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Every year, there are less users playing, why??

First post
Author
Solecist Project
#1221 - 2016-08-08 16:29:57 UTC
Dirty Forum Alt wrote:


However many miners *don't* go afk - they talk to corp-mates, socialize, etc. They actually interact with the EVE universe even as they mine for 4 hours...they just do it in a way that an outside observer can't see. That is all i was saying in my post.

For many people EVE just becomes a chat room, often for weeks at a time. I've logged in for entires days/weeks and never bothered to undock - but I was still "active" in my own way... EVE is strange that way. Though of course if that is *all* you do sooner or later you'll rethink paying so much money every month to do it. Thus many such people mine to buy plex, to fund their chat room. The ones who do it intelligently don't even get ganked in the process.

the smartest miners don't use d, they only need to overview to be visible while moving anyway.

I'm not seeing how your points matter to what i was saying.
Maybe you just want to add things?
I mean, i don't recognize them as arguments against or for something.

You say non-afk miners aren't afk. That's true!
I was only talking about afk people, not non-afk people.
Anyone who isn't afk ... isn't afk ... and it'll show one way or another.

It doesn't matter if observers perceive him as afk or not ...
... and once observers turn into influencers, it'll be revealed anyway.

A chatting miner isn't afk and he's influencing society actively.
There's a difference between participating and actively influencing.


I'm trying to communicate that we as a society need to move away from some wrong beliefs that hinder us as a whole.
They stop us from evolving our culture and cause long term negative effects.

Being afk by definition means "not playing" and all arguments people bring up FOR afk play are nonsense ...
... because you can not ever play a game by not playing it. Being logged in doesn't mean you're playing.

(The only true exception being the afk cloaker, tbhl because he manages to influence society massively simply through psychological effects. A fascinating exception, if you think about it)


hope i got that right, i'm a bit in a hurry.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#1222 - 2016-08-08 16:31:01 UTC
Lucy Lollipops wrote:

Do you really think that i.e. a player that decides to mine ores for the next 4 hours will stay in front of his pc for four hours pressing dscan and checking local while mining in hisec?

Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?

Because giving my honest opinion there is a incredible level of duplicity ( hypochrisy ) in all of this discussion if we are discussing of mining for hours looking your ship still in the middle of the screen while pressing dscan and so on...

What I think, is that mining is best done multiboxing. If you have to scan roids and cycle stripminers left and right, cart the minerals off, keep an eye on your booster and maybe browse the market in the meantime, you're actually doing a lot of stuff while, indeed, not really watching one particular screen.
Gadget Helmsdottir
Gadget's Workshop
#1223 - 2016-08-08 16:38:24 UTC  |  Edited by: Gadget Helmsdottir
Lucy Lollipops wrote:



May I ask you this?

Do you really think that i.e. a player that decides to mine ores for the next 4 hours will stay in front of his pc for four hours pressing dscan and checking local while mining in hisec?

Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?

Because giving my honest opinion there is a incredible level of duplicity ( hypochrisy ) in all of this discussion if we are discussing of mining for hours looking your ship still in the middle of the screen while pressing dscan and so on...


Yes. Hell, I do that when I want to do some mining, though I'll admit to relying more on local and experience in my neck of the woods rather than D-Scan.

These people decided to follow a career dealing with lines of code rather than dealing with people... I already question their sanity. But to each their own, right? /shrug Blink

When I mine, it's because I need something that I can do in EvE while doing something else - usually reading.

I also control my industry and market resources remotely while mining, as well as participating in various chats.

It doesn't take much to keep an eye on your system.

Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Jonah Gravenstein
Machiavellian Space Bastards
#1224 - 2016-08-08 17:00:00 UTC
baltec1 wrote:
Jonah Gravenstein wrote:

Quote:
The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do.
I mined when can flipping was actually a thing, I mined through hulkageddon, I still mine today; it's only as boring as you make it for yourself.



To be fair mining is a lot more boring than 4 years ago.
That's a fair comment and quite probably true, which is why I tend to combine other activities with it, what I don't do is target rock hit f1 and then minimise the client like some do.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dirty Forum Alt
Forum Alts Anonymous
#1225 - 2016-08-08 17:42:07 UTC
Solecist Project wrote:
Dirty Forum Alt wrote:


However many miners *don't* go afk - they talk to corp-mates, socialize, etc. They actually interact with the EVE universe even as they mine for 4 hours...they just do it in a way that an outside observer can't see. That is all i was saying in my post.

For many people EVE just becomes a chat room, often for weeks at a time. I've logged in for entires days/weeks and never bothered to undock - but I was still "active" in my own way... EVE is strange that way. Though of course if that is *all* you do sooner or later you'll rethink paying so much money every month to do it. Thus many such people mine to buy plex, to fund their chat room. The ones who do it intelligently don't even get ganked in the process.

the smartest miners don't use d, they only need to overview to be visible while moving anyway.

I'm not seeing how your points matter to what i was saying.
Maybe you just want to add things?
I mean, i don't recognize them as arguments against or for something.

You say non-afk miners aren't afk. That's true!
I was only talking about afk people, not non-afk people.
Anyone who isn't afk ... isn't afk ... and it'll show one way or another.

It doesn't matter if observers perceive him as afk or not ...
... and once observers turn into influencers, it'll be revealed anyway.

A chatting miner isn't afk and he's influencing society actively.
There's a difference between participating and actively influencing.


I'm trying to communicate that we as a society need to move away from some wrong beliefs that hinder us as a whole.
They stop us from evolving our culture and cause long term negative effects.

Being afk by definition means "not playing" and all arguments people bring up FOR afk play are nonsense ...
... because you can not ever play a game by not playing it. Being logged in doesn't mean you're playing.

(The only true exception being the afk cloaker, tbhl because he manages to influence society massively simply through psychological effects. A fascinating exception, if you think about it)


hope i got that right, i'm a bit in a hurry.

TBH those particular comments were in reply to Lucy, not your post P

But you are correct, I'm not actually disagreeing with *you*.

Just pointing out some things to the other people reading along here, to make them realize that even though *all* of the miners *seem* afk - many of them really aren't - some of them really *are* playing - even if they are indistinguishable from the bots surrounding them to most of the PvP players attempting to interact with them.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Lex Gabinia
Res Repetundae
#1226 - 2016-08-08 18:06:45 UTC
Dracvlad wrote:
The point is that hisec is a place where casuals go to enjoy the game at their own pace, which is where the largest reduction of players was noticed.

My example of a miner who no longer has anyone they know to speak to is evident, this player is a 11 year veteran...

So what am I up to, casual like, well I am just making top level PI, log in to re-start my extraction, maybe move some stuff into the production planet, fine tuning here and there, then I log off and go and play another game. That is damn casual Lol

Just setting myself a target of about 3 billion worth of the top tier PI products which I will not be selling into the market.

It is a sandbox, I can do what I want, and none of you entitled gankers can get in my way at all. Big smileTwisted

I guess I am playing the game wrong?

You are not playing wrong, and, more importantly, this post is not asking for game foundation altering changes to support your playstyle. The "wrong" that at least I refer to is those types of requests.
Vaerah Vahrokha
Vahrokh Consulting
#1227 - 2016-08-08 18:17:19 UTC  |  Edited by: Vaerah Vahrokha
Dirty Forum Alt wrote:

Bringing it back to EVE - AFK players are almost indistinguishable from non-AFK players in many activities, such as mining and even missioning sometimes. And of course they get angry when they get lumped into the wrong group just because to an outside observer it *looked like* they were AFK.


I have two points to talk about this. I have played a lot (for a decade I could play 14+ hours a day), with many accounts and got experience in several EvE's fields.

In particular, I have been hit by the screaming differences in EvE minigames design. About mining, I used to have my own Orca + freighter + multi-exhumer fleet (I posted my accounts usage some pages ago).

Best design ever is in NPC nullsec and WHs and FW small scale roaming, it's vastly superior to ANY other MMO experience including today's sci-fi alternatives (which also, have extensively played).

On the other side, EvE's mining (as I say since 8 years) is the worst piece of manure ever conceived. Like the similarly bad L4 missioning, it's literally bottable content . CCP indeed had to decimate thousands of bots in the past.

Sure, a guy CAN make mining somewhat more active by inventing ways to stay awake / chat with friends etc but the mechanic per se is just sick.

In 2 EvE competitors (one is a long living MMO), mining is much more (re)active, you are constantly going to do stuff. In one of those games you can be also attacked all the time both by deadly (i.e. not easily ignored) NPCs and - of course - players and you can kill them 1 v 1 (no sitting duck syndrome). In the other, you carry multiple sensors to activate and manage, constantly re-evaluate the area because it depletes fast, move on etc. etc. Both of those competitors, fill in a ship hold in a relatively short time span and then you have to do stuff.
EvE is all unlike that. There have been EvE versions where I could park a ship for 42 or so minutes and let it auto-play.

This means, defective game design imo.
Players can "patch" this design by scanning (welcome to ice mining though), circling around roids, running in pretend-anti-gank patterns and so on. But that's just about somebody being bored enough and screaming to do something.



Second game design defect: why do I write: "But that's just about somebody being bored enough and screaming to do something?"

Because I have also paid mercs to defend my mining fleet. Paid mercs to kill competition's mining fleets. And personally ganked people's mining ships.

What do the above activities have in common? They ARE content, the epic EvE content everybody fills their mouth with.

Well... what I have found out is... "getting a friend" is utter rubbish.

Due to mining bad design, those friends need to stay at top notch attention for hours, including PAINFUL constant checking hi sec local chat for known and unknown hostiles. This can be mitigated for roids mining, but ice mining forces fleets to sit into high ships turnover systems.

Typical pro mining (I am talking about 2-20 billions made with mining a month) involves 8+ hours a day for the whole month.

Find me a friend... no... find me a marthyr who is going to keep 110% attentive for this duration. I have known many, but nobody would submit himself to such torture.

That's where mercs come in. Most mercs corp downright refuse miners defend jobs (I have played "borrowed merc" for a bit with a bunch of German friends, it's incredibly fun!!! Pirate) because they are NOT fun and generally bad paid.

Of course hiring mercs has a cost too, but let's ignore this for a moment.

The hard truth is: even with mercs you cannot make sure you don't lose ships. A determined ganker IS going to take down at least 1 low EHP exhumer. Obvious remedies is to sacrifice exhumer efficiency for tank and / or use a different, natively high EHP ship. Other measures is using smart orbiting / alignment etc.... but the ganker is not stupid, he's not going to attack when you are fully attentive. Even aligned, you ARE going to be unable to be 100% attentive for 8h a day, nor to be responsive on 4+ ships (+ Orca + freighter) at the same time, all day long.
I have seen ganks going through mercs and ewar drones, there's nothing able to stop a determined disruptor (often a competitor's merc(s)). Sure, from now on that pilot is blacklisted and blah blah but right now you are sitting with a popped ship and mercs to pay.

Even worse, if you put 3-4 coordinated gankers, just forget defending ships, even with double the mercs than the gankers. You are going to lose 1-2. Losing 1-2 is going to disrupt the perfect timing that allows for superior income rate.


Wasn't having "friends" and high efficiency / low EHP high micromanagement ships (i.e. Hulk) the "pro way" to play EvE? No, in the end it's not worth it. Checked and re-checked on both sides of the fight.

So:

- you played abiding to best EvE practices, finding friends / mercs.
- you are orbiting / staying aligned

=>

calculating costs : benefits : effort you are marginally more effective than a noob in an AFK Skiff.

This imo is another EvE game design flaw.


Friends in hi sec MUST be put in position to:

- provide large advantage, not just some advantage. In defense, not just offense like it's now.
- play. That is, if I bring friends, then they want to play (duh!), not to sit down semi-AFK themselves for 8 hours).
Make mining take less time like in the other games, so the mining squad goes in with the defenders squad. Do their stuff say in half an hour. Then off they go, for the day. Put some max limits / timer on roids or something so this half hour worth of job can't be duplicated for hours and hours and voilĂ , we have meaningful and fun gameplay for everybody.
Dirty Forum Alt
Forum Alts Anonymous
#1228 - 2016-08-08 18:29:19 UTC
Sure....we could redesign the entire PvE side of the game from the ground up...but 13+ years in I don't think it is very likely...

And one can hardly blame the players for playing the game as it exists...If they enjoy it, for whatever reason...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Vaerah Vahrokha
Vahrokh Consulting
#1229 - 2016-08-08 18:30:20 UTC
Dirty Forum Alt wrote:
Sure....we could redesign the entire PvE side of the game from the ground up...but 13+ years in I don't think it is very likely...

And one can hardly blame the players for playing the game as it exists...If they enjoy it, for whatever reason...


The point is, apparently the "if they enjoy it" portion is showing some issue Blink
Vaerah Vahrokha
Vahrokh Consulting
#1230 - 2016-08-08 18:33:33 UTC
Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!).

Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years.

13 years of a feature sucking, does not justify keeping it sucking. Or does it? Blink
Dirty Forum Alt
Forum Alts Anonymous
#1231 - 2016-08-08 18:40:23 UTC
Vaerah Vahrokha wrote:
Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!).

Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years.

13 years of a feature sucking, does not justify keeping it sucking. Or does it? Blink

I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Chronos Thiesant
Deep Sky Enterprises
#1232 - 2016-08-08 19:01:33 UTC
Dirty Forum Alt wrote:
Vaerah Vahrokha wrote:
Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!).

Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years.

13 years of a feature sucking, does not justify keeping it sucking. Or does it? Blink

I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees...


Maybe they could switch from mining to PI for their chat room online fix? They are about as active as each other.
Dirty Forum Alt
Forum Alts Anonymous
#1233 - 2016-08-08 19:08:38 UTC  |  Edited by: Dirty Forum Alt
Chronos Thiesant wrote:
Dirty Forum Alt wrote:
Vaerah Vahrokha wrote:
Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!).

Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years.

13 years of a feature sucking, does not justify keeping it sucking. Or does it? Blink

I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees...


Maybe they could switch from mining to PI for their chat room online fix? They are about as active as each other.

PI is quite a bit harder to set up *and* to keep running if you want to PLEX with that as your sole source of income...


edit: I mean even in the EVE universe people figure out how to mine an asteroid within their first hour or so generally....

I *still* don't know how to "properly" set up a PI network - as I quit bothering to care when they deleted all my planets from the original PI release and re-released it in a much more complicated and annoying format...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Vaerah Vahrokha
Vahrokh Consulting
#1234 - 2016-08-08 19:33:12 UTC
Dirty Forum Alt wrote:
Chronos Thiesant wrote:
Dirty Forum Alt wrote:
Vaerah Vahrokha wrote:
Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!).

Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years.

13 years of a feature sucking, does not justify keeping it sucking. Or does it? Blink

I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees...


Maybe they could switch from mining to PI for their chat room online fix? They are about as active as each other.

PI is quite a bit harder to set up *and* to keep running if you want to PLEX with that as your sole source of income...


edit: I mean even in the EVE universe people figure out how to mine an asteroid within their first hour or so generally....

I *still* don't know how to "properly" set up a PI network - as I quit bothering to care when they deleted all my planets from the original PI release and re-released it in a much more complicated and annoying format...


There are both websites and apps providing step by step instructions about how to setup the various extraction / production combos and how to layout them for best efficiency vs power employed.
Dirty Forum Alt
Forum Alts Anonymous
#1235 - 2016-08-08 19:38:47 UTC
Vaerah Vahrokha wrote:
There are both websites and apps providing step by step instructions about how to setup the various extraction / production combos and how to layout them for best efficiency vs power employed.

And if I wanted to spend a few *hours* setting up a PI network *and then* a few more *hours* every week hauling expensive PI materials through whatever hostile space I chose to set it up in to get a decent return *and* I found or conquered a friendly POCO (or at least one with a reasonable tax rate), maybe I'd bother to look at them...

And if that is *your* thing - then more power to you...

But uh...For me? No thanks...I'll stick to blowing up idiots and looting the PI goods from their wreckage for myself, personally...

And most high-sec miners choose that profession because it is simple and uncomplicated - so I doubt it is a viable career choice for the majority of them as well... The ones who *are* interested in doing PI *already do it* - in addition to their mining.... So taking away one of their sources of income and telling them to just make it up using the other one? Doesn't help them...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Linus Gorp
Ministry of Propaganda and Morale
#1236 - 2016-08-08 20:13:08 UTC
Dirty Forum Alt wrote:
Vaerah Vahrokha wrote:
There are both websites and apps providing step by step instructions about how to setup the various extraction / production combos and how to layout them for best efficiency vs power employed.

And if I wanted to spend a few *hours* setting up a PI network *and then* a few more *hours* every week hauling expensive PI materials through whatever hostile space I chose to set it up in to get a decent return *and* I found or conquered a friendly POCO (or at least one with a reasonable tax rate), maybe I'd bother to look at them...

And if that is *your* thing - then more power to you...

But uh...For me? No thanks...I'll stick to blowing up idiots and looting the PI goods from their wreckage for myself, personally...

And most high-sec miners choose that profession because it is simple and uncomplicated - so I doubt it is a viable career choice for the majority of them as well... The ones who *are* interested in doing PI *already do it* - in addition to their mining.... So taking away one of their sources of income and telling them to just make it up using the other one? Doesn't help them...

I do PI but I haven't mined in like a decade.
Set it up once. Runs on a 14-day cycle and I restart it whenever I can be bothered, which is like once every 3 months ;)

Don't know why I bother at all.. Same with R&D agents.. Last time I talked to those was probably 4 years ago.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Teckos Pech
Hogyoku
Goonswarm Federation
#1237 - 2016-08-08 20:16:46 UTC
Chronos Thiesant wrote:


Regardless of why people choose to mine or mission, or whatever other boring activity, he does have a point. These players do still directly contribute to your eve gameplay.

Maybe you are an explorer in nullsec and find an A-type invuln. Who is going to buy that? One possibility is a mission runner blinging his favourite mission ship. Without him the demand is lower and so is the isk you can expect to make.


True, but that does not grant them special standings in the gaming community.

Quote:
Another example, you are a suicide ganker looking to gank for as cheap as possible so you can afford more ganks. Who provides the ships you will use? Who provides the materials in the first place? Yes it is these loner-type players once again.


The industrialist who is paid for what he provides. Again, no special standing.

Quote:
Sure you can argue that eve is better played with other people (which is just like your opinion, man), but if these miners / missioners / whatever all stopped playing you would feel the difference. Eve is a complex game with a real functional economy requiring many different roles to make the wheels turn. I want it to stay this way, with all the depth and complexity it already has.


Nobody is saying they should stop. However, it would be nice if they understood the nature of the game you are playing.

1. Eve is a sandbox game.
2. Do what you want.
3. However, if you are imprudent, either via ignorance or just not caring, somebody may very well show you how imprudent you were by blowing up/taking your stuff.

And we have people in this very thread saying, "I don't like that." That, by definition, is an example of the person playing the wrong game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1238 - 2016-08-08 20:22:19 UTC
Geronimo McVain wrote:
A lot of these problems could be avoided if freighters and mining barges had more options then to rely on Concord. Why not give Mining barges real Weapons? They will still be slow but they will have a real punch and good tank so you can also beef up the belt rats. Freighters could get Ewar abilities to make ganking unreliable.
The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do. So you can give miners more protection (which doesn't involve player action) or you can give them weapons to defend themselves.


For a freighter:
Fit a tank.
Get a scout.
Get a webber.
Use standings to help identify potential gankers.

For mining ships:
Fit a tank.
Use standings.
Watch local.
Don't sit there fat and dumb.
Train for a procuror/skiff if you want to semi-afk, but FFS fit a tank.

Look, options.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1239 - 2016-08-08 20:24:33 UTC
Dracvlad wrote:
The point is that hisec is a place where casuals go to enjoy the game at their own pace, which is where the largest reduction of players was noticed.

My example of a miner who no longer has anyone they know to speak to is evident, this player is a 11 year veteran...

So what am I up to, casual like, well I am just making top level PI, log in to re-start my extraction, maybe move some stuff into the production planet, fine tuning here and there, then I log off and go and play another game. That is damn casual Lol

Just setting myself a target of about 3 billion worth of the top tier PI products which I will not be selling into the market.

It is a sandbox, I can do what I want, and none of you entitled gankers can get in my way at all. Big smileTwisted

I guess I am playing the game wrong?


Look everyone! Dracvlad built a nice straw man!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1240 - 2016-08-08 20:28:00 UTC
FlipYa wrote:


Ya, Typically people are only good at 1 thing. Like a One Hit Wonder.

I think things Really fell apart for CCP when they went chasing after - Dust 514?? Some 1st Person shooter crap (which actually looked pretty good but ) sent CCP Development resources wildly off course. As subscriptions took a dive in a rage from the user base CCP ultimately issues an apology. But, the damage was done and CCP has limped on ever since.

CCP Sacrificed the Jewel of the MMO World by diving into The Whore House of 1st person shooters. Why don't we all just self destruct 50 titans.


To be fair, producing consecutive hits is not easy. If picking the "hits" were easy we'd all be billionaires, we aren't so it isn't.

But yes, it seems CCP has kind of shot themselves in the foot...a few times.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online