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Every year, there are less users playing, why??

First post
Author
Commander Spurty
#1361 - 2016-08-11 18:40:50 UTC
The daily reward of Skill Points got me eager to log in and undock. Then they removed that.

Whatever their reasons, was a "backward motion" from my POV.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Denavit
The Scope
Gallente Federation
#1362 - 2016-08-11 19:21:42 UTC
there has been tons of feedback, but no clear answer, so maybe a conjunction of all of them?
Ralph King-Griffin
New Eden Tech Support
#1363 - 2016-08-11 19:35:05 UTC  |  Edited by: Ralph King-Griffin
Denavit wrote:
there has been tons of feedback, but no clear answer, so maybe a conjunction of all of them?

[magic roundabout theme]
Some like eve , a lot dont.
A lot like other games, some dont.
Grr ganking/war/blobbing whaaaaaaaaah why am i responible for my own safety great game exept for all the other people playing it

Nu uah, Nu uah, No you are!

Mammy CCP he kicked griefed meeee!

And round and round we go
[/magic toundabout theme]
Herzog Wolfhammer
Sigma Special Tactics Group
#1364 - 2016-08-11 19:50:12 UTC
Jenn aSide wrote:
Herzog Wolfhammer wrote:




I see you are your usual self.

BTW I have been writing code since 1984 and once converted a C++ 3D engine to Java before the days of Java3D and JOGL - late 90s actually.

But go ahead and be yourself. It's perfect for this thread.


I'm sorry, didn't see the part where you made any money designing a game that hundreds of thousands of people would play. When we get to talk about coding rather than game design I'm sure we'll keep you in mind...

but hey, if it makes you feel better to blame your unworkable ill thought out idea on my posting words on a forum, have at it, we all know how hard self criticism (that would have prevented you from posting the bad idea in the 1st place) can be on tender egos.



I never got into game programming because there was other work to do. Would have loved to be a game developer but my career took me into other paths. While I cut my teeth with BASIC on the Commodore Pet and Vic-20 (and those were games actually) the "real" stuff would happen later as an adult with military avionics.

After that I got hung up in the late 90s writing computer programs that would go into source code of other programs then seek out, correct and recompile/link any Y2K bugs that it found. I was not going manually look through endless programs, many written in the 1950s. Remember the movie "Office Space"? I had the exact same job as the protagonist but rather than complain about it I cut projected task times down from years to months.

After that things got weird but while I didn't get that job at NASA programming the SRBs like I wanted I did end up on some collaborations and also got into network stuff too. But my path would lead to programming robots that built the electronics of other robots. When you fly in a 787 keep in mind that the program building the electronics for it was originally developed by me around 10 years ago (engineers did the CAD parts that placed components but I had to teach the system how to recognize them). Now I'm involved in crypto stuff.


Guess I'm a failure because I didn't make a game. Boo hoo.

Bring back DEEEEP Space!

Vaerah Vahrokha
Vahrokh Consulting
#1365 - 2016-08-11 19:59:35 UTC
Herzog Wolfhammer wrote:

I never got into game programming because there was other work to do. Would have loved to be a game developer but my career took me into other paths. While I cut my teeth with BASIC on the Commodore Pet and Vic-20 (and those were games actually) the "real" stuff would happen later as an adult with military avionics.


I have done that too, VIC 20 was so much of a step forward compared to my previous experiences with VAX, Unix and similar!

I started by designing (at school during English Literature lessons Pirate) and then making my own microprocessor, with a dip switch to manually set the program counter and other dip switches to pick which RAM cells to read / write to P

THAT was life!
Jenn aSide
Soul Machines
The Initiative.
#1366 - 2016-08-11 20:00:32 UTC
Herzog Wolfhammer wrote:
Jenn aSide wrote:
Herzog Wolfhammer wrote:




I see you are your usual self.

BTW I have been writing code since 1984 and once converted a C++ 3D engine to Java before the days of Java3D and JOGL - late 90s actually.

But go ahead and be yourself. It's perfect for this thread.


I'm sorry, didn't see the part where you made any money designing a game that hundreds of thousands of people would play. When we get to talk about coding rather than game design I'm sure we'll keep you in mind...

but hey, if it makes you feel better to blame your unworkable ill thought out idea on my posting words on a forum, have at it, we all know how hard self criticism (that would have prevented you from posting the bad idea in the 1st place) can be on tender egos.



I never got into game programming because there was other work to do. Would have loved to be a game developer but my career took me into other paths. While I cut my teeth with BASIC on the Commodore Pet and Vic-20 (and those were games actually) the "real" stuff would happen later as an adult with military avionics.

After that I got hung up in the late 90s writing computer programs that would go into source code of other programs then seek out, correct and recompile/link any Y2K bugs that it found. I was not going manually look through endless programs, many written in the 1950s. Remember the movie "Office Space"? I had the exact same job as the protagonist but rather than complain about it I cut projected task times down from years to months.

After that things got weird but while I didn't get that job at NASA programming the SRBs like I wanted I did end up on some collaborations and also got into network stuff too. But my path would lead to programming robots that built the electronics of other robots. When you fly in a 787 keep in mind that the program building the electronics for it was originally developed by me around 10 years ago (engineers did the CAD parts that placed components but I had to teach the system how to recognize them). Now I'm involved in crypto stuff.


Guess I'm a failure because I didn't make a game. Boo hoo.


No, you're not a failure because you didn't make a game, congrats on having a job you like. The failure is your inability to understand that your game ideas are horribly bad (and also that none of what you are talking about has anything to do with this discussion). That has nothing to do with your real life work.


Teckos Pech
Hogyoku
Goonswarm Federation
#1367 - 2016-08-11 20:29:14 UTC
Dracvlad wrote:
Pretty good overview of some reasons why less players are playing:

https://www.reddit.com/r/Eve/comments/4x4su0/life_in_low_class_wh_in_a_scrub_corp/?st=irqb57la&sh=f4fa8796

Then gets nailed by a PL poster of all things: Shocked

Quote:
It's cool that your corp has persevered in wh's. 95% of those that have to deal with it stop trying pretty quickly. I particularly like seeing the larger entities come here and complain about WH population and then blame it on CCP like it is their fault. It ain't ccps fault the larger entities basically run a racket and remove anyone not willing to play ball on their terms. Population isn't low because of CCP, it's low because of exactly what you've explained.
The bigger entities have farmed nearly all their content out of existence, refuse to fight each other, and then demand CCP buff wh income and make it easier for them. It's a fuckin joke and hilarious that they choose to demand a "fix" from CCP to bring them more content that just HAPPEN to fill their pockets and make it easier for them as well.


And there you go, hisec gankers are just part of the same issue.


Yes, because years ago life in Eve was full of rainbows, unicorns and candy canes everywhere. But then, gankers came to Eve and ruined everything by shooting people who were just trying to have fun. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Galaxy Chicken
Galaxy Farm Carebear Repurposing
#1368 - 2016-08-11 20:57:05 UTC
We're working on stealing the title of "Cancer that is Killing EVE" away from the gonz.
Herzog Wolfhammer
Sigma Special Tactics Group
#1369 - 2016-08-11 21:14:46 UTC
Vaerah Vahrokha wrote:
Herzog Wolfhammer wrote:

I never got into game programming because there was other work to do. Would have loved to be a game developer but my career took me into other paths. While I cut my teeth with BASIC on the Commodore Pet and Vic-20 (and those were games actually) the "real" stuff would happen later as an adult with military avionics.


I have done that too, VIC 20 was so much of a step forward compared to my previous experiences with VAX, Unix and similar!

I started by designing (at school during English Literature lessons Pirate) and then making my own microprocessor, with a dip switch to manually set the program counter and other dip switches to pick which RAM cells to read / write to P

THAT was life!



I wanted a Timex-Sinclair TS-1000 but could not come up with the hundred bucks for it.

Bring back DEEEEP Space!

Elyham
Perkone
Caldari State
#1370 - 2016-08-11 22:29:12 UTC
Adoris Nolen wrote:
MidnightWyvern wrote:

People seem to keep discounting that one. A lot of the original 2003 crowd are growing up, settling down, or just moving on with their lives.


This. I'm in the latter part of a decade on EVE. In my freaking 30's. Priorities change.


Perhaps. Some of us were over 30 when this game came out... :)


Teckos Pech
Hogyoku
Goonswarm Federation
#1371 - 2016-08-12 05:10:17 UTC
Elyham wrote:
Adoris Nolen wrote:
MidnightWyvern wrote:

People seem to keep discounting that one. A lot of the original 2003 crowd are growing up, settling down, or just moving on with their lives.


This. I'm in the latter part of a decade on EVE. In my freaking 30's. Priorities change.


Perhaps. Some of us were over 30 when this game came out... :)


Indeed....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#1372 - 2016-08-12 07:29:35 UTC
Teckos Pech wrote:
Dracvlad wrote:
Pretty good overview of some reasons why less players are playing:

https://www.reddit.com/r/Eve/comments/4x4su0/life_in_low_class_wh_in_a_scrub_corp/?st=irqb57la&sh=f4fa8796

Then gets nailed by a PL poster of all things: Shocked

Quote:
It's cool that your corp has persevered in wh's. 95% of those that have to deal with it stop trying pretty quickly. I particularly like seeing the larger entities come here and complain about WH population and then blame it on CCP like it is their fault. It ain't ccps fault the larger entities basically run a racket and remove anyone not willing to play ball on their terms. Population isn't low because of CCP, it's low because of exactly what you've explained.
The bigger entities have farmed nearly all their content out of existence, refuse to fight each other, and then demand CCP buff wh income and make it easier for them. It's a fuckin joke and hilarious that they choose to demand a "fix" from CCP to bring them more content that just HAPPEN to fill their pockets and make it easier for them as well.


And there you go, hisec gankers are just part of the same issue.


Yes, because years ago life in Eve was full of rainbows, unicorns and candy canes everywhere. But then, gankers came to Eve and ruined everything by shooting people who were just trying to have fun. Roll


Teckos misses the point yet again Roll

And projects his own fears on what I just pointed out, but let me reassure you, CCP will not remove ganking and war decs from the game, I for one would not want to see that happen, but they do need to improve the balance a bit and remove some quite stupid exploits, for example the fix on bumping has still not been applied..., consequences need to be consequences and the loot scooping one, is just so meh.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

March rabbit
Aliastra
Gallente Federation
#1373 - 2016-08-12 08:14:00 UTC  |  Edited by: March rabbit
Wanda Fayne wrote:
There is one thing not mentioned anywhere in this over-bloated thread.

Nowhere do I see anyone ask simply,
"What can I do to make this game better?"

The reasons are simple:
- every person has his own vision of what is better EVE.
-- Who you want people to ask this question to?
-- Why opinion of that one worth more that opinion of any other one?
- every player already does something to make the game better. How do they do it? By having payed accounts thus giving money to developers.

The Mittani: "the inappropriate drunked joke"

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#1374 - 2016-08-12 09:01:32 UTC
Simple answer. The player base is made up of a majority of sociopaths.

It drives new players away.

Player base gets smaller and smaller.

Only bittervets remain.

Most of them only sub 2 months out of a year as it is.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

baltec1
Bat Country
Pandemic Horde
#1375 - 2016-08-12 10:47:44 UTC
Captain Tardbar wrote:
Simple answer. The player base is made up of a majority of sociopaths.


And I suppose you think the people who play battlefield are pro mass shootings tooRoll
Chronos Thiesant
Deep Sky Enterprises
#1376 - 2016-08-12 11:36:23 UTC  |  Edited by: Chronos Thiesant
Dirty Forum Alt wrote:
...

However, as far as the large blobs dominating everything - it is just the natural culmination of the blob-mentality that has dominated everything from the beginning. What is the #1 most given piece of advice given to anybody having a problem in EVE? Get friends. Join a group. *Blob it*.

In that sense - perhaps we simply hit critical mass in 2013-ish when we had our peak number of players online - and enough people finally listened to this advice and joined the large blobbing groups to push them over the threshold of what was sustainable in EVE. *If* this is the case - then the initial player bleed would have been from the "victim" populations (aka: anybody who can't field the biggest blob) - with a follow-up loss of players more recently of the blobbers themselves realizing there is nothing left to do now that they are the sole dominant force in their segment of the galaxy.

One can argue the specifics, and of course potential solutions to this... CCP is certainly starting to push anti-blob mechanics such as DPS limits on structures... But whether any of them will work is of course pure speculation. As is calling this "the biggest problem" in EVE - since again, it is just one of many...


There is so much truth in this post that I wanted to quote, and maybe try expand on it a little.

First I'm going to speak about something in the real world, so bear with me because it really is relevant. Eve is so much like the natural world, there are next to no rules other than the fittest survives. Everyone knows there are many different species of trees. In stable environments like the UK the best adapted tree will grow most and drown out all the others. There will be very little variety. However in unstable environments, like African scrubland where forest fires regularly destroy most life, there is a massive variety of life. This crosses over to human nature too. In stable economies you get massive chains like Starbucks opening all over the place, very little variety. In poor countries you get many small market stalls selling all sorts of different things, lots of variety again.

Stable conditions lead to certain groups being able to adapt perfectly to those conditions, and to drown out the competition. In a way eve corps are the same. Nullsec originally had many small corps fighting it out, whereas now there are a handful of giants which control all of space (as with HS, LS, and WH). Now whether this is a problem or not is up to you, these corps are the fittest so surely they should survive? But this does not make for exciting gameplay.

I think that eve needs it's own form of wildfire. For many players much of the fun of eve is in trying to adapt to the conditions, putting your wit against others to thrive. Perhaps CCP need to alter nullsec to include roaming drifters (reapers?) which would tear down any and all structures that they find. Obviously this should be rare, and somewhat predictable so players can save some of their belongings, but importantly it should somewhat reset the balance of power between the big guys and smaller guys. The most fun times in eve for most people is in building up your character, your corporation, your alliance.

As it stands right now eve is far too static, which results in stagnation from player groups who already have everything they could want. Burn it down, and players will once again be able to fight to become the biggest fish in the pond.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#1377 - 2016-08-12 11:38:47 UTC
Dracvlad wrote:
Teckos Pech wrote:
Dracvlad wrote:
Pretty good overview of some reasons why less players are playing:

https://www.reddit.com/r/Eve/comments/4x4su0/life_in_low_class_wh_in_a_scrub_corp/?st=irqb57la&sh=f4fa8796

Then gets nailed by a PL poster of all things: Shocked

Quote:
It's cool that your corp has persevered in wh's. 95% of those that have to deal with it stop trying pretty quickly. I particularly like seeing the larger entities come here and complain about WH population and then blame it on CCP like it is their fault. It ain't ccps fault the larger entities basically run a racket and remove anyone not willing to play ball on their terms. Population isn't low because of CCP, it's low because of exactly what you've explained.
The bigger entities have farmed nearly all their content out of existence, refuse to fight each other, and then demand CCP buff wh income and make it easier for them. It's a fuckin joke and hilarious that they choose to demand a "fix" from CCP to bring them more content that just HAPPEN to fill their pockets and make it easier for them as well.


And there you go, hisec gankers are just part of the same issue.


Yes, because years ago life in Eve was full of rainbows, unicorns and candy canes everywhere. But then, gankers came to Eve and ruined everything by shooting people who were just trying to have fun. Roll


Teckos misses the point yet again Roll

And projects his own fears on what I just pointed out, but let me reassure you, CCP will not remove ganking and war decs from the game, I for one would not want to see that happen, but they do need to improve the balance a bit and remove some quite stupid exploits, for example the fix on bumping has still not been applied..., consequences need to be consequences and the loot scooping one, is just so meh.

I think you just missed the point.

Quoting a post from reddit doesn't make it anything more than any opinion posted there, or any opinion posted here.

It's no better or worse than anyone else's opinion and it certainly isn't backed by any evidence, so doesn't really mean much on its own.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#1378 - 2016-08-12 12:31:21 UTC
Chronos Thiesant, good post almost got up up vote from me.

One thing I would love to see is BS and dread rats in hisec, would create some fun, I wish CCP would do it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#1379 - 2016-08-12 12:40:24 UTC
baltec1 wrote:
Captain Tardbar wrote:
Simple answer. The player base is made up of a majority of sociopaths.


And I suppose you think the people who play battlefield are pro mass shootings tooRoll


Why would he think that?

Though in my opinion a lot of the people who gank could be the type of players habitually using cheat mods that enable them to see and shoot through walls and rubbish like that.

On another note I hope that some of them got caught by the Overwatch ban hammer which was absolutely beautiful to see, to see the poor souls buy the game again and still be banned was hilarious, I laughed so hard I almost wet myself when my son told me that... Great stuff!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#1380 - 2016-08-12 12:51:52 UTC
Dracvlad wrote:
baltec1 wrote:
Captain Tardbar wrote:
Simple answer. The player base is made up of a majority of sociopaths.


And I suppose you think the people who play battlefield are pro mass shootings tooRoll


Why would he think that?


Because they have already jumped to that conclusion with one game.