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[Solo PVP Vexor Build] How am I doing?

Author
Spleeden wakawaka
Carebear and friendz
#1 - 2016-07-17 06:40:04 UTC
So I'm pretty new to solo pvp. Been doing some research. I've figured out how to effectively use the D-scan and stuff.

I'd like to stick to a vexor for now and nothing else. Here's my current build: https://o.smium.org/loadout/92971

What can be improved? Is a buffer tank an okay way to go for a vexor?

Before I go to bed tonight I'm going to be watching Vexor pvp vids to see what people are doing. I plan to study character's losses so I can see their fits to see what really works. Hopefully I can be as good as them one day. :)

Valkin Mordirc
#2 - 2016-07-17 07:40:50 UTC
I would meta the plate so you can get rid of the PDS and throw on a DDA or a Magstab.


Personally I would also fit for either full neut, or a full blasters as well. Only getting 400~ dps with a Vexor is a little weak, more so since you have a DPS wing. Two small neuts may pressure frigates, but anything else can probably deal with the neut pressure pretty easily.


Also even if they are a little more expensive, using the faction heavy drones is a semi-expensive way to bypassing the grind to tech 2 heavies. But as your just starting out using tech 1 drones isn't really something to worry about. Once you figure out how to fight with your ship is when you should incorporate the faction.


Local tanks are also something I would try. Buffer is fine, but generally for solo you want to be able to regen your tank, as you'll out last buffer tanks in general.
#DeleteTheWeak
Noah Reese
#3 - 2016-07-17 07:56:52 UTC
If you're new to solo PVP I'd start in a frigate, a Tristan for instance. Apart from being much cheaper to lose (which is going to happen a lot if you're new) they're not necessarily less survivable because a frigate has the speed to get out of trouble, be it warping off before caught, burning away or back to the gate.

On the fit itself I'll chime in with the above post. That T2 plate is hurting your fitting quite a bit and you should probably focus your fit a bit more, right now it's "a bit of everything".
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#4 - 2016-07-17 08:25:38 UTC  |  Edited by: W0lf Crendraven
Imo it a good idea to start in a vexor, easy to fly and can engage a whole lot and you dont die instantly if you **** up so its easy to learn with. Just dont go near hotspots.


On the fit, buffer doesnt need a medium cap booster, a small is fine (or a second web). This will also fix your fitting issues. Its a choice but if you go buffer id use light neutrons instead. Get a dda instead of the pds.

For rigs, just go triple trimark or 2 trimark + anti explo rig.

This gives you:

[Vexor, buffer]
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Damage Control II

50MN Microwarpdrive II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x5
Acolyte II x5
Hobgoblin II x5
Hobgoblin II x5


drones are up to choice, you either go max dps (2 heavies + 2 mediums + 1 light) or something like what i linked, as a newer player (in regards to pew) id use more light as frigs are your best target. You can easily drop a web for a cap booster if needed.

This gives you 450+ dps with 44k ehp, (or 575dps with heat and max dps drones). This alone is a very strong ship.


Once you get used to that something a bit harder to fly such as:

[Vexor, New Setup 3]
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II

50MN Y-T8 Compact Microwarpdrive
Warp Scrambler II
Stasis Webifier II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Anti-Explosive Pump I

Ogre II x2
Hammerhead II x2
Hobgoblin II x1

will serve you well, it tanks 544 dps with heat and a exile popped and youll put out 637dps preheat which is a lot. (downgrade guns till it fits if you dont have max fitting skill, it only needs rigging IV though, first try electrons and then try ions)



Lastly theres the shield brawl versions and the kitey ones, but those youll probably want to try later on as they are very hit and miss.



Small blasters are in general a good thing to fit to the vexor if you have fitting issues, the dps difference isnt great and the tracking is amazing.
Mephiztopheleze
Laphroaig Inc.
#5 - 2016-07-17 08:31:09 UTC  |  Edited by: Mephiztopheleze
Noah Reese wrote:
If you're new to solo PVP I'd start in a frigate, a Tristan for instance......


something like this is a great little learning ship, downgrade to meta fittings depending on skills and wallet:

[Tristan, RvB Standard]
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II

Medium Shield Extender II
Faint Scoped Warp Disruptor
5MN Quad LiF Restrained Microwarpdrive

[empty high slot]
[empty high slot]
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I

Acolyte II x5

For Vexors, I like Neuts in the highslots.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

elitatwo
Zansha Expansion
#6 - 2016-07-17 09:15:36 UTC
Mephiztopheleze wrote:
....For Vexors, I like Neuts in the highslots.


I also like to waste a +25% damage to medium hybrid turret bonus all day. Why do 800dps when you have a neut.

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Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#7 - 2016-07-17 11:31:28 UTC
paper dps is often not the deciding factor of fights.

Range control and capacitor warfare are often much more effective and neuts provide both.
Paranoid Loyd
#8 - 2016-07-17 16:20:46 UTC
I've used both setups, unless you know who/what you will be fighting the nueting platform is more versatile.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

elitatwo
Zansha Expansion
#9 - 2016-07-17 16:31:22 UTC
Tsukino Stareine wrote:
paper dps is often not the deciding factor of fights.

Range control and capacitor warfare are often much more effective and neuts provide both.


Ouuh, so he wants to fly an Arbitrator or a Curse. Why didn't he say so?

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Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2016-07-18 06:59:52 UTC
arbitrators have no neuting bonuses and actually do not have the power grid to support such a setup.

neuting vexors have been extremely popular and effective for years now, just because you're not using all the bonuses on a hull doesn't mean the fit is bad.

It's like saying you HAVE to fit a stratios with lasers because it's bonused for it, utter tripe.
elitatwo
Zansha Expansion
#11 - 2016-07-18 09:33:46 UTC
Tsukino Stareine wrote:
arbitrators have no neuting bonuses and actually do not have the power grid to support such a setup.

neuting vexors have been extremely popular and effective for years now, just because you're not using all the bonuses on a hull doesn't mean the fit is bad.

It's like saying you HAVE to fit a stratios with lasers because it's bonused for it, utter tripe.


I never said you HAVE to fit lasers on a Stratios, I said you can and they help on pve setups. On a Vexor Navy Issue I get behind fitting a neut or two, depending on the rest of the setup. On a regular Vexor my OCD is squeeking.

Here is a question for you, just out of curiosity, I am looking for an attribute or a module that is too good in all situations on any boat. What attribute am I looking for?

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W0lf Crendraven
Federal Navy Academy
Gallente Federation
#12 - 2016-07-18 10:40:38 UTC
Who cares, neut vexors are a legit fit (although i prefer the gun fits in general). They do allow you to beat t3ds which otherwise simply outbrawl you and they make your matchup vs frigs even better.
Star Burstie
Republic Military School
Minmatar Republic
#13 - 2016-07-25 10:37:36 UTC
Ehmm t3ds drop like flies under a neuting vexor.
Xuthi
Banzai Inc
#14 - 2016-07-28 17:41:27 UTC
got an example fit?
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#15 - 2016-07-28 18:16:26 UTC
Take any vexor fit you like, remove guns, put neuts on.
elitatwo
Zansha Expansion
#16 - 2016-07-29 04:38:37 UTC
Xuthi wrote:
got an example fit?


Only for you and this one time, I show you how not to fit a neut Vexor:

high: 4x mining laser II
med: civilian afterburner, civilian shield booster, 2x cap recharger II
low: 2x mining laser upgrade II, 2x co-processor II, bulk-head II

rig: cpu overclocking, 2x capacitor control circuit


Now with this amazing example how not to fit a ship neutralizing Vexor, you should have an idea, what would make more sense to put on.

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This is the law of ship progression!

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Solecist Project
#17 - 2016-08-08 12:20:22 UTC  |  Edited by: Solecist Project
elitatwo wrote:
Xuthi wrote:
got an example fit?


Only for you and this one time, I show you how not to fit a neut Vexor:

high: 4x mining laser II
med: civilian afterburner, civilian shield booster, 2x cap recharger II
low: 2x mining laser upgrade II, 2x co-processor II, bulk-head II

rig: cpu overclocking, 2x capacitor control circuit


Now with this amazing example how not to fit a ship neutralizing Vexor, you should have an idea, what would make more sense to put on.

Excuse me for interrupting, but does the Vexor still have the drone mining yield bonus?

Edit: apparently it does.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Al Nomadi
Morawins
#18 - 2016-08-08 12:50:50 UTC
As a PvP newbee I found that being able to stand on field for a bit longer gives you option to understand why you lost, at least. So I would start with big passive tank, get chip EG-603 implant and try this:
[Vexor, scram kite]
1600mm Crystalline Carbonide Restrained Plates
Energized Adaptive Nano Membrane II
Damage Control II
800mm Crystalline Carbonide Restrained Plates
Drone Damage Amplifier II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II

Dual 150mm Railgun II, Federation Navy Antimatter Charge M
Dual 150mm Railgun II, Federation Navy Antimatter Charge M
Dual 150mm Railgun II, Federation Navy Antimatter Charge M
Dual 150mm Railgun II, Federation Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I

Hobgoblin II x4
Hammerhead II x1
Hammerhead II x1
Hammerhead II x1
Hammerhead II x1
Hammerhead II x1
Hobgoblin II x1
Federation Navy Ogre x2

Medium blasters will give you not much DPS at webifier range (8-10 km) and since your main damage comes from drones anyway, I would use the powergrid for better tank. Over 40 kEHP should give you time for couple of sling shoot attempts against kiter, dual web and scram should help against brawlers... Just do not orbit - use keep in range instead. Of cause speed and alignment time of a battleship is the issue with that fit, but you always trade something for something else. ;)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2016-08-10 05:06:16 UTC
you cant sling shot with a 10mn AB

Scram kiting in a cruiser usually isn't very effective since most medium weapon systems have an easy time shooting out to 10km