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Why can we not be self policed in high security space? Who needs BOTS

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Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#21 - 2016-08-15 02:16:50 UTC
Caco De'mon wrote:
Cade Windstalker wrote:
If you dislike how CONCORD works go out to Null and don't look back.


If you don't like your country, don't work to fix it, just leave...


Ok then...great advice...


And there is nothing wrong with fixing, but is important to consider the other inhabitants.

CODE. is a great part of eve. The only real criminal enterprise in what is supposed to be player run. You have a playstyle and purpose of this post is to expand on it, yet?

What you are asking is to improve how you live in the country at expense of others though.

Think of it this way. Said previous post, but eve is a game. People will not adapt, they will move on. Like moving out of a city that is crappy to live in. What no concord without a significant level of other mechanics is the same as telling somebody to take losses for no gains, while removal of concord gains the criminal element of eve and incur less losses.

So if you are wanting no concord, then highsec people need to gain the means to offset. For you to gain the means to pirate without concord (A GUARANTEE) instead of player police (A SLOWER RESPONSE POTENTIAL) Then you will have to have loss somewhere else to counter it.

Else those who took the loss will get tired of the cost and move out.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Caco De'mon
The Conference Elite
Safety.
#22 - 2016-08-15 02:30:11 UTC
Markus Reese wrote:
What no concord without a significant level of other mechanics is the same as telling somebody to take losses for no gains, while removal of concord gains the criminal element of eve and incur less losses.


This is the key point and I did mention it earlier. (expanded) I suggested actually making CONCORD part of the bounty system for a new 0.5-0.7 "middle-Sec" and have them foot the bill for bounty-hunters that enforce the law (think "the wild west"). A real job type, school and NPC corp would evolve to support this new trade...heck add in corp exclusive goodies via some LP system.

The folks mentioning the low player numbers being an issue do have a point though...


All I know is that the status quo makes EVE stale and HS stagnant...it has most of the population (blatant guess) and yet we all know there are huge issues with such a massive and rich HS.

CODE tries to shove the little birdies out of the nest but really all that happened is CCP made it harder for us to do that (read made it easier to make no-risk ISK/PLEX).


I think that a test should be done with 0.5 space....

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#23 - 2016-08-15 02:49:54 UTC
Its not about pushing. Pushing never works with many in real life and also in game where its even easier to just stop playing instead of dealing with the stick. My ex is a gamer, hardcore, she loves MMOs and I convinced her to try Eve after a while. She HATED being interrupted every 5 mins in null doign whatever it was she was doing, yes she had a WoW/Everquest style MMO background. She ganked and got ganked, she pvped... though she hated doing it, logied, mined ice, ore, ratted and explored. We literally did everything. High, low and null. Only place I didnt take her was a wh.

She was the kind of person that liked to chill and do stuff and see results without the need to make stuff blow up. She would help logi wise and loved that. But she wasnt the type to go out and shoot people. 85% of the people that leave that dont blow up are more or less like her. They need a reason and a purpose beyond the explosions. They arent driven by adrenaline or risk. They are driven by goal oriented accomplishments that the adrenaline junkies find BOOOOOORRRRRIIIINNNGG!! Btw this is coming from a guy that got so bored in real life on a run I decided to run in the middle of the street and when that got boring I started running over the cars that came towards me. Adrenaline is such a fun drug.Twisted

But if players cannot understand this difference between players you will never be able to grasp a world full and complete that actually works imo.



Now as for the OP..... it will be gamed, hardcore and badly and turned into null sec which is great until YOU get kicked out by a bigger force because tbh 99% of people that post are NOT the ruling elite in this game nor have the critical mass to do so. It just is a fact and not an insult. Its how life works.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Markus Reese
Deep Core Mining Inc.
Caldari State
#24 - 2016-08-15 02:51:12 UTC
Caco De'mon wrote:

CODE tries to shove the little birdies out of the nest but really all that happened is CCP made it harder for us to do that (read made it easier to make no-risk ISK/PLEX).


That does need to be taken with a grain of salt. Yes, there is lots of rich people, but the rich are the ones who would be least affected. Incursion farmers and market traders, those multibillionaires most of the time have a multitude of alts working for them. If hauling is harder, will be work around or losses will be reflected in pricing. There are those who spend time in highsec simply because the cost of living elsewhere is too much. What isk we do get slowly builds and goes to having a good game experience.

Why don't I pvp? Because I don't find it a good experience. I have had in the past many good fights and found it to be a good experience, but maintaining it was too much of an offset. Taking concord out of 0.5 makes it 0.4. Policing wouldn't be reactive, it would have to be proactive. Sit on the gates and just wait for somebody to show up. It still means wait until they shoot first. That also is just like lowsec. People will gank the police and play that way.

There has to be some means of pro-active defence on the side of highsec people for them to consider it a worthwhile investment. Even with isk, it is time spent doing that which they could get isk elsewhere.

So I ask, what would you give up in exchange for a Midsec system mechanic? What INCREASES the risk to you to offset the lack of a guaranteed shiploss from concord. Concord is a guarantee, therefore it isn't a factor and isn't a risk. Making players do the work means that you would have less losses. What is the offset?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

DeMichael Crimson
Republic University
Minmatar Republic
#25 - 2016-08-15 03:04:25 UTC
Sack o'Richards wrote:
DeMichael Crimson wrote:


some unsupported drivel about 'the end of EVE'

if this scares you it's because you cannot understand the benefit to making EVE the game you see in the advertisements.

the removal of CONCORD can only benefit EVE as it will bring out our strengths, and force the community to hold us all accountable.

resistance is a sign of fear, the only way to overcome that fear is to face it.

Despite your fail troll attempt of misquoting my posted reply, I'll answer your allegations towards me. Especially since you can't even consider doing what I suggested, create your player police force and occupy / patrol a few low sec systems, turn them into NRDS, invite players there and show us your idea can work.

As for your suggestion making me scared, yes it does indeed scare me. Not because my ship might be attacked and destroyed. Hell, that's pretty much commonplace in high sec right now despite Concord and their quick response time. Your suggestion will only create anarchy which will perpetuate chaos and mayhem. Your version of high security will become nothing more than a wasteland. When this game first started, there was no Concord or high security. Why do you think CCP added them to the game? Ask yourself why does a majority of the playerbase conduct gameplay in high security?

Because Concord and their response time is a major deterrent for those who want to turn this game into a massive 'Shoot Em Up Free For All'. Your suggestion of removing Concord probably includes Gate and Station guns as well. Your big idea will only end up driving a majority of the playerbase away. What scares me is that would more than likely cause CCP to go bankrupt and end up shutting down the servers. Then we all lose out on being able to enjoy this great game. That's what scares me.

Now it sounds like you're looking for a 'Free For All Shoot Em Up' Sci-Fi game. I suggest you either go to Low Sec, Null Sec or W-space for that. Better yet, go do a Google search for another game and stop trying to ruin this great game.



DMC
Sack o'Richards
Doomheim
#26 - 2016-08-15 03:15:07 UTC  |  Edited by: Sack o'Richards
DeMichael Crimson wrote:
Sack o'Richards wrote:
DeMichael Crimson wrote:


some unsupported drivel about 'the end of EVE'

if this scares you it's because you cannot understand the benefit to making EVE the game you see in the advertisements.

the removal of CONCORD can only benefit EVE as it will bring out our strengths, and force the community to hold us all accountable.

resistance is a sign of fear, the only way to overcome that fear is to face it.

Despite your fail troll attempt of misquoting my posted reply, I'll answer your allegations towards me. Especially since you can't even consider doing what I suggested, create your player police force and occupy / patrol a few low sec systems, turn them into NRDS, invite players there and show us your idea can work.

As for your suggestion making me scared, yes it does indeed scare me. Not because my ship might be attacked and destroyed. Hell, that's pretty much commonplace in high sec right now despite Concord and their quick response time. Your suggestion will only create anarchy which will perpetuate chaos and mayhem. Your version of high security will become nothing more than a wasteland. When this game first started, there was no Concord or high security. Why do you think CCP added them to the game? Ask yourself why does a majority of the playerbase conduct gameplay in high security?

Because Concord and their response time is a major deterrent for those who want to turn this game into a massive 'Shoot Em Up Free For All'. Your suggestion of removing Concord probably includes Gate and Station guns as well. Your big idea will only end up driving a majority of the playerbase away. What scares me is that would more than likely cause CCP to go bankrupt and end up shutting down the servers. Then we all lose out on being able to enjoy this great game. That's what scares me.

Now it sounds like you're looking for a 'Free For All Shoot Em Up' Sci-Fi game. I suggest you either go to Low Sec, Null Sec or W-space for that. Better yet, go do a Google search for another game and stop trying to ruin this great game.



DMC


you are stuck on me leaving high sec to go police, you are unable to get the point.

and you sound scared.

all i hear is doom and gloom and the end of EVE. but you have absolutely no proof.
scared i tell you
Sack o'Richards
Doomheim
#27 - 2016-08-15 03:23:41 UTC  |  Edited by: Sack o'Richards
Markus Reese wrote:


Would removing concord gain players? No, or very few
Would removing concord lose players? Yes, much more than any gain



i see nothing here but conjecture and superstition. you have no proof at all.

OK so maybe EVE is not for everyone, those that are prepared to own it are the only ones deserving of it.

and i think the playerbase is a bit more resilient than all of these doomsayers claiming that most highsec players would rather leave EVE than fight for it. just because you might run don't mean the rest of us cannot make it work.

so who would leave? let them speak for themselves.
Coralas
Center for Advanced Studies
Gallente Federation
#28 - 2016-08-15 03:35:08 UTC
Sack o'Richards wrote:
Markus Reese wrote:


Would removing concord gain players? No, or very few
Would removing concord lose players? Yes, much more than any gain



i see nothing here but conjecture and superstition. you have no proof at all.

OK so maybe EVE is not for everyone, those that are prepared to own it are the only ones deserving of it.

and i think the playerbase is a bit more resilient than all of these doomsayers claiming that most highsec players would rather leave EVE than fight for it. just because you might run don't mean the rest of us cannot make it work.

so who would leave? let them speak for themselves.


What you don't understand is that the majority of the playerbase is not at all motivated by the task of protecting a semi-afk player making money in highsec, who will never contribute to their own defence, let alone the defence of others, and who would be so completely unthinking during the process as to brag in local about how much money they made, whilst other people flew pvp fits on their behalf - and who would probably be prone to indignant fury at the DEFENDERS if a pirate got through and killed their precious officer fit navy raven.

On the other hand if you form a large visible corporation, you'll get enough wardecs to effectively set aside concord protection, and you can decide then who you are willing to protect, and you can manage your group to ensure that all people are contributors and you can get rid of non contributors and general asshats.

Markus Reese
Deep Core Mining Inc.
Caldari State
#29 - 2016-08-15 03:40:20 UTC  |  Edited by: Markus Reese
Sack o'Richards wrote:

i see nothing here but conjecture and superstition. you have no proof at all.

OK so maybe EVE is not for everyone, those that are prepared to own it are the only ones deserving of it.

and i think the playerbase is a bit more resilient than all of these doomsayers claiming that most highsec players would rather leave EVE than fight for it. just because you might run don't mean the rest of us cannot make it work.

so who would leave? let them speak for themselves.


o/

Yes, it is conjecture, but it is based off experiences and business model. So the opener.

"What would it bring to your game experience you cannot get elsewhere?"

Modify the bounty system? Yes, it could work if the play itself is viable. I would be interested in part of a policing corp, but if piracy, it would be only hit and run, or people hanging out hoping for a fight. If i cannot shoot first, then the system will never work since pirates would never engage or be gone before on grid. That alone makes player policing highly improbable.

So we are not bringing something to the game. Only taking away something. If nothing is being brought, then how could it not be true.

Personally, if it was just remove concord and add bounty? I would leave. It would be frustrating and always chasing or exposing yourself. I know a good many people that have left because of the existing gank mechanic. A good in game friend from when I started eve? Big in markets, it was his play. Got tired of all the ganking as it stands, and now make it worse?

I know other people, jaded from it and left reasons for the same that I would. We like to experience and move around highsec. Now we are being locked into tiny pockets and having to fight just cause we want to visit amarr. Relying entirely on random people to hopefully be camping, which as stated before wouldn't happen since any camp would promptly be met by a bigger force designed to counter. People who prefer PvP would rather go out looking for a fight then wait for an unfair disadvantage sitting for one. From when I was in nullsec. Nobody liked sitting in the station waiting for the reds to show up.

And lastly, and most critically, many years of working with newbeans. Ones who get that gank early on, then I gotta explain to them that eve is about repurcussions, not prevention. Then the fun part of saying that alts and isk really means the punishment is nothing. They ask how to protect, and I can only say tank more. They log in a couple more times then quit the game.

Number one cause of quitting for everybody I know both RL and online has been they think that the highsec ganking is supid enough as it is. Overwhelmingly more than I have met who decide they want to get into piracy. Make it even more bias to the pirates and those numbers will shift more.

So yes, it is conjecture, but conjecture based on psychology and the way markets work. If people wanted to pirate and gank more, than highsec wouldn't be the most populated part of eve.

Coralas wrote:

On the other hand if you form a large visible corporation, you'll get enough wardecs to effectively set aside concord protection, and you can decide then who you are willing to protect, and you can manage your group to ensure that all people are contributors and you can get rid of non contributors and general asshats.



Very good point. Any anti pirate group operating out of highsec would very quickly find themself under the perma wardec and not able to do anything at all.

EDIT: Adding to my bit before the quote. If we had number breakdowns, it would be interesting. The number of people highsec mining, mission running, just doing markets and hauling, etc. Every miner is somebody who contributes to the ability of low and nullsec to destroy ships. Each one that quits because the game is less enjoyable is that much more stuff will cost and harder to get on the market. Same goes for mission runners. I run missions, get LP and put stuff on the market that sells fast. Who knows how many implants and Navy gear I have put on the market over the years.

Now markets are higher, ships are more expensive, makes pvp harder since now will have to do more farming to support it. Making your isk is now also harder since the alts are getting killed by the same thing they wanted.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Maldiro Selkurk
Radiation Sickness
#30 - 2016-08-15 03:44:10 UTC
Sack o'Richards wrote:
So that's the deal. I think we, the playerbase, have the ability AND the right to police ourselves.

There is no need for CONCORD in EVE. Players, not npcs, police everything else ingame. Why can't CCP allow us to also police high security space? I am not saying remove high sec, you could implement something that keeps anyone under -5.0 out of 0.5's and higher, or even have it scale. Factional Warfare could cover high sec also. And yes, we need starter systems.
I understand the need for a certain ammount of 'security' for newbros, but please don't make us slaves to the machines any longer!

Justice is a human construct, but CCP places stewardship of it in the hands of non-player characters. There is no justice there, just mechanics. Where is the human element? Human element best element? The very presence of CONCORD causes bot like behavior from players. How can anything npc decide what defines human justice.?

Are we not worthy CCP?

Do you not have any faith in our community?

We need player ran police departments in EVE, the only thing standing in our way is the redundancy that CONCORD creates. EVE is about taking control, yet we are being hamstrung by the same people that tell us to take control.

EVE is hard huh? Prove it. Let us, the players, decide what's wrong and what's right in our communities.

Who's with me? Who wants to play in a real sandbox?


Your post is full of vague ideology and nothing more. How would it work ? What benefit is big enough to get people to be police (even in nullsec the people that should be fighting rarely do, how about you going there and "police" them out of there comfortable SOV farms). Why would CCP want to introduce a game mechanic likely to cost them a considerable amount of its playerbase for no real gain (since you can play 'policeman' in wh, low and nullsec already?)

Lastly, EVE isnt nor has it ever been a sandbox ! (tell me one sandbox you have played in where your sand castle defends itself against any force no matter the size and survives till you get back?)

Yawn,  I'm right as usual. The predictability kinda gets boring really.

MeiJin
Garoun Investment Bank
Gallente Federation
#31 - 2016-08-15 03:47:36 UTC
Sack o'Richards wrote:
Markus Reese wrote:


Would removing concord gain players? No, or very few
Would removing concord lose players? Yes, much more than any gain



i see nothing here but conjecture and superstition. you have no proof at all.



A few years ago these same naysayers would have complained that hisec ganking was making players quit in droves, and when CCP proved them wrong, they turned a blind eye. Claimed CCP was misreading their own data.

You waste your time arguing with people that are willfully ignorant of facts, or make assumptions based on their fears.

Carebears claim EVE would die without CONCORD, but they are using the same flawed logic that helped them rationalize the 'gankers are killing EVE' argument. They have no data to support their claim, just fear and self doubt.
Sack o'Richards
Doomheim
#32 - 2016-08-15 04:08:00 UTC
Markus Reese wrote:


Number one cause of quitting for everybody I know both RL and online has been they think that the highsec ganking is supid enough as it is. Overwhelmingly more than I have met who decide they want to get into piracy. Make it even more bias to the pirates and those numbers will shift more.

.



CCP said it was 1% of people quitting that was caused by ganks. Seems you know most of them.
Serene Repose
#33 - 2016-08-15 05:02:53 UTC  |  Edited by: Serene Repose
Au contraire, mon ami. I never said anyone was trolling. You're in a game where the first rule is "trust no one". Then you propose an idea that is based somewhat on the concept of trust? I just said it was funny...and BS (bovine scatology).

Trolling? Perish the thought. I have to admit, though. If you weren't trolling you could have been as
you've managed to snag a string of really ridiculous ideas.

We must accommodate the idiocracy.

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#34 - 2016-08-15 05:44:44 UTC
A lot of players in EVE don't wish to PvP. Like it or not, but it's a fact.
Also, an important part of players in EVE don't want to be involved in anything collective. They either stay in NPC corps or create their own personnal tax-free corpo. Like it or not, but it's a fact.
It's also logical that they mostly live in high sec.
Throwing these people out of EVE (i know it's the phantasm of a lot of "elite" pvpers around these forums) won't help keeping EVE populated enough.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#35 - 2016-08-15 05:55:39 UTC  |  Edited by: Shae Tadaruwa
Tao Dolcino wrote:
A lot of players in EVE don't wish to PvP. Like it or not, but it's a fact.
Also, an important part of players in EVE don't want to be involved in anything collective. They either stay in NPC corps or create their own personnal tax-free corpo. Like it or not, but it's a fact.
It's also logical that they mostly live in high sec.
Throwing these people out of EVE (i know it's the phantasm of a lot of "elite" pvpers around these forums) won't help keeping EVE populated enough.

Really?

What data do you have to support your claim that a lot of players have a 'phantasm' about throwing other players out of the game?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

DeMichael Crimson
Republic University
Minmatar Republic
#36 - 2016-08-15 06:01:30 UTC
Sack o'Richards wrote:


you are stuck on me leaving high sec to go police, you are unable to get the point.

and you sound scared.

all i hear is doom and gloom and the end of EVE. but you have absolutely no proof.
scared i tell you

Heh, looks like you're stuck on saying those who don't agree with you are scared.

I provided a rational reason why the content of your thread (which should be in the sub-forum = Player Features and Ideas Discussion) will not work for this game. In fact you totally ignored all of the points I brought up and didn't even bother to answer these 2 simple questions :

When this game first started, there was no Concord or high security. Why do you think CCP added them to the game?
Ask yourself why does a majority of the playerbase conduct gameplay in high security?

Anyway, I'm done riding on this merry-troll-go-round. Good luck to you.


DMC
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#37 - 2016-08-15 06:19:50 UTC
Shae Tadaruwa wrote:
Tao Dolcino wrote:
A lot of players in EVE don't wish to PvP. Like it or not, but it's a fact.
Also, an important part of players in EVE don't want to be involved in anything collective. They either stay in NPC corps or create their own personnal tax-free corpo. Like it or not, but it's a fact.
It's also logical that they mostly live in high sec.
Throwing these people out of EVE (i know it's the phantasm of a lot of "elite" pvpers around these forums) won't help keeping EVE populated enough.

Really?

What data do you have to support your claim that a lot of players have a 'phantasm' about throwing other players out of the game?


It's not what i have said. I have said : "it's the phantasm of a lot of "elite" pvpers around these forums"
The datas ? Read these forums.
We at least agree on one thing : it's not at all representative of the opinion of the majority of the players.

Also, you trust CCP's datas ? Lol
Caco De'mon
The Conference Elite
Safety.
#38 - 2016-08-15 06:21:50 UTC
Markus Reese wrote:
So I ask, what would you give up in exchange for a Midsec system mechanic? What INCREASES the risk to you to offset the lack of a guaranteed shiploss from concord. Concord is a guarantee, therefore it isn't a factor and isn't a risk. Making players do the work means that you would have less losses. What is the offset?


Sorry for the delay....

The new HS would give-up a ton of easily mined ISK in exchange for a even safer environment for new players with even great reaction times. Miners would soon realize that if they wanted to PLEX their accounts with mining, it would have to be done in the new middle-sec where the bounty system and/or a new player driven security corp would rule the "skies".

The core to this is a proper bounty system or some way that actually rewards players to hunt/kill the criminals. It might also be said that the whole way that criminals interact with stations in MS/HS gets a reworking...(ie I can be -10, shoot at a station and then dock at it in my pod, buy stuff, wait 15 minutes and then do it again...wat?)

Right now the risk of AFK mining in HS is low due to the size of HS and the sheer numbers of belts. To counter that, the risk of operating/ganking in HS to me is next to nil from non-Concord sources. Nobody is coming after us as it's just not worth it.

Lower the reward for ultra safe mining in +0.8 but make it safer for new players to learn.
Reward players with becoming the law making it harder for gankers to operate.
Make it less safe for miners in the new MS.

Not sure I answered your points...it's late..

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Nevyn Auscent
Broke Sauce
#39 - 2016-08-15 06:33:49 UTC
Caco De'mon wrote:
new middle-sec where the bounty system.

As has been repeatedly shown in every single 'fix the bounty system' thread, it is impossible to make it worth hunting people with bounties without breaking the system and making it even more profit for the gankers
Herzog Wolfhammer
Sigma Special Tactics Group
#40 - 2016-08-15 07:49:07 UTC
Sack o'Richards wrote:
So that's the deal. I think we, the playerbase, have the ability AND the right to police ourselves.

There is no need for CONCORD in EVE. Players, not npcs, police everything else ingame. Why can't CCP allow us to also police high security space? I am not saying remove high sec, you could implement something that keeps anyone under -5.0 out of 0.5's and higher, or even have it scale. Factional Warfare could cover high sec also. And yes, we need starter systems.
I understand the need for a certain ammount of 'security' for newbros, but please don't make us slaves to the machines any longer!

Justice is a human construct, but CCP places stewardship of it in the hands of non-player characters. There is no justice there, just mechanics. Where is the human element? Human element best element? The very presence of CONCORD causes bot like behavior from players. How can anything npc decide what defines human justice.?

Are we not worthy CCP?

Do you not have any faith in our community?

We need player ran police departments in EVE, the only thing standing in our way is the redundancy that CONCORD creates. EVE is about taking control, yet we are being hamstrung by the same people that tell us to take control.

EVE is hard huh? Prove it. Let us, the players, decide what's wrong and what's right in our communities.

Who's with me? Who wants to play in a real sandbox?



Dat name! LOL!

Bring back DEEEEP Space!

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