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118.7 - General Feedback Thread

First post
Author
TheSmokingHertog
Julia's Interstellar Trade Emperium
#21 - 2016-08-09 17:13:30 UTC
Since the Citadel expansion, EVE still has a no persistent Item / Ship hanger in stations. Before the Citadel expansion they were persistent over sessions.

EBR-90246 < pls make some time for it.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Moriar theChosen
Pator Tech School
Minmatar Republic
#22 - 2016-08-09 17:42:22 UTC
The new First Person Camera and Tactical Camera are really amazing.

The new orbit camera leaves a lot to be desired.

We need a custom tracking position. The old set as parent, set as interest, custom tracking position combo worked really well. Currently it is very frustrating to use the orbit camera as there are a lot of unnecessary and unpredictable camera movements.

The old orbit camera was really amazing. Sergey Hawk's tone in his posts reflects the anger of a lot of people that this great interface was changed prematurely.

Please change vague and grouped together toggles into separate fine controls. Remember the advanced camera mode option?

Also,
New lighting/graphics are amazing.
Citadels are having an increasingly interesting impact on all forms of game play.


Kitten WhispMurmur
Vanity Thy Name Is
#23 - 2016-08-09 18:11:17 UTC
For 2+ years I've hammered on the same issue. With whichever account was active at the time, there was the reminder of a promise made but not fulfilled.

Finally...

FINALLY!!!!

Thank you very much for FINALLY returning Region Description Flavor Text to the game client!!!

I have some of my reading/lore material returned, w00t!

CCP, thank you very much for keeping a long awaited promise.

>Kitten's Keyboardist

P.S. Now about those customizable Overview Icon options as promised...? Lol
Fer'isam K'ahn
SAS Veterinarians
#24 - 2016-08-09 20:03:23 UTC  |  Edited by: Fer'isam K'ahn
Ehm, hy there, ...

I was looking forward to check out the new hull repair effect, but so far I see nothing. In regards to the patch notes and issue thread, it should have been implemented and is not listed as broken or excluded.

So, what I did ...
... I got my Exequror into low structure and both used local armor and hull repair and remote a/h repair with no hull repair effects at all (both at the same time, then one, then the other). Armor repair visuals are still the same. The new hardener effect seems to work, but not the hull repair. Just to make sure, I set all graphic settings on high and enabled all effects.

Just wanted to ask here in the case I am missing something, before crying in the issues thread or opening a bug report.

o/
Panties and Stockings
Hebi Co.
#25 - 2016-08-09 20:49:16 UTC
Any word on when the serpentis capital BPCs will be added to the LP store?
Careby
#26 - 2016-08-10 02:44:29 UTC
Minor structure naming quibble:

The requirement to begin a structure name with the system name is good. Structure names that already began with the system name were not changed by the patch, which is good. But when renaming a structure now, the name is forced to have the system name followed immediately by a hyphen, which makes it impossible to include the planet number just after the system name, like NPC stations are named.

Example:

Before the patch:

Perimeter IV - Supermarket

After the patch:

Perimeter IV - Supermarket (no hyphen after Perimeter was added by the patch)

After using Set Name post-patch:

Perimeter - IV - SuperMarket (the hyphen after Perimeter is forced and cannot be removed)


Please get rid of the mandatory hyphen after the system name when using the Set Name function on a structure.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#27 - 2016-08-10 06:52:50 UTC
My bubbles have stopped working. I have only tried dictor bubbles so far but they're not 'interdicting' in either drag or stop configuration ... even close range ones at 100km. They do work if I warp to the location of the bubbled itself, bookmark or ship, but so far not if I am warping to something else ongrid, inline, and in range.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#28 - 2016-08-10 07:04:56 UTC
Nice update to the Minmatar station interior lighting - ships look much better!
Careby
#29 - 2016-08-10 12:52:30 UTC  |  Edited by: Careby
In citadels, the right-click menu on PLEX still does not include the option to Redeem for AUR.
Mark Pinto
Corelian Systems Inc.
#30 - 2016-08-10 19:54:11 UTC
So, I'm sitting in Orkashu, as I always do, and decide to post an order for Megacyte in Amarr, Planet 8, Emperor Family Academy. I set up the buy order, then click on the station name, then click on 'Select Station'. In the little 'Select Station' window that pops up, I enter 'Amarr', hit return, and the window vanishes, but nothing else happens. It does not pop up with a list of stations to choose from in Amarr.

The 'Select Station' for posting remote orders confirmed works for Youl and Kehour, but not Penirgman or Amarr (and probably others, but I only tested the two systems).
Yossarian Toralen
M and M Enterpises
#31 - 2016-08-11 19:29:55 UTC
So the mind controlling bowerbirds that run the UI team get thier way again, it's a subtle flash every time you reload but it got through, is this an attempt to get the player body to get used to flashy things to come?

I see there is two options to track cargo hold or drone bay, what happened to the option to track nothing?
Sergey Hawk
The Sith Syndicate
REFORD
#32 - 2016-08-12 12:35:15 UTC
What I want except Custom Tracking Position for new awesome camera and line between my ship and selected object in space for orbit camera is hold tracking in cubic meters and turrets tracking speed in radian per second and not in stupid WAS values.
CCP, new camera is piece of shїt, and WAS is piece of shїt too.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Memphis Baas
#33 - 2016-08-12 18:43:44 UTC
You guys should definitely continue the pattern with the patch numbers:

1.1.1.1
1.1.1.1.1
1.1.1.1.1.1
...
1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1.1

Also, August is the 8th month of the year 118, not 118.7.
Gedrick frogue
Heuristic Industrial And Development
AddictClan
#34 - 2016-08-12 19:39:47 UTC
Any chance that you can fix citadel names as displayed in the name column of the overview?

At the moment it displays the system name - citadel name, this is fine when displayed in your assets screen but when there's a fair number of citadels in a system it looks awful and it's a PITA having to either expand the name column or click on a name to find a particular citadel

So any chance of changing just the way a citadels name is displayed in the overview, after all we do know what system we are in :)

Cheers
Highfield
Vanishing Point.
The Initiative.
#35 - 2016-08-12 20:12:15 UTC  |  Edited by: Highfield
A little something I noticed: it's not possible to create contracts from personal delivery hangars.

If I accept a contract from someone in a citadel remotely, the contents of the contract end up in the deliveries hangar. They show up in the assets window, no problem. However, I need to physically go over there to move it from "Deliveries" to "Items" in order to contract them out again.

User case where this is very annoying: I buy ore remotely from a befriended miner, and want to contract the ore to a builder or JF pilot. I can't do that now, forcing me to cross half the galaxy to drag n drop the ore from "Deliveries" to "Items" before I can use it.

Because the ore does show up in the "Assets" window without further comment, this causes confusion. It can be selected with any other item in the "Items" hangar (there is no distinction), but doesn't get added in a contract without further notification.

A couple fixes are possible:

1) Make a distinction in the assets window so we can see where items are at (and plz for the love of Bob let us see container contents too while you're touching that!)

2) Allow contracting from deliveries hangar

3) Generate an error message when trying to contract stuff that can't be included in the contract.


Now I think about it, the assets list in the "Contracts" window does not show the items that are in "Deliveries", so the functionalilty is there already. Furthermore, populated containers are already neatly shown in contracts (see point 1 above!), and contracts also already show things like damage to crystals and the properties of blueprints (ME/TE/Runs). All this excellence in the contracts UI really should be transferred to Assets and Hangar views too.
Skia Aumer
Planetary Harvesting and Processing LLC
#36 - 2016-08-13 21:46:05 UTC
When did you change capacitor flux coils? I could not any information in several recent patch notes, but they certainly were changed.

Before, you could un-fit them in space and your cap percentage did not change - instead, absolute value of capacitor was increased. Now, absolute value is retained after un-fitting, but percentage decreases.
Ender Tunin
State War Academy
Caldari State
#37 - 2016-08-14 02:01:20 UTC
I sometimes have problems where the game window "holds" focus. i.e. I can't click on another window (like a teamspeak client or browser) without the eve client immediately pulling focus back. I started the logger and have this error quite a few times, so I think it's stuck in a loop looking something up (IIRC I'm always in station when it happens).

****
Localization module: LOCALIZATION ERROR: 'linkify' argument used for a location of type celestial. This is not supported. Please use the 'linkinfo' tag with arguments instead. locID:40044684
****

That repeats 5-8 times then it tries another LocID number. I'm thinking its stuck doing this and therefore won't release focus of the window.


Second problem. I run a dual screen setup so I can have two accounts open at once (i.e. cyno and JF). My secondary screen is smaller so I consistently run two of my three accounts at a smaller resolution. Could the Launcher please keep track of the last used screen res for each of the accounts that it tracks? i.e. For me I'd have accounts "A", "B" and "C". "A" always runs at 2560x1396, and "B" and "C" always run at "900x600". As the Launcher works now it always starts the next client started, at the res of the last client started. If I'm not careful I'll accidentally start "A" after having done a chore in "B", and my saved UI gets all scrunched up.

Thanks for the work you guys put into getting this game working on Mac's. It's definitely been an improving experience.
Soltys
Brutor Tribe
Minmatar Republic
#38 - 2016-08-15 22:34:58 UTC  |  Edited by: Soltys
Can we please get options back into this game ?

Sure the new graphical fluff is pretty, but it really is getting irritating beyond tolerance threshold. It's like if you completely lost the ability to differentiate between "functionally usable" and "visually pretty". With new (and with 0 options to adjust it) tactical overlay being prime example of giant blue mess of lines being perhaps pretty, but tactically borderline useless when too much stuff is on the screen (and even if not):

OPTIONS & SHORTCUTS

Look at overview settings - how rich and flexible the stuff can be. Why are you crippling/constraining the game left and right going into completely opposite direction ?

A short list from top of my mind regarding some of the stuff which is now at the stage of "beating the dead horse":


  • long time ago there was an option when we could turn off window snapping; now for a few years we've been forced to deal with irritating snapping whether we need it or not - and amusing jumping of other windows when they happen to be snapped to another window that gets minimized to title bar
  • long time ago we could adjust colors with 3 simple sliders, now we have semi-useless "racial" presets
  • not so long ago we could minimize all windows to horizontal titlebar with a 'tab' key, bam gone; complains, explanations - all ignored; you could have added a shortcut you know ? (note the subtle difference between minimize everything to neocom and minimize to horizontal bars)
  • blue "pretty" orbit circles now; a checkbox to turn it off would make everyone happy
  • blue "pretty" velocity vectors; a checkbox to turn it off would make everyone happy
  • "build a point in space", which [nearly] broke "approach" shortcut; checkbox to turn it off please ?
  • curved projections on tactical overlay - this can be both excellent and absolutely horrible depending on the situation, with very little middle ground in between; a shortcut to change between vertical and curved projections would make that an awesome feature; the issue has been pointed out repeatedly since the earliest sisi implementations
  • new "beta" map - so many remarks, explanations, walls of text - nearly all of them ignored; with madly irritating: forcibly merged solar map that creates more mess on zoom than is useful for anything and irritating dimming of everything around (especially when focused on arbitrary point in space) that throws the concept of "map" out of the window - both issues have been pointed out for months
  • limited fov range (compared to old camera), no normal sliders, no way to rebind alt+mwheel which also formally conflicts with (also hardcoded) probe range alt+mwheel (probe window requires focus, but should you miss it ...)
  • custom tracking position in "new" camera; do I even need to mention that one ?
  • separate sliders for horizontal and vertical sensitivity
  • also, sensitivity is not stiffness
  • also, non-linear zoom again - without any control over it
  • also, 'look at' on/off resets camera zoom instead of going back to the old one


And many more. It's just a subset of what I remember after a little break.

The stuff listed is not rocket science. Those are simple changes, with simple knobs that can be added at any point at will.

What is most painful, is that you're literally "inches" away for having really good customizable ui, but you keep ignoring all the feedback. Do we all have to quit for good so you get the point ?

Ehhh ....

Jita Flipping Inc.: Kovl & Kuvl

Skia Aumer
Planetary Harvesting and Processing LLC
#39 - 2016-08-17 18:33:55 UTC  |  Edited by: Skia Aumer
Soltys wrote:
Look at overview settings - how rich and flexible the stuff can be.
Please dont say it aloud, they might start improving this outdated legacy piece of UI.

And I still miss colored neocom.
Edit: Just realized I keep "beta map" button on neocom only because it has a red thingy on it. My eye needs some point of reference to navigate those look-alike icons. And even with that, I always confuse "people and places" with "ship fitting". It's seriously annoying.
Thor Eljer
Edge Dancers
Pan-Intergalatic Business Community
#40 - 2016-08-23 01:10:09 UTC
I mentioned this in the bug thread but one thing I wish that would return is the sound for the survey scanner module. It might sound daft but I run three accounts just for mining and I've learned to rely on the sounds to help keep tabs on what is going on. Even if it's an option to turn off for those that don't want it or vice versa...please bring it back!

Whilst I don't know if it's related to the new sound engine or the audio bug the sounds are...different. Sounds like mining lasers are less prevalent than ambient ship sounds and that sort of thing.

That's about it I think!

Personal Twitter: @thor_eljer

Corp Twitter: @AsteroidCentral

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