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Every year, there are less users playing, why??

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#1281 - 2016-08-09 20:16:56 UTC
Robert Caldera wrote:
Teckos Pech wrote:

When it comes to making ISK it has always been a pretty "meh" process. Missions? Boring. Mining? Boring. Ratting in NS? Boring. PI? Boring. Reaction farms? Boring. Even alliance level ISK making is pretty awful. Moon mining? Boring. You have use a JF and make fuel blocks and on-lining and off-lining stuff is pretty boring. Managing a rental empire? Not all that different than working in property management I suspect. As a result we all try to find ways to make ISK with as little time spent in game as possible....or we tend to go semi-AFK.


in which MMO is making money not a boring task?


Moving too...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Signal11th
#1282 - 2016-08-09 20:31:48 UTC  |  Edited by: Signal11th
Plus plex being over a bill isn't going to help numbers, in fact in less than 18 hours this account becomes deactivated, always said I won't pay over a bill for plex and unfortunately it's happened so hopefully it will go under slightly sometime soon.

*edit* found one for 958 so extended for another month, phew.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Herzog Wolfhammer
Sigma Special Tactics Group
#1283 - 2016-08-09 20:34:01 UTC
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
I stopped reading

Yeah, I got that...you clearly didn't read a word I wrote...I presume because you don't know how.

edit:
So just for the official record -

Per Herzog Wolfhammer:

Anti-Gankers think all non-combat pilots should be forcibly removed from the game.


And I'm bad because I disagree?



I'm flattered that you think my opinions on how I would have made this game (entirely a fantasy) is the opinion of AG.

If you will excuse, I must go put on my hoody and issue some orders to AG....


There are others in AG whose ideas and opinions on various matters would be closer to the pulse of AG generally.

But until you figure that out, I'll bask in the power you presume I have. Now scurry away quickly, peasant.

Bring back DEEEEP Space!

Dirty Forum Alt
Forum Alts Anonymous
#1284 - 2016-08-09 20:39:43 UTC
Herzog Wolfhammer wrote:
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
I stopped reading

Yeah, I got that...you clearly didn't read a word I wrote...I presume because you don't know how.

edit:
So just for the official record -

Per Herzog Wolfhammer:

Anti-Gankers think all non-combat pilots should be forcibly removed from the game.


And I'm bad because I disagree?



I'm flattered that you think my opinions on how I would have made this game (entirely a fantasy) is the opinion of AG.

If you will excuse, I must go put on my hoody and issue some orders to AG....


There are others in AG whose ideas and opinions on various matters would be closer to the pulse of AG generally.

But until you figure that out, I'll bask in the power you presume I have. Now scurry away quickly, peasant.

No, I don't think you have any significance - but you *have* claimed to be an anti-ganker...and acted as if you thought your view was one commonly held by the rest...


Regardless of the official anti-ganker stance however - you *do* confirm that is your personal opinion?

Even CODE. doesn't say that CCP should just step in and forcibly remove all non-combat play-styles from the game...They just rely on limited in-game mechanics to encourage more active play and less mining...

Literally, you are harsher towards miners than CODE.

Think about that...



Also any CODE. members who are still reading this thread - good material for a future minerbumping entry here perhaps - we all know how much James loves his propaganda P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Vaerah Vahrokha
Vahrokh Consulting
#1285 - 2016-08-09 20:40:23 UTC
Jessica Starblaze wrote:
Lucy Lollipops wrote:



May I ask you this?

Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?



The funny part is: back in the days before mining ships with huge cargo holds existed you actually were forced to sit in front of your pc the whole time, because you had to unload your cargo after every mining cycle.



Nah, back in the days everybody would Google for a mining bot that would do that. Pirate
Dracvlad
Taishi Combine
Astral Alliance
#1286 - 2016-08-09 20:48:45 UTC
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
I stopped reading

Yeah, I got that...you clearly didn't read a word I wrote...I presume because you don't know how.

edit:
So just for the official record -

Per Herzog Wolfhammer:

Anti-Gankers think all non-combat pilots should be forcibly removed from the game.


And I'm bad because I disagree?



I'm flattered that you think my opinions on how I would have made this game (entirely a fantasy) is the opinion of AG.

If you will excuse, I must go put on my hoody and issue some orders to AG....


There are others in AG whose ideas and opinions on various matters would be closer to the pulse of AG generally.

But until you figure that out, I'll bask in the power you presume I have. Now scurry away quickly, peasant.

No, I don't think you have any significance - but you *have* claimed to be an anti-ganker...and acted as if you thought your view was one commonly held by the rest...


Regardless of the official anti-ganker stance however - you *do* confirm that is your personal opinion?

Even CODE. doesn't say that CCP should just step in and forcibly remove all non-combat play-styles from the game...They just rely on limited in-game mechanics to encourage more active play and less mining...

Literally, you are harsher towards miners than CODE.

Think about that...



Also any CODE. members who are still reading this thread - good material for a future minerbumping entry here perhaps - we all know how much James loves his propaganda P


I think you will find that Herzog has gathered rather a large amount of ganker tears by some quite fun, while it lasted of course freighter wreck ganks... They are quite welcome to talk about his exploits if they wish, but somehow I doubt it.

Herzog is not a leader in the AG and neither am I for that matter.

He is not being harsh about miners, he is suggesting a more interesting game play in terms of mining, so you don't have to sit there in a non-combat ship with a bulls eye painted on your noggin...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Vaerah Vahrokha
Vahrokh Consulting
#1287 - 2016-08-09 20:55:40 UTC
KaarBaak wrote:
Teckos Pech wrote:

When it comes to making ISK it has always been a pretty "meh" process. Missions? Boring. Mining? Boring. Ratting in NS? Boring. PI? Boring. Reaction farms? Boring. Even alliance level ISK making is pretty awful. Moon mining? Boring. You have use a JF and make fuel blocks and on-lining and off-lining stuff is pretty boring. Managing a rental empire? Not all that different than working in property management I suspect. As a result we all try to find ways to make ISK with as little time spent in game as possible....or we tend to go semi-AFK.


I've always wondered at the players that look at accumulation of ISK as a goal of the game. Seems so pointless, and no doubt the reason that so many players feel bored playing.

I do believe that the whole purpose of a game is to keep score, using some metric or other. But wallet-balance never made sense to me.

KB


You never know, humanity is so diverse.

In my case I did a lot of stuff but I wanted to prove my way to trade the markets with RL finance charts and methods would work in EvE.

I set myself a target at 300B. I achieved it, I won *my personal* EvE and I have mostly stopped playing since then.
I am still making lots of passive money despite I am not logging in since some months, everything is running smoothly and earning money with no login required.

So... it makes sense. However it's bad when you prove yourself you are right... and proving you are right means you have no further reason keep playing Sad
Dirty Forum Alt
Forum Alts Anonymous
#1288 - 2016-08-09 20:56:48 UTC
Dracvlad wrote:
I think you will find that Herzog has gathered rather a large amount of ganker tears by some quite fun, while it lasted of course freighter wreck ganks... They are quite welcome to talk about his exploits if they wish, but somehow I doubt it.

Herzog is not a leader in the AG and neither am I for that matter.

He is not being harsh about miners, he is suggesting a more interesting game play in terms of mining, so you don't have to sit there in a non-combat ship with a bulls eye painted on your noggin...

Whatever he has done against gankers is irrelevant...

He is not proposing making more interesting gameplay in terms of mining - he is proposing literally kicking very nearly every current miner out of the game by completely destroying their play-style - and 100% requiring them to perform combat.

He recommended replacing *all* PvE activities like mining with NPC bots - so that at best they could play some weird RTS-ified version of PvE....And they would 100% have to fly combat ships and defend their convoys in the process.

He also refused to even *read* my point that PvP is not equivalent to "Combat" - he thinks EVE should become 100% Player Vs Player Combat - with no other options for any players.


You see, I *did* read his post - even though he couldn't be ****ing bothered to read mine.


Herzog is WAY worse than CODE. will ever be. He doesn't even think miners should be allowed to *exist* - and he thinks CCP should have taken steps to prevent them from ever playing in the first place.


And when given a chance to re-phrase or back down - he instead chose to double down on his position and resort to personal attacks on me, because I *dared* to say that maybe miners should be allowed to keep on mining...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Teckos Pech
Hogyoku
Goonswarm Federation
#1289 - 2016-08-09 21:02:47 UTC
Dracvlad wrote:


He is not being harsh about miners, he is suggesting a more interesting game play in terms of mining, so you don't have to sit there in a non-combat ship with a bulls eye painted on your noggin...


No, he is suggesting removing it altogether.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#1290 - 2016-08-09 21:09:20 UTC
Signal11th wrote:
Plus plex being over a bill isn't going to help numbers, in fact in less than 18 hours this account becomes deactivated, always said I won't pay over a bill for plex and unfortunately it's happened so hopefully it will go under slightly sometime soon.

*edit* found one for 958 so extended for another month, phew.


I never understood this thinking. ATM you can get over 1 bil for $20 IRL, which is less than an hour's work. What in game can I do to earn 1 billion ISK in an hour? High plex prices are attractive. Anyone grinding ISK to plex an account doesn't understand the value of their time. Work literally 5 hours more IRL and you can fund your EVE-ing for months, and not have to mindlessly grind in game.
Teckos Pech
Hogyoku
Goonswarm Federation
#1291 - 2016-08-09 21:14:27 UTC
Sonya Corvinus wrote:
Signal11th wrote:
Plus plex being over a bill isn't going to help numbers, in fact in less than 18 hours this account becomes deactivated, always said I won't pay over a bill for plex and unfortunately it's happened so hopefully it will go under slightly sometime soon.

*edit* found one for 958 so extended for another month, phew.


I never understood this thinking. ATM you can get over 1 bil for $20 IRL, which is less than an hour's work. What in game can I do to earn 1 billion ISK in an hour? High plex prices are attractive. Anyone grinding ISK to plex an account doesn't understand the value of their time. Work literally 5 hours more IRL and you can fund your EVE-ing for months, and not have to mindlessly grind in game.


Well...he might have LOTS of leisure time and a tight budget. But generally speaking, yeah.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#1292 - 2016-08-09 21:17:41 UTC  |  Edited by: Jonah Gravenstein
Sonya Corvinus wrote:
Signal11th wrote:
Plus plex being over a bill isn't going to help numbers, in fact in less than 18 hours this account becomes deactivated, always said I won't pay over a bill for plex and unfortunately it's happened so hopefully it will go under slightly sometime soon.

*edit* found one for 958 so extended for another month, phew.


I never understood this thinking. ATM you can get over 1 bil for $20 IRL, which is less than an hour's work. What in game can I do to earn 1 billion ISK in an hour? High plex prices are attractive. Anyone grinding ISK to plex an account doesn't understand the value of their time. Work literally 5 hours more IRL and you can fund your EVE-ing for months, and not have to mindlessly grind in game.
I don't either, if people don't fancy paying for a sub, the ISK for a PLEX is easier than ever to come by thanks to the introduction of skill extractors. Much as I dislike the idea of them I think it'd be silly to not use them if you have a character that you can use to train enough SP to punt on to buy a PLEX, and not detract from the characters main purpose.

I certainly do, this character stopped training over a year ago, my alt actually has more SP than Jonah and a skill queue that makes the most of her attributes and cheap implants to yield easily attained SP for farming.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Herzog Wolfhammer
Sigma Special Tactics Group
#1293 - 2016-08-09 22:49:24 UTC  |  Edited by: Herzog Wolfhammer
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
I stopped reading

Yeah, I got that...you clearly didn't read a word I wrote...I presume because you don't know how.

edit:
So just for the official record -

Per Herzog Wolfhammer:

Anti-Gankers think all non-combat pilots should be forcibly removed from the game.


And I'm bad because I disagree?



I'm flattered that you think my opinions on how I would have made this game (entirely a fantasy) is the opinion of AG.

If you will excuse, I must go put on my hoody and issue some orders to AG....


There are others in AG whose ideas and opinions on various matters would be closer to the pulse of AG generally.

But until you figure that out, I'll bask in the power you presume I have. Now scurry away quickly, peasant.

No, I don't think you have any significance - but you *have* claimed to be an anti-ganker...and acted as if you thought your view was one commonly held by the rest...


Regardless of the official anti-ganker stance however - you *do* confirm that is your personal opinion?

Even CODE. doesn't say that CCP should just step in and forcibly remove all non-combat play-styles from the game...They just rely on limited in-game mechanics to encourage more active play and less mining...

Literally, you are harsher towards miners than CODE.

Think about that...



Also any CODE. members who are still reading this thread - good material for a future minerbumping entry here perhaps - we all know how much James loves his propaganda P




You seem a little bit triggered.

Does the idea of an Eve, even pitched as a mythical afterthought over which I have no power, having no victim class bother you that much?

But of course the game exists because some people got buttmad over a game they played having some kind of carebear zone so perhaps everything was working as intended. It's just that less and less people are buying it these days.


Had I been there at the creation of Eve, to say "hey guys, you are setting up a wolves and sheep scenario that on the long term is only going to have the appearance of favoritism for one side and you should rethink this" I wonder what would have been?

Notice I don't say which side there is favoritism. And it matters little who can prove what. The APPEARANCE of favoritism does all of the damage. That's why I think CCPs community management is in failcascade mode because they have the authority and leadership power to put an end to this toxic relationship but some of them appear to bask in it.


But having taken the time, my idea is not so bad. Imagine if Corporation A has mining operations in a given set of systems and Corp B want's a piece of the pie, so they get more pilots than A. So you have two elements to destroy: the NPC mining assets AND the actual players who will certainly try to stop you. Kill off the players and you can take out their fleets.

No need for wardecs even.

But imagine that you cannot beat a corporation on the field, you can still keep them in check doing hit and fade operations on their mining operations. Have the NPC mining and hauling assets drop their loot and you run a supply interdiction strategy as well.

But I'm afraid at this point we're talking about an entirely different game. I was not there in the beginning, it never happened, and everything that has happened is not easily undone. I don't know why you are so upset about how I would have done it theoretically. I might as well be talking about another game entirely, and of the sort that never existed.

Maybe the idea of a game without other players to gleefully victimize might bother some people.

Bring back DEEEEP Space!

NightCrawler 85
Phoibe Enterprises
#1294 - 2016-08-09 23:43:32 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=487767

It's a wall of text but the poster raises a lot of good points and much of what he listed ties into why I no longer log on even though my skills are still training.
Dirty Forum Alt
Forum Alts Anonymous
#1295 - 2016-08-09 23:52:29 UTC  |  Edited by: Dirty Forum Alt
Herzog Wolfhammer wrote:
You seem a little bit triggered.

Does the idea of an Eve, even pitched as a mythical afterthought over which I have no power, having no victim class bother you that much?

But of course the game exists because some people got buttmad over a game they played having some kind of carebear zone so perhaps everything was working as intended. It's just that less and less people are buying it these days.


Had I been there at the creation of Eve, to say "hey guys, you are setting up a wolves and sheep scenario that on the long term is only going to have the appearance of favoritism for one side and you should rethink this" I wonder what would have been?

Notice I don't say which side there is favoritism. And it matters little who can prove what. The APPEARANCE of favoritism does all of the damage. That's why I think CCPs community management is in failcascade mode because they have the authority and leadership power to put an end to this toxic relationship but some of them appear to bask in it.


But having taken the time, my idea is not so bad. Imagine if Corporation A has mining operations in a given set of systems and Corp B want's a piece of the pie, so they get more pilots than A. So you have two elements to destroy: the NPC mining assets AND the actual players who will certainly try to stop you. Kill off the players and you can take out their fleets.

No need for wardecs even.

But imagine that you cannot beat a corporation on the field, you can still keep them in check doing hit and fade operations on their mining operations. Have the NPC mining and hauling assets drop their loot and you run a supply interdiction strategy as well.

But I'm afraid at this point we're talking about an entirely different game. I was not there in the beginning, it never happened, and everything that has happened is not easily undone. I don't know why you are so upset about how I would have done it theoretically. I might as well be talking about
See Herzog...there are a few problems with that:

- To begin, let me *once again* point out that PvP *is not limited to Combat*. Stop acting like this is the only form of PvP. It isn't...
- Most *successful* miners *do not consider themselves victims*. They have lots of options to avoid unwanted combat...And they use them.
- Many non-Combat pilots (miners and others) enjoy the non-combat PvP aspects of EVE. Just because you keep pretending this side of the game doesn't exist doesn't make it true...So your brilliant idea of removing this entire side of EVE deprives these players of most of the content they enjoy...

I fail to see how simply *removing* the majority of the content of the game and forcing everyone to play your narrow vision of "FPS Space Combat Online" improves the game in any way... There are other games that already do that - go play one.


Additionally, if we *were* going to go back in time and arbitrarily remove every single play-style of EVE other than the one that 1 single person finds fun....Why would we go with *your* play style? Why not force everybody to mine gas in wormholes and never interact with another human being? This solution *also* removes your predator/victim problem...so why is it not the ideal solution?

Rather than space-bullying - you simply feel that you can declare that every single play-style in the game that isn't *yours* is "wrong" - and should never have been included as an option... If you can't see how much that makes you sound like a pretentious ***....Then you are hopeless.



And seriously - I'm not comparing you to CODE. just because you hate them. Think about it - what is it that people hate about CODE.? It is the fact that they try to force their vision of how the game should be on other people, who don't want to play that way. They are held up as the epitome of this type of arrogant elitism - and hated for it by most people who encounter them regularly...

But you have literally 1-upped CODE. on this one. You aren't even content to use in-game mechanics to try to force people to play your way - you just declare that life would be better if CCP had set up the mechanics so your play style was the only play style. I chose this comparison very specifically - because this is the group you are most like, and more extreme than...



Edit: Also - using memes doesn't make you look cool - it makes you look like a troll.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Sandy Point
Doomheim
#1296 - 2016-08-10 00:13:26 UTC
MidnightWyvern wrote:
Elenahina wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


Yes and yes, as well as other reasons, such as an aging player base that has less free time.

People seem to keep discounting that one. A lot of the original 2003 crowd are growing up, settling down, or just moving on with their lives.



You know..... I'd go along with that if I didn't work closely with the medical field. Did you know there are a little over 360k human births a day on this planet we call Earth?

Players moving to other games is plausible but doesn't mean that void wouldn't be filled if the inbedded vets weren't so intent on flailing the hell out of a player with a few hundred thousand skill points and the only means that player has currently to earn isk IS to PVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#1297 - 2016-08-10 00:22:43 UTC
Sandy Point wrote:
MidnightWyvern wrote:
Elenahina wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


Yes and yes, as well as other reasons, such as an aging player base that has less free time.

People seem to keep discounting that one. A lot of the original 2003 crowd are growing up, settling down, or just moving on with their lives.



You know..... I'd go along with that if I didn't work closely with the medical field. Did you know there are a little over 360k human births a day on this planet we call Earth?

Players moving to other games is plausible but doesn't mean that void wouldn't be filled if the inbedded vets weren't so intent on flailing the hell out of a player with a few hundred thousand skill points and the only means that player has currently to earn isk IS to PVE.


Oh for God's sake. Yes, that is all veterans do...look for new players to just blow them up. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1298 - 2016-08-10 00:24:19 UTC
Herzog Wolfhammer wrote:
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
Dirty Forum Alt wrote:
Herzog Wolfhammer wrote:
I stopped reading

Yeah, I got that...you clearly didn't read a word I wrote...I presume because you don't know how.

edit:
So just for the official record -

Per Herzog Wolfhammer:

Anti-Gankers think all non-combat pilots should be forcibly removed from the game.


And I'm bad because I disagree?



I'm flattered that you think my opinions on how I would have made this game (entirely a fantasy) is the opinion of AG.

If you will excuse, I must go put on my hoody and issue some orders to AG....


There are others in AG whose ideas and opinions on various matters would be closer to the pulse of AG generally.

But until you figure that out, I'll bask in the power you presume I have. Now scurry away quickly, peasant.

No, I don't think you have any significance - but you *have* claimed to be an anti-ganker...and acted as if you thought your view was one commonly held by the rest...


Regardless of the official anti-ganker stance however - you *do* confirm that is your personal opinion?

Even CODE. doesn't say that CCP should just step in and forcibly remove all non-combat play-styles from the game...They just rely on limited in-game mechanics to encourage more active play and less mining...

Literally, you are harsher towards miners than CODE.

Think about that...



Also any CODE. members who are still reading this thread - good material for a future minerbumping entry here perhaps - we all know how much James loves his propaganda P




You seem a little bit triggered.

Does the idea of an Eve, even pitched as a mythical afterthought over which I have no power, having no victim class bother you that much?

But of course the game exists because some people got buttmad over a game they played having some kind of carebear zone so perhaps everything was working as intended. It's just that less and less people are buying it these days.


Had I been there at the creation of Eve, to say "hey guys, you are setting up a wolves and sheep scenario that on the long term is only going to have the appearance of favoritism for one side and you should rethink this" I wonder what would have been?

Notice I don't say which side there is favoritism. And it matters little who can prove what. The APPEARANCE of favoritism does all of the damage. That's why I think CCPs community management is in failcascade mode because they have the authority and leadership power to put an end to this toxic relationship but some of them appear to bask in it.


But having taken the time, my idea is not so bad. Imagine if Corporation A has mining operations in a given set of systems and Corp B want's a piece of the pie, so they get more pilots than A. So you have two elements to destroy: the NPC mining assets AND the actual players who will certainly try to stop you. Kill off the players and you can take out their fleets.

No need for wardecs even.

But imagine that you cannot beat a corporation on the field, you can still keep them in check doing hit and fade operations on their mining operations. Have the NPC mining and hauling assets drop their loot and you run a supply interdiction strategy as well.

But I'm afraid at this point we're talking about an entirely different game. I was not there in the beginning, it never happened, and everything that has happened is not easily undone. I don't know why you are so upset about how I would have done it theoretically. I might as well be talking about another game entirely, and of the sort that never existed.

Maybe the idea of a game without other players to gleefully victimize might bother some people.


Your idea is bad because it puts constraints on what people can do in game. Now everyone is a combat pilot whether they want it or not....and quite a few players do not want it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sandy Point
Doomheim
#1299 - 2016-08-10 00:50:33 UTC
Teckos Pech wrote:
Sandy Point wrote:
MidnightWyvern wrote:
Elenahina wrote:
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?


Yes and yes, as well as other reasons, such as an aging player base that has less free time.

People seem to keep discounting that one. A lot of the original 2003 crowd are growing up, settling down, or just moving on with their lives.



You know..... I'd go along with that if I didn't work closely with the medical field. Did you know there are a little over 360k human births a day on this planet we call Earth?

Players moving to other games is plausible but doesn't mean that void wouldn't be filled if the inbedded vets weren't so intent on flailing the hell out of a player with a few hundred thousand skill points and the only means that player has currently to earn isk IS to PVE.


Oh for God's sake. Yes, that is all veterans do...look for new players to just blow them up. Roll




I knew it!
Galaxy Chicken
Galaxy Farm Carebear Repurposing
#1300 - 2016-08-10 00:52:28 UTC
LMAO "victim class", I like that.