.5 system with a lot of people also around shooting anyone that goes suspect. Due to the low numbers those people would be better off in repping ships perhaps, or ECM ships or trying to bump the freighter out of catalyst range. The majority of AG fleets I have been in had 3 to 6 people, I was in one that got up to 24.

You are also having to find which target they are hitting and they stack up targets and people often have to come a long way, you must be aware of the lag that you get when a gank fleet jumps through, 24 pilots can cause all manner of issues on poor hisec nodes. I have been on the gate with a fast locker unable to lock a Talos, gets a bit annoying so I leave that to people with better internet.

So what next you might have caught one on the gate, now its a race against the DPS with reppers, while people try to jam them or kill them before they can get full DPS. ECM is easy to counter, while killing them is pretty difficult in terms of stopping the DPS unless you have a lot of people with good alpha ships, AG in the main does not have those players. Most are low SP.

Gank the blackbird that does the suicide point, most AG don't gank, gank the Macherial bumper that is one to four Talos's and in any case ganking a fast moving BS like that is not the same as ganking a freighter.

The only time they had the ability to use a small fast ship like the gankers and it gets taken away immediately, so in reality its just a game of more often than not passive defence such as repping.

Disorganisation, people giving their spare time against dedicated gankers from the most organised alliances in the game, willpower, people want to help against people who are fully focused on this to make ISK and hurt their enemies. Knowledge in terms of SP where most AG are the alts on which they can spare some SP.

To be utterly blunt I respect them hugely for doing as well as they do.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#374 - 2016-08-16 13:32:35 UTC
Omar Alharazaad wrote:
The OS thing, I have mixed feelings about it. Well, by mixed I mean I think it has potential for hilarious results.
What would happen is this.
Neutral eyes are kept on the OS.
The moment people locate it and start forming up the mercs mobilize.
Derpfleet lands on OS, mercs head that way. Upon arrival the larger and slower mercs warp in to engage Derpfleet.
Faster smaller ships linger outside of system on the out gates.
Derpfleet's morale breaks upon facing players who LIKE to fight other players... the smart ones dock up. The dumb ones warp out of system and are either immediately greeted by the faster small ships left behind or are pursued by them.
Rivers of tears flow.
Outraged bears flood GD with more whine threads.
Admiral Akbar faps in his quarters.


Yes but now imagine some people who know what they are doing being a part of this, we get a whole new level of content... TwistedEvil

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Abusing Game Mechanics
#375 - 2016-08-16 13:35:03 UTC
Nitshe Razvedka wrote:
Faylee Freir wrote:
Dracvlad wrote:
Faylee Freir wrote:
Forcing myself to get added to a block list is a terrible method in which to see if someone is online.

There is a counter... As a mission runner they are much more likely to habe access to more locator agents. If they are wardecd by a group, they can run locates to see if they are moving close. Said person can spread scouts around to see if they are coming.

Sometimes the client just requests maximum damage to a target and doesnt involve and structures.


I would agree, but it is a method.

When I checked your alliance last I had 100 plus actual in alliance characters and around 20 out of alliance characters logged, can I seriously run a locator agent on that lot. Be serious, of course I did narrow it down a bit, I know which one your group was around Jita, which one was around Amarrr and I knew which ones tended to go out as a small fleet. But it is still a lot of people to cover with locator agents. But you have multiple players many with locator agents, totally different, its like people saying you can gank the bumper, its a throw away line which does not have any base in reality.

Scouts yes and no, depends on how many accounts and how many active players, but yes can be done.

Yes the maximum damage to a target, that I don't envy you for in terms of difficulty, from my perception I would never hire a merc to damage someone, I would only hire a merc for a specific target. There would be exceptions but I would make that call after having watched someone first to find out just how cautious or not they were.

Endie who was the CEO of Bat County picked up the issue around wreck EHP just after the AG players started to gank freighter wrecks, it was in my opinion a **** move, but even worse it showed just how out of touch CCP was with their own game, they destroyed emergent game play for the AG players that put them at the same level as gankers in terms of difficulty to stop. CCP having realised the gift then added EHP to freighters, I would prefer the wrecks stilling being as they were.


The wreck ehp change was good because it also gives people a chance to loot caoitak wrecks in large nullsec fights where it was previously not happening due to people just popping the wrecks. AG popping wrecks in a thrasher is not content like ganking a freighter is. AG have plenty of opportunity for content but lack the knowledge, willpower, and/or organization to do so. You have the same amount of tools that gankers have.




The biggest obstacle for the AG community is the profit motive.

You are actually very correct in this. I would counter argue that AG banding together and effectively fighting would generally help every haulers profits. If AG proved to groups like Minikuv they they were an actusl threat and capable of stopping ganks then you would see AG doing just that.

But you are right... Theres always potential profit when a ganking group targets a freighter. The flipside is that unless the freighter offers payment to AG for helping, theres not much direct profit... Unless you do things like gank their dst, catch their suspect looting freighters, or loot their bump machariels that AG can gank.
Dirty Forum Alt
Forum Alts Anonymous
#376 - 2016-08-16 13:36:39 UTC
Dracvlad wrote:
I have noted a lot of good PvP players say jump into something cheap and go and kill them, however a good player can rip through them like a wolf among sheep. I have been in situations where I have destroyed multiple ships around me. Its a factor of having the right ship and them having poor DPS and poor tankls, add to that OGB and implants and drugs and you really can go to town on people. When mercs say jump into a T1 frig and fight they know that they will in the main kick their ass badly, but they can make mistakes or there can be enough with the right comp that can tip the balance. Most of the time it is a slaughter.

As one of the people who has said this on many occasions - we don't mean they should hop in a cheap t1 frigate and come alone....or even with just a couple of people. If using t1 frigates to take on pirate cruisers fit for blapping small fast ships (which are quite common these days) complete with off-grid boosts/etc...I wouldn't recommend engaging with fewer than 15-20 newbs in t1 frigates. And unless you are going against a solo target, yes, all the frigates will probably die....but if you kill just 1 faction fit cynabal...you've won the fight. And not just the isk war. Mercs/wardec types take their killboards *very* seriously - they are going to be far more embarassed about losing a faction fit cynabal to a bunch of noobs than the noobs are going to be about losing a 5m isk frigate to a bunch of faction fit cruisers...

If you want to *win* the fight - then I'd plan on bringing at least 10-15 frigates *per* enemy ship. This is where the wardec spam comes into play - because *if* the "victims" coordinated, they *do* have these numbers. They *could* field 200 t1 frigates vs every 10-man gate-camp - if they wanted to put in a little effort to set it up.


Also when going against people in cruisers geared towards killing smaller targets as well as big targets - there is nothing preventing the mission runners from fitting up PvP fit cruisers/battlecruisers either...which will reduce the number of pilots needed to achieve the required damage output.


As a practical, real, in-game example:
About 3 weeks into EVE my PvE alliance was war-decced by "End of Line" alliance - led by Suitonia (whom you may have heard of).

We formed a fleet of 20 assorted frigates/cruisers/battlecruisers vs the 5-6 people they could field at the time - and although we took losses, we got 4 respectable kills, and we would easily have won the isk war had one of our members not decided to afk mission in his faction fit navy raven...

Additionally, on a personal level - I developed a 300k isk (at the time) atron fit that I fell in love with, and built up my PvP confidence amazingly, even though I died more than I killed. I even caught Suitonia's Taranis in my atron's scram/web - and put him into hull before he managed to kill me. Had my fleet members been paying attention, we would have killed Suitonia - but even though Suitonia got away alive, it is still a happy and proud memory of my first war in EVE.

People are missing out by not giving themselves the opportunity to experience the adrenaline rush of standing up to the bullies and dealing damage to them... And the beauty of t1 fit suicide frigates is...no real loss when you do die - whereas your opponents *care* about every single ship they lose.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

baltec1
Bat Country
Pandemic Horde
#377 - 2016-08-16 13:38:46 UTC
Faylee Freir wrote:

You are actually very correct in this. I would counter argue that AG banding together and effectively fighting would generally help every haulers profits.


Only thing that would increase profits for haulers is increased risk and loss.
Dracvlad
Taishi Combine
Astral Alliance
#378 - 2016-08-16 13:48:13 UTC
Faylee Freir wrote:
You are actually very correct in this. I would counter argue that AG banding together and effectively fighting would generally help every haulers profits. If AG proved to groups like Minikuv they they were an actusl threat and capable of stopping ganks then you would see AG doing just that.

But you are right... Theres always potential profit when a ganking group targets a freighter. The flipside is that unless the freighter offers payment to AG for helping, theres not much direct profit... Unless you do things like gank their dst, catch their suspect looting freighters, or loot their bump machariels that AG can gank.


The loot scooping is especially important, they use a noob ship to scoop through a DST and as most people do not use freighter cans due to the impact on the algorithm for the loot fairy their freighters don't often go suspect.

I also pointed out earlier that most AG just do not gank because that would be a wasted character, once -10 you can only gank and as most are indy they want to use taht character for PI or other things. You seem to ignore this issue around ganking as if it is nothing. There are even some players who will tell me I am bad for ganking the gankers, which is kinda funny...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#379 - 2016-08-16 13:49:31 UTC
Dirty Forum Alt wrote:
Dracvlad wrote:
I have noted a lot of good PvP players say jump into something cheap and go and kill them, however a good player can rip through them like a wolf among sheep. I have been in situations where I have destroyed multiple ships around me. Its a factor of having the right ship and them having poor DPS and poor tankls, add to that OGB and implants and drugs and you really can go to town on people. When mercs say jump into a T1 frig and fight they know that they will in the main kick their ass badly, but they can make mistakes or there can be enough with the right comp that can tip the balance. Most of the time it is a slaughter.

As one of the people who has said this on many occasions - we don't mean they should hop in a cheap t1 frigate and come alone....or even with just a couple of people. If using t1 frigates to take on pirate cruisers fit for blapping small fast ships (which are quite common these days) complete with off-grid boosts/etc...I wouldn't recommend engaging with fewer than 15-20 newbs in t1 frigates. And unless you are going against a solo target, yes, all the frigates will probably die....but if you kill just 1 faction fit cynabal...you've won the fight. And not just the isk war. Mercs/wardec types take their killboards *very* seriously - they are going to be far more embarassed about losing a faction fit cynabal to a bunch of noobs than the noobs are going to be about losing a 5m isk frigate to a bunch of faction fit cruisers...

If you want to *win* the fight - then I'd plan on bringing at least 10-15 frigates *per* enemy ship. This is where the wardec spam comes into play - because *if* the "victims" coordinated, they *do* have these numbers. They *could* field 200 t1 frigates vs every 10-man gate-camp - if they wanted to put in a little effort to set it up.


Also when going against people in cruisers geared towards killing smaller targets as well as big targets - there is nothing preventing the mission runners from fitting up PvP fit cruisers/battlecruisers either...which will reduce the number of pilots needed to achieve the required damage output.


As a practical, real, in-game example:
About 3 weeks into EVE my PvE alliance was war-decced by "End of Line" alliance - led by Suitonia (whom you may have heard of).

We formed a fleet of 20 assorted frigates/cruisers/battlecruisers vs the 5-6 people they could field at the time - and although we took losses, we got 4 respectable kills, and we would easily have won the isk war had one of our members not decided to afk mission in his faction fit navy raven...

Additionally, on a personal level - I developed a 300k isk (at the time) atron fit that I fell in love with, and built up my PvP confidence amazingly, even though I died more than I killed. I even caught Suitonia's Taranis in my atron's scram/web - and put him into hull before he managed to kill me. Had my fleet members been paying attention, we would have killed Suitonia - but even though Suitonia got away alive, it is still a happy and proud memory of my first war in EVE.

People are missing out by not giving themselves the opportunity to experience the adrenaline rush of standing up to the bullies and dealing damage to them... And the beauty of t1 fit suicide frigates is...no real loss when you do die - whereas your opponents *care* about every single ship they lose.


If we could start to push something like that it would improve the game, but remember just dying without a kill is not going to do anything, that is why the OS was at least something.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Abusing Game Mechanics
#380 - 2016-08-16 14:12:05 UTC
baltec1 wrote:
Faylee Freir wrote:

You are actually very correct in this. I would counter argue that AG banding together and effectively fighting would generally help every haulers profits.


Only thing that would increase profits for haulers is increased risk and loss.

Haulers can bring increased risk and loss to directly increase profits but if AG start impacting gankers ability to gank it will allow more freighters to pass through and deliver cargo.