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Warfare & Tactics

 
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Weapon Range Question

Author
Holes Inya
Sebiestor Tribe
Minmatar Republic
#1 - 2016-07-12 04:20:49 UTC
I'm prettty sure I understand this, but I'm going to ask anyway just to safe myself a ship if I happen to have it wrong.

My Optimal Range is 6750m
Falloff Range Within 12k.

So, is this saying I want my target as close as humanly possible?

Or between 6750m and 12k?

and what if my Optimal Range is within 12k and Falloff at 30k?

Thanks.

Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2016-07-12 06:04:54 UTC
Setting aside any dmg reduction due to tracking:

. From zero to 6750m you do 100% damage
. Over 6750m, your damage starts decreasing
. At 12km, you do exactly 50% damage
. Over 12km, your damage continues to decrease; at 20km or so it's practically zero

So ideally, you'd want your target within optimal or slightly above, say 8km max.


In the other case:

. 100% dmg up to 12km
. 50% dmg at 30km
. Practically 0% dmg at 50km or so

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Dark Lord Trump
Infinite Point
Pandemic Horde
#3 - 2016-07-12 09:38:53 UTC
Bear in mind that longer ranged guns have lower tracking, so you may not be able to apply much damage to that afterburner frigate literally running circles around you. In that situation it might be better to try to remain close to your optimal range in order to minimize tracking,

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Holes Inya
Sebiestor Tribe
Minmatar Republic
#4 - 2016-07-12 14:10:40 UTC
Perfect, thank you!
Valleria Darkmoon
Imperial Academy
Amarr Empire
#5 - 2016-07-15 11:05:54 UTC  |  Edited by: Valleria Darkmoon
Point blank range is not necessarily a good thing. The closer you are to a target the more any kind of motion by the target around you ship will decrease your ship's ability to track the target and that can decrease your damage as well. Basically the closer a target is to you the slower it needs to move around you to decrease damage taken via tracking. Try using artillery at point blank range and this will become readily apparent.

In a perfect world every target would sit consistently at ~95 - 100% of your optimal range and stay there. At that range you are not losing damage to range yet but you are also tracking as best you can without losing damage to range.

Keep in mind also that some weapons like Autocannons (ACs) are designed to work in falloff having incredibly short optimal ranges but very high falloff. In general an AC will struggle to track a target at its optimal range, if it is even able to hit the target at all. For weapons like that you want to avoid going beyond falloff range but you don't want to be at optimal either. The long falloff will make your damage decrease much more slowly as range increases which makes it fine to be that far out of optimal, just know that if you are using a fitting tool of some kind plan on the DPS from heavy falloff weapons like ACs being less than shown on the fitting tool.

Reality has an almost infinite capacity to resist oversimplification.

Bagatur I
Caldari Provisions
Caldari State
#6 - 2016-08-10 11:43:03 UTC
Isn't falloff ADDED to the optimal range? In other words, your damage is halved at optimal+falloff, not just falloff.
Crosi Wesdo
War and Order
#7 - 2016-08-10 12:07:12 UTC
Bagatur I wrote:
Isn't falloff ADDED to the optimal range? In other words, your damage is halved at optimal+falloff, not just falloff.


I think it used to be. Now the falloff figures in game include the optimal. Not sure when that change happened.