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Every year, there are less users playing, why??

First post
Author
Beta Maoye
#1421 - 2016-08-12 16:44:16 UTC
Jenn aSide wrote:
Beta Maoye wrote:

EVE is a game and a business. It requires enough mass to support whatever the ideology that elite players wanted the game to have. If the game cannot survive, the EVE universe does not exist. The game has to find a balance of play styles for the mass and the elites. Partiality for either side is not good for the survival of the game.


No it doesn't need to 'find a balance'. That's the mistaken thinking many a game maker and other business person has made.

Trying to achieve some kind of balance everyone finds enjoyable is as impossible an idea as establishing a feminist strip club is. Products need focus, and they also need principles to adhere to. If a Vegan restaurant starts seeing a decline in customers, the solution is not to start selling Steak...it's "make better tofu burgers".

Whether it is Steak or Tofu burgers, they can be made attractive to the mass if the chef do it right. I found the Tofu burgers from LOL, WOWS, WOT delicious.
Doc Fury
Furious Enterprises
#1422 - 2016-08-12 17:00:32 UTC
Jenn aSide wrote:
Beta Maoye wrote:

EVE is a game and a business. It requires enough mass to support whatever the ideology that elite players wanted the game to have. If the game cannot survive, the EVE universe does not exist. The game has to find a balance of play styles for the mass and the elites. Partiality for either side is not good for the survival of the game.


No it doesn't need to 'find a balance'. That's the mistaken thinking many a game maker and other business person has made.

Trying to achieve some kind of balance everyone finds enjoyable is as impossible an idea as establishing a feminist strip club is. Products need focus, and they also need principles to adhere to. If a Vegan restaurant starts seeing a decline in customers, the solution is not to start selling Steak...it's "make better tofu burgers".


'Feminist Strip Club' is the name of Doc's Plasmatics tribute band.




There's a million angry citizens looking down their tubes..at me.

Solecist Project
#1423 - 2016-08-12 18:25:52 UTC
Narun Aeg wrote:

You didn't understand what he said ... He didn't say to compare other game. He said to contact the players we lost and making stats with what they said. Then to compare with features you can find in other games. Dust514, valkyries, even Eve online can be compared to a lot other game features.

Eve online is unique in the global mechanic. Not features by features.

Thinking that eve online is unique will not help anyway. We all know that.

To be honnest, I know a lot of eve online players who will play to an other sandbox, which start by " A " in 2 words, in final beta, for exemple. Because it's an other kind of sandbox, close to eve online in the idea. And if you look from far, you will say that it's really not a competitor. In fact, it is.

Thank you for your post.

I know what he said, though.
You can't just compare the features like that.
Any wow-like feature in EVE would still suffer from the core mechanics.

These games do not offer the level of interaction ours offers.


What he is talking about is making the game more attractive for all the masses that will not keep it alive ...
... because what this game needs and has always thrived on isn't money, it's no-holes-barred interaction.

You don't have that in these silly easymode games with pretty graphics which, no matter what, you can win easily.

The last thing this game needs is even more restrictions on interactivity.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lulu Lunette
Savage Moon Society
#1424 - 2016-08-12 18:42:11 UTC
I don't even know.

@lunettelulu7

Kaivarian Coste
It Came From Thera
#1425 - 2016-08-13 12:48:48 UTC
So I've taken a month off Eve and don't see myself going back to this game anytime soon.

My primary reason is that there are so many good games on Steam/GOG these days.

And the good thing about these games is that you can mod or customise them to your taste.

With an MMO, you have no choice. You either have to like what the devs give, or quit. And playing an MMO feels like a job. If you're not playing, then you're falling behind everyone else, so what's the point?

Meh. I can't blame CCP. It's just the nature of MMOs.
Beta Maoye
#1426 - 2016-08-13 13:13:22 UTC
Kaivarian Coste wrote:
So I've taken a month off Eve and don't see myself going back to this game anytime soon.

My primary reason is that there are so many good games on Steam/GOG these days.

And the good thing about these games is that you can mod or customise them to your taste.

With an MMO, you have no choice. You either have to like what the devs give, or quit. And playing an MMO feels like a job. If you're not playing, then you're falling behind everyone else, so what's the point?

Meh. I can't blame CCP. It's just the nature of MMOs.

It will be super cool if EVE allows player to design and trade their own skins. The marvelous advertisements in station TV proved the amazing creativity of EVE players.
Jonah Gravenstein
Machiavellian Space Bastards
#1427 - 2016-08-13 15:16:15 UTC  |  Edited by: Jonah Gravenstein
Beta Maoye wrote:
Kaivarian Coste wrote:
So I've taken a month off Eve and don't see myself going back to this game anytime soon.

My primary reason is that there are so many good games on Steam/GOG these days.

And the good thing about these games is that you can mod or customise them to your taste.

With an MMO, you have no choice. You either have to like what the devs give, or quit. And playing an MMO feels like a job. If you're not playing, then you're falling behind everyone else, so what's the point?

Meh. I can't blame CCP. It's just the nature of MMOs.

It will be super cool if EVE allows player to design and trade their own skins. The marvelous advertisements in station TV proved the amazing creativity of EVE players.
It's something that has been looked at, CCP showcased a basic ship skinning interface in a fanfest presentation. I think the major problem with it is the TTP factor (Time To Phallus)

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Narun Aeg
The Scope
Gallente Federation
#1428 - 2016-08-13 15:23:50 UTC  |  Edited by: Narun Aeg
I really don't like the custom games because It's like you said, everyone will do want he wants, and no one wants the same thing. I never liked mine craft and games like that so ...
Manaconda Jones
KarmaFleet
Goonswarm Federation
#1429 - 2016-08-13 16:53:22 UTC
One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.

Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.

This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.

I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.

I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.

It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk

There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.

Thanks
Solecist Project
#1430 - 2016-08-13 17:27:29 UTC
Manaconda Jones wrote:
One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.

Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.

This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.

I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.

I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.

It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk

There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.

Thanks

You're weird.

You make a lot of assumptions and somehow declare that IWI used out of game means, which is not the case.
Sure, the website is outside of the eve universe, but everything that makes it run is connected to eve.

And besides... there's entities out there who have way more than that.

Should they too don't use their money for legitimate gameplay?


You are blaming the market for offering the demanding a platform.


Fact is: if there weren't players who want this, such a plattform would never grow.
Removing the plattform only hides the problem.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dracvlad
Taishi Combine
Astral Alliance
#1431 - 2016-08-13 17:30:18 UTC
Manaconda Jones wrote:
One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.

Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.

This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.

I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.

I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.

It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk

There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.

Thanks


Well think of the impact of the moon goo imbalance on top of the Dominion system, CCP really does have issues in terms of getting game balance right...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#1432 - 2016-08-13 17:49:37 UTC
Manaconda Jones wrote:
One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.

Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.

This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.

I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.

I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.

It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk

There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.

Thanks


Goons used to have a larger warchest, before that it was WN and before them it was BoB.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#1433 - 2016-08-13 21:05:47 UTC
Manaconda Jones wrote:
One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.

Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.

This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.


So, you're all for emergent behaviour and social interaction, but you despise both the emerging of civilization and mafia?
Vaerah Vahrokha
Vahrokh Consulting
#1434 - 2016-08-13 21:40:55 UTC
Blood Retributor wrote:
Chronos Thiesant wrote:


[quote]As it stands right now eve is far too static, which results in stagnation from player groups who already have everything they could want. Burn it down, and players will once again be able to fight to become the biggest fish in the pond.


Here I have to agree. Vets have no incentives to change something (most of them are plain bored). Everyone (who did not have a set up channel of passive income) is tired of grinding for isk for hours in exchange for several minutes of potential FUN combat.

That's just my 2c.


Yeah, the first portion of your sentence (bored) is why I play so little, the second (minutes of potential FUN combat) is why I play so little and why I gave up on small scale roaming, the only thing that interested me. It's far too much work avoiding getting blobbed, taking hours to find a similar small fleet (and not just 1 loner / gatecamper) which will actually decide to shoot back.
Vaerah Vahrokha
Vahrokh Consulting
#1435 - 2016-08-13 22:02:22 UTC  |  Edited by: Vaerah Vahrokha
Solecist Project wrote:
Beta Maoye wrote:
Extract a database of all about the lost players for the past 3 years. Analyze their daily activities that they spent most time in the game. Form a list of activities from the most popular to the least popular. Compare these activities with similar features that provided by competitors. Honestly sort out the advantages or disadvantages of EVE against competitors for these activities. A general picture of why the game is losing players will be revealed.

Invalid.

This works only for games that are equal.
EVE works on completely different base mechanics than the crap you seem to be playing ...
... which is tailored to the masses to enjoy.

And we all know the masses. They're horrible.


That's why pre-MMO era online games were better imo.

I have played and forgotten perhaps 20 MMOs. However I still recall every MUD (!!!) and in general late 90' - early 2k online game I played. These were 100-500 people communities, they had a massively insane rate of players retention because you'd form very strong bonds.

Even today, I still have fun and I *** shoot videos *** when I play an early 2k "MMO" and meet Felicia, who effectively meets and play with me since 14 years.

14 years online friendship, many marriages last less than that.


EvE came right after that early wave and EvE in fact formed an incredibly solid "ancient players" core. EvE still had the goodness of those "pre MMO" era games (and in fact, it did not launch with 500k subs at day zero like other games did).

EvE started declining in the soul before in the subs, when those ancient players started quitting (turnover, jobs, whatever) and got replaced by a more "current" playerbase, including the elite of such playerbase. They are elite but not the old "we'll form a 12+ years long bond" kind of elite, but "just" good players.

I know this is an extremely hard to describe, subtle - very subtle change that happened without anyone noticing at first. But it happened.

I have known some corp mates in EvE who were beta players... they were just different. I have know many excellent, even awesome newer players who now rank high in alliances but... it's not the same thing. There's something inside that got lost, the feeling you cannot forget when you first defeated your foe in an old game where actions mattered.



Also, not really too distant from the above:

In modern EvE, you go -10, you biomass. And forget it's forbidden, nobody is going to catch you. In modern EvE, there's always "alliance reimbursment" so your screwups don't matter.

In modern EvE, you put a bounty and.... who cares.

In modern EvE, return to success is always a couple of PLEXes away.

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.
Herzog Wolfhammer
Sigma Special Tactics Group
#1436 - 2016-08-13 22:11:59 UTC  |  Edited by: Herzog Wolfhammer
Vaerah Vahrokha wrote:
Solecist Project wrote:
Beta Maoye wrote:
Extract a database of all about the lost players for the past 3 years. Analyze their daily activities that they spent most time in the game. Form a list of activities from the most popular to the least popular. Compare these activities with similar features that provided by competitors. Honestly sort out the advantages or disadvantages of EVE against competitors for these activities. A general picture of why the game is losing players will be revealed.

Invalid.

This works only for games that are equal.
EVE works on completely different base mechanics than the crap you seem to be playing ...
... which is tailored to the masses to enjoy.

And we all know the masses. They're horrible.


That's why pre-MMO era online games were better imo.

I have played and forgotten perhaps 20 MMOs I have played, I still recall every MUD (!!!) and in general late 90' - early 2k online game I played. These were 100-500 people communities, they had a massively insane rate of players retention because you'd form very strong bonds.

Even today, I still have fun and I *** shoot videos *** when I play an early 2k "MMO" and meet Felicia, who effectively meet and play with me since 14 years.

14 years online friendship, many marriages last less than that.


EvE came right after that early wave and EvE in fact formed an incredibly solid "ancient players" core. EvE still had the goodness of those "pre MMO" era games (and in fact, it did not launch with 500k subs at day zero like other games did).

EvE started declining in the soul before in the subs, when those ancient players started quitting (turnover, jobs, whatever) and got replaced by a more "current" playerbase, including the elite of such playerbase. They are elite but not the old "we'll form a 12+ years long bond" kind of elite, but "just" good players.

I know this is an extremely hard to describe, subtle - very subtle change that happened without anyone noticing at first. But it happened.

I have known some corp mates in EvE who were beta players... they were just different. I have know many excellent, even awesome newer players who now rank high in alliances but... it's not the same thing. There's something inside that got lost, the feeling you cannot forget when you first defeated your foe in an old game where actions mattered.



Also, not really too distant from the above:

In modern EvE, you go -10, you biomass. And forget it's forbidden, nobody is going to catch you. In modern EvE, there's always "alliance reimbursment" so your screwups don't matter.

In modern EvE, you put a bounty and.... who cares.

In modern EvE, return to success is always a couple of PLEXes away.

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as distant and your credit card is.



I love your post so much I want to give it a name and form a bond with it and take it out to dinner and.... whoa wait Shocked

OK OK just kidding, but I really like that post.

I have been talking about "toxicity" in the community and we have another argument in another GD about "apathy". But I think we are both catching a sense of the same issue from different angles. We would probably disagree on when the train started coming off the rails but at first to make that argument I would have to sit and think about it and reflect on the past.

Something is definitely missing as you say, and I have argued toxicity, but perhaps what I'm seeing is what's filling the void left behind by what you say is missing. Can't quite put my finger on it yet. Thank you for that post.


P.S: most of the people I had any bond with are gone from the game and the rest are leaving. Sad

Bring back DEEEEP Space!

Shae Tadaruwa
Science and Trade Institute
Caldari State
#1437 - 2016-08-13 22:31:27 UTC
Vaerah Vahrokha wrote:

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.

You carebears are ridiculous.

You all come here complaining how pvp drives people away, reducing CCP's revenue, but as soon as CCP introduce ways to increase revenue, you complain again.

No wonder CCP ignore it all.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dirty Forum Alt
Forum Alts Anonymous
#1438 - 2016-08-13 22:54:10 UTC
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.

You carebears are ridiculous.

You all come here complaining how pvp drives people away, reducing CCP's revenue, but as soon as CCP introduce ways to increase revenue, you complain again.

No wonder CCP ignore it all.

Carebears are not the only ones who are unhappy with CCP's decision to go straight-up Pay-To-Win...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Shallanna Yassavi
qwertz corp
#1439 - 2016-08-13 23:04:22 UTC
Manaconda Jones wrote:
One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.

Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.

This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.

I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.

I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.

It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk

There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.

Thanks

IWI has been too successful?

To me, this says: "IWI needs competition!"

A signature :o

Solecist Project
#1440 - 2016-08-13 23:10:06 UTC
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:

In a game having its very foundations built on consequences, this change in direction has undone the very reason to play EvE: a competitive game where victory or return back to competitivity is always as close and your credit card is.

You carebears are ridiculous.

You all come here complaining how pvp drives people away, reducing CCP's revenue, but as soon as CCP introduce ways to increase revenue, you complain again.

No wonder CCP ignore it all.

I really wonder what you read there, because I read something completely different.

I've read a post from a person missing an era.
the era of adventure, discovery and self responsibility.

What VV is talking about is a "generational gap" that happens seemingly fast in EVE ...
... which is actively used by CONCORD by catering to this new player generation and thus having their support.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia