These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New POS Module: Corpse Processor

Author
Debaser
Caldari Provisions
Caldari State
#1 - 2012-01-16 16:59:38 UTC
Now that everyone is popping capsules left and right for killmails, high sec gates are littered with corpses. This, along with the usual sources (wormholes, null sec, sometimes low sec), makes a viable profession out of corpse collecting. That is, if there were some way to convert the corpses to income...

Many have requested a skill for something like Forensic Science or something similar that lets people harvest implants from corpses.

Rather than *just* a skill - in order to make such a potentially lucrative profession more difficult to enter into - I would propose the following:

New POS module: Corpse Processor. Same fitting needs as an Advanced Mobile Laboratory
Skill: Corpse Processing. Like invention skills. Same model. Chance of recovery increases with each level.
Result: "Damaged" or "modified" implants recovered, as in certain anoms in wormholes.

So, if someone has a full set of HG Slaves, with Omega, with max skills, I might have something like a 10-20% chance of recovering one of the implants, but in a "Damaged" or "Modified" state. Those could then be processed into LG versions, or even standard +3 implants, given some source material...

It would be great to see the dynamics around folks rushing to collect corpses to feed their corp's Corpse Processor POS mod... And would make pod hunting even more fun!
Jade Imp
Possibly Partisans
Ministry of Inappropriate Footwork
#2 - 2012-01-16 17:29:25 UTC
They would need to change the fluff then. IIRC when you are "podded" the pod does a split second scan of your brain and uploads that scan to the station that your clone is in. This process basicly vaporizes your brain and thus any implants that are in your brain would be vaporized as well.
Ibeau Renoir
The Scope
Gallente Federation
#3 - 2012-01-16 17:53:38 UTC
This would have to be done in lowsec. Polite society frowns on body-snatchers. Lol

Ceci n'est pas un sig.

Goose99
#4 - 2012-01-16 17:57:58 UTC
No. Implants from LP shop is an important isk sink. LP shop isk sink is the same size as every other isk sinks in Eve combined.
Debaser
Caldari Provisions
Caldari State
#5 - 2012-01-16 18:18:21 UTC
Goose - With a low chance of recovery, but the motive and costs high to recover, my guess is it would be more than net-neutral in favor of a bigger sink.

* The costs to run the POS mod
* The cost of skill books
* The lower quality implants recovered
* The larger motive to pod (leading to more implants purchased - and lost)
* The additional ship/pod losses for battlefield scavengers, gate scavengers, etc
* Suicide ganks on transports chock full of bodies :P


Aqriue
Center for Advanced Studies
Gallente Federation
#6 - 2012-01-16 20:41:49 UTC
Goose is right, its an isk sink. We don't need more stuff comming back from the dead Shocked. Poof! its gone, thats all their needs to be. Hell, implants are easy enough as it is to aquire (either aquiring isk to buy market/contract or running missions to purchase for self use) so we don't need yet another way to bring items into EVE as we can already get them else where.
betoli
The Scope
Gallente Federation
#7 - 2012-01-16 21:56:54 UTC
Debaser wrote:

New POS module: Corpse Processor. Same fitting needs as an Advanced Mobile Laboratory
Skill: Soylent Green Recovery. Like invention skills. Same model. yield increases with each level.


Now if this new game item was an essential part of fueling a POS..... Shocked
Debaser
Caldari Provisions
Caldari State
#8 - 2012-01-16 22:05:11 UTC
Ha! POS fuel is hilarious...

I don't see an ISK sink in the (lightweight) model I'm picturing.

High-LP implants are still the sink they are. For the limited few who want to run a POS, run this module, train the skill, AND buy corpses, it would yield low-value market-level implants - which would not be guaranteed any more than T2 BPCs are guaranteed.

Creates a huge demand for corpses, which is inherently an ISK *and* LP sink as people would go out of their way to pod.

If 1/10 corpses yielded a ~25M implant, that still requires 10 pods to be popped. That means 10 ships destroyed. If one of those ships is additional (due to demand), you've likely destroyed far more than 25M ISK on average *JUST* for the ship. Add in that a high-value implant had to exist in order to recover a low-value one, and you've already expanded the sink massively...

Goose99
#9 - 2012-01-17 00:27:42 UTC
Debaser wrote:
Goose - With a low chance of recovery, but the motive and costs high to recover, my guess is it would be more than net-neutral in favor of a bigger sink.

* The costs to run the POS mod
* The cost of skill books
* The lower quality implants recovered
* The larger motive to pod (leading to more implants purchased - and lost)
* The additional ship/pod losses for battlefield scavengers, gate scavengers, etc
* Suicide ganks on transports chock full of bodies :P




Except skill book cost, none of those are isk sinks (removes isk from game).
Benjamin Hamburg
Chaos.Theory
#10 - 2012-01-17 00:41:03 UTC
Forget about the implant thing.

However corpse could be reprocessable and then you could extract basic PI product, like bacteria, water or other jerk like that with small chance of dropping valuable p3 product (not p4).

Or seed Quafe bpo and add frozen corpse into required materials.
Debaser
Caldari Provisions
Caldari State
#11 - 2012-01-17 13:10:43 UTC
Goose99 wrote:
Debaser wrote:
Goose - With a low chance of recovery, but the motive and costs high to recover, my guess is it would be more than net-neutral in favor of a bigger sink.

* The costs to run the POS mod
* The cost of skill books
* The lower quality implants recovered
* The larger motive to pod (leading to more implants purchased - and lost)
* The additional ship/pod losses for battlefield scavengers, gate scavengers, etc
* Suicide ganks on transports chock full of bodies :P




Except skill book cost, none of those are isk sinks (removes isk from game).



It describes a model, not a list of standalone sinks. The sink remains as it is today, but more active - lost ships and lost pods.

Suddenly, knowing that someone has a slave set makes for very valuable information as popping them has a financial upside beyond bounties. It's no different than scanning an officer-fit battleship and stalking it through missions only to suicide it on a gate. More pods popped (with high-value implants) means more (high-value) implants destroyed. Popping a pod requires popping a ship and most people with (high-value) implants fly expensive ships. Therefore, more ISK destroyed than today, when the only motive to pod (outside of battlefield clearing) is a LOL kill mail.

Look at how the new kill mails on pods has created an entirely new style of griefing. It's huge. Add a financial upside to boost it and the amount of isk destroyed escalates, even if the price of +1 or +2 implants drops a little from time to time as corpse processors dump their recovered stock on the market. More corpses created means more turnover in ships, clones, implants, and bounties.