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Player Features and Ideas Discussion

 
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Bane of the Kill Right Scammers

Author
Felix Judge
Regnum Ludorum
#1 - 2016-08-08 20:54:38 UTC
Proposal: Cap the ISK amount to be paid to activate a kill right, based on the current ship's value.

There are so many kill right scammers around these days that it is a disincentive to check kill rights' prices at all. The mechanism is losing much attraction. Also, kill rights can be gotten rid off rather cheaply by getting oneself killed in a shuttle.

I suggest to cap the ISK to be paid by
a) the amount it was made available for (as it is now), and
b) a percentage of the value of the currently flown ship + equip + cargo that the scoundrel is flying at the moment of activation.

The percentage should be so that it is economically unviable to place a kill right on oneself with an alt, undock a platinum insured ship, and actually hope to get blown up.

I also suggest to have the original ISK amount deplete like the bounty pool, based on actual kill mail values, so that the scoundrel does not get away with presenting a shuttle's underbelly to the mob at Jita. If he lets himself be shot down in a cheap ship, further activations are possible.

Looking forward to discussion.
Cosmonaut Ivanova
Pator Tech School
Minmatar Republic
#2 - 2016-08-08 21:09:33 UTC
Hisec confuses me a bit, I can't go there anymore.

The diminishing isk thing does sound like a nice plan.

But... the problem is that, if you could see the value of the KR then you can see the value of the ship at a glance. I don't know why that makes me dubious, but it does. probably because of things you said about incentives for shooting something.

If you're activating a kill right you want it, ideally, on an expensive blingy ship and you want the KR to be cheap. (yes that doesn't happen)

but if the killright activation cost, scales with the cost of the ship it feels kinda.... broken?

Bumblefck
Kerensky Initiatives
#3 - 2016-08-08 21:10:01 UTC
I judge this proposal to be full of tears



A polite 'no' from me, as it would cut into 'emergent gameplay' (whatever that may be)

Perfection is a dish best served like wasabi .

Bumble's Space Log

Felix Judge
Regnum Ludorum
#4 - 2016-08-08 21:31:47 UTC
Cosmonaut Ivanova wrote:
The diminishing isk thing does sound like a nice plan.

Glad to read that.

Cosmonaut Ivanova wrote:
But... the problem is that, if you could see the value of the KR then you can see the value of the ship at a glance.

The ship's hull value is obvious anyway. I agree, though, that being able to discern the equip + cargo's value may be too much information, though I am not convinced yet.
The KR value might also be based on the average killmail value of the appropriate hull type over the last three months. That should be easy for CCP to automate.

Cosmonaut Ivanova wrote:
but if the killright activation cost, scales with the cost of the ship it feels kinda.... broken?

Why would it? It actually seems naturally harmonious. Also, it is capped by the KR value that the KR was offered for. If you want your man to be shot down rather today than next week, you make the KR available for smaller sums. Still good chances to get valuable killrights for only a fistful of ISK.
Tabyll Altol
Viziam
Amarr Empire
#5 - 2016-08-09 08:15:06 UTC
Felix Judge wrote:
Proposal: Cap the ISK amount to be paid to activate a kill right, based on the current ship's value.

There are so many kill right scammers around these days that it is a disincentive to check kill rights' prices at all. The mechanism is losing much attraction. Also, kill rights can be gotten rid off rather cheaply by getting oneself killed in a shuttle.

I suggest to cap the ISK to be paid by
a) the amount it was made available for (as it is now), and
b) a percentage of the value of the currently flown ship + equip + cargo that the scoundrel is flying at the moment of activation.

The percentage should be so that it is economically unviable to place a kill right on oneself with an alt, undock a platinum insured ship, and actually hope to get blown up.

I also suggest to have the original ISK amount deplete like the bounty pool, based on actual kill mail values, so that the scoundrel does not get away with presenting a shuttle's underbelly to the mob at Jita. If he lets himself be shot down in a cheap ship, further activations are possible.

Looking forward to discussion.


No need just learn to read the amount.

-1
Elenahina
Federal Navy Academy
Gallente Federation
#6 - 2016-08-09 09:42:57 UTC
Cosmonaut Ivanova wrote:
Hisec confuses me a bit, I can't go there anymore.



Highsec is a scary place full of neutrals I can't shoot.

That said the killright system is pretty easy to manage as it is. If it's worth more than you're willing to pay, don't activate it. The reason people do this is because it pays out. If people simply stop being ... what's a polite word for stupid?...anyway, stupid about it, they'd stop doing it and move on to something else.

Of course, that's like asking the tides not to come in, but that's people for you. The real problem is you can't fix stupid, and you can't patch it out of the game.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Hengle Teron
Red Sky Morning
The Amarr Militia.
#7 - 2016-08-10 00:50:05 UTC
Why does that ship parked there with a huge kill right on it bother you?

Why can't you just ignore it like the rest of us?
Felix Judge
Regnum Ludorum
#8 - 2016-08-11 10:50:12 UTC
Hengle Teron wrote:
Why does that ship parked there with a huge kill right on it bother you?

Why can't you just ignore it like the rest of us?

The ship does not bother me.

I could ignore it, but then I would never see it when there is an actually worthwhile killright. In order to find out, I have to click on the ship in the overview, then click on the tiny round icon in the selected item window, and only then do I see what the amount is. By then, I am far past the point of ignoring it.

After so many killright scammers, I prefer to not check them at all. Which kinda defeats its purpose. That's why.
And maybe CCP would like to have game mechanics work as intended, and not ignored.
Robert Caldera
Caldera Trading and Investment
#9 - 2016-08-12 12:08:43 UTC
you know there is already a skill you can train against KR scamming. It's called "reading digits".
Solecist Project
#10 - 2016-08-12 12:38:29 UTC
Felix Judge wrote:
Hengle Teron wrote:
Why does that ship parked there with a huge kill right on it bother you?

Why can't you just ignore it like the rest of us?

The ship does not bother me.

I could ignore it, but then I would never see it when there is an actually worthwhile killright. In order to find out, I have to click on the ship in the overview, then click on the tiny round icon in the selected item window, and only then do I see what the amount is. By then, I am far past the point of ignoring it.

After so many killright scammers, I prefer to not check them at all. Which kinda defeats its purpose. That's why.
And maybe CCP would like to have game mechanics work as intended, and not ignored.

In other words:

So you want it easier to find targets to blow up. You feel inconvinienced by the amount of scammers you need to look through. Instead you want the amount of kr-ships floating in space easily seperateable between those you want to shoot and those you don't want to shoot, which means your proposal is all about your very own convinience and unwillingness to work for what you do.


While i understand your issue from the perspective of a lazy person who needs more conviniences to find kills...


No.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#11 - 2016-08-12 13:00:35 UTC
Did you fall for a scam?
Better fix that game right away brah.
Also suggest you read up on buy order scam too, before you fall for that aswell and consequently suggest fixing the game again. (sry scammers)
But is the game and behavior within mechanics to blame?

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Paranoid Loyd
#12 - 2016-08-12 14:45:49 UTC
Paying attention is hard. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!