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black ops fix

Author
kai dragonstorm
2ND TO NONE
#1 - 2012-01-16 15:49:04 UTC
black ops ships are out of balance with each other due to the widow having electronic warefare bonuses and the other 3 not,
the widow gives ecm bonuses which makes it massivly over powered to the other 3,

i read ppl complaining about the black ops not having covops cloaks and the reason is usually something about being overpowered,

however i dont see that 3 out of 4 of them would be overpowered with covops cloaks, only the widow would be,
i think that is what ppl are afraid of, a fleet of covops widows lurking about the system,

so my solution, remove the widows ecm bonuses, i know ppl will outrage about this, so the better solution follows

better solution. give the amarr, galente and minmatar black ops the same bonuses their recon ships have, like the widow already has,

so for amarr, 20% bonus to neut and vamp amount per level,
for gallente 20% bonus to warp disruptor range per level
and minmatar 60% bonus to web range per level

as they are now the caldari black ops has a role other than just a moving jump bridge, the other 3 dont

and about the covops cloak, i think if they had them they would do what they are suppost to do, sneak about behind enemy lines, UNDETECTED, and as them being overpowered, as they are now in a straight fight a standard battleship would win everytime, and they are easy to train for, it shouldnt be so, for the time and isk, black ops should be better, so covops cloak is a must just to give them a chance to choose the battles.

thats my idea to fix the black ops, helpful comments would be appreciated.




Robert Caldera
Caldera Trading and Investment
#2 - 2012-01-16 16:02:05 UTC
you are the first guy who complains about widows EW bonus.
I dont see any problem there, the widow gets its EW bonus, other BOs get other bonuses.
Ships arent supposed to be the same and this particular difference is not even overpowered.
kai dragonstorm
2ND TO NONE
#3 - 2012-01-16 16:16:12 UTC
Robert Caldera wrote:
you are the first guy who complains about widows EW bonus.
I dont see any problem there, the widow gets its EW bonus, other BOs get other bonuses.
Ships arent supposed to be the same and this particular difference is not even overpowered.


dont get me wrong, i fly ecm ships and plan to get a widow, im not complaing about it having ecm, im complaing about the others not having any electronic warefare, imagine if with the recon ships the falcon had ecm and the pilgrim, the arazu and the rapier had nothing but cloak and weapons, would you complain?
Robert Caldera
Caldera Trading and Investment
#4 - 2012-01-16 16:22:07 UTC  |  Edited by: Robert Caldera
so you say the widow is overpowered?
I can't confirm this, in all BO gangs I've ever participated Redeemers have dominated the field because of its good damage (projection) and Panthers because of their speed. The widow receives ECM bonus instead - not untypical for a caldari boat.

All of blackops have the same number of bonuses, they are just not all the same; still don't see what's wrong with the widow.
Nikk Narrel
Moonlit Bonsai
#5 - 2012-01-16 16:55:28 UTC
kai dragonstorm wrote:
...

and about the covops cloak, i think if they had them they would do what they are suppost to do, sneak about behind enemy lines, UNDETECTED, and as them being overpowered, as they are now in a straight fight a standard battleship would win everytime, and they are easy to train for, it shouldnt be so, for the time and isk, black ops should be better, so covops cloak is a must just to give them a chance to choose the battles.



The point about a regular BS owning a black ops every time is sad but true.

Cloaking ships can't fight. Not realistic, but it's a game. Game designers make arbitrary decisions to make games more popular.

The Black Ops boats can't fight, and can't really cloak. Not any better than any other ship in the game.
And who really cares if it has no targeting delay after cloaking, when it still needs the enemy pilot to be afk to win against it's T1 counterpart?
Robert Caldera
Caldera Trading and Investment
#6 - 2012-01-16 17:25:40 UTC
couldnt be more wrong.

You should not compare T1 BS vs. BO just considering their combat compatibilities - their strength and roles are in sneaking up on a unsuspecting enemy and attacking it "from the hidden" via their own Jump Drives.

Their other role is bridging a horde of covert ops and recons upon your ass while staying in a safe place.

For those things BO are absolutely fine.
Nikk Narrel
Moonlit Bonsai
#7 - 2012-01-16 17:32:32 UTC
Robert Caldera wrote:
couldnt be more wrong.

You should not compare T1 BS vs. BO just considering their combat compatibilities - their strength and roles are in sneaking up on a unsuspecting enemy and attacking it "from the hidden" via their own Jump Drives.

Their other role is bridging a horde of covert ops and recons upon your ass while staying in a safe place.

For those things BO are absolutely fine.


A fleet of thrashers can do the same thing, far more cheaply.

And they can surprise you, have no doubt, they can wait for targets 1 system out, with a CovOps to tip em off when to gate over and attack.
Aqriue
Center for Advanced Studies
Gallente Federation
#8 - 2012-01-16 21:39:54 UTC
Make BLOPs like recon ships, fit a recon cloak they can warp with, have a decent enough buffer kind of like a HAC + HIC (but BS sized) and get this....anti-capital electronic warfare modules.

Yeah, thats right.

Anti-captical warfare modules. that get around EWAR immunity, standard can't affect them so I can't see why JUMBO PACKAGE EWAR couldn't.

Modules that can affect tracking of titans

Modules that reduce the effectiveness of cyno-ing fleets (if a titan could jump in 100 ships on the fuel it carries, it get hits and nearly doubles the cost of each ship reducing the blob to half).

Not a bad idea, to give a new role against the cap ships that seem to be in abundance but everyone b*tches to nerf the titan and make super carriers closer to MOM after MOMs were turned in SC (aka, sucky ship gets buffed after requesting it but now everyone request it gets nerfed to make it suck just as well as it did before). Instead of wasting time nerfing things into oblivion that were buffed already, why not buff ships already performing under expectations to rival them.

Next idea was to make dreadnoughts mini-titans without the DD, like super battleships with a fat buffer that can shoot titans using cap turrets while surviving DD but can still shoot POS but thats not for this thread. Hehe, Titan can choose to shoot his DD and get stuck on grid for 10 minutes, continue to use its standard cap turrets, and have the chance of getting oblitterated by 500 dreads if everyone would just get off their ass to train for it instead of T1 BS sniper fleets.
Robert Caldera
Caldera Trading and Investment
#9 - 2012-01-16 21:48:39 UTC
Nikk Narrel wrote:
Robert Caldera wrote:
couldnt be more wrong.

You should not compare T1 BS vs. BO just considering their combat compatibilities - their strength and roles are in sneaking up on a unsuspecting enemy and attacking it "from the hidden" via their own Jump Drives.

Their other role is bridging a horde of covert ops and recons upon your ass while staying in a safe place.

For those things BO are absolutely fine.


A fleet of thrashers can do the same thing, far more cheaply.

And they can surprise you, have no doubt, they can wait for targets 1 system out, with a CovOps to tip em off when to gate over and attack.


so following this logics pretty each single shiptype in eve is obsolete because everything can be done with a fleet of thrashers. Great point.
Nikk Narrel
Moonlit Bonsai
#10 - 2012-01-16 22:02:36 UTC
Robert Caldera wrote:
Nikk Narrel wrote:
Robert Caldera wrote:
couldnt be more wrong.

You should not compare T1 BS vs. BO just considering their combat compatibilities - their strength and roles are in sneaking up on a unsuspecting enemy and attacking it "from the hidden" via their own Jump Drives.

Their other role is bridging a horde of covert ops and recons upon your ass while staying in a safe place.

For those things BO are absolutely fine.


A fleet of thrashers can do the same thing, far more cheaply.

And they can surprise you, have no doubt, they can wait for targets 1 system out, with a CovOps to tip em off when to gate over and attack.


so following this logics pretty each single shiptype in eve is obsolete because everything can be done with a fleet of thrashers. Great point.


Not hardly, that is something of an exaggeration. I am pointing out that anything with a cloak, and I mean a proper covops unit, has had it's offense abilities neutered to the point T1 ships used tactically can achieve comparable results.

People have an irrational fear of cloaky ships, so anything cloaky is underpowered so they don't cry about it.
Gevlin
Pator Tech School
Minmatar Republic
#11 - 2012-01-16 22:10:12 UTC
I would like to see a regular Jump bridge module for the Black ops
Though its CPU and Power grid should be so high that the Black ops would not be able to fit much else.

This would allow younger alliances to use of a mobile Jump Bridge technology.

Possibly requiring modified spooling up Cyno beacon to limit the size of ships per time to jump though, first tackle then Cruisers, Battle Ships, and after 30 seconds Freighters.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Mary Annabelle
Moonlit Bonsai
#12 - 2012-01-17 02:16:35 UTC
Gevlin wrote:
I would like to see a regular Jump bridge module for the Black ops
Though its CPU and Power grid should be so high that the Black ops would not be able to fit much else.

This would allow younger alliances to use of a mobile Jump Bridge technology.

Possibly requiring modified spooling up Cyno beacon to limit the size of ships per time to jump though, first tackle then Cruisers, Battle Ships, and after 30 seconds Freighters.


Not a bad idea, the black ops line is effectively just good for helping relocate other ships.

At over 600 million isk, noone in their right mind tries to fight with one of these.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#13 - 2012-01-17 05:12:18 UTC
Aqriue wrote:
Make BLOPs like recon ships, fit a recon cloak they can warp with, have a decent enough buffer kind of like a HAC + HIC (but BS sized) and get this....anti-capital electronic warfare modules.

Yeah, thats right.

Anti-captical warfare modules. that get around EWAR immunity, standard can't affect them so I can't see why JUMBO PACKAGE EWAR couldn't.

Modules that can affect tracking of titans

Modules that reduce the effectiveness of cyno-ing fleets (if a titan could jump in 100 ships on the fuel it carries, it get hits and nearly doubles the cost of each ship reducing the blob to half).

Not a bad idea, to give a new role against the cap ships that seem to be in abundance but everyone b*tches to nerf the titan and make super carriers closer to MOM after MOMs were turned in SC (aka, sucky ship gets buffed after requesting it but now everyone request it gets nerfed to make it suck just as well as it did before). Instead of wasting time nerfing things into oblivion that were buffed already, why not buff ships already performing under expectations to rival them.

Next idea was to make dreadnoughts mini-titans without the DD, like super battleships with a fat buffer that can shoot titans using cap turrets while surviving DD but can still shoot POS but thats not for this thread. Hehe, Titan can choose to shoot his DD and get stuck on grid for 10 minutes, continue to use its standard cap turrets, and have the chance of getting oblitterated by 500 dreads if everyone would just get off their ass to train for it instead of T1 BS sniper fleets.


No.

Capitals or t2 Caps need anti super EWAR.

If anything, sub caps should be nerfed into a life where they are useless against supers and vice versa... o wait... the inverse is already here with Sub-caps Online.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#14 - 2012-01-17 05:13:11 UTC
Gevlin wrote:
I would like to see a regular Jump bridge module for the Black ops
Though its CPU and Power grid should be so high that the Black ops would not be able to fit much else.

This would allow younger alliances to use of a mobile Jump Bridge technology.

Possibly requiring modified spooling up Cyno beacon to limit the size of ships per time to jump though, first tackle then Cruisers, Battle Ships, and after 30 seconds Freighters.


Your nerfing Titans and creating cheaper jump bridge connections. This is terrabad for 0.0

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nikk Narrel
Moonlit Bonsai
#15 - 2012-01-17 19:31:37 UTC
Asuka Solo wrote:
Gevlin wrote:
I would like to see a regular Jump bridge module for the Black ops
Though its CPU and Power grid should be so high that the Black ops would not be able to fit much else.

This would allow younger alliances to use of a mobile Jump Bridge technology.

Possibly requiring modified spooling up Cyno beacon to limit the size of ships per time to jump though, first tackle then Cruisers, Battle Ships, and after 30 seconds Freighters.


Your nerfing Titans and creating cheaper jump bridge connections. This is terrabad for 0.0


Nerfing titans is a bit of a reach, considering it won't change their capabilities. And I must wonder, do you believe they existed that much just for the bridge ability?

I believe you are stretching the concept that this will reduce demand, or need, for them.

You do realize, that keeping this ability deliberately away from corps, just because they cannot field a titan, is elitist?

It makes nullspace more accessible to allow this, giving the edge to superior tactics instead of superior wallets.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#16 - 2012-01-18 02:33:21 UTC  |  Edited by: Dark Drifter
personaly :

revise the 4 current BOps ships: these hulls become combat black ops ships

give a 50% bonus to turret/missile damage (role bonus)
give all hulls 4 turret/launcher hardpoints.
give all hulls 20% more racial tank HP
fix all hulls various fitting short falls
allow cov ops cloak to be fitted

redeemer:

BS bonus-turret tracking + damage
Bops bonus-vamp amount range bonus

sin:

BS bonus-drone damage + drone HP
Bops bonus-point range + point strength

widow:

BS bonus-missile flight time + ROF
Bops bonus-ECM strength + ECM range

panther:

BS bonus-turret ROF + falloff
Bops bonus- stasis web range + velocity factor.


add 4 new hulls as the support Bops ships: these new hulls would be the
logistics varient of the Bops BSs

max jump/bridge range 6Ly (posibley 8Ly)
fuel bays at 1000m3
uses improved cloak

roll bonus-50% reduction in fuel cost for ships using fitted bridge
cloaked velocity bonus

amarr: slots L6-M4-H5

BS bonus-500m3 bonus to fuel bay per level, resistances per level
Bops bonus- ???

Gallente: slots L6-M5-H4

BS bonus-500m3 bonus to fuel bay per level, armour HP per level
Bops bonus-???

Caldari: slots L4-M6-H5

BS bonus-500m3 bonus to fuel bay per level, resistance per level
Bops bonus-???
Robert Caldera
Caldera Trading and Investment
#17 - 2012-01-18 11:05:09 UTC
BO are fine as they are. Hit&Run weapons.

CovOps cloak would make them OP.